The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Early Bird Catches the Wyrm
From FFXI Wiki
| Battlefield Information | |||
|---|---|---|---|
| Type: | Kindred Seal Notorious Monster | ||
| Entry Item: | Themis Orb | ||
| Zone: | Balga's Dais
| ||
| Participants | 18 | ||
| Time Limit | 30 minutes | ||
| Monster Information | ||||
|---|---|---|---|---|
| Name | Boss? | Family | Job | Count |
| Wyrm | Wyrm | WAR | 1 | |
Notes/Strategy
- This fight is very similar to fighting Tiamat.
- When it's HP gets to about 66%, it will fly and will not come back down until it's HP is at about 33%.
- While in the air melee attacks will not hit, however Magic/Ranged/Avatars can still do damage.
- In the air, it gains a new TP move Flame Blast. This does about 1,000 Fire damage and is an AoE.
- When it lands it does Touchdown which does AoE damage.
- It can use Spike Flail, so make sure everyone in the alliance stands on its feet.
- Have tanks build as much hate as possible while you work its HP down to 66%, and consider forcing it below 66% with a Skillchain.
- He must walk back to the center of the fighting area in order to fly, so pulling him a little bit away and using Gravity can give you extra time to complete your skillchain.
- It is most dangerous in the air, so have your damage dealers work to bring it down to the ground as fast as possible.
- At level 95, Barfira from a good white mage is sufficient to negate most of the damage from him in the air.