Category:Apkallu

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General Notes
  • Apkallu within Treasures of Aht Urhgan areas have a zone-wide enmity system. Where players murdering poor Apkallu cause them to increase in what can be referred to as "Apkallu Hate". This does not apply to Apkallu outside of ToAU, such as Abyssea.
    • Each zone has its own Apkallu enmity.
While hate will diminish slowly over time, the more apkallus players defeat the more their behavior changes:
  • Starting off with Yawn only as a TP move, after just a few kills of their green feathered friends they will begin upgrading to more agressive moves such as Beak Lunge.
  • By the time they are using Wing Slap, they will no longer use Yawn.
Eventually they will become aggressive towards any players walking by where they are normally only passive.
Damage will begin to reduce until becoming nearly nothing
Their rate of double attack and counter will increase the more apkallus players defeat.
Enmity eventually becomes erratic as they begin changing targets to any playing casting magic. Even if the spell is not completed.
The final stage of hate also sees Apkallu running away like Qiqirns to link their friends.
  • It is unknown how the NPC Apkallu function. They can be fed via trading large fish (such as Ahtapot icon.png Ahtapot or Veydal Wrasse icon.png Veydal Wrasse), but do not all accept fish, and the size may matter.
  • When accepting a fish they begin to follow the player around, but the implications of this is also unlcear.
The NPC can change into a normal foe if enough Apkallu are defeated.
Apkallu
Category-Apkallu.jpg
Bestiary
Japanese アプカル
Type Bird
Typical Job Temple Crown icon.png Monk
Crystal Wind Crystal icon.png Wind Crystal
Detects Sight Sound
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 75% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
85% 115% 130% 115% 85% 115% 40% 115%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Beak Lunge 1P Player Physical Damage Damage + Knockback. 1
Frigid Shuffle Gaze Monster Magical Damage Element: Ice Inflicts Paralysis. B
Wing Slap 1P Player Physical Damage Deals damage + Stun. 4
Wing Whirl AoE Monster Physical Damage Deals damage. 2-3
Yawn Gaze Monster Magical Damage Element: Light Inflicts Sleep. B
White Out 20' AoE Monster Magical Damage Element: Ice Damage, Zombie, and Sleep. R
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Traits

Notorious Monster

Adversaries

Event Appearances

Name Event Zone
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).