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Guides • Crafting • Trusts • Apex Monsters |
Category:Escutcheons: Difference between revisions
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Perform your final shield synthesis and you will then have a completed Escutcheon. |
Perform your final shield synthesis and you will then have a completed Escutcheon. |
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{| class="default1 R-Highlight-Blue" style="max-width:600px" align=center |
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! BGCOLOR="#cee0f2" width="50%" colspan=2 | Craft |
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! BGCOLOR="#cee0f2" width="50%" colspan=2 | Final Phase Escutcheon |
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| align="center" width=10%| [[File:Alchemy.gif|21px|link=]] |
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| align="center" | [[Alchemy]] |
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| align="center" width=10% | [[File:Br. Escutcheon icon.png|21px|link=]] |
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| align="center" | [[Brewer's Escutcheon]] |
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| align="center" width=10%| [[File:Bonecraft.gif|21px|link=]] |
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| align="center" | [[Bonecraft]] |
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| align="center" width=10% | [[File:Os. Escutcheon icon.png|21px|link=]] |
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| align="center" | [[Ossifier's Escutcheon]] |
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| align="center" width=10%| [[File:Clothcraft.gif|21px|link=]] |
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| align="center" | [[Clothcraft]] |
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| align="center" width=10% | [[File:Pl. Escutcheon icon.png|21px|link=]] |
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| align="center" | [[Plaiter's Escutcheon]] |
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| align="center" width=10%| [[File:Cooking.gif|21px|link=]] |
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| align="center" | [[Cooking]] |
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| align="center" width=10% | [[File:Chef's Escutcheon icon.png|21px|link=]] |
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| align="center" | [[Chef's Escutcheon]] |
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| align="center" width=10%| [[File:Goldsmithing.gif|21px|link=]] |
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| align="center" | [[Goldsmithing]] |
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| align="center" width=10% | [[File:Tr. Escutcheon icon.png|21px|link=]] |
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| align="center" | [[Toreutic Escutcheon]] |
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| align="center" width=10%| [[File:Leathercraft.gif|21px|link=]] |
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| align="center" | [[Leathercraft]] |
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| align="center" width=10% | [[File:Bv. Escutcheon icon.png|21px|link=]] |
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| align="center" | [[Beveler's Escutcheon]] |
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| align="center" width=10%| [[File:Smithing.gif|21px|link=]] |
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| align="center" | [[Smithing]] |
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| align="center" width=10% | [[File:Sm. Escutcheon icon.png|21px|link=]] |
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| align="center" | [[Smythe's Escutcheon]] |
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| align="center" width=10%| [[File:Woodworking.gif|21px|link=]] |
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| align="center" | [[Woodworking]] |
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| align="center" width=10% | [[File:Jo. Escutcheon icon.png|21px|link=]] |
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| align="center" | [[Joiner's Escutcheon]] |
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|} |
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==Completed Shield Enchantment== |
==Completed Shield Enchantment== |
Revision as of 03:11, 25 October 2017
Introduced in the February 2017 Version Update[1], Escutcheons are classified as "Ultimate Synthesis Equipment" by the developers. These were teased at first in the November 2016 Freshly Picked Vana'diel livestream[2]. When fully completed, each shield will has a unique design and is a powerful crafting tool. There are four phases in which one must progress in order to fully complete a shield. This consists of countless hours spent crafting and gathering various materials to finally synthesize the shield each time from it's component parts.
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Beginning the Quest
In order to begin creating your shield, you must first achieve the Expert rank in a craft and have completed the Records of Eminence quest First Step Forward.
Speak to Mewk Chorosap in Port Jeuno at (G-8) after you have achieved this. She will explain the process to you briefly, and then give you a unique shield based on your Expert craft.
The next step is to trade the shield you received to your guild master. They will mention the recipe required to complete phase one and to synthesize your +1 skill shield. This will also unlock the Crafter Points system for you to begin accumulating points.
Ending the Quest
If you started the Escutcheon quest but wish to level a different craft, you must abandon the questline. Speak with Mewk Chorosap and tell her you wish to give up. She will ask three times if you truly wish to give up. After confirming, she will tell you to throw away your shield. Until you do these steps, you are not given the option to renounce your Artisian rank your first craft. Furthermore, you will only be able to level your new craft to 100.
Crafter Points
In order to accumulate Crafter Points, you deliver "sets" to your respective Guild. The maximum number of points you may possess is 50,000. In order to synth a set, you must use special crystals known as Analysis Crystals. Analysis crystals can be purchased from traditional Guild Point vendors for 450 Guild Points each (5,400 for a stack of 12).
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To see your specific craft's set recipes, please view them on the main craft's page at the following links:
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- Making kits with your crafting shield on will add percentage tally points to your shield if it is equipped, as with regular crafting recipes. This is a bad idea though if your shield has success down on it.
Each set you make is tagged with a 'quality' and they do not stack, even with the same quality. The quality determines how many Crafter Points you get for turning it in.
The points you receive are related to synthesis result quality and the set's listed level, but are random within a range. Furthermore, the higher the set level, the more points each one is worth on each tier.
Data from 2 characters reveals some rough tiers:
- NQ ranges from ~65-78% (e.g. 46-55 for a Smithing Set 71)
- HQ1 ranges from ~97-112%
- HQ2 ranges from ~116-130%
- HQ3 ranges around 144-155%
As data is limited these should only be taken as rough guidelines when planning, however a Blacksmith at Tier 2 on the 71 set required 191 successful trade-ins to reach 11,000 points.
- Note the HQ Signature crystal has a white border like HQ+1 items, while the artisan crystals to make kits are blue-bordered like HQ+2 items, which helps to identify the difference when selecting between them.
Phase One
Improving your Craftsmanship
You will now need to improve your "Craftsmanship" skill listed on your shield to 100%. Every shield starts off with Synthesis success rate -30, and gradually it decreases the higher your Craftsmanship percentage increases. Every successful synthesis will increase your percentage by a fraction of a percent. It is suggested to use the Ionis bonus, Kitron Macaron, Orvail Ring, and Artificer's Ring when you are starting out and this percentage is still high.
It seems best to rotate between three different synths, as you will receive higher increases. High Quality synthesis will result in a slightly higher percentage increase than Normal Quality.
- It seems that even rotating between 3 synths, at a certain point there is diminishing returns.
- NQ results seem to range from 0.0 to 0.5 and HQ ranges from 0.5 to 1.0.
- Overall, at a T3 HQ rate you will need roughly 200 successful synthesis results to reach your goal if cycling between 3+ recipes.
You will also notice that there are certain objectives that appear on your shield as you craft. These give bonus percentage points, but are not required to be completed and sometimes are very demanding. The objectives change every few synthesis attempts. (It is possible for it to change on a break.)
- Some of the possible objectives appearing may be:
- - Nothing -
- Perform a synthesis. (any level of that craft.)
- Use 2+ materials.
- Use 3+ materials.
- Use 4+ materials.
- Use 5+ materials.
- Use 6+ materials.
- Use 7+ materials.
- Craft on specific day, i.e. Firesday, Lightsday, etc...
- Craft at specific time frame, i.e. between 6:00 and 17:59 game time, etc...
- Craft using a specific element crystal, i.e. wind crystal, earth crystal, etc...
- Make specific rank/ranks recipe, i.e. Expert or higher, Recruit/Initiate, Veteran, Novice/Apprentice, Artisan/Adept, etc...
After you hit 100% Craftsmanship, trade the shield to your guild master.
- You will receive the first required ingredient: Craftsman's Crystal: <Craft>.
- Your craftsmanship skill will also decrease on your shield by one-third (33.33%) to 66.66%
- If you fail the attempt to make the +1 craft shield and lose the Craftsman: Crystal <Craft>, then you will need to relevel it back up to 100% to get another crystal from the Guild NPC.
- Your craftsmanship skill will also decrease on your shield by one-third (33.33%) to 66.66%
The next step to upgrade your shield is to earn Crafter Points., as you will require two "Mythril Screw: Craft" (3,000 Crafter Points each) and one "Camphor: Craft" (5,000 Crafter Points) to create your shield.
There no known daily limit of obtainable Crafter Points. The only roadblock is obtaining Analysis Crystals with Guild Points.
These three crafter point items will cost a total of 11,000 Crafter Points.
Phase One Completion
Complete phase one by synthesizing your shield with the five required materials. It is unknown, but likely, you can fail. Be sure to use Ionis, Artificer's Ring, your craft-specific NQ ring and Kitron Macaron bonuses to help with success. You CAN skill up during the synth. Square Enix has officially confirmed that through Phase 3, only the Synthesis Crystal can be lost during typical synthesis conditions.
All materials CAN be lost by moving zones during the synth such as the Airship or Ferry departing. Note that you also CAN SELL the ingredients to NPCs too, so be careful!
The list of completed phase one shields are shown below. View their page for the specific synthesis recipe.
To finish up Phase One, trade your completed Ecu to your Guild Master who will then instruct you to trade it back to Mewk Chorosap. To proceed to Phase Two you must zone or she will say she needs more time.
Phase Two
Starting Phase Two
Return to Mewk Chorosap and trade the Ecu to her to begin Phase 2.
Much like Phase 1 you will raise your craftsmanship from 0-100%. UNLIKE Phase 1 you will have the "Crafting Skill +1" to start with and every 6% of Craftsmanship you obtain, the shield will GAIN an additional "Synthesis Success -1" up to a maximum of "Synthesis Success -15" once you reach 100% Craftsmanship.
After obtaining 100%, like before trade your Ecu to your guild leader and receive your Craftsman's Crystal.
- Your shield will drop down to 80% after obtaining the crystal.
NOTE: It is strongly recommended you look at the following requirements and ensure you have all ingredients ready to go and sufficient crafting points before proceeding to rank up your shield. Otherwise, you will end up with a shield that gives +1 Craft Skill but lowers success rate. Until you can finish the process, you'll be worse off than before. That said even at 100% and success rate -15 it is manageable with kitron macaron, ionis, and success-rate crafting rings for the cheaper synths.
To obtain the crafting specific Titanium Frame, you need to complete 4 Records of Eminence → Crafting Objectives:
- To unlock these objectives, trade the Ecu to your guild master at any time and they will be able to be set.
- The Objectives are to synthesize the item the required number of times.
- Completing the first three objectives rewards 5,000 Guild Points each, for a total of 15,000 GP.
- † The guild master will only accept the NQ Item.
- ‡ The guild master will only accept the HQ Item.
After obtaining the Crystal and Frame you will need to purchase a Gold Screw and Camphor.
These two crafter point items will cost a total of 13,000 Crafter Points.
Crafter Point Items | Cost |
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Gold Screw: Alchemy |
8,000 Crafter Points |
Camphor: Alchemy |
5,000 Crafter Points |
Phase Two Completion
The list of completed second phase shields are shown below. View their page for the specific synthesis recipe.
Craft | Phase Two Shield | ||
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Alchemy | Brewer's Scutum | ||
Bonecraft | Ossifier's Scutum | ||
Clothcraft | Plaiter's Scutum | ||
Cooking | Chef's Scutum | ||
Goldsmithing | Toreutic Scutum | ||
Leathercraft | Beveler's Scutum | ||
Smithing | Smythe's Scutum | ||
Woodworking | Joiner's Scutum |
To finish up Phase Two, trade your completed Scutum to your Guild Master who will then instruct you to trade it back to Mewk Chorosap.
Phase Three
Starting Phase Three
To begin Phase Three speak to Mewk Chorosap in Port-Jeuno with your completed phase 2 Scutum equipped, she will ask to borrow the shield, unequip your Scutum and trade it to her.
Here she will describe the process and the materials needed for the final synthesis to complete phase 3 and direct you to your guild master.
Increasing Craftsmanship
Unlike previous phases, repeating the same synth over and over is not the best way to raise craftsmanship. You should concentrate on completing the Craftsmanship Upgrade objectives on your shield as much as possible.
Performing a synthesis that does not match up with your objective (even if there is none) may cause you to gain a level of "Synthesis Success Down" added to your shield. This can happen regardless if your synthesis is an NQ, HQ or a break result. This amount has been observed to reach -20%, but may go even higher.
The only way to get out of this hole and lower the "Synthesis Success Down" amount is to follow the bonus objective on the shield. This will remove one "Synthesis Success Down" level effect for each successful bonus completion.
The bonuses do not always change every completion, but are highly likely to. The bonuses have been observed to remain the same for 10 or more synths.
Like the previous phase, repeating the same recipe will gradually reduce the amount of craftsmanship you will receive on NQ results and eventually will be nothing gained. HQs will always give a small amount of skill based on if it is an HQ1, HQ2 or HQ3 result. You do, however, receive bonus craftsmanship skill points for completing your current shield objective. This bonus also does stack with HQ results. This proves to be the most efficient leveling technique.
- See the Category talk:Escutcheons page for suggested synths or to leave your own suggestions.
Customer Requests
New to this phase are delivery orders requested by various NPCs around Vana'diel, some may be a simple turn in X amount of items to this NPC while others require you to craft the items within range of the NPC. The guild master will tell you if the contract needs to be crafting in range of the NPC immediately following the item request and NPC.
- A dialog will be displayed in your chat log when you are in range for the traded items to count towards completion.
- Items crafted outside of this range, or purchased separately, will not count. Be careful when progressing!
- Trade items to NPC recipient before you leave the crafting area!
- Leaving area, returning into it, and trading them the crafted item will not count, even if you had crafted it in the area previously.
- HQ items will not count.
The items are divided into 4 categories per craft. To complete your 4 requests, you will have to do one synth from each category.
Some of the items may have materials that have rare or difficult to acquire materials. In this case, talk to the guild master and tell him that you've "had enough" and the contract will be cancelled.
Speak with the guild master again on the next game day and a new recipe from one of the categories you have failed to complete will be chosen at random.
Whenever you complete a recipe, all 3 recipes in that category are removed from the roulette.
Note: If the recipient NPC is in the same area as the guild master that issued the task, you will need to zone out and re-enter and talk to Guild Master, or he will not acknowledge the task completion until you do.
- E.g aquariums for the NPC Morunaude, tasked to you by Cheupirudaux. Both of which are in Northern San d'Oria.
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There are four contracts in total. After completing them all, you will receive a Chrome-Molybdenum Sheet and Sanukite Slab. If you lose either of these, you can purchase a new one for 15,000 Crafter Points.
You will need your phase 2 shield, the Craftsman's Crystal (obtained from the Guild Master after trading in your 100% craftsmanship shield), Chrome-Molybdenum Sheet and Sanukite Slab (obtained from the Guild Master after completing the 4 contracts), a piece of Sequoia, and two Platinum Screws (Crafter Points).
These three crafter point items will cost a total of 28,000 Crafter Points.
Crafter Point Items | Cost |
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Platinum Screw: Alchemy |
10,000 Crafter Points |
Sequoia: Alchemy |
8,000 Crafter Points |
Phase Three Completion
The list of completed phase three shields are shown below. View their page for the specific synthesis recipe.
Craft | Phase Three Shield | ||
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Alchemy | Brewer's Shield | ||
Bonecraft | Ossifier's Shield | ||
Clothcraft | Plaiter's Shield | ||
Cooking | Chef's Shield | ||
Goldsmithing | Toreutic Shield | ||
Leathercraft | Beveler's Shield | ||
Smithing | Smythe's Shield | ||
Woodworking | Joiner's Shield |
Next, trade your completed Shield to your Guild Master. They will reward you with the Key Item to synth Superior Level 3 equipment.
Craft | Key Item | |
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Alchemy | Alchemist's argentum tome | |
Bonecraft | Boneworker's argentum tome | |
Clothcraft | Weaver's argentum tome | |
Cooking | Culinarian's argentum tome | |
Goldsmithing | Goldsmith's argentum tome | |
Leathercraft | Tanner's argentum tome | |
Smithing | Blacksmith's argentum tome | |
Woodworking | Carpenter's argentum tome |
Finally, after speaking with your Guild Master, trade your shield to Mewk Chorosap to finish Phase 3.
Phase Four
Starting Phase Four
Speak to Mewk Chorosap in Port Jeuno to begin. You must zone first if you just completed phase three.
Afterwards, trade your shield to your Guild Master and then it is time to start the last journey back to 100% craftsmanship. Fortunately, this time your shield will not be plagued by success rate -% as your level.
Increasing Craftsmanship
This time around, you will not receive the synthesis success down effects on your shield. This means you can use it full time while you work on upgrading it. In lieu of that, you will only receive up to:
- NQ: 0.00~0.10%
- HQ1: 0.03~0.17%
- HQ2: 0.05~0.17%
- HQ3: 0.07%~0.17%
NQ results will still decrease until you receive no skill increase if the same recipe is repeated long enough. A variety of synths as well as meeting the shield objectives are in your best interest.
Craftsmanship bonuses are back and function in the same manner as they have before, but they only give a 0.04%~0.05% bonus which stacks with your NQ earnings and any potential HQ earnings.
You will need two Adamantite Screws, and one Duralumin Frame. These three crafter point items will cost a total of 70,000 Crafter Points.
Crafter Point Items | Cost |
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Adamantite Screw: Alchemy |
20,000 Crafter Points |
Duralumin Frame: Alchemy |
30,000 Crafter Points |
Craftsman's Crystal
After you have raised the Craftsmanship rating on your shield to 100%, trade it to the guild master to be rewarded with a Craftsman Crystal as in the previous phases. Your shield's craftsmanship rating will be reduced to 66.6%. However, this time you do not simply use it in a recipe as you did in the previous stages.
Return to Mewk Chorosap and trade her your Craftsman Crystal. This will trigger a long cutscene in which she explains Synthesis Chains and Spirit.
You will have to imbue your Craftsman's Crystal with some amount of Spirit. The exact amount is unknown, and there does not appear to be any in-game meter tracking the amount of Spirit. You are notified when you increase Spirit, and by how much. However, you will have to keep track on your own.
Spirit
Mewk may like to horse around, but obtaining Spirit is no joke.
It is currently believed that you need to build your Spirit up to 128,000 to obtain your Apex Crystal, based on estimates measuring the movement of the Transmutation bar by some players. See the talk page for further information.
Spirit is obtained from Synthesis Chains. Synthesis Chains are similar to skillchains where each Synthesis Chain corresponds to a skillchain property
- Such as Induration, Reverberation, Darkness, etc, and have levels just like ordinary skillchains do.
Spirit Synthesis is not like normal synthesis, and is actually closer to Synergy. To initiate such a synthesis, you need to use the "Synthesis Focuser II" near Mewk Chorosap. Materials are stored within the Synthesis Focuser II (up to 255 of each).
You will need 3 ingredients for each synthesis: a crystal, a catalyst, and a Synthesis Chain Sphere.
- Crystal: Ordinary crystals, trade to the Focuser to add to it's inventory.
- Unlike with the Ephemeral Moogles, you may mix and match crystal types.
- Catalyst: Sold by Mewk Chorosap. There are 3 tiers of catalysts, with price in gil increasing per tier. The tier of catalyst must match up with the level of the Synthesis Chain Sphere for the synthesis to work.
- For example, if using a Distortion (level 2 chain) sphere, you must use a tier 2 catalyst.
- When you buy the catalyst from Mewk, she places them directly in the Focuser for you; they never appear in your inventory.
Catalyst Item Cost MC-I-SR01 300 Gil MC-I-SR02 8,000 Gil MC-I-SR03 40,000 Gil
- Synthesis Chain Sphere: These may be traded between players, sold in bazaars, and bought from the Auction House under the category "Misc. 3".
- You may also farm them yourself, and will probably have to.
- Each sphere refers to one of the 14 types of skillchains.
- Mewk will give you the recipes for two of these. A list are in the table below.
The skill level of these syths are unknown, but appear to be the same in all crafts.
Breaks are frequent, even with maximized skill and are believed to be desynthesis recipes.
An NQ/HQ1 result will produce a sphere corresponding to a level 1 skillchain, an HQ2 will result in a sphere corresponding to a level 2 skillchain of that same element, and an HQ3 will result in a sphere for Darkness or Light.
Spirit Sphere Synths
Below is a collection of spirit sphere synths. Select the table headers to sort:
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Performing Synthchains
Initiating a synthesis chain is a lot like a skillchain. Combine an appropriate elemental crystal with two spheres that contain the essential elemental properties.
Try to avoid Light and Dark Crystals unless you are using Transfixion or Compression.
Note: Unlike ordinary skillchains you may not repeat level 1 synthchains over and over.
- E.g Scission → Detonation over and over will not work like it would with normal skillchains.
For Example:
- Level 1 Synthchain:
- Choose Wind Crystal + Detonation Sphere, you will perform a wind synthesis. Follow this up by a Earth Crystal + Scission Sphere to create a Scission synthchain onto the device, which is a successful level 1 synthchain.
- Continuing Level 1 Synthchain:
- From here, you are able to then use a Fire Crystal + Liquefaction Sphere to make a Liquefaction synthchain.
- Upgrading to Level 2 Synthchain:
- You may then follow with a Lightning Crystal + Impaction Sphere to then create a level 2 Fusion synthchain.
- Upgrading to Level 3 Synthchain:
- After the above Fusion synthchain, you should then be able to use a Wind Crystal + Fragmentation Sphere to create a Light Synthchain.
- Continuing Level 3 Synthchain:
- You may then combine this with Light Crystal + Light Sphere for another Light synthesis chain.
- Although this is technically Double Light, you only receive 15 spirit.
- You may then combine this with Light Crystal + Light Sphere for another Light synthesis chain.
You may synthesize an HQ result while doing the synthesis. This will grant bonus spirit.
- For example HQing a Tier 2 → 3 synthchain grants 23 spirit.
After the Transmution bar on the Synthesis Focuser II is filled, you will receive your craft's Apex Crystal.
Craft | Crystal Material | ||
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Alchemy | Apex Crystal: Alchemy | ||
Bonecraft | Apex Crystal: Bonecraft | ||
Clothcraft | Apex Crystal: Clothcraft | ||
Cooking | Apex Crystal: Cooking | ||
Goldsmithing | Apex Crystal: Goldsmithing | ||
Leathercraft | Apex Crystal: Leathercraft | ||
Smithing | Apex Crystal: Smithing | ||
Woodworking | Apex Crystal: Woodworking |
This phase of the shield is now complete, and it is time to synthesize your final shield.
Phase 4 Completion
After completing your Apex Crystal, you will receive a cutscene with Mewk who will ask you to trade her the following:
- Stage 3 Shield
- Apex Crystal
- Adamantite Screw x2
- Duralumin Frame
After trading the items, she will request that you speak to your Guild Master.
Speaking to your Guild Master will grant you the aurum tome Key Item for your craft. They will order you to return to Mewk for the final ingredient.
Obtain your final ingredient, Guild Emblem: Craft from Mewk.
Perform your final shield synthesis and you will then have a completed Escutcheon.
Craft | Final Phase Escutcheon | ||
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Alchemy | Brewer's Escutcheon | ||
Bonecraft | Ossifier's Escutcheon | ||
Clothcraft | Plaiter's Escutcheon | ||
Cooking | Chef's Escutcheon | ||
Goldsmithing | Toreutic Escutcheon | ||
Leathercraft | Beveler's Escutcheon | ||
Smithing | Smythe's Escutcheon | ||
Woodworking | Joiner's Escutcheon |
Completed Shield Enchantment
The Enchantment effect is called Artisnal Knowledge. The effect lasts for 30 minutes with a recharge time of 60 minutes.
Having this effect on will cause all synthesis attempts that would normally have been Normal Quality, to instead be a guaranteed break. This is in exchange for a higher High Quality chance.
Pages in category "Escutcheons"
The following 65 pages are in this category, out of 65 total.