User talk:FaeQueenCory/Archive

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Item Levels

Hello, Thank you for your contributions to the wiki. I have added the capability to add item levels to the armor and weapons templates. If you would like to help me with this for current items, just use "|ilevel=xxx" tag within the {{weapons or {{armor templates. We will automatically fill in item levels to new weapons and armor in future version updates. Thanks! Funkworkz (talk) 22:23, 3 February 2014 (EST)


OMG! That's gonna be SO convenient!! not having iLvs displayed on the pictures nor anywhere in item or set descriptions has been rather annoying for those in-the-know... and I'm sure it will help newbies who don't know about the iLvs because they weren't around for the implementation! ^^ - FaeQueenCory (talk) 11:08, 4 February 2014 (EST)


Yeah, it has been on my list of to-dos for a long time. Tonight I am going to implement the change on all of the category listings (example: in the navigation to the left: Items > Weapons > Clubs) and it will be sortable. This will be very useful to quickly see ilevels of all equipment. Funkworkz (talk) 13:34, 4 February 2014 (EST)


I have now added Item Levels to the Category lists for all armor and weapons that have one. If your ever bored, it would be easy to go through the list and add any to the item pages. *hint hint* Funkworkz (talk) 22:12, 4 February 2014 (EST)


L0L I've been thinking about cleaning up some itemset pages, namely fixing broken images (how hard is it to use the page name for the NQ on +1/+2 pages instead of just pagename.jpg?) S0 it would be an easy thing to do at the same time. Also adding the RFs to each job's page... Just to save convenience. -- FaeQueenCory (talk) 11:40, 8 February 2014 (UTC)


Its pretty easy to use the NQ images. Check out Pummeler's Armor Set +1 for an example on how. If you get tired of doing that, you can always check out my sandbox for things that I have found need attention. Funkworkz (talk) 14:41, 8 February 2014 (UTC)


LMFAO! *I* did that! That was ME! I saw that whoever made the page just used the template of "PAGENAME.jpg" XD So I went in and removed the crappy bullshit templating that squishes all the armor data into a tiny little box, removed the thousands of page breaks to make finding the relevant data easier:
Statline
derived stat
JA augments
AND made it so that page uses the image for the AF1 set page... cause that's what I did when I made all the set pages from scratch for the RF1... been meaning to do the same for the rest of the RF1+1... but have just been busy with life and playing the game (lol). -- FaeQueenCory (talk) 13:15, 12 February 2014 (UTC) (Also whoever made the set pages used "Magic Evasion" instead of "Magic Evasion"... cause... I have no idea.)

Mog Garden Monster Rearing

Thank you for that awesome table (and whole section pretty much) for Monster Rearing on the Mog Garden page. Once I saw that I immediately 1. Began raising a rabbit for the 1% capacity point bonus 2. Began bolstering all of the information for the gardens such as the quests and adding more information to rearing. --Spicyryan (talk) 18:55, 31 January 2015 (EST)

^^ Happy to help. I got tired of having to wade through the thread on the forums for all the relevant information (though I'm sure I missed some... There was just too much!)... And this way, people will stop asking "how do I get X" every other page! (I didn't compile any of the "x gives y items" because looking at the forum thread, there was just too much random to pull from... Would have made a very messy chart.) And I did Ram the way I did so that possible future evolutions have a spot. (I know they're adding new ones this next update.) -- FaeQueenCory (talk) 07:53, 1 February 2015 (EST)

^^ awesome

With this new mog garden zone thing next update maybe we can just get auction houses and yells in our garden and then never leave :P --Spicyryan (talk) 13:11, 1 February 2015 (EST)

Login Campaign

I am not the best with tables, but this page really needs it so I figured I would pick your brain here. If you haven't noticed the Repeat Login Campaign page is way too long because it lacks any sort of collapsible tables. I have tried to make the ones there collapsible before, but no dice. If you know offhand could you do one, and I will go over the rest of them after?--Spicyryan (talk) 11:12, 19 February 2015 (EST)

This table does not collapse
But the table inside this cell
Does collapse
Point Cost Item Name
10
100
300
Point Cost Item Name
500
1000
2000

http://en.wikipedia.org/wiki/Help:Collapsing --Flaminglegion (talk) 11:55, 19 February 2015 (EST)

Herp Derp, I know of this and I have read it several times. I just never got it right. TY :P

Am I doing it wrong? D:

I'm sloppy, sorry. Hometime! --Flaminglegion (talk) 12:06, 19 February 2015 (EST)

Sloppy seconds are the best seconds. TY Legion.--Spicyryan (talk) 12:16, 19 February 2015 (EST)

And done. Didn't take too long to do them all, did the current one too, but it might be an idea to keep the collapsible outer table off the newest campaign and add it to the chart when it ends. So as to hide the out dated info, while keeping the current info present front and foremost. Would have done it sooner, but I thought one of y'all were going to. XD -- FaeQueenCory (talk) 16:04, 28 March 2015 (EDT)

I was thinking that as well. It looks good, thanks :) --Spicyryan (talk) 16:12, 28 March 2015 (EDT)

NP. ^^ It was a nice break from making Reforged Empyrean Armor set pages. ^^;;; -- FaeQueenCory (talk) 16:14, 28 March 2015 (EDT)

Empyrean 119

Hi I was wondering how you were able to get the stats for the Empyrean 119 pieces you wrote the pages for (WAR, RUN, and GEO sets). I heard the .DATs were different last patch, which is why the datamining has been slow, or something? I'm trying to find the information out about the other sets but cannot find anything else. Thanks! Nicknick (talk) 11:53, 29 March 2015 (EDT)

I am the Queen of the Faeries, and as such I am to whom they give their most juiciest of secrets. I have ALL the set information for ALL the 119 empyrean sets, as I did for the 109 too. Such is the life of the Faerie Queen.
Have I mentioned that I am Betty Crocker?
Trolling aside, I'll make the set pages for the base jobs today, and then the rest tomorrow, cause I have plans soon.
Though if you're impatient, the info is out on the forums, and can be achieved in game by getting Vagary NM wins. -- FaeQueenCory (talk) 12:04, 29 March 2015 (EDT)

I'm impatient! ^_^ I've been looking around since patch and haven't been able to find anything. If you could send me the link that would be much appreciated!! Nicknick (talk) 13:17, 29 March 2015 (EDT)

I am currently in the process of updating with new armor and weapons from the march update. See the March_2015_Version_Update_Changes page for new items. Funkworkz (talk) 15:15, 29 March 2015 (EDT)

Vagary

Nice tables (you hear this a lot by now huh?) for the Vagary page. Thanks.

I was thinking though. Should we just move all the "strategies" to the discussion page? This way it gets used as it actually should?--Spicyryan (talk) 15:21, 28 April 2015 (EST)

I agree. The strategies are a nightmare to read.... I was gonna try and make them readable... but... nope. They're barely even english in some places, so moving them to the discussion tab would be rather... "clean".
Cleaned up some of the random info too, like spawn conditions to make them more "word neutral." But there's a bunch of stuff that I just couldn't make heads or tails of to format it more legibly (like the KI talk for Plouton... makes no sense to me at all).
So yeah, strategies on the discussion tab might be for the best. (and better if there is some sort of unified format for it. eg: party composition at the top, and basic strategies that follow, etc) -- FaeQueenCory (talk) 15:45, 28 April 2015 (EDT)

Want me to look at the formatting a bit and then we can have cupcakes together?! Remember, sprinkles are for winners. --Spicyryan (talk) 15:48, 28 April 2015 (EDT)

lol it's more that parts of it fall into unintelligible barely english "sentences" (take the second line about Plouton's KI requirements, for example. Ambiguous pronouns and KI references that weren't specific to whether the author meant the prototype or fabricated version of the KI. smh)
And in regards to overall formatting, I think the page might look better with everything getting one more = bracket to each category. (with some exception) Just a personal preference, but some things like "eligibility requirements" would look better on the same tier as "entry items" and "entry locations". (since the later two don't follow as part of the former)
Plus then the "Progression" section won't look so small (cause then the subsections would be "under" it with an extra = bracket).
What do you think? -- FaeQueenCory (talk) 15:58, 28 April 2015 (EDT)

Since I too am an uneducated fool I can translate it into actual words for smart people. In other words, I speak jive. I have honestly been holding off because I have never done the event. I am just too pro.

I did one less bracket because without pictures and things to create a gap in the sections (yeah, I can't take any until I do it......) I honestly had a hard time between the tables. Scrolling down trying to find the next section became a chore so I had it break the section with a line. You are correct though because the rest of the pages have an extra = in their formatting starting at (==) and going down to typically (====).

Do you want to keep tinkering with the page? You do the best quality work so I can just shine the floor after you are done :P

What about an extra column in the tables too (something chain says reforge empyrean legs 119) or something somewhere on the page aside from the info just being located on the item page? Which it isn't but I have to look up what they actually do before I list it. That is a quick thing I can take care of now that you put the armor that wasn't there on the page. --Spicyryan (talk) 16:08, 28 April 2015 (EDT)


lol thanks for the complement. I wasn't making any digs at you I was just talking about stuff like this "One PLD Pull back the Corses to the ally for Time -aga then the second PLD just hold the Dullahan until all the coreses was defeated, then zerg NM." That doesn't even keep the same verb tense in the statement. XD XD XD
Can either add another line to the MB drop tables, OR can copy the minichart from the empyrean 119 page and have that at the top. OR could do a * or † with a blurb below the charts.
Once I finish adding the drop tables, I'll make an extra edit (so you can just hit "undo" if you don't like the look without losing any of the charts and stuff) with the overall page format adjusted so you can see what I am thinking of. -- FaeQueenCory (talk) 16:18, 28 April 2015 (EDT)

NP :P and nonono I am just being facetious. You should know by know that I am very light hearted and tongue-in-cheek.

I believe the text roughly translates to "Have your most astute paladin retrieve the Corses in the room and escort them to the nearby offensive mages. Said mages will then attack within an area of effect in unity to eradicate the Corse threat. Meanwhile, the less shrewd, but still rather capable paladin should be holding the Dullahan monster in the room. When all the Corse have been vanquished then all players should attack the Dullahan with utmost fury, anger, and reckless abandon until the fiend has fallen." :P

Mini chart at the top sounds best. --Spicyryan (talk) 16:25, 28 April 2015 (EDT)

Trollololol!
It's that "for Time -aga then" part that gets me. XD
That random personification of temporal procession just butting in the middle of that sentence... being all up in ppl's biz. Apparently giving Xer "-aga"(s) is key to that strategy. XD
I'll write up that chart after this section I'm on atm. -- FaeQueenCory (talk) 16:34, 28 April 2015 (EDT)

Lolol, I am really thinking that should be put with the strategies now. Just for some nice contrast. --Spicyryan (talk) 16:37, 28 April 2015 (EDT)

Lol! I think whoever put it all up copied it from the forums, but didn't rewrite everything? (I've been tweaking sentences here and there to make them less... random.) But for seriously important stuff like: "After obtaining Fabricated/Prototype pearl of the false king once, you do not need to obtain a new Prototype pearl of ashen wings to get a Fabricated if somebody else spawns it." wtf is all that? The first part just had "false king" that I expanded to the KI name... but then remembered that there's TWO false king KIs... and the bit about the ashen wings?? I have 0 clue as to what it could possibly mean! Does that mean you don't need a prototype AW to pop Perfidien when you have a Fabricated? Or is that about the False King KIs??? >_> I feel like knowing what is needed to pop these guys is kinda important for the wiki page to be clear about. XD -- FaeQueenCory (talk) 16:44, 28 April 2015 (EDT)

"After acquiring the momentous key items of a Fabricated pearl of the false king and a Prototype pearl of the false king. You need not obtain the previous key item of a Prototype pearl of ashen wings required to synthesize it once more. As long a fellow patron is the one summoning forth the great beast with their key items." Is the best I could make of it. Yes, I think we might have to take a trip to forum land (the horror..) to seek our answers.--Spicyryan (talk) 16:53, 28 April 2015 (EDT)

Sinister Reign discussion

Glad I can help getting started! My Wiki-Fu is pretty pants, so I thought I'd just try and get something started for people to work on. I'll continue trying to add stuff when I get the time!


Just like with this game, repeated use will raise your skill level. XD
(Also, be sure to sign any discussion posts! It's good manners, and all it takes is: 4x ~) -- FaeQueenCory (talk) 11:02, 6 August 2015 (EDT)


Hi! Just a heads up - the reason I changed those tables so they weren't side by side is because if you look at the page on lower resolutions then the tables get very difficult to read as the cells get very stretched out. I can see now I'm at home that how I left it looks pretty nasty on the higher res haha, dunno what's best to do here! --Flaminglegion (talk) 16:43, 17 August 2015 (EDT)


Well I currently have the tables coded to be 30% of the page. (so they take up most of the screen, but are spaced enough so they aren't smooshed together.)
However, as you pointed out, a lower resolution device (like a phone, for instance) will have a smaller page width, so 30% of that stretches the item description block and makes it hard to read.
BUT! There's a way to "fix" that. Though I prefer to not use it... since... %s are just easier. lol
SO, since 800px is roughly equivalent to a 60% on most "normal" screen resolutions, forcing a 400px would keep them at their current "30%" but for all resolutions.
Which basically means that only mobile users would notice the page change. XD -- FaeQueenCory (talk) 22:59, 17 August 2015 (EDT)


Maybe I'm doing it wrong but I don't think setting the width actually affects it when the table is too big for the screen and is being scaled down? If I set 40px, 400px or 4000px it doesn't change the size of the tables when they are all on the same row, however if there is just one table not taking up the whole screen then the size can be changed. It looks like the smallest the table can be in order to fit the information in (in the squashed manner) is just under 400px - setting anything less than this value just sets it to the same size. My laptop's max res is 1366x768 and can only see 2 items vertically atm. 10% of my screen gets taken by the frame on the left already so that's only leaving ~1200px which isn't enough for the description columns as they are, they only get one or two words per line. --Flaminglegion (talk) 04:46, 18 August 2015 (EDT)


Hmmm... It depends on which tables you're adjusting.
There's technically 4 for the first two sections with the T3s having a fifth table. (I wanted the Naakual info to be left aligned instead of centered... but that brings up a point I'll address later)
I changed the "top most" (think of it as the page layout) so that the three cells within would be 400px wide. Which is ~1/3 of the "low end" modern screen resolutions: 1200ish. (Middle would be 1600ish and high-end would be 20~2400ish)
The actual data tables should be set to "100%" which just makes them fill up the cell that their in. SO, they should be slightly less than 400px. I think somewhere between 396~398px.
I'm not exactly sure what you mean by that you "can only see 2 items vertically"? A screenshot would help me understand your end issue better to help alleviate it.
It could just be that the top most table is set to 100% instead of a defined pixel span. So that could be squishing the cells on lower resolutions.
Checking on it, that I believe is the issue... hmm.
I've adjusted it again, so hopefully that makes it look like how I'm seeing it. (I'm on the low end of upper with 1920)
If necessary just add a screen shot file and post it here, I can delete it after seeing it. (visual aid always helps with visual stuff like this) -- FaeQueenCory (talk) 12:25, 18 August 2015 (EDT)


Home from work but I think your latest update (1600px instead of 100%) has fixed it, looks better on lower res to me, the forced scrollbar is much prefferred to the vertical info. screenshot, left is before, right is after so you can see what I mean. Thanks! --Flaminglegion (talk) 13:15, 18 August 2015 (EDT)


Ah good. I had thought that the overcell for the tables being a defined width with the tables set to 100% span would have been enough, but it seems it needed the tables themselves.
That's MUCH better than your before pic... cause... I am so sorry it was like that! That was just horrendous! ><;;;
And since you're here, the NM info I only kept (and tidied up where aprops) cause I didn't want to delete anything others have added. But since there's now NM pages with the same info, I'm wondering if moving it to the talk page or just removing it all together is something to be done?
Personally, I'm fine with it there... but it's a bit anomalous with the rest of event pages (ala Delve and Vagary)... So I could see it being moved.
Any thoughts? -- FaeQueenCory (talk) 15:16, 24 August 2015 (UTC)


I think the 100% refers to 100% of the current user's pagespace that the table is allowed to fill, so if you have a larger resolution it will just keep stretching that table out. I'm not sure though, thanks for the change.

Since I'm here? I don't have answers, I have opinions.. and I agree! It's unusual to have it there but perhaps it's useful in the sense that people can see all the important mechanics all in one place? I don't know how in depth the fights are or if there's a lot of other things you need to know for each - if there's a lot more to know or need to have on screen for each then there isn't much point having it there as people will need to load up the pages with the information anyway. If that's all that is important to note then it may as well stay as it's useful. I think it does look out of place inside the table though, especially since the table is just the rewards really? Maybe it would be better if the cells were the same heights or if the information was moved outside the tables.

If there's more strategy info available then it could be separated from the rewards like in other content pages and then if either rewards or strategy sections become too long they could be moved onto their own pages (Limbus/Delve). One thing I was told when I was writing was that it's a good idea not to have the same information in multiple places, if anything changes then it needs multiple edits etc., but if it's just one line per fight for now it probably doesn't matter much and the main page could just be a quick overview on how the system/fight works and what to look out for anyway. The NM pages could link back to the sinister reign page for strats too but in my experience I would search for a specific NM I'm fighting if I need info on it. --Flaminglegion (talk) 09:39, 25 August 2015 (UTC)


Normally yes. But with cells within cells a percent is the span of the cell. (you can think of it as the span of the page being the largest cell, and defined by the user's resolution)
Or at least that's how it's supposed to be defined anyways... ><;;

Literally the only NM I've only seen once in SR is gramps.
But from experience, the Naakual info is convenient I think... everything else is just a single line and there's really nothing more to the battles other than specifics about what EXACTLY their other TP moves do.
Originally that info was a separate section than the rewards, but I found that scrolling up and down constantly (namely the Round 3 NMs) was an annoyance, so I merged them down. (it also looked kinda crappy with each only having a single line to them. so much negative space!) But I agree, that since there's just a single blurb it's not too much where it is. My "issue" was with overall site uniformity. (which is the biggest thing that I've been working on lol) -- FaeQueenCory (talk) 14:37, 25 August 2015 (UTC)

Currently playing?

Wondering if you are actually playing FFXI at the moment. I want to get back into actually playing, but the last two times I tried all of my old friends were gone and nobody was around. Which server are you on? Funkworkz (talk) 14:02, 7 August 2015 (EDT)

LoL how weird! But I am currently playing, I'm on Odin. Large JP crowd, but most everyone is nice. (Asura gives me night terrors all the shenanigans I hear happening on it! XD)
How long ago did you quit? (just curious about HOW MUCH catch-up you've got ahead of you) -- FaeQueenCory (talk) 14:08, 7 August 2015 (EDT)

I played for awhile earlier this year, but before rhapsodies came out. I believe it was right before the conclusion of seekers. I don't have too much to catch up on. Funkworkz (talk) 14:44, 7 August 2015 (EDT)

Well that's good. You don't have much, at most the only "troubling" thing would be getting Vagary and possibly Delve2 wins. Feel free to look me up, should you be already on Odin or transfer to it. Always willing to help people as much as I can. -- FaeQueenCory (talk) 15:10, 7 August 2015 (EDT)

Do you not have windower, noob? Cool people have the game running in the background while editing the wiki. :3 Funkworkz (talk) 16:24, 12 August 2015 (EDT)

LOL I am faaaaaar to paranoid to use it. XD
Like... I know a LARGE portion of the game base use it... but.... with my luck, I'd get banned for using it after 5min! lol
I could just run the game not in full screen... but... mah scree1nz! (plus I don't like to get distracted when I'm coding stuff) -- FaeQueenCory (talk) 16:29, 12 August 2015 (EDT)

Silly Fae[bbit], fear is for fools --Spicyryan (talk) 17:01, 12 August 2015 (EDT)

It's not fear!
It's just unreasonably healthy levels of concern over the threat of the loss of my addiction playing FFXI. ;p -- FaeQueenCory (talk) 18:08, 12 August 2015 (EDT)

No one has ever been banned for using Windower unless they tried to get banned. --Spicyryan (talk) 18:12, 12 August 2015 (EDT)

By the way your resolution is really bad Fae. Do you want me to take the pictures of the trusts and things for you? :P --Spicyryan (talk) 18:28, 19 August 2015 (EDT)

Ah, never mind. That is Square Enix being weird by using an intern on a machine from 1983 to take screenshots. --Spicyryan (talk) 18:30, 19 August 2015 (EDT)

B-ETC)(, I'M ON FLIPP-ERING 1920x1080! 3>:D
(Yeah, I've just been using the official ones for the ones that have pics, since that seems to be what had already been done up to the point of my reworking... And yeah, there also HAS to be something up more with that intern's machine... cause all the Trusts with the avatar glow look extra low-res.... smh. Silly SE. Programming on their Kaypro's in 2015.) -- FaeQueenCory (talk) 15:10, 24 August 2015 (UTC)

Escha Rewards

  • looks at the Escha Rewards page*

You are the greatest. --Spicyryan (talk) 19:54, 18 September 2015 (UTC)

The power of copypaste. lol -- FaeQueenCory (talk) 19:55, 18 September 2015 (UTC)

Escha Rewards/Arcane Glyptics Inscription

Some combinations are not possible. This has to be reflected somehow in the tables. It looks like there are 5 slots with a predefined set of possible attributes. I have made an excel sheet gathering more than 500 results and for example on the Valorous set, Pet: MAB and Pet: MACC can never be both present. The hard part are slots 4 and 5 and i don't have enough data yet to figure those out but i got a good idea.

1st Slot: Attributes (INT, STR...) 2nd Slot: Accuracy/R.Acc 3rd Slot: Attack/R.Att 4th Slot: various enhancements that go to +10/+10% (critical hit rate, Store TP) 5th Slot: various enhancements that go to +5/5% (Dual Wield, Haste, Regen)

Let me know what you think and how to reflect that in the table. You were right, my approach was wrong using the "0-2 of:" allowed for 60 ACC. -- Skyrant (talk) 21:28, 18 November 2015 (UTC)‎

Don't forget to sign your comments! lol all it takes is four tildes(~).
But I was thinking the same thing after the edit.... Though, iirc, the slots are like this:
1: attributes
2: derived stats (acc, atk, etc)
3: shenanigans (all the fun things like DA and DW and BPdmg)

Then there's two more slots that can be used for more of the above, depending on the stone and seemingly to usually favor the derived stats. (though I don't think such needs to be on the wiki, since that can cause ppl to be excessively dumb and then blame the wiki and it's just a vicious cycle of stupid that ain't nobody gots no time for.)
Hence why we should put the maximum as "+40" instead of "+25 and +15". (the layman need not know the specifics of the mechanics behind the scenes, just to know what to expect and aim for, y'know?)

It seems a little strange to me that Macc and MAB can't both be rolled, but Acc and Atk both can be... your sample size is large enough to give credence, but not quite so large as to fully disprove... but given that said set can't get any "mage" stats (outside of INT), I'm more than willing to put money on you being right about that. (Though it's been observed that pet: Macc+MAB IS a thing on Merlinic... but, as I said, the set limitations may be in effect.)

I think the best thing would probably be a write up at the top (the page needs it, hence the stub tag), something akin to how the skirmish and A!skirmish pages explain their augmenting process.
Then in the charts of augments have a column similar to what you had, but instead of "0~X of:" make it titled "Augment Slots" and then group them by rowspan and label the groupings with just a number (1~3).
This way, we can only utilize additive duplicitous rolls as the maximum while conveying that there's three groupings and in the description of the process state that sometimes more than one augment (though never the same one) is rolled in a group.
How's that sound? -- FaeQueenCory (talk) 13:17, 20 November 2015 (UTC)


Sorry about the signing it's been a while since i worked with a wiki. I agree, make it as simple as possible not confusing the layman.

Macc+MAB on Merlinic is possible for SMN. Macc or MAB are not very common on the Valorous BST Familiar path and while i am not 100% sure there is good evidence that both are not possible but let's wait until i blown another 500 stones on my set. There can be very weird combinations that throw off my theories a little like this one: http://i.imgur.com/xVOatfS.jpg. I know for a fact that MAB and MACC does not replace Attack or Accuracy for the Valorous Familiar path, you can get ridiculous stuff like this: http://i.imgur.com/8X8TK8B.jpg (i have another with STR+11, MAB+30 ACC+11 ATT+1 Store TP+5)

Attack and Accuracy each count as a slot out of the 5 possible augments. I have never seen 6 slots and that would be possible with your theory if you roll Att and Acc on slot 2 and get 3 different things on slot 3, 4, and 5. So my Theory was that Att and Acc are their own slots. It's making my brain hurt because it would be very complicated and i know SE favors simple solutions for stuff like this. It would be possible if they restrict the 2 Bonus slots to check what is already rolled in 1-3 but that sounds too convoluted. There must be a simpler solution.

Anyway, i will continue to add to my spreadsheet. Here is the combined results with max values i got per stone/armor set: https://docs.google.com/spreadsheets/d/1_fZSQ4742Xa1XdGZD5aDWe4_S4tlH-7SVWOzXvNqGNg/edit?usp=sharing -- Skyrant (talk) 22:40, 20 November 2015 (UTC)


Your SSs basically confirm the underlying principles at hand here. Thanks to others' "bad renders" with the game glitching on your double rolls, it's obvious that what we have at hand is a Acc&Racc, Atk&Ratk, Macc, MAB, and a rarer Acc&Atk combo (I'd bet all the tea in China that your Acc+11 Atk+1 is actually a Acc+10 and a Acc&Atk+1 roll, you'd have to export it using windower/gearswap/thatthing to verify it).
I'm surprised that there's no Racc or Ratk on the 11/1 split. That would indicate that there's a single for them... If that's true, then it's possible that it's two rolls and one is just Acc and the other is just Atk. Which would be weird, given past post-Tanaka augments, but not out of the realms of the system's capabilities/possibilities.
I honestly think that it's just that Macc/MAB are weighted on that set lower than the phys stats. (Could be intended that way, or it could be a byproduct of the weighting done with the base stats, ala STR+VIT happen more than INT+MND)
I think that the multitude of +x/+x on these stats indicates that those are a single "roll slot," so to speak. And that follows current design when it comes to these augments (see skirmish and A!skirmish)

All your nonspreadsheet examples were from Pellucids right? They seem to favor "derived" stats over anything else. And all follow a {slot1} {slot2} {slot3} {slot4} {slot5} mechanic ala:

1: STR+9        INT+1
2: Macc+30 Macc+22
3: Acc&Racc+10 Acc&Racc+5
4: Atk&Ratk+9 DA+1%
5: STP+5 CritRate+1%

Those Macc are a little on the high end, so it's possible that they're occupying a 6th slot... Would have to export the data to know for certain.

But also given how you can get, and frequently get it too, MAB AND Macc on Merlinic... I'm betting that's the result of the underlying coding for the weighting properties for other stats. (Most likely put there so that a player can't make a super nuke set out of a melee set or some such. Need to keep job diversity, y'know?) -- FaeQueenCory (talk) 21:38, 23 November 2015 (UTC)


The screenshots where Fern and Pellucid iirc, i have no real evidence to support the stones do favor some attributes, it does look like they do but i think we need more data.

Here is the Valorous Export: legs={ name="Valor. Hose", augments={'Pet: Mag. Acc.+30','Pet: "Store TP"+5','System: 1 ID: 1792 Val: 8','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Attack+9 Pet: Rng.Atk.+9',}}

And the Merlinic Export: legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','"Drain" and "Aspir" potency +1','AGI+5','Mag. Acc.+14',}},

Some Herculean Melee Path:

hands={ name="Herculean Gloves", augments={'Accuracy+21 Attack+21','Phys. dmg. taken -2%','STR+2','Accuracy+10','Attack+13',}},

legs={ name="Herculean Trousers", augments={'Accuracy+18 Attack+18','Weapon skill damage +3%','VIT+4','Accuracy+9','Attack+13',}},

To me it looks like on the Valorous Pet Path there is one slot for either MAB or MACC going to +30 maximum. Merlinic can go to 40 but both can be present.

I will make more exports if there are interesting combinations to help figure this out. But i think we are on the right track. Skyrant (talk) 08:11, 24 November 2015 (UTC)


Yeah, there's a Macc, MAB and a Mac&MAB augment for Merlinic, but only the single for others.
Most likely they're bound to sets (mage v melee) wherein melee sets only get the single Macc/MAB and mage sets only get the single Acc/Atk. (I was hoping more to see that 11/1 export, but I guess you didn't keep that one. Can't blame you, but it would have been good to know if you had rolled two singles or a combo and a single.)
Given that the game rearranges for the display and merges the augs (when it doesn't derp), it would seen from your exports that it augs:

{{{1}}}: "derived" stat
{{{2}}}: fun shit
{{{3}}}: stat
{{{4}}}: duplicate of 1~3 (this is where I think the flavor of the stone comes into play)
{{{5}}}: duplicate2 of 1~3 (with pellucid favoring "derived" stats in these two slots, fern favoring "fun shit", and taupe favoring more stats)

Though I agree, the corresponding between the stone types is only tenuous at best... especially between fern and taupe. But I think they follow as such that others have reported.

Now the issue I see at hand is how to do the page. On the one hand, favoring the absolute maximums would cause the least confusion. On the other, we could have more "accurate" by having three categories for m/acc, m/atk and combo... but... given how the augs get combined when the game doesn't derp... I think people would go editing when they get something like Macc+35 MAB+25 (in reality a +25 combo with a +10 Macc) and they'd edit the single Macc listing to +35 instead of w/e it caps (probably 30) and believe their augment is a Macc and a MAB instead of the combo and Macc, y'know? So, personally, I favor just having the total max. (assuming the caps are similar to A!skirmish, then the combo would be 25 and the single would be 30, though I've not seen any +55s, but +4Xs have been shown, so the individual is at least 20. Of course this is also probably set based and some could cap at 20 and other sets at 30... Just really want them to tell us the caps again lol) -- FaeQueenCory (talk) 15:51, 24 November 2015 (UTC)

It's a tough call because either way it is going to be a little confusing. Let's approach it from a users perspective:

1: They want to know if they got something good or not, if they are close to the maximum or not. "Do i have to keep trying?"
2: They want to know how to increase their chances to get what they want. "I want max Triple Attack on my Thief Pants!"

I think if we can answer these questions the page is doing a great job. I favor the total max too.

I have not seen anything above 40. My conclusion from the exports i have done so far is +25 main and a maximum of +15 bonus. Skyrant (talk) 18:58, 24 November 2015 (UTC)

That is EXACTLY why I favor the maximum too! (especially that #2)
I've seen some 44~8 SSs floating around. 43s too. All on Merlinic, both as normal Macc/MAB and as the pet: variety. But I'd wager, given A!skirmish augs, that the upper limits are bound to the style of the set. (ala only 15MAB on a melee set like Valorous, 20 on Chironic and Herculean, but up to 30 on a hard mage set like Merlinic) -- FaeQueenCory (talk) 19:04, 24 November 2015 (UTC)

Here is some more data for the Familiar path on Valor:
legs={ name="Valor. Hose", augments={'Pet: Accuracy+21 Pet: Rng. Acc.+21','Pet: "Store TP"+3','System: 1 ID: 1793 Val: 0','Pet: Attack+14 Pet: Rng.Atk.+14',}} (The Attribute was DEX+1, looks like they starting at 0. Very odd)

Hercuelan (Melee):
This one is interesting, max value for single Accuracy in first slot 30?
feet={ name="Herculean Boots", augments={'Accuracy+30','Crit. hit damage +2%','DEX+4','Attack+14',}}

I obviously kept this one for my Thief but SE always throws in that +1 when you get a nice roll :
Max for Acc and Att is not 20, could be 25.
feet={ name="Herculean Boots", augments={'Accuracy+22 Attack+22','"Triple Atk."+4','DEX+1','Accuracy+4',}
Skyrant (talk) 07:28, 26 November 2015 (UTC)

I just got Waltz Potency +11% (Pelucid) and Dual Wield + 6 (Fern) on Herculean Melee Path. Did not keep them because they were really bad otherwise but it looks like the caps are higher than i expected (10 and 5 respectively) Skyrant (talk) 09:04, 26 November 2015 (UTC)


Yeah, I'd expect "aligned" "derived" stats to cap individually at 30 and combined at 25, since that's how it works on the A!skirmish augs.
It could be that it's not linked to the set, but I'd be surprised if you could get +30acc on Chironic. (It's got a melee path iirc, but that's cause RDM is on it. Same as Herculean's mage path cause of BLU)
I think most of the fun stuff, barring additional attack effects, cap out at 10 or 15. And given that I've seen a waltz potency 14%, I'd be willing to wager that the type of stone works similarly to older +1/+2 effects, wherein not only is the two "reroll" slots favored for those types of stats, but also that higher values are more likely with them. (eg: acc+30 more common from Pellucids than taupe or ferns, but still possible with them.) -- FaeQueenCory (talk) 14:24, 26 November 2015 (UTC)

Actually looking at your exports.... I'm beginning to wonder if the two "reroll" slots can be anything but "derived" stats? None of your 4th or 5th augment slots are anything but "derived" stats. -- FaeQueenCory (talk) 14:28, 26 November 2015 (UTC)

That is a good observation, i never noticed.

Merlinic:
legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Magic Damage +6','CHR+4','"Mag.Atk.Bns."+12',}}

What i was thinking is that Waltz Potency +14% would be Waltz Potency+10% in the fun stuff slot and Waltz Potency +4% in one of the reroll slots. If it was one slot and max is 15% assuming an equal spread across the 1-15% we should see a lot more 8%+ but those are really rare. 10%+ is extremely rare so i am tending towards the reroll slot theory and those might be favoring derived stats and less so fun stuff. Double fun stuff is also relatively rare or pretty much non existent come to think of it. I think i have never seen Triple Attack and Critical Hit Rate on the same armor for example.
I will need some test armor that i can use to throw stones at. I am working on a way to make farming stones easy for me solo so i have enough to blow on some good data exports. Skyrant (talk) 16:34, 26 November 2015 (UTC)


Only thing I can think of is to have max spoils and just kill stuff on THF.
I think the value is determined by the stones (ala in terms of waltz potency, Fern would favor higher values, essentially Fern would be a "+1 stone" for random stuff; pellucid would be a +1 for "derived" stuff; and taupe would be a +1 for stats... at least in terms of augment potency), I think most ppl use Pellucid for things since that's basically be proven to favor the "derived" stats, and >40MAB is stuff ppl really want. -- FaeQueenCory (talk) 14:47, 27 November 2015 (UTC)

Nolan

Hey dude, any reason you reverted my changes on Nolan? -- Saydn (Talk) 14:25, 20 February 2016‎ (UTC)


Don't forget to sign your comments, all it takes is four tildes: ~~~~
And yes, two in fact: because they were duplicitous and they broke the page symmetry.
Three if you count the need to scroll past information the user doesn't want.
The item images already link to the weapon pages, I made sure that was a thing in the discussion to use the item image over a text chart, so hyperlinks with their name... when the item image already has the name... AND the same link... So it's just unneeded.
Having them not be collapsing breaks the page's symmetry. AND is obnoxious to the user who, more than likely, is there for a quick look at abjuratory augments or even just the ghetto mythic section.
That's the reasons I had for fixing the page.

Now, I have always preferred a text based page with augmented chart, ala Oboro. (As should still be documented in the discussion tab on Nolan.) Multiple reasons, most of which now, given the size of Nolan, is the slight loading strain on a first view/clear cache. Though I always did prefer my unique setup over the style I had to do with Oboro.
But image or text, removal of the collapsing function hurts the page and its experience, and the linked name is duplicitous, ergo unnecessary. -- FaeQueenCory (talk) 14:43, 20 February 2016 (UTC)


Consider, I am on the staff page looking a new staff, I see Akademos and that it can be augmented by Nolan. I click Nolan and am taken to his page but I can't see Akademos. So, I do a find on page but nothing is found, I go through clicking open all of the potentially relevant sections and then do a search again... but nothing is found. Then I have to look through a couple dozen images of weapons to try to find the one I'm looking for, just to find the augments. And even after having done that, I have to do it every time I want to look at the augments again and miss it several times when looking. It's terrible UX.

1. You said my edits were duplicitous, how? Asserting that isn't really a reason. 2. Yes, if anything you're right there, but that's not a reason that it's a bad change. Reverting an incremental improvement because it's incremental seems like a very good way of staying in the same place. Also, there is no symmetry between weapons being categorised under their zone and armour being categorised under their set. If I'm looking I'm looking for Despair Helm then it makes sense to be under Despair Armor Set, but if I'm looking for any weapon, there is nothing logical or good UX about categorising it under it's zone.

The tables collapsing has literally no benefit but has loads of downsides to user flow. If a user "is there for a quick look at abjuratory augments" then there is a table of content at the top of the page quick is designed exactly for that, I guess that was your reason 3. But if the user isn't already well familiar with the page then it leads to a long tedious process of having to look through dozens of images to try to find something you already know the name of. Wikia is a horrible design and nearly impossible to use sometimes, but that doesn't mean we have to leave it like that. Improvement is our purpose. --Saydn (talk) 16:08, 20 February 2016 (UTC)

We adapted images because of the ongoing issue of when SE updates/fixes weapons and armor. We have the tendency to "forget" to update other pages (such as armor set pages) with these new values. We always update images, which causes inclusions to also update automagically. I do see your point in not finding something with Ctrl + F. How about we do this, and the same for the Ru'Aun weapons?

Escha - Zi'Tah


Sorted Alphabetically in the table below.

Mijin, Nibiru Blade, Nibiru Bow, Nibiru Chopper, Nibiru Cudgel, Nibiru Fassar, Nibiru Gun, Nibiru Harp, Nibiru Knife, Nibiru Lance, Nibiru Sainti, Nibiru Shield, Nibiru Sickle, Nibiru Staff, Nibiru Tabar, Sensui

That way Ctrl + F will somewhat work, and it'll inform people how the weapons are placed in the table. Funkworkz (talk) 17:04, 20 February 2016 (UTC)


First off, Saydn, rude.
I realize this is the internet, and people are proud of any and everything they may put up somewhere... but that does NOT give one the right to treat their shit like it don't stink.
Second off, there's more than just you that exists. As an administrator, I believe we should always make edits and present pages that will be most helpful to the most end users.
The vast majority of which can alphabet.
Which your criticisms imply that you are incapable of doing. "a long tedious process of having to look through dozens of images to try to find something you already know the name of"
...
Akademos. Dozens of images. 9_9 Child. Even without knowing where it comes from, one can immediately see that both weapon sections, of which there's only two, are in alphabetical order.
Something I made certain would be, for the sake of the end user trying to find it.

That all being said, I am not God. Nor am I the ONLY admin.
And while I may be a troll, I consider myself a reasonable person. I can see a point and even agree to its value should it actually have one. (This is why the discussion to use images instead of text was over quickly, and without an edit war. The argument of not having to redo the page whenever SE may change an item or a user uploads a new image is a valid one.)
So you will be happy to know that compromise can and has been made.
Now even someone who can't recite their "ABC"s will be able to find any weapon on the Nolan page.
(The collapsing tables is not up for discussion, they are too helpful to too many people to inconvenience the majority of users just for someone who doesn't know which letter comes before another.) -- FaeQueenCory (talk) 18:48, 20 February 2016 (UTC)


Sorry if you took me as rude, I was adopting the same tone as you lol. I'd consider writing in CAPITALS, calling someones work duplicitous and calling someone obnoxious is rude, but maybe I'm just sensitive. All I said was "Hey dude, any reason you reverted my changes on Nolan?", I reached out to you and didn't start and edit war.

I know it's the internet but am a little surprised at how rude you're being "(The collapsing tables is not up for discussion, they are too helpful to too many people to inconvenience the majority of users just for someone who doesn't know which letter comes before another.)" Ad hominem attacks aren't good form, it just normally means that the attacker doesn't have any valid points.

When a list starts with "M" the last thing that is going to come into someones mind is that it's alphabetic. I have no idea what you mean by "The vast majority of which can alphabet". "The collapsing tables is not up for discussion, they are too helpful to too many people" that's just saying what you think is true, doesn't really give any reason to believe it is. Plainly reasserting what you think isn't a bases for a good argument.

My day job is UX design so I can be pretty passionate about this stuff, especially if it's something I have to use. So sorry if I do come across a little rude, I really don't mean to be. But, nevertheless, my points remain valid. --Saydn (talk) 22:42, 20 February 2016 (UTC)


Sorry Funkworkz, didn't mean to blank you. Thats definitely a step in the right direction :) --Saydn (talk) 23:07, 20 February 2016 (UTC)

Check out what Cory did on Nolan, how is that? I like it better than what I had. Only downside is you need to expand the categories in order for Ctrl F to work. Funkworkz (talk) 00:19, 21 February 2016 (UTC)


Capitals are a shorthand way of emphasis, much easier than using <i> or '' and is a habit you'll see in people who were around back in the days of dial-up and did either bloging or message boards... or even livejournal. (I'm dating myself with that one.)
More to the point, your issues were always nonissues. Ctrl+F being useless is a side effect of using images instead of text. Now remedied. And I can't disagree that it's not better for it, since surely more than just you would find use for it.
And, perhaps I overstate simplicities, but whenever someone brings up logical fallacies on the internet... the discussion has already turned far from reasonable, because outside of a law/philosophy class... those aren't really attacks on an argument, but on the person making the argument.
As for evidence.... Why is it that you think we have adopted collapsing tables where appropriate? We use them for the singular reason that we already know them to be more beneficial... we certainly didn't start Nolan, or any page for that matter, with them... and some, like the Login Campaign, wound up being terribad to navigate and just an all around hassle to deal with on the user side.
So taking what we learned remedied that, we modified Nolan to follow suit as soon as it became apparent that it was helpful to be done as such. (though we did go through some mild changes in favor of making user contributions to be easier)

So I just stated a fact, not something I "think" but something that is already known. You might be ignorant of previous events that makes it true, but that does not change the fact of it being true. What I *thought* was that you didn't need to know those events, and apparent belligerency made my statements curt. Further, I find that it's statements like "Plainly reasserting what you think isn't a bases for a good argument." are why I found your comments rude. So much nicer would it have been to say "I don't understand why this has to be this way. What makes this so superior?", or some variant thereof, and will be received much better. Not to mention accomplishes the same thing.

And for clarification: "obnoxious" was in reference to the end user dealing with the 100% open weapon tables, not you. And duplicitous just means 2x, something an encyclopedia doesn't like because, not only does it look bad from a graphic design stand point, but also because the less redundancy the better. Neither relating to you, or even your actions, just the state of the page's modification. -- FaeQueenCory (talk) 22:16, 21 February 2016 (UTC)


Quick Question

Is is possible to make a picture collapsible? For example making this on a page open to collapsed?

Tamaxchi description.png

Better yet I just revised my idea. So new question, how do you take an entire section, say from the "Quick Question" down spoilered/collapsable? --Spicyryan (talk) 22:08, 26 February 2016 (UTC)


Kinda sorta... but also, not really.
Or at least not that I know of. The only way to do it is to "fake" table it. ala:

But I'm not sure if that's worthwhile for pictures.
However, the same thing with any text works the same. -- FaeQueenCory (talk) 17:42, 1 March 2016 (UTC)

You need at least a single word of text for it to appear collapsed.
And for a section, you have this. ala:

-- FaeQueenCory (talk) 17:46, 1 March 2016 (UTC)

Hmm, seems easy enough.

It isn't working for me though in this for AF. You can see why I need to collapse this. There are a lot of pictures in one place in the Out of the BLU guide.

What am I doing wrong? :/ -Spicyryan (talk) 19:29, 1 March 2016 (UTC)

Neeeeever mind! Got it! Tyvm. --Spicyryan (talk) 19:31, 1 March 2016 (UTC)

NP. Glad you got it down. Just remember to have a title spaced below the ! or | in order for that to be able to be edited as above. Otherwise you'll loose the header formatting. -- FaeQueenCory (talk) 01:39, 2 March 2016 (UTC)

While I am with you. Are there any projects you wanted to get done? --Spicyryan (talk) 02:12, 2 March 2016 (UTC)

Nothing pressing I can think of. At least on my end. I'm sure Funk would appreciate help with unifying all the individual REME pages. (Silly Aeonics only having one form) Check some of the ones he's already finished and you'll see what's what. -- FaeQueenCory (talk) 04:03, 2 March 2016 (UTC)

Reisenjima Augments

What do you think the best way to go about adding Dark Matter augments to the glyphics page would be? I went and made a thread on FFXIAH for collecting extra data on DM. It is your page (good job btw) so I figured I would ask you. --Spicyryan (talk) 00:24, 25 March 2016 (UTC)


Lol I can't really take any credit, I just laid the groundwork, Byrth did pretty much everything else.
I think for darkmatter augments, since they take the pool of EVERYTHING plus a few other stuff (refresh, DT, DA/TA/QA, etc) I think just a table listing the special augments and their range, plus a blurb about how any and all ranged listed below on any and all sets are also potential augments, would be enough for it.
Spatially I think it'd be ideal to have such a section after the intro but before the individual sets' listings. -- FaeQueenCory (talk) 19:18, 30 March 2016 (UTC)

Tables

Since you are the best with tables I figured I would ask you.

On the poorly made tables I have for the food pages like this one how can I make the borders thicker? --Spicyryan (talk) 19:27, 1 April 2016 (UTC)


Suuuper easy:

 border="n"

where n=any positive integer. 0=no border and is the default if you don't specify, now proper borders are... well.. just look:

Bastok San d'Oria Windurst
Crying Wind, I.M. Bastok Mines
(H-10)
Achantere, T.K. Northern San d'Oria
(C-8)
Harara, W.W. Windurst Woods
(K-10)

And for =10, just to show you:

Bastok San d'Oria Windurst
Crying Wind, I.M. Bastok Mines
(H-10)
Achantere, T.K. Northern San d'Oria
(C-8)
Harara, W.W. Windurst Woods
(K-10)

So I like using =0 and then cell spacing to make "negative borders", so to speak. cellspacing="10" just to compare with the border="10" above and the difference between proper borders and negative ones.

Bastok San d'Oria Windurst
Crying Wind, I.M. Bastok Mines
(H-10)
Achantere, T.K. Northern San d'Oria
(C-8)
Harara, W.W. Windurst Woods
(K-10)

As for the food pages, I think it'd be a good idea to unify colors to a "standard BGwiki color palette". Essentially, with exception for content, 4499FF for table background color, and 4696cf for table's "header" cells, as above. (it's based off the item table redesign)
Cell color for the information would be w/e looks best; though I am partial to EEEEFF. -- FaeQueenCory (talk) 22:20, 1 April 2016 (UTC)

With EEEEFF:

Bastok San d'Oria Windurst
Crying Wind, I.M. Bastok Mines
(H-10)
Achantere, T.K. Northern San d'Oria
(C-8)
Harara, W.W. Windurst Woods
(K-10)

-- FaeQueenCory (talk) 22:45, 1 April 2016 (UTC)

Egh, they are different pages than other BG tables, so I like the idea of changing the colors.

Thank you for the info. I will try to mess around with it at some point to increase the border and maybe change the colors a little (mainly the header).--Spicyryan (talk) 23:16, 1 April 2016 (UTC)

Job Page

Hello, I'm updating all the jobs pages to be uniform with one another. Since you are the design master, could you come up with a color combo for the Job Points table on those pages, atm we are using the same colors as the Merits table. Example: Blue Mage --Darvamos (talk) 03:24, 18 June 2016 (UTC)

Not really sure if the original designer based it off of the notification colors... but, try this out:
Replace all "#fdc7a9"s with "#a9c7fd"s
Replace all "#fc8b4d"s with "#4d8bfc"s
Replace all "#fde1d2"s with "#d2e1fd"s
That should swap everything for a blue-purple tint of virtually equivalent styles. Similar to the Job Point notification in game, but not taken from it this time. ;p (keeping it in line with the rest of the page was my priority this time) -- FaeQueenCory (talk) 12:05, 18 June 2016 (UTC)

トラッシュはトラッシュ

Please use the current template for new adversaries, and not the old one.