Category:Garrison: Difference between revisions

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(→‎Restrictions: Rewriting this to be more formal.)
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*If a party member is KO'd during the Garrison, they are no longer able to participate as they will lose their Level Restriction.
*If a party member is KO'd during the Garrison, they are no longer able to participate as they will lose their Level Restriction.
*Characters outside of the Level Restriction cannot interact with other players that are inside the Level Restriction, such as curing, etc. They can, however, raise KO'd party members.
*Characters outside of the Level Restriction cannot interact with other players that are inside the Level Restriction, such as curing, etc. They can, however, raise KO'd party members.
*A Garrison cannot occur in an area where Ballista is occurring. This includes the day for entry, the actual match, and closing (3 game days).
*A Garrison cannot occur in the same area a Ballista has been initiated; this includes all three in-game days of entries, the match itself and the closing of the event.
*A player can only trade the item to start a Garrison once per [[Conquest Tally]], regardless of zone.
*A player can only trade the item to start a Garrison once per [[Conquest Tally]], regardless of zone.
*There is a 30 Minute cool-down period between Garrisons in the same zone.
*There is a 30 Minute cool-down period between Garrisons in the same zone.

Revision as of 13:12, 27 March 2023


We made a Brenner page in 2018, so anything is possible, right?

Restrictions

  • Any summoned Trusts will be dismissed as soon as the Garrison is initiated and cannot be re-summoned whilst under the level cap.
  • If a party member is KO'd during the Garrison, they are no longer able to participate as they will lose their Level Restriction.
  • Characters outside of the Level Restriction cannot interact with other players that are inside the Level Restriction, such as curing, etc. They can, however, raise KO'd party members.
  • A Garrison cannot occur in the same area a Ballista has been initiated; this includes all three in-game days of entries, the match itself and the closing of the event.
  • A player can only trade the item to start a Garrison once per Conquest Tally, regardless of zone.
  • There is a 30 Minute cool-down period between Garrisons in the same zone.
  • Participants have 30 minutes to complete a Garrison, or it will end in failure and enemies will retreat.
  • Enemies will automatically be aggressive to friendly NPCs, and will immediately begin attacking them upon initiation of the Garrison event. If all NPCs are slain, the Garrison is deemed a failure.
  • Any buffs will not wear off when the Garrison commences.