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Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
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Excalibur (Level 99)
From FFXI Wiki
Weapon Information | |||
---|---|---|---|
Races: | All Races | Skill: | Sword |
Damage: | 73 | Delay: | 233 |
DPS: | 18.8 | TP/Hit: |
73.96 |
Level: | 99 | ||
Jobs: | Red Mage / Paladin |
Ultimate Weapon Information | |||
---|---|---|---|
Weapon Skill: | Knights of Round | ||
Versions: | Lv. 75 - Lv. 80 - Lv. 85 - Lv. 90 - Lv. 95 | ||
Lv. 99 - Lv. 99 II - iLevel 119 - iLevel 119 II - iLevel 119 III | |||
Aftermath: | Regen+10/tick | Duration: | Floor( 0.02×TP ) |
Obtained From... | |
---|---|
Quest | Notes |
Trial of the Magians Swords | Result of the Trial of the Magians. See the Sword Trials page for more details. |
Notes
- This weapon is the fully upgraded Sword weapon through the relic process, but it can be further upgraded.
- From this point, there are two different upgrade paths that may be chosen. Both paths allow you to reach the "119 III" version of the weapon.
- Upgrade via Oboro: Trade Pluton x300
- This path grants the "119 I" version of this weapon without an Afterglow effect.
- Upgrade via Trial of the Magians Trial 3613: Trade Umbral Marrow x250
- This path grants the "99 II" version of this weapon with the Afterglow effect.
- Note: This route is optional. It is time consuming and/or incredibly expensive for all weapon types. Players usually upgrade their weapons from 99 > 119 I > 119 III.
- Upgrade via Oboro: Trade Pluton x300
- From this point, there are two different upgrade paths that may be chosen. Both paths allow you to reach the "119 III" version of the weapon.
- This weapon allows user to use the weaponskill Knights of Round.
Additional Effect
- Deals Slashing Damage damage equal to 25% of the wielder's current HP. This displays as an "Additional Effect" line in the in-game chat log.
- This amount is subject to Modifiers.
Hidden Effects
- Hidden Effect: Does Triple Damage on the first swing of an attack round 13% of the time.
- Will never activate on hits from Double Attack, Triple Attack, etc.
- Hidden Effect: Knights of Round damage +40%