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Dexterity: Difference between revisions
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Dexterity is generally an offensive stat for melee (accuracy and critical hit rate). |
Dexterity is generally an offensive stat for melee (accuracy and critical hit rate). |
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DEX is associated with the Lightning [[:Category:Elements|element]]. |
DEX is associated with the {{lightning}} Lightning [[:Category:Elements|element]]. |
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===Offensive=== |
===Offensive=== |
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*'''DEX''' directly impacts the accuracy of melee attacks. |
*'''DEX''' directly impacts the accuracy of melee attacks and rate of critical hits. |
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**For all weapons: '''DEX''' increases [[Accuracy]] at a rate of 3 [[Accuracy]] per 4 DEX. |
**For all weapons: '''DEX''' increases [[Accuracy]] at a rate of 3 [[Accuracy]] per 4 DEX. |
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***Accuracy from DEX = floor( DEX×0.75 ) |
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****E.g. If a player has +6 DEX they will gain +4 accuracy as the .5 is dropped. If they added another 6 DEX they would instead gain 9 accuracy instead of 8. |
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*As '''DEX''' is added, melee [[Critical Hit Rate]] increases. |
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[[Category:Game Mechanics]][[Category:Base Stats]] |
[[Category:Game Mechanics]][[Category:Base Stats]][[Category:Thunder]] |
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==References== |
==References== |
Latest revision as of 10:35, 2 August 2017
Abbreviation: DEX
Dexterity is generally an offensive stat for melee (accuracy and critical hit rate).
DEX is associated with the Lightning element.
Offensive
- DEX directly impacts the accuracy of melee attacks and rate of critical hits.
- As DEX is added, melee Critical Hit Rate increases.