Movement Speed: Difference between revisions

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Movement speed is one of the few variables in FFXI that is entirely controlled [[clientside]]. It is also one of the few things that will unarguably improve your in game "quality of life." Running from place to place is the vast majority of what you do in FFXI, so moving 12% faster makes you almost 12% more efficient.
Movement speed is one of the few variables in FFXI that is entirely controlled [[clientside]]. It is also one of the few things that will unarguably improve your in game "quality of life." Running from place to place is the vast majority of what you do in FFXI, so moving 12% faster makes you almost 12% more efficient.


Base player maximum speed was originally 4.0, but was increased by 25% to 5.0 in [https://forum.square-enix.com/ffxi/threads/38764 December 2013]. Every +0.1 therefore represents +2% movement speed, and all speed adjustments are multiples of this value. Although gear was adjusted to compensate for the base speed change, job abilities and other enhancements were not, and the global cap was not increased. For example, Flee, which originally increased movement speed by 100% (to 8.0/4.0), is still subject to the global cap of 8.0, resulting in a movement speed increase of 60% (8.0/5.0). Similarly, buffs that used to increase movement speed by 25% (+1.0/4.0) now increase it by 20% (+1.0/5.0).
Base player maximum speed is 4 yalms per minute. With 12% movement speed, it is almost 4.5 yalms per minute.


==Quantification==
==Quantification==
There are various third party ways of quantifying movement speed, but the simplest (and least plugin intensive) is this test:
There are various clunky ways to quantify movement speed (Ex. [[Talk:Atma_of_the_Master_Crafter|example]]), but the easiest way is to look at the speed number sent in packets. Windower's SpeedChecker addon does this.
* Find a nice, flat, level piece of ground with an NPC 48' away.
* Load the wait plugin and make a script that looks like this:
**input /follow <t>
**wait 12
**input /echo There!
* Initially, when you run the script it should pull you towards your target, and say "There!" pretty much exactly when you pause because you have hit the target's character model.
* If the ground is a little uneven, it can be a little off. Adjust the "12" to be whatever works, set a very definite "cue" for yourself (like hitting the target's body), and note it.
* Repeat the test using whatever movement speed you're interested in and find your new delay.
* Old delay / New delay = Movement Speed.
Here is an [[Talk:Atma_of_the_Master_Crafter|example]] of how this can be used.


==Enhancement Bonuses==
==Enhancement Bonuses==
Movement speed is directly affected by certain spells, abilities, and other enhancements:
Movement speed can be directly affected by certain spells, abilities, key item effects, items and enchantments, and equipment.
*[[Raptor Mazurka]]: +12% Movement Speed
*[[Chocobo Mazurka]]: +25% Movement Speed
*[[Chocobo Jig]]: +25% Movement Speed
*[[Bolter's Roll]]: Up to +25% Movement Speed
*[[Atma of Ambition]]: +12% Movement Speed
*[[Atma of the Master Crafter]]: +12% Movement Speed


=== Active Effects ===
The effects of spells, abilities, and equipment stack up to a certain limit (the only exception is that Mazurka and Chocobo Jig do not stack with one another). Mazurka, Chocobo Jig, and Bolter's Roll effects all wear off when the player performs any offensive ability or is attacked.


*[[Atma of Ambition]]: +12%
Temporary significant movement speed boosts (+100%) override all other movement speed bonuses and do not stack with any of them (but are still penalized by movement speed penalties):
*[[Atma of the Master Crafter]]: +12%
* [[Flee]]
*[[Cheer: Jumbotender]]: +2%
* [[Sprinter's Drink]]

=== Temporary Effects ===
*[[Flee]]: +60%
*[[Sprinter's Drink]]: +60%
*[[Hermes Quencher]]: +60%

=== Volatile Effects ===
*[[Raptor Mazurka]]: +10%
*[[Chocobo Mazurka]]: +20%
*[[Bolter's Roll]]: x1.0~1.62
*[[Chocobo Jig]] ([[Quickening]]): +20%
*[[Fleet Wind]] ([[Quickening]]): +20%
*[[Sprinter's Shoes]]/[[Talaria]] ([[Quickening]]): +10%

The effects of spells, abilities, and equipment stack up to the maximum movement speed of +60%. All sources stack additively, with several notable exceptions:
* Only the highest value from equipment counts.
* [[Mazurka]] and [[Quickening]] effects do not stack, despite the fact that both can be active at the same time.
* [[Bolter's Roll]]'s effect is multiplicative with equipment, but not with other sources.
Thus, the closed form is:
<nowiki>(100% + max(Equipment)) * Roll + max(Quickening, Mazurka) + sum(Active) + sum(Temporary) <= 160%</nowiki>

All volatile effects wear off when the player takes any offensive action against an enemy, or is the target of any offensive action, even if the action is evaded or resisted.


==Debuff Reduction==
==Debuff Reduction==
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==Equipment Bonuses==
==Equipment Bonuses==
Note that while positive movement speed bonuses on equipment DO NOT stack (only the highest bonus equipped takes effect), negative movement speed equipment does stack. The enchantments of [[Sprinter's Shoes]] and [[Talaria]] do stack with other movement speed equipment, but they cannot be removed while their enchantments are in effect. While each job has at least one always active +12% or higher movement speed equipment piece available, some are considerably more difficult to acquire than others.
Note that while positive movement speed bonuses on equipment DO NOT stack (only the highest bonus equipped takes effect), negative movement speed equipment does stack. The [[Quickening]] enchantments of [[Sprinter's Shoes]] and [[Talaria]] stack with other movement speed equipment, and once the enchantment is in effect they can be swapped out for other equipment. While each job has at least one always active +12% or higher movement speed equipment piece available, some are considerably more difficult to acquire than others.


{| class=sortable border="0" width=600px style="text-align:center; background-color:#000878"
{| class=sortable border="0" width=600px style="text-align:center; background-color:#000878"
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! width="40%" | Jobs
! width="40%" | Jobs
! width="10%" | Speed
! width="10%" | Speed

|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Destrier Beret]]
|[[Destrier Beret]]
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|All Jobs
|All Jobs
|Latent
|Latent

|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Pitchfork +1]]
|[[Pitchfork +1]]
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|All Jobs
|All Jobs
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|Costume

|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[S. Bunny Hat +1]]
|[[S. Bunny Hat +1]]
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|[[:Category:Feet|Feet]]
|[[:Category:Feet|Feet]]
|[[NIN]]
|[[NIN]]
|Dusk to Dawn: 25%
|25% (Dusk to Dawn)
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Ninja Kyahan]]
|[[Ninja Kyahan]]
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|[[:Category:Feet|Feet]]
|[[:Category:Feet|Feet]]
|[[NIN]]
|[[NIN]]
|Night: 25%
|25% (Night)
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Skadi's Jambeaux +1]]
|[[Skadi's Jambeaux +1]]
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|[[RDM]] [[PLD]] [[DRK]] [[RNG]] [[DRG]] [[BLU]] [[COR]] [[RUN]]
|[[RDM]] [[PLD]] [[DRK]] [[RNG]] [[DRG]] [[BLU]] [[COR]] [[RUN]]
|12%
|12%
|- bgcolor="#FFFFFF"
|[[Carmine Cuisses]]
|99
|[[:Category:Legs|Legs]]
|[[RDM]] [[PLD]] [[DRK]] [[RNG]] [[DRG]] [[BLU]] [[COR]] [[RUN]]
|12%
|- bgcolor="#FFFFFF"
|[[Carmine Cuisses +1]]
|99
|[[:Category:Legs|Legs]]
|[[RDM]] [[PLD]] [[DRK]] [[RNG]] [[DRG]] [[BLU]] [[COR]] [[RUN]]
|18%
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Herald's Gaiters]]
|[[Herald's Gaiters]]
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|[[WAR]] [[MNK]] [[COR]] [[PUP]] [[RUN]]
|[[WAR]] [[MNK]] [[COR]] [[PUP]] [[RUN]]
|12%
|12%
|- bgcolor="#FFFFFF"
|[[Pillager's Poulaines]]
|99
|[[:Category:Feet|Feet]]
|[[THF]]
|12%
|- bgcolor="#FFFFFF"
|[[Pillager's Poulaines +1]]
|99
|[[:Category:Feet|Feet]]
|[[THF]]
|12%
|- bgcolor="#FFFFFF"
|[[Pillager's Poulaines +2]]
|99
|[[:Category:Feet|Feet]]
|[[THF]]
|12%
|- bgcolor="#FFFFFF"
|[[Pillager's Poulaines +3]]
|99
|[[:Category:Feet|Feet]]
|[[THF]]
|18%
|- bgcolor="#FFFFFF"
|[[Orion Socks]]
|99
|[[:Category:Feet|Feet]]
|[[RNG]]
|12%
|- bgcolor="#FFFFFF"
|[[Orion Socks +1]]
|99
|[[:Category:Feet|Feet]]
|[[RNG]]
|12%
|- bgcolor="#FFFFFF"
|[[Orion Socks +2]]
|99
|[[:Category:Feet|Feet]]
|[[RNG]]
|12%
|- bgcolor="#FFFFFF"
|[[Orion Socks +3]]
|99
|[[:Category:Feet|Feet]]
|[[RNG]]
|18%
|- bgcolor="#FFFFFF"
|[[Geomancy Sandals]]
|99
|[[:Category:Feet|Feet]]
|[[GEO]]
|12%
|- bgcolor="#FFFFFF"
|[[Geomancy Sandals +1]]
|99
|[[:Category:Feet|Feet]]
|[[GEO]]
|12%
|- bgcolor="#FFFFFF"
|[[Geomancy Sandals +2]]
|99
|[[:Category:Feet|Feet]]
|[[GEO]]
|12%
|- bgcolor="#FFFFFF"
|[[Geomancy Sandals +3]]
|99
|[[:Category:Feet|Feet]]
|[[GEO]]
|18%
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Desert Boots]]
|[[Desert Boots]]
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|[[:Category:Feet|Feet]]
|[[:Category:Feet|Feet]]
|All Jobs
|All Jobs
|[[Weather|Sandstorms]]: 12%
|12% ([[Weather|Sandstorms]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Desert Boots +1]]
|[[Desert Boots +1]]
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|[[:Category:Feet|Feet]]
|[[:Category:Feet|Feet]]
|All Jobs
|All Jobs
|[[Weather|Sandstorms]]: 12%
|12% ([[Weather|Sandstorms]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Storm Crackows]]
|[[Storm Crackows]]
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|[[:Category:Feet|Feet]]
|[[:Category:Feet|Feet]]
|All Jobs
|All Jobs
|[[Assault]]: 12%
|12% ([[Assault]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Areion Boots]]
|[[Areion Boots]]
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|[[THF]] [[RNG]]
|[[THF]] [[RNG]]
|12%
|12%
|- bgcolor="#FFFFFF"
|[[Jute Boots]]
|99
|[[:Category:Feet|Feet]]
|[[THF]] [[RNG]]
|12%
|- bgcolor="#FFFFFF"
|[[Jute Boots +1]]
|99
|[[:Category:Feet|Feet]]
|[[THF]] [[RNG]]
|18%
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Strider Boots]]
|[[Strider Boots]]
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|[[:Category:Body|Body]]
|[[:Category:Body|Body]]
|All Jobs
|All Jobs
|[[Conquest]]: 12%
|12% ([[Conquest]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Kingdom Aketon]]
|[[Kingdom Aketon]]
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|[[:Category:Body|Body]]
|[[:Category:Body|Body]]
|All Jobs
|All Jobs
|[[Conquest]]: 12%
|12% ([[Conquest]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Myth.Msk. Livery]]
|[[Myth.Msk. Livery]]
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|[[:Category:Body|Body]]
|[[:Category:Body|Body]]
|All Jobs
|All Jobs
|[[Campaign]]: 12%
|12% ([[Conquest]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Ptr.Prt. Livery]]
|[[Ptr.Prt. Livery]]
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|[[:Category:Body|Body]]
|[[:Category:Body|Body]]
|All Jobs
|All Jobs
|[[Campaign]]: 12%
|12% ([[Conquest]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Republic Aketon]]
|[[Republic Aketon]]
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|[[:Category:Body|Body]]
|[[:Category:Body|Body]]
|All Jobs
|All Jobs
|[[Conquest]]: 12%
|12% ([[Conquest]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Ryl.Grd. Livery]]
|[[Ryl.Grd. Livery]]
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|[[:Category:Body|Body]]
|[[:Category:Body|Body]]
|All Jobs
|All Jobs
|[[Campaign]]: 12%
|12% ([[Conquest]])
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|- bgcolor="#FFFFFF"
|[[Sprinter's Shoes]]
|[[Sprinter's Shoes]]
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|[[:Category:Feet|Feet]]
|[[:Category:Feet|Feet]]
|All Jobs
|All Jobs
|12% (Ench.)
|10% (Ench.)
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Talaria]]
|[[Talaria]]
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|[[:Category:Feet|Feet]]
|[[:Category:Feet|Feet]]
|All Jobs
|All Jobs
|12% (Ench.)
|10% (Ench.)
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Paean Boots]]
|[[Paean Boots]]
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|[[:Category:Feet|Feet]]
|[[:Category:Feet|Feet]]
|[[WHM]] [[RDM]] [[BRD]] [[SCH]]
|[[WHM]] [[RDM]] [[BRD]] [[SCH]]
|8%
|- bgcolor="#FFFFFF"
|[[Track Pants +1]]
|1
|[[:Category:Legs|Legs]]
|All Jobs
|8%
|8%
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
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|[[:Category:Legs|Legs]]
|[[:Category:Legs|Legs]]
|[[WAR]] [[PLD]] [[DRK]] [[DRG]] [[SAM]]
|[[WAR]] [[PLD]] [[DRK]] [[DRG]] [[SAM]]
| [[Image:Augment-Icon.png|link=Blitzer Poleyn]]: 8%
|8% ([[Image:Augment-Icon.png|link=Blitzer Poleyn]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Desultor Tassets]]
|[[Desultor Tassets]]
|75
|75
|[[:Category:Legs|Legs]]
|[[:Category:Legs|Legs]]
|[[MNK]] [[THF]] [[BST]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]]
|[[MNK]] [[THF]] [[BST]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]] [[RUN]]
| [[Image:Augment-Icon.png|link=Desultor Tassets]]: 8%
|8% ([[Image:Augment-Icon.png|link=Desultor Tassets]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Tatsumaki Sitagoromo]]
|[[Tatsumaki Sitagoromo]]
|75
|75
|[[:Category:Feet|Feet]]
|[[:Category:Legs|Legs]]
|[[WHM]] [[BLM]] [[RDM]] [[BRD]] [[SMN]] [[SCH]]
|[[WHM]] [[BLM]] [[RDM]] [[BRD]] [[SMN]] [[SCH]] [[GEO]]
| [[Image:Augment-Icon.png|link=Tatsumaki Sitagoromo]]: 8%
|8% ([[Image:Augment-Icon.png|link=Tatsumaki Sitagoromo]])
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
|[[Plumb Boots]]
|[[Plumb Boots]]
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|[[SAM]]
|[[SAM]]
| -12%
| -12%
|-
|- bgcolor="#FFFFFF"
|[[Shneddick Ring]]
|99
|[[:Category:Rings|Rings]]
|All Jobs
| 18%
|-
|- bgcolor="#FFFFFF"
|[[Shneddick Ring +1]]
|99
|[[:Category:Rings|Rings]]
|All Jobs
| 18%
|-
|-
|}
|}
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* [[Chocobo Mazurka]]/[[Raptor Mazurka]]
* [[Chocobo Mazurka]]/[[Raptor Mazurka]]
* [[Atma of the Master Crafter]]/[[Atma of Ambition]]
* [[Atma of the Master Crafter]]/[[Atma of Ambition]]
* [https://www.bluegartr.com/threads/108199-Random-Facts-Thread-Other?p=6819113&viewfull=1#post6819113 Calculating movement speed (Byrth, BG)]


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 23:52, 28 February 2024

Movement speed is one of the few variables in FFXI that is entirely controlled clientside. It is also one of the few things that will unarguably improve your in game "quality of life." Running from place to place is the vast majority of what you do in FFXI, so moving 12% faster makes you almost 12% more efficient.

Base player maximum speed was originally 4.0, but was increased by 25% to 5.0 in December 2013. Every +0.1 therefore represents +2% movement speed, and all speed adjustments are multiples of this value. Although gear was adjusted to compensate for the base speed change, job abilities and other enhancements were not, and the global cap was not increased. For example, Flee, which originally increased movement speed by 100% (to 8.0/4.0), is still subject to the global cap of 8.0, resulting in a movement speed increase of 60% (8.0/5.0). Similarly, buffs that used to increase movement speed by 25% (+1.0/4.0) now increase it by 20% (+1.0/5.0).



Quantification

There are various clunky ways to quantify movement speed (Ex. example), but the easiest way is to look at the speed number sent in packets. Windower's SpeedChecker addon does this.

Enhancement Bonuses

Movement speed can be directly affected by certain spells, abilities, key item effects, items and enchantments, and equipment.

Active Effects

Temporary Effects

Volatile Effects

The effects of spells, abilities, and equipment stack up to the maximum movement speed of +60%. All sources stack additively, with several notable exceptions:

  • Only the highest value from equipment counts.
  • Mazurka and Quickening effects do not stack, despite the fact that both can be active at the same time.
  • Bolter's Roll's effect is multiplicative with equipment, but not with other sources.

Thus, the closed form is:

(100% + max(Equipment)) * Roll + max(Quickening, Mazurka) + sum(Active) + sum(Temporary) <= 160%

All volatile effects wear off when the player takes any offensive action against an enemy, or is the target of any offensive action, even if the action is evaded or resisted.

Debuff Reduction

Movement speed is directly reduced by the Weight status inflicted by the spell Gravity or monster abilities with a Gravity effect. This penalty can range from mild (-12%) to very significant (nearly immobile) depending on what caused the weight effect.

Monster movement speed can be reduced by successfully landing Gravity or Gravity II.

Equipment Bonuses

Note that while positive movement speed bonuses on equipment DO NOT stack (only the highest bonus equipped takes effect), negative movement speed equipment does stack. The Quickening enchantments of Sprinter's Shoes and Talaria stack with other movement speed equipment, and once the enchantment is in effect they can be swapped out for other equipment. While each job has at least one always active +12% or higher movement speed equipment piece available, some are considerably more difficult to acquire than others.

Item Level Slot Jobs Speed
Destrier Beret 1 Head All Jobs Latent
Pitchfork +1 1 Weapon All Jobs Costume
S. Bunny Hat +1 1 Head All Jobs Costume
Snow Bunny Hat 1 Head All Jobs Costume
Purple Race Silks 1 Body All Jobs Chocobo
Nin. Kyahan +1 74 Feet NIN 25% (Dusk to Dawn)
Ninja Kyahan 54 Feet NIN 25% (Night)
Skadi's Jambeaux +1 99 Feet THF BST RNG COR DNC RUN 18%
Fajin Boots 95 Feet THF RNG 18%
Geomancy Sandals 99 Feet GEO 12%
Iaso Boots 99 Feet WHM RDM BRD SCH 12%
Tandava Crackows 83 Feet DNC 12%
Aoidos' Cothrn. +1 81 Feet BRD 12%
Aoidos' Cothrn. +2 81 Feet BRD 12%
Danzo Sune-Ate 80 Feet SAM NIN 12%
Skadi's Jambeaux 75 Feet THF BST RNG COR 12%
Blood Cuisses 73 Legs RDM PLD DRK RNG DRG BLU COR RUN 12%
Crimson Cuisses 73 Legs RDM PLD DRK RNG DRG BLU COR RUN 12%
Carmine Cuisses 99 Legs RDM PLD DRK RNG DRG BLU COR RUN 12%
Carmine Cuisses +1 99 Legs RDM PLD DRK RNG DRG BLU COR RUN 18%
Herald's Gaiters 70 Feet MNK WHM BLM SMN SCH GEO 12%
Hermes' Sandals 70 Feet WAR MNK COR PUP RUN 12%
Hermes' Sandals +1 70 Feet WAR MNK COR PUP RUN 12%
Pillager's Poulaines 99 Feet THF 12%
Pillager's Poulaines +1 99 Feet THF 12%
Pillager's Poulaines +2 99 Feet THF 12%
Pillager's Poulaines +3 99 Feet THF 18%
Orion Socks 99 Feet RNG 12%
Orion Socks +1 99 Feet RNG 12%
Orion Socks +2 99 Feet RNG 12%
Orion Socks +3 99 Feet RNG 18%
Geomancy Sandals 99 Feet GEO 12%
Geomancy Sandals +1 99 Feet GEO 12%
Geomancy Sandals +2 99 Feet GEO 12%
Geomancy Sandals +3 99 Feet GEO 18%
Desert Boots 62 Feet All Jobs 12% (Sandstorms)
Desert Boots +1 62 Feet All Jobs 12% (Sandstorms)
Storm Crackows 50 Feet All Jobs 12% (Assault)
Areion Boots 20 Feet THF RNG 12%
Areion Boots +1 20 Feet THF RNG 12%
Jute Boots 99 Feet THF RNG 12%
Jute Boots +1 99 Feet THF RNG 18%
Strider Boots 20 Feet THF RNG 12%
Trotter Boots 20 Feet THF RNG 12%
Federation Aketon 1 Body All Jobs 12% (Conquest)
Kingdom Aketon 1 Body All Jobs 12% (Conquest)
Myth.Msk. Livery 1 Body All Jobs 12% (Conquest)
Ptr.Prt. Livery 1 Body All Jobs 12% (Conquest)
Republic Aketon 1 Body All Jobs 12% (Conquest)
Ryl.Grd. Livery 1 Body All Jobs 12% (Conquest)
Sprinter's Shoes 1 Feet All Jobs 10% (Ench.)
Talaria 1 Feet All Jobs 10% (Ench.)
Paean Boots 99 Feet WHM RDM BRD SCH 8%
Track Pants +1 1 Legs All Jobs 8%
Blitzer Poleyn 75 Legs WAR PLD DRK DRG SAM 8% (Augment-Icon.png)
Desultor Tassets 75 Legs MNK THF BST RNG NIN BLU COR PUP DNC RUN 8% (Augment-Icon.png)
Tatsumaki Sitagoromo 75 Legs WHM BLM RDM BRD SMN SCH GEO 8% (Augment-Icon.png)
Plumb Boots 99 Feet All Jobs -12%
Lavalier +1 96 Neck All Jobs -12%
Mollusca Mantle 92 Back WAR MNK RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Oneiros Axe 88 Weapon WAR -12%
Oneiros Barbut 88 Head WAR PLD -12%
Scuta Cape 88 Back All Jobs -12%
Oily Trousers 74 Legs WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Gloves 72 Hands WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Gloves +1 72 Hands WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Jerkin 72 Body WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Jerkin +1 72 Body WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Ledelsens 72 Feet WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Ledelsens +1 72 Feet WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Mask 72 Head WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Mask +1 72 Head WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Trousers 72 Legs WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Dusk Trousers +1 72 Legs WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC -12%
Mahant Sandals 63 Feet MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH -12%
Raikiri 56 Weapon SAM -12%
Shneddick Ring 99 Rings All Jobs 18%
Shneddick Ring +1 99 Rings All Jobs 18%

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