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Category:Garrison: Difference between revisions
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Coldreactive (talk | contribs) (→Restrictions: Rewriting this to be more formal.) |
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*If a party member is KO'd during the Garrison, they are no longer able to participate as they will lose their Level Restriction. |
*If a party member is KO'd during the Garrison, they are no longer able to participate as they will lose their Level Restriction. |
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*Characters outside of the Level Restriction cannot interact with other players that are inside the Level Restriction, such as curing, etc. They can, however, raise KO'd party members. |
*Characters outside of the Level Restriction cannot interact with other players that are inside the Level Restriction, such as curing, etc. They can, however, raise KO'd party members. |
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*A Garrison cannot occur in |
*A Garrison cannot occur in the same area a Ballista has been initiated; this includes all three in-game days of entries, the match itself and the closing of the event. |
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*A player can only trade the item to start a Garrison once per [[Conquest Tally]], regardless of zone. |
*A player can only trade the item to start a Garrison once per [[Conquest Tally]], regardless of zone. |
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*There is a 30 Minute cool-down period between Garrisons in the same zone. |
*There is a 30 Minute cool-down period between Garrisons in the same zone. |
Revision as of 13:12, 27 March 2023
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Restrictions
- Any summoned Trusts will be dismissed as soon as the Garrison is initiated and cannot be re-summoned whilst under the level cap.
- Similarly, it is not possible to make use of the Adventuring Fellow.
- If a party member is KO'd during the Garrison, they are no longer able to participate as they will lose their Level Restriction.
- Characters outside of the Level Restriction cannot interact with other players that are inside the Level Restriction, such as curing, etc. They can, however, raise KO'd party members.
- A Garrison cannot occur in the same area a Ballista has been initiated; this includes all three in-game days of entries, the match itself and the closing of the event.
- A player can only trade the item to start a Garrison once per Conquest Tally, regardless of zone.
- There is a 30 Minute cool-down period between Garrisons in the same zone.
- Participants have 30 minutes to complete a Garrison, or it will end in failure and enemies will retreat.
- Enemies will automatically be aggressive to friendly NPCs, and will immediately begin attacking them upon initiation of the Garrison event. If all NPCs are slain, the Garrison is deemed a failure.
- Any buffs will not wear off when the Garrison commences.
Pages in category "Garrison"
The following 54 pages are in this category, out of 54 total.