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Artifact: iL109 • iL119/+2/+3 Relic: iL109 • iL119/+2/+3 Empyrean: iL109 • iL119/+2/+3
|Ultimate Weapons • Ultimate Weapon Augments • Escutcheons|
|Abjurations iL119 • Superior Equipment • JSE Necks • Divergence Weapon Augments||Guides • Crafting • Trusts • Job Points • Apex Monsters|
Their elemental properties are identical to the gorgets, in that every belt does not work with every Weapon Skill. In order for a belt to affect a Weapon Skill, the Weapon Skill must have a Skillchain property that matches the associated element.
Which Skillchain level property it is does not matter, as long as one of the elements are involved. (e.g. Asuran Fists is Gravitation (+) / Liquefaction (), meaning it will work with either Shadow(), Soil(), or Flame Belt().) When worn during a matching Weapon Skill, these belts add 25/256 fTP (~+0.1) to the first hit. Many Weapon Skills have their first hit's fTP copied over to all the remaining hits as well; making these belts very potent for such Weapon Skills.
They give +10 Accuracy to all hits of the Weapon Skill.
Each Elemental Belt is level 87 equipment, and can be combined via Synergy into a Fotia Belt; which provides the same fTP and Accuracy boost regardless of the the Skillchain property of the Weapon Skill, with an additional bonus of a 1% chance of retaining all of the player's TP when preforming a weapon skill. This 1% chance of not depleting TP stacks with Fotia Gorget from the Elemental Gorgets.
|Element||Belt||Level 1 Skillchain Property||Level 2 Skillchain Property||Level 3 Skillchain Property|
|Fotia||All Properties||All Properties||All Properties|
Pages in category "Elemental Belts"
The following 9 pages are in this category, out of 9 total.