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Guides • Crafting • Trusts • Apex Monsters |
Disjoined Galka: Difference between revisions
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{{Adversary Description 2 |
{{Adversary Description 2 |
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|Image= |
|Image=Disjoined Galka.png |
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|Class=divergence |
|Class=divergence |
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|Type=Unclassified |
|Type=Unclassified |
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|Family=Fomor |
|Family=Fomor |
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|Main Job= |
|Main Job=WAR |
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|Sub Job= |
|Sub Job= |
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|Adversary Description 2 Row= |
|Adversary Description 2 Row= |
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{{Adversary Description 2 Row |
{{Adversary Description 2 Row |
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|Variation= |
|Variation=Initial |
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|Physical= |
|Physical=20 |
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|Magical= |
|Magical=20 |
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|Breath= |
|Breath=20 |
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|Slashing= |
|Slashing=100 |
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|Blunt= |
|Blunt=100 |
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|H2H= |
|H2H=100 |
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|Piercing= |
|Piercing=100 |
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|Ranged= |
|Ranged=100 |
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|Fire= |
|Fire=A |
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|Wind= |
|Wind=A |
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|Thunder= |
|Thunder=A |
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|Light= |
|Light=A |
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|Ice= |
|Ice=A |
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|Earth= |
|Earth=A |
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|Water= |
|Water=A |
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|Dark= |
|Dark=A |
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}} |
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{{Adversary Description 2 Row |
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|Variation=8/8 Defeated Circle |
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|Physical=100 |
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|Magical=100 |
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|Breath=100 |
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|Slashing=100 |
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|Blunt=100 |
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|H2H=100 |
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|Piercing=100 |
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|Ranged=100 |
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|Fire=100 |
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|Wind=100 |
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|Thunder=100 |
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|Light=100 |
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|Ice=100 |
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|Earth=100 |
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|Water=100 |
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|Dark=100 |
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}} |
}} |
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|Notes= |
|Notes= |
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*The zone boss for wave 3 of [[Dynamis - Bastok (D)]]. |
*The zone boss for wave 3 of [[Dynamis - Bastok (D)]]. |
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:*Is not aggressive and will only act when acted upon. |
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*Has access to all Axe weapon skills. |
*Has access to all Axe weapon skills. |
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*Has innate auto-regain. |
*Has innate auto-regain. |
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*This mob is involved in a quest to upgrade "Mythic" and "Ergon" weapons via augments. |
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⚫ | |||
:*Points towards upgrading will be accumulated on the weapon based on the amount of damage that dealt to this mob by the party/alliance. |
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*Estimated to have 20 million HP. |
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*Possesses an innate -80% damage taken trait which may be weakened by 10% for each time an elemental "circle" fetter has been defeated in the zone. |
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⚫ | |||
⚫ | |||
⚫ | |||
*Absorbs {{magical}} magical damage (including skillchains) of the same elements as any undefeated circles still present in the zone. |
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:*Defeating a circle will change the resistance tiers to 20% (-80%) of that same element and and 100% (-0%) of the opposite element. |
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::*E.g. Your group has defeated one [[Elemental Circle]] in the zone, a {{color|fire|Fire Circle}}. |
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:::*The {{PAGENAME}}'s damage taken trait is now -70%, and no longer absorbs {{fire}} fire damage, but will take -80% damage from it. |
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::::*{{fire}} Fire damage will deal full damage after defeating the {{color|water|Water Circle}}. |
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:::*{{ice}} Ice will now deal full damage, but is still absorbed until the {{color|ice|Ice Circle}} has been defeated. |
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*At each 20% of HP lost interval, it will spawn 4 Volte helpers; ''79%'', ''59%'', ''39%'', and ''19%''. |
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⚫ | |||
:*Adds will spawn with the same enmity levels of the current focused target from the boss. |
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:*The Volte Corsair is particularly dangerous due to "Wild Card" which will grant a "Benediction" affect on the boss healing it to full. Highly suggested to pull Volte Corsair away from the boss and defeat it quickly. |
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::*This may be difficult as sufficient hate will need to be generated by another party member to shift its focus. |
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*At any point during the fight, the boss may summon a "Disjoined's Odin" (multiple times) which will perform '''Shin-Zantetsuken''', which is an AoE Death move. |
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:*This may be prevented by having "Reraise" on your character which will consume the effect upon being hit. |
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::*Highly recommend to bring multiple "Reraise" items for this reason. |
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::*Using the /kneel command may also avoid this move but it is very risky and not advised. |
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::*It is also possible to be out of range of the move to avoid it as well. |
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*Characters using the same weapon skills in succession will result in reduced damage dealt by it to the boss. Suggested to rotate weapon skills to work around this deterrent. |
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:*If any "Volte" helpers are up at this time, it may use the AoE multiple times which will result in a wipe. |
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*{{PAGENAME}} will use more dangerous and stronger versions of [[Weapon Skills]] as time progresses, in 10 minute intervals from the start of battle. |
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:*This NM in particular appears to use an AoE version of [[Cloudsplitter]] called '''Nimbuscleaver''' for very high damage. |
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*Will use a various {{icon|sp}} 1 hr job ability every 180 seconds, such as [[Mighty Strikes]], [[Perfect Dodge]] and [[Invincible]]. |
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⚫ | |||
}} |
}} |
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==Listings== |
==Listings== |
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|Spells= |
|Spells= |
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|Traits= |
|Traits= |
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|Level= |
|Level=149 |
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|Aggro=y |
|Aggro=y |
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|Link= |
|Link= |
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|Detects= |
|Detects= |
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|HP= |
|HP=~20,000,000 |
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|MP= |
|MP= |
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|Defense= |
|Defense= |
Latest revision as of 02:17, 3 September 2020
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Listings
Listings by Zone | |||||||||
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Zone | Rewards | Abilities | Spells | ||||||
Dynamis - Bastok (D) Battlefield: Dynamis - Divergence Forced: Defeating the zone's Mega Boss, Ka'Rho Fearsinger
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Level | Aggro | Links | Detects | HP | DEF | EVA | Magic DEF | ||
149 | ~20,000,000 | ||||||||
Assisted By | Title | Traits | MP | ||||||
Divergence Navigation | |||
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Reforge Slot | |||
Bosses | |||
Overseer's Tombstone |
Envincing Idol |
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Volte Armor Sets |