Arch Angra Mainyu

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Revision as of 11:37, 11 May 2013 by Cairthenn (talk | contribs) (1 revision)


General Notes
  • Changes form during the fight through a "summoning" animation.
    • Ahriman -> Statue -> Ahriman -> Dragon -> Ahriman (100%HP Restored every transformation)
    • The last form (Ahriman) will immediately Chainspell upon spawning.
  • Stun recommended in general, and Chainspell Stun for the start of the final form.
  • Has access to Blizzaja, Thundaja and Death, along with other spells.
  • All forms have access to their normal TP moves and 2-hour abilities.
    • Thornsong gives very potent spikes. You will need to turn.
    • Reapply Shell quickly after Voidsong.
  • Kitable indefinitely due to casting nature, should you need to recover from a wipe.

References

Strategy notes (Khiinroye and Alarial, BG)

Arch Angra Mainyu
Category-Ahriman.jpg
Bestiary
Type Demons
Family Ahriman
Job
Class NM
Crystal Dark Crystal icon.png Dark Crystal
Detects True Sound

{{Adversary Table |Adversary Row= {{Adversary Row |Class=NM |Zone= Dynamis - Beaucedine |Title= |Spawns= 1 |SpawnType= |SpawnCondition= Trade [[Fiendish Tome (21) |VW.Rifts= |VW.Path= |VW.Tier= |Steal= |Treasure=

|Abilities= |Spells= |Traits= |Level= |Aggro= |Link= |HP= |MP= |Defense= |Evasion= |Susceptible=Question |Resists=Question |Immune=Question |Absorbs= |Assisted.By= }} }}