Wild Card: Difference between revisions

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|ranks= <!-- If type=Merit -->
|ranks= <!-- If type=Merit -->
|effect= <!-- If type=Merit -->
|effect= <!-- If type=Merit -->
|jobpoint=Increase the probability of Wild Card resetting itself on a V or higher by 1%. <!-- Fill in if is augmented by Job Points -->
|category={{PAGENAME}} Effect
|notes=
|notes=
*The die is rolled one time, and the result determines the effect on all party members in the area of effect:
*The die is rolled one time, and the result determines the effect on all party members in the area of effect:
Line 17: Line 19:
**3: Restores all job abilities except [[:Category:SP Ability|SP Abilities]] and grants 100 TP.
**3: Restores all job abilities except [[:Category:SP Ability|SP Abilities]] and grants 100 TP.
**4: Restores all job abilities except [[:Category:SP Ability|SP Abilities]] and grants 300 TP.
**4: Restores all job abilities except [[:Category:SP Ability|SP Abilities]] and grants 300 TP.
**5: Restores all job abilities including [[:Category:SP Ability|SP Abilities]] and restores 25% of maximum MP.
**5: Restores job abilities including level 1 [[:Category:SP Ability|SP Abilities]] and restores 50% of maximum MP.
**6: Restores all job abilities including [[:Category:SP Ability|SP Abilities]] and restores all MP.
**6: Restores all job abilities including level 1 and level 96 [[:Category:SP Ability|SP Abilities]] and restores all MP.
***Note: A 5 or 6 roll '''will not''' restore Wild Card on either the user or another [[COR]].
***Note: A 5 or 6 roll '''will not''' normally restore Wild Card on either the user or another [[COR]]. [[Job Points]] invested in enhancing Wild Card can allow this to occur with a chance that rises by 1% per job point upgrade.
*There is an equal 1/6 possibility of each of the six results.
*There is an equal 1/6 possibility of each of the six results.
**This probability is skewed upwards by utilizing augmented [[Commodore Bottes +2]]:
**This probability is skewed upwards by utilizing augmented [[Commodore Bottes +2]]:
*** 1 or 2 result: 1/18 chance (each)
*** 1 or 2 result: 2/16 chance (each)
*** 3, 4, 5, or 6 result: 2/9 chance (each)
*** 3, 4, 5, or 6 result: 3/16 chance (each)
|Insert Equipment Ability Modified Template=
|Insert Equipment Ability Modified Template=
{{Equipment Ability Modified
{{Equipment Ability Modified
|equip=Commodore Bottes +2
|equip=Commodore Bottes +2
|modifier=[[Image:Augment-Icon.png]]: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
}}
{{Equipment Ability Modified
|equip=Lanun Bottes
|modifier=[[Image:Augment-Icon.png]]: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
}}
{{Equipment Ability Modified
|equip=Lanun Bottes +1
|modifier=[[Image:Augment-Icon.png]]: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
}}
{{Equipment Ability Modified
|equip=Lanun Bottes +2
|modifier=[[Image:Augment-Icon.png]]: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
}}
{{Equipment Ability Modified
|equip=Lanun Bottes +3
|modifier=[[Image:Augment-Icon.png]]: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
|modifier=[[Image:Augment-Icon.png]]: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
}}
}}

Latest revision as of 22:34, 24 October 2019


Were you looking for Wild Card (Quest)?


Job Ability Information
Job Corsair
Type SP Ability
Description Has a random effect on all party members within area of effect.
Recast 01:00:00
Cumulative Enmity 1 Volatile Enmity 300
Command /ja "Wild Card" <me> 
Job Points
Category Wild Card Effect Ranks Available 20
Effect of each Rank Increase the probability of Wild Card resetting itself on a V or higher by 1%.

Notes

  • The die is rolled one time, and the result determines the effect on all party members in the area of effect:
    • 1 or 2: Restores all job abilities except SP Abilities.
    • 3: Restores all job abilities except SP Abilities and grants 100 TP.
    • 4: Restores all job abilities except SP Abilities and grants 300 TP.
    • 5: Restores job abilities including level 1 SP Abilities and restores 50% of maximum MP.
    • 6: Restores all job abilities including level 1 and level 96 SP Abilities and restores all MP.
      • Note: A 5 or 6 roll will not normally restore Wild Card on either the user or another COR. Job Points invested in enhancing Wild Card can allow this to occur with a chance that rises by 1% per job point upgrade.
  • There is an equal 1/6 possibility of each of the six results.
    • This probability is skewed upwards by utilizing augmented Commodore Bottes +2:
      • 1 or 2 result: 2/16 chance (each)
      • 3, 4, 5, or 6 result: 3/16 chance (each)

 

Equipment Modifying Ability...
Equipment Piece Modifier
Commodore Bottes +2 Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
Lanun Bottes Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
Lanun Bottes +1 Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
Lanun Bottes +2 Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
Lanun Bottes +3 Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.

References