User:Favre/Sandbox/MonkGuide

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Martial Arts

The amount of Martial Arts needed(Mastered) with magic haste capped and gear haste capped:

Weapon Martial Arts Needed
Spharai 4.56
Glanzfaust 8.16
Verethragna -8.04
Godhands 12.48
Sagitta 6.36

Too much Martial Arts decreases your TP gain. Be aware when setting up your sets. For more info check Attack Speed.

Merits

Merit Points
Name Description Level Notes
Group 1
Focus Recast Shorten recast time by 4 seconds. 0/5 Not worth it.
Dodge Recast Shorten recast time by 4 seconds. 0/5 Not worth it.
Chakra Recast Shorten recast time by 6 seconds. 0/5 Sadly no.
Counter Rate Increase counter attack rate by 1 percent. 5/5 Increases your counter rate when a mob is attacking you. This increases your survivability and damage output.
Kick Attacks Rate Increase kick attack rate by 1 percent. 5/5 More kick attacks = more damage.
Group 2
Mantra Increase the max. HP of party members within area of effect.
Recast: 10min
Increase effect by 4 percent.
4/5~5/5 Stacked with Hes. Gaiters which increases the amount by 2% per merit level, this can gain the party quite a bit of HP for 3 minutes. Very usefully when surviving burst damage.
Note: This does override a DRK's drain effect.
Formless Strikes While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.
Recast: 10min.
Increase effect by 5 percent.
0/5~1/5 Has niche uses such as delve mobs that gain a resistance to that damage type. Allows you to do damage against Invincible mobs.
Invigorate Adds a Regen effect when using Chakra. Increase duration of effect by 24 seconds. 0/5 Used to be good, but with the addition of Trust and idle regen pieces, there is really no need for it.
Penance Adds an effect to Chi Blast that inhibits an enemy's TP accumulation. Increase duration of effect by 20 seconds. 5/5 This along with the the plague from Shijin Spiral with pretty much prevent a mob from gaining TP for about 90 seconds. Use Hes. Crown to increase the effect.

Support Jobs

  • /WAR will be your preferred sub often due to Berserk and the passive 12% Double Attack at Master Level 5.
  • /DRG especially with Super Jump from Master Levels is the preferred Dynamis - Divergence subjob to avoid pulling hate and dying. Keep in mind your damage output will be lowered compared to /WAR but not dying is quite a perk if you don't have a THF stealing hate and Super Jumping themselves or your tank can't keep enmity for whatever reason.
  • /DNC still has the usual utility but it's mainly for being cheap and using Spectral Jig. You'll likely only use it for that

Job-Specific Equipment

Artifact Armor - Anchorite's Attire Set +3
Image Description
Relic Armor - Hesychast's Attire Set +3
Image Description
Empyrean Armor - Bhikku Attire Set +3
Image Description

Idle Sets

Idle Regen/DT/Regain
Notes:
  • For when strictly out of combat


Idle incapacitated
Notes:
  • When you get stunned/slept/etc. in combat, go full tank!

TP sets

While these are examples of TP set the usual rule to follow is to keep in mind how hard the content is you are doing when deciding what set to use. If the content is not particularly challenging or new you can get away with more glass cannon TP sets. If the content is very recent and dangerous such as odyssey you need to adjust with more tanky sets. Having better supports/more organized groups will help but a dead DD does no damage, so rock those hybrid/dt sets instead of eating dust on the floor with your "theoretical" max best DPS set. Or have good reflexes to macro in your DT sets. Monk has high HP to usually get away with it but if you're new to content try to error on the side of tankiness.


TP Impetus UP
  "Glass" Cannon
Notes:


TP Impetus UP Hybrid
  Mpaca
Notes:


TP Impetus DOWN
  "Glass" Cannon
Notes:


TP Impetus DOWN Hybrid
  Mpaca
Notes:


Old TP Hybrid
Notes:


Old TP Mid Accuracy
Notes:


Old TP Full Accuracy
Notes:

Post-Sortie Sets

Post-Sortie Hybrid
Notes:


Post-Sortie Engaged Set
Notes:

Weaponskill Sets

Hand-to-Hand Weaponskill Sets


Victory Smite Impetus UP
Notes:


Victory Smite Impetus DOWN
Notes:


Raging Fists
Notes:


Raging Fists Hybrid
  Mpaca
Notes:


Shijin Spiral Magic Accuracy
Notes:


Shijin Spiral Max Damage
Notes:


Howling Fist
Notes:


Tornado Kick Footwork UP


Tornado Kick Footwork UP
Notes:


Final Heaven
Notes:

Staff Weaponskill Sets

Shell Crusher


Cataclysm
Notes:

Misc. Sets

Capped Counter and DT
Notes: 53% Counter Rate and 50% DT. With mastered Job Points, Monk only needs 53% counter (58% without counter merits) to hit cap.


Counter Options
Notes: 73% Counter and 30%PDT/20%DT. With mastered Job Points, Monk only needs 53% counter (58% without counter merits) to hit cap.


Counterstance


DT


Chakra


Fast Cast