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Konzen-ittai: Difference between revisions
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** It is impossible to make [[:Category:Light|Light]] using a [[:Category:Fragmentation|Fragmentation]] property. |
** It is impossible to make [[:Category:Light|Light]] using a [[:Category:Fragmentation|Fragmentation]] property. |
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** It is impossible to make [[:Category:Distortion|Distortion]], [[:Category:Gravitation|Gravitation]], [[:Category:Impaction|Impaction]] or [[:Category:Reverberation|Reverberation]] using Konzen-ittai. |
** It is impossible to make [[:Category:Distortion|Distortion]], [[:Category:Gravitation|Gravitation]], [[:Category:Impaction|Impaction]] or [[:Category:Reverberation|Reverberation]] using Konzen-ittai. |
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* Job Points break the 50% Skillchain Damage cap. |
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Revision as of 18:59, 22 February 2022
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Notes
- Treated as if the monster had recently been Weapon Skilled with a WS (inflicts the Chainbound status on the target) with properties:
- Light/Darkness -> Gravitation -> Fragmentation -> Distortion -> Fusion -> Liquefaction -> Induration -> Reverberation -> Compression/Impaction
- There may be other Skillchain properties, but they can never be tested due to the way that Skillchains work.
- The order of Light/Darkness and Compression/Impaction also cannot be determined.
- It is impossible to make Light using a Fragmentation property.
- It is impossible to make Distortion, Gravitation, Impaction or Reverberation using Konzen-ittai.
- Job Points break the 50% Skillchain Damage cap.