Assault Points

From FFXI Wiki

When a player completes an Assault Mission, regardless of failure or success, they are rewarded with a certain amount of Assault Points (AP). Of course, with a successful run, the points are much larger while a failed run will award you only 100 points.


Calculating Assault Points

  • For mission specific Assault Points, please refer to this section of the Assault page.
  • There are several ways to increase or decrease the amount of points you receive at the end of a mission:
  • Increase: Designated party leader with an armband will receive a slight bonus
  • Increase: Completing the bare minimum for a mission will net you the regular points, but doing extra work will net you larger amounts of bonus points
  • Increase: Any party member who is completing a particular mission for the very first time will be awarded a slight bonus in points
  • Decrease or Increase: Certain missions have a penalty for not meeting additional requirements regardless of if your party had a successful run (For Example: The Imperial Treasure Retrieval mission has a base reward of 200 AP and each successful retrieval of a gem, will add another 133 AP to the pool. The more you collect, the more AP you gain, but if you're lazy and do not do the extra work, you will only receive the smallest amount of AP available)


Assault Point Rewards

As mercenaries complete Assault Missions, they will accumulate Assault Points. Points are specific to the 5 Assault zones and cannot be transferred or combined.

As a way to recognize the contributions of mercenaries, the Empire offers to exchange rare and powerful items for Assault Points in each zone.

Type Leujaoam Sanctum Mamool Ja
Training Grounds
Lebros Cavern Periqia Ilrusi Atoll
Earring
3,000 AP
Stoic Earring366px link= Antivenom Earring366px link= Insomnia Earring366px link= Vision Earring366px link= Velocity Earring366px link=
Ring
5,000 AP
Unfettered Ring366px link= Ebullient Ring366px link= Hale Ring366px link= Unyielding Ring366px link= Garrulous Ring366px link=
Neckpiece
8,000 AP
Tempered Chain366px link= Enlightened Chain366px link= Chivalrous Chain366px link= Fortified Chain366px link= Grandiose Chain366px link=
Cape
10,000 AP
Miraculous Cape366px link= Bullseye Cape366px link= Intensifying Cape366px link= Bushido Cape366px link= Invigorating Cape366px link=
Belt
10,000 AP
Potent Belt366px link= Spectral Belt366px link= Precise Belt366px link= Resolute Belt366px link= Hurling Belt366px link=
Weapon
15,000 AP
Yigit Bulawa366px link= Storm Tulwar366px link= Imperial Pole366px link= Khanjar366px link= Imperial Kaman366px link=
Weapon
15,000 AP
Imperial Bhuj366px link= Imperial Neza366px link= Doombringer366px link= Hotarumaru366px link= Storm Zaghnal366px link=
Weapon
15,000 AP
Pahluwan Patas366px link= Storm Tabar366px link= Sayosamonji366px link= Imperial Gun366px link= Storm Fife366px link=
Amir
20,000 AP
Amir Kolluks366px link= Amir Boots366px link= Amir Korazin366px link= Amir Puggaree366px link= Amir Dirs366px link=
Pahluwan
20,000 AP
Pahluwan Qalansuwa366px link= Pahluwan Seraweels366px link= Pahluwan Dastanas366px link= Pahluwan Crackows366px link= Pahluwan Khazagand366px link=
Yigit
20,000 AP
Yigit Seraweels366px link= Yigit Gages366px link= Yigit Crackows366px link= Yigit Gomlek366px link= Yigit Turban366px link=