|
You must zone first if you just completed phase three.
Speak to Mewk Chorosap in Port Jeuno to begin.
Trade your shield to Mewk Chorosap, she will explain about the the final crafter points items and raising the craftsmanship.
Afterwards, trade your shield to your Guild Master.
Increasing Craftsmanship
It is time to start the last journey back to 100% craftsmanship. Fortunately, this time your shield will not be plagued by success rate -% as your level.
This time around, you will not receive the synthesis success down effects on your shield. This means you can use it full time while you work on upgrading it. In lieu of that, you will only receive up to:
- NQ: 0.00~0.10%
- HQ1: 0.03~0.17%
- HQ2: 0.05~0.17%
- HQ3: 0.07%~0.17%
NQ results will still decrease until you receive no skill increase if the same recipe is repeated long enough. A variety of synths as well as meeting the shield objectives are in your best interest.
Craftsmanship bonuses are back and function in the same manner as they have before, but they only give a 0.04%~0.05% bonus which stacks with your NQ earnings and any potential HQ earnings.
After you have raised the Craftsmanship rating on your shield to 100%, trade it to the guild master to be rewarded with a Craftsman Crystal as in the previous phases. Your shield's craftsmanship rating will be reduced to 66.6%. However, this time you do not simply use it in a recipe as you did in the previous stages. Skip to the Synthesis Focuser step below to continue.
Crafter Points
You will need two Adamantite Screws, and one Duralumin Frame. These three crafter point items will cost a total of 70,000 Crafter Points.
|
|
Synthesis Focuser II
Return to Mewk Chorosap and trade her your Craftsman Crystal. This will trigger a long cutscene in which she explains Synthesis Chains and Spirit.
At the end of the cutscene, you will be granted the Key Item Reassembling technique, which is used to perform Skillchain Sphere synths.
Examining the Synthesis Focuser II will bring you into a instanced cutscene with Mewk watching on and a menu.
- Begin the synthesis. 1*
- Check items placed within the device. 2*
- Change order of materials. 3*
- Come back later. (Exits you out of instanced cutscene)
- 1*
- Select which crystal you wish to use, or select Exit. to return to previous menu.
- Now select the sphere you wish to use to perform synthesis, or Exit. to return to crystal selection.
- Select Yes to begin synthesis, Yes. (Do not ask again) for faster progressions; or No. to return to sphere selection menu.
- You do not get to select which catalyst; that is automatically selected based on which sphere you select.
- 2*
- Crystals/catalysts. This lists out how many of each crystal and catalyst (MC-I-SR01/02/03) you have traded & stored inside the machine.
- Selecting a certain crystal will ask you how many you wish to generate. Enter a number equal to or less than the amount you have stored. This just removes a quantity you have stored into it and places that amount into your inventory.
- Materials. This lists how many of each synthesis sphere you have traded & stored inside the machine.
- Selecting a certain sphere will ask you how many you wish to generate. Enter a number equal to or less than the amount you have stored. This just removes a quantity you have stored into it and places that amount into your inventory.
- Go back. Returns you to original menu.
- 3*
- Toggles you between how you view items in synthesis menu: 1: Crystal; 2:Sphere (default), or 1:Sphere; 2:Crystal.
Spirit
You will have to imbue your Craftsman's Crystal with some amount of Spirit. You are notified when you increase Spirit, by how much.
As of the June 2018 Version Update, your total Spirit is now visible in the main menu of the Synthesis Focuser II. You are also told amount imbued after completing any Synth or Synthchain, followed by your total running amount.
Mewk may like to around, but obtaining Spirit is no joke.
You will need to build your Spirit up to 100,000 to obtain your Apex Crystal. There are 64 pixels in the Transmutation bar, and each pixel is worth 1,562 spirit. See the talk page for further information.
Spirit is obtained from Synthesis Chains. Synthesis Chains are similar to skillchains where each Synthesis Chain corresponds to a skillchain property
- Such as Induration, Reverberation, Darkness, etc, and have levels just like ordinary skillchains do.
Spirit Synthesis is not like normal synthesis, and is actually closer to Synergy. To initiate such a synthesis, you need to use the "Synthesis Focuser II" near Mewk Chorosap. Materials are stored within the Synthesis Focuser II (up to 255 of each).
You will need 3 ingredients for each synthesis: a crystal, a catalyst, and a Synthesis Chain Sphere.
- Crystal: Ordinary crystals, trade to the Focuser to add to its inventory.
- Catalyst: Sold by Mewk Chorosap. There are 3 tiers of catalysts, with price in gil increasing per tier. The tier of catalyst must match up with the level of the Synthesis Chain Sphere for the synthesis to work.
- Note: By completing only level 6 synthchains, it will cost approximately 130,000,000 Gil in catalysts alone. This figure varies greatly based on breaks, high quality, and variety of synthchains you choose.
- For example, if using a Distortion (level 2 chain) sphere, you must use a tier 2 catalyst.
- When you buy the catalyst from Mewk, she places them directly in the Focuser for you; they never appear in your inventory.
| Catalyst Item
|
Cost
|
| MC-I-SR01
|
300 Gil
|
| MC-I-SR02
|
8,000 Gil
|
| MC-I-SR03
|
40,000 Gil
|
- Synthesis Chain Sphere: These may be traded between players, sold in bazaars, and bought from the Auction House under the category "Misc. 3".
- You may also farm them yourself, and will probably have to.
- Each sphere refers to one of the 14 types of skillchains.
- Mewk will give you the recipes for two of these. A list are in the table below.
The skill level of these syths are unknown, but appear to be the same in all crafts.
Breaks are frequent, even with maximized skill and are believed to be desynthesis recipes.
An NQ/HQ1 result will produce a sphere corresponding to a level 1 skillchain, an HQ2 will result in a sphere corresponding to a level 2 skillchain of that same element, and an HQ3 will result in a sphere for Darkness or Light.
- Note: The following items in the table below are not recipes, but merely a list of individual items you may use to create spheres.
Spirit Sphere Synths
The following items are guaranteed to be lost 100% of the time if your desynthesis fails:
Accolade Card Synths
As of the September 2025 update Crest Cards are available for purchase with 20 Imperial standing accolades earned through Besieged. This update also introduced Radiance, Aqua, Storm and Gloom cards for 30 accolades each:
Performing Synthchains
Initiating a synthesis chain is a lot like a skillchain. Combine an appropriate elemental crystal with two spheres that contain the essential elemental properties.
Try to avoid Light and Dark Crystals unless you are using Transfixion or Compression.
See below for quick skillchain reference charts.
Level 1 & 2
Level 3
Note: Unlike ordinary skillchains you may not repeat level 1 synthchains over and over.
- E.g
Scission → Detonation over and over will not work like it would with normal skillchains.
For Example:
- Level 1 Synthchain:
- Choose
Wind Crystal + Detonation Sphere, you will perform a wind synthesis. Follow this up by a Earth Crystal + Scission Sphere to create a Scission synthchain onto the device, which is a successful level 1 synthchain.
- Continuing Level 1 Synthchain:
- From here, you are able to then use a
Fire Crystal + Liquefaction Sphere to make a Liquefaction synthchain.
- Upgrading to Level 2 Synthchain:
- You may then follow with a
Lightning Crystal + Impaction Sphere to then create a level 2 Fusion synthchain.
- Upgrading to Level 3 Synthchain:
- After the above Fusion synthchain, you should then be able to use a
Wind Crystal + Fragmentation Sphere to create a Light Synthchain.
- Continuing Level 3 Synthchain:
- You may then combine this with
Light Crystal + Light Sphere for another Light synthesis chain.
- Although this is technically Double Light, you only receive 15 spirit.
Note: The time allowed seems to be a lot more strict than performing a skillchain with actual weapons. It is very hard, if not impossible, to successfully perform a double light with the above synthchain. It is for informational purposes only.
Note: If you fail a synth and break your crystal during the chain, you may get the message "The Synthesis Focuser II exploded!", and the amount of spirit you would have imbued is instead removed.
- For example: Doing Fire Crystal > Liquefaction Sphere for tier 1, then Lightning crystal > Impaction usually imbues 5 spirit. If the lightning crystal breaks and you fail, you'll remove 5 spirit instead.
- Immediately redo the Lightning > Impaction Sphere and you'll continue the imbuing of 5 spirit, making net zero loss of spirit.
You may synthesize an HQ result while doing the synthesis. This will grant bonus spirit.
- For example HQing a Tier 2 → 3 synthchain grants 23 spirit.
- Initial sphere synthesis: NQ=1, HQ1=2, HQ2=4
- Tier 1 Synthchain : NQ=2, HQ1=5, HQ2=8
- Tier 2 Synthchain : NQ=5, HQ1=8, HQ2=12
- Tier 3 Synthchain : NQ=15, HQ1=23, HQ2=29
After the Transmution bar on the Synthesis Focuser II is filled, you will receive your craft's Apex Crystal.
|