The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Community Ninja Guide
From FFXI Wiki
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General Information
<Write about the job here>
Roles
<Roles the job fulfills>
Abilities and Traits
<Job traits and abilities here>
Merits
Support Jobs
Dragoon
- With a wide variety of valuable Job Traits, this subjob should only be used when there is a Geo in party and you are focusing only on physical damage. High Jump and Super Jump provide a welcome way to reduce enmity in protracted fights.
Warrior
- The standard subjob, best for its double attack trait and berserk which will allow you reach attack cap without a geomancer.
- The standard subjob, best for its double attack trait and berserk which will allow you reach attack cap without a geomancer.
Rune Fencer
- The premier defensive subjob against enemies which utilize magical damage. Should only be used if you are main tanking and are getting hit by -agas
- The premier defensive subjob against enemies which utilize magical damage. Should only be used if you are main tanking and are getting hit by -agas
Dancer
- A high-utility subjob which provides survivability via Curing Waltz and Healing Waltz; debuffs such as Quickstep and Box Step; Sneak and Invisible via Spectral Jig. More ideal for soloing content which doesn't allow Trusts or subjects you to frequent debuffs.
Dark Knight
- Last Resort doesn't offer 100% uptime. The PDL trait can be used and physical weaponskills can hit harder than subbing warrior, but you sacrifice tp gain by losing the double attack. Other notable benefits are access to Stun and Arcane Circle.
Job-Specific Armor
Equipment
<Write about gear here, Template:Equipment Set>