The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category:Elemental Belts
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Their elemental properties are identical to the gorgets, in that every belt does not work with every Weapon Skill. In order for a belt to affect a Weapon Skill, the Weapon Skill must have a Skillchain property that matches the associated element.
Which Skillchain level property it is does not matter, as long as one of the elements are involved. (e.g. Asuran Fists is Gravitation (
+
) / Liquefaction (
), meaning it will work with either Shadow(
), Soil(
), or Flame Belt(
).)
When worn during a matching Weapon Skill, these belts add 25/256 fTP (~+0.1) to the first hit. Many Weapon Skills have their first hit's fTP copied over to all the remaining hits as well; making these belts very potent for such Weapon Skills.
They give +10 Accuracy to all hits of the Weapon Skill.
Each Elemental Belt is level 87 equipment, and can be combined via Synergy into a Fotia Belt; which provides the same fTP and Accuracy boost regardless of the the Skillchain property of the Weapon Skill, with an additional bonus of a 1% chance of retaining all of the player's TP when preforming a weapon skill. This 1% chance of not depleting TP stacks with Fotia Gorget from the Elemental Gorgets.
| Element | Level 1 Skillchain Property | Level 2 Skillchain Property | Level 3 Skillchain Property | |
| Flame | N/A | |||
| Soil | N/A | |||
| Aqua | N/A | |||
| Breeze | N/A | |||
| Snow | N/A | |||
| Thunder | N/A | |||
| Light | ||||
| Shadow | ||||
| Fotia | All Properties | All Properties | All Properties |
References
Pages in category "Elemental Belts"
The following 9 pages are in this category, out of 9 total.