Category:Phantom Roll

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Job Ability Information
Job Corsair
Type Level  
Level Obtained 5
Description Grants a beneficial effect to party members within area of effect.
Range 7.9'
Recast 00:01:00
Cumulative Enmity Volatile Enmity
Command /ja "(Roll Name)" <me> 
Merit Points
Group 1 Ranks Available 5
Effect of each Rank Reduces recast time by 00:00:02 per each merit point. 
Job Points
Category Phantom Roll Effect Ranks Available 20
Effect of each Rank Increase the effect duration by 2 seconds.
Phantom Roll.jpg

Notes

Basic Info

  • Each corsair can bestow up to two Phantom Roll effects.
    • Corsair as a sub job can only bestow one Phantom Roll effect.
    • There are 12 shared 'slots' allotted to songs and rolls.
  • All 31 rolls are tied together on the Phantom Roll timer.

Double-Up, Roll Potency and Busting

  • After using Phantom Roll, you are able to use Double-Up for 45 seconds to increase your roll value.
    • For each roll, XI (11) yields the best result, followed by a "lucky number" specific to each roll. The worst result is an "unlucky number," also specific to each roll.
    • Exceeding 11 results in Bust.
      • Two bust effects (one bust effect with Corsair sub job) will prevent the Corsair from applying new rolls until a bust effect is removed (by Fold, zoning, or death) or wears off.
  • Additional potency from "Phantom Roll"+ gear can be applied via both Phantom Roll and Double-Up as long as the equipment remains equipped.
    • The potency of each +1 tier is noted in the Roll tables below. If you have a Regal Necklace for instance, take the potency of +1 for the phantom roll and multiply it by 7 to figure out the bonus potency provided. Add this number to the number rolled in the tables below to find the total effect.
    • Job-related bonuses to rolls only apply on the initial Phantom Roll and cannot be applied retroactively with Double-Up.
      • The relevant job does not have to be in range of the initial Phantom Roll for the party to receive the forced bonus.

Duration and Recast

  • Phantom Roll duration can be increased from 00:05:00 to 00:06:40 in 20 second increments with five upgrades to the Corsair job-specific merit category Winning Streak.
    • Additionally +6 more seconds per merit to Winning Streak if Commodore Tricorne +2 or any of the reforged versions are worn, bringing the duration up to 00:07:10.
    • Phantom Roll duration can further be increased up to 40 seconds longer by spending Capacity Points in the Job Points Phantom Roll Duration category in +2 second increments.
      • Max Duration as of November 2nd, 2022 is 11 minutes flat with all gear, augments, job points and merits.
  • Phantom Roll recast can be lowered from 00:01:00 to 00:00:50 in 2 second increments with five upgrades to the Corsair job-specific merit category Phantom Roll Recast.

XI Roll Perks

In addition to yielding the best buff values, rolling an 11 also confers significant additional benefits to the rolling Corsair.

  • At the moment the 11 is rolled, the Phantom Roll recast timer is instantly reset to 0.
    • If a player has an active Bust effect then they do not receive the reset or a recast timer reduction.
  • If no Bust effect is active when the 11 is initially achieved:
    • Phantom Roll's recast timer is reduced to 30 seconds for any follow-up rolls as long as any 11 roll remains active on the Corsair.
      • Phantom Roll recast Merits and other reductions to the recast timer still apply their full effect, making them very powerful.
    • The Corsair gains complete immunity to Bust effects as long as any 11 roll remains active on the Corsair.
    • The combination of these effects allows the Corsair to rapidly re-roll in order to achieve better results, strategically bust rolls without penalty, and easily apply different rolls to different party members.

Potency Penalty

  • Phantom Roll receives a potency penalty when the level of the Corsair (or Corsair sub job level) using it is lower than the level of those receiving the roll. The corrected potency is:
New roll potency = ( COR Level ÷ Target Level ) × Normal roll potency
  • Example: A level 90 receiving Chaos Roll from a level 30 Corsair (or through a level 30 Corsair sub job) would only receive 33% of the normal boost.
Equipment modifications
Comm. Tricorne / +1 Occasionally (~33%) triggers job-related bonus on rolls without the job present in party.
Commodore Tricorne +2
Lanun Tricorne / +1 / +2 / +3
Occasionally (~50%) triggers job-related bonus on rolls without the job present in party.
Augment-Icon.png Enhances Winning Streak effect by an additional 6 seconds per merit level.
Luzaf's Ring Extends the range of Phantom Roll from 7.9' to 15.9'
Navarch's Gants +1 Increases duration of Phantom Roll by 20 seconds.
Navarch's Gants +2 Increases duration of Phantom Roll by 40 seconds.
Chasseur's Gants Increases duration of Phantom Roll by 45 seconds.
Chasseur's Gants +1 Increases duration of Phantom Roll by 50 seconds.
Chasseur's Gants +2 Increases duration of Phantom Roll by 55 seconds.
Chasseur's Gants +3 Increases duration of Phantom Roll by 60 seconds.
Compensator Increases duration of Phantom Roll by 20 seconds.
Camulus's Mantle Increases duration of Phantom Roll by 30 seconds.
Desultor Tassets
Tatsumaki Sitagoromo
Blitzer Poleyn
Augment-Icon.png Reduces recast of Phantom Roll by 5 seconds.
Gunslinger's Cape Augment-Icon.png Reduces recast of Phantom Roll by 1-5 seconds.`
Merirosvo Ring Phantom Roll +3
Barataria Ring Phantom Roll +5
Regal Necklace Phantom Roll +7, Phantom Roll effect duration +20 seconds.
Commodore's Knife Augment-Icon.pngMain hand only: Phantom Roll +6, Phantom Roll effect duration +30 seconds, & "Phantom Roll XI": Recover HP and MP +10%.
Lanun Knife Augment-Icon.pngMain hand only: Phantom Roll +7, Phantom Roll effect duration +45 seconds, & "Phantom Roll XI": Recover HP and MP +12%.
Rostam Augment-Icon.pngMain hand only: Phantom Roll +8, Phantom Roll effect duration +60 seconds, & "Phantom Roll XI": Recover HP and MP +15%.
Only the highest "Phantom Roll +n" effect is applied; they are not additive or cumulative.

Rolls and Values

Corsair's Roll
Roll Total XP/CP/EP Points
I 10%
II 11%
III 11%
IV 12%
V 20%
VI 13%
VII 15%
VIII 16%
IX 8%
X 17%
XI 24%
BUST -6%
Roll +1 2%
Modifier Corsair
Bonus 5%Question
Ninja's Roll
Roll Total Evasion
I 10
II 13
III 15
IV 40
V 18
VI 20
VII 25
VIII 5
IX 28
X 30
XI 50
BUST -15
Roll +1 5
Modifier Ninja
Bonus 15
Hunter's Roll
Roll Total Accuracy/Ranged Accuracy
I 10
II 13
III 15
IV 40
V 18
VI 20
VII 25
VIII 5
IX 28
X 30
XI 50
BUST -15
Roll +1 5
Modifier Ranger
Bonus 15


Chaos Roll
Roll Total Attack/Ranged Attack
I 6.25% (64/1024)
II 7.81% (80/1024)
III 9.37% (96/1024)
IV 25.00% (256/1024)
V 10.93% (112/1024)
VI 12.50% (128/1024)
VII 15.62% (160/1024)
VIII 3.12% (32/1024)
IX 17.18% (176/1024)
X 18.75% (192/1024)
XI 31.25% (320/1024)
BUST -9.76%% (-100/1024)
Roll +1 3.12% (32/1024)
Modifier Dark Knight
Bonus 9.76% (100/1024)


Magus's Roll
Roll Total Magic Defense Bonus
I 5
II 20
III 6
IV 8
V 9
VI 3
VII 10
VIII 13
IX 14
X 15
XI 25
BUST -8
Roll +1 2
Modifier Blue Mage
Bonus 8


Healer's Roll
Roll Total Cure Potency Received
I 3%
II 4%
III 12%
IV 5%
V 6%
VI 7%
VII 1%
VIII 8%
IX 9%
X 10%
XI 16%
BUST -4%
Roll +1 1%
Modifier White Mage
Bonus 4%


Drachen Roll
Roll Total Pet: Accuracy/Ranged Accuracy
I 10
II 13
III 15
IV 40
V 18
VI 20
VII 25
VIII 5
IX 28
X 30
XI 50
BUST No Effect
Roll +1 5
Modifier Dragoon
Bonus 15


Choral Roll
Roll Total Spell Interruption Rate
I -8%
II -42%
III -11%
IV -15%
V -19%
VI -4%
VII -23%
VIII -27%
IX -31%
X -35%
XI -50%
BUST +25%
Roll +1 -4% Verification Needed
Modifier Bard
Bonus -25%


Monk's Roll
Roll Total Subtle Blow
I 8
II 10
III 32
IV 12
V 14
VI 16
VII 4
VIII 20
IX 22
X 24
XI 40
BUST -10
Roll +1 4
Modifier Monk
Bonus 10


Beast Roll
Roll Total Pet Attack/
Ranged Attack
I 6.25% (64/1024)
II 7.81% (80/1024)
III 9.37% (96/1024)
IV 25.00% (256/1024)
V 10.93% (112/1024)
VI 12.50% (128/1024)
VII 15.62% (160/1024)
VIII 3.12% (32/1024)
IX 17.18% (176/1024)
X 18.75% (192/1024)
XI 31.25% (320/1024)
BUST No Effect
Roll +1 3.12% (32/1024)
Modifier Beastmaster
Bonus 9.76% (100/1024)


Samurai Roll
Roll Total Store TP
I 8
II 32
III 10
IV 12
V 14
VI 4
VII 16
VIII 20
IX 22
X 24
XI 40
BUST -10
Roll +1 4
Modifier Samurai
Bonus 10


Evoker's Roll
Roll Total MP/tick
I 1
II 1
III 1
IV 1
V 3
VI 2
VII 2
VIII 2
IX 1
X 3
XI 4
BUST -1
Roll +1 1
Modifier Summoner
Bonus 1


Rogue's Roll
Roll Total Critical Hit Rate
I 1%
II 2%
III 3%
IV 4%
V 10%
VI 5%
VII 6%
VIII 7%
IX 1%
X 8%
XI 14%
BUST -5%
Roll +1 1%
Modifier Thief
Bonus 5%


Warlock's Roll
Roll Total Magic Accuracy
I 10
II 13
III 15
IV 40
V 18
VI 20
VII 25
VIII 5
IX 28
X 30
XI 50
BUST -15
Roll +1 +5
Modifier Red Mage
Bonus 15


Fighter's Roll
Roll Total Double Attack Rate
I 1%
II 2%
III 3%
IV 4%
V 10%
VI 5%
VII 6%
VIII 6%
IX 1%
X 7%
XI 15%
BUST
Roll +1 1%
Modifier Warrior
Bonus 5%


Puppet Roll
Roll Total Pet: Magic Acc./Magic Atk.
I 5
II 8
III 35
IV 11
V 14
VI 18
VII 2
VIII 22
IX 26
X 30
XI 40
BUST -12
Roll +1 3
Modifier Puppetmaster
Bonus 12


Gallant's Roll
Roll Total Defense
I +4.69% (48/1024)
II +5.86% (60/1024)
III +19.53% (200/1024)
IV +7.03% (72/1024)
V +8.59% (88/1024)
VI +10.16% (104/1024)
VII +3.13% (32/1024)
VIII +11.72% (120/1024)
IX +13.67% (140/1024)
X +15.63% (160/1024)
XI +23.44% (240/1024)
BUST -11.72% (-120/1024)
Roll +1 +2.34% (24/1024)
Modifier Paladin
Bonus +11.72 (120/1024)


Wizard's Roll
Roll Total Magic Attack Bonus
I 4
II 6
III 8
IV 10
V 25
VI 12
VII 14
VIII 17
IX 2
X 20
XI 30
BUST -10
Roll +1 2
Modifier Black Mage
Bonus 10


Dancer's Roll
Roll Total Regen
I 3
II 4
III 12
IV 5
V 6
VI 7
VII 1
VIII 8
IX 9
X 10
XI 16
BUST -4
Roll +1 2
Modifier Dancer
Bonus 4


Scholar's Roll
Roll Total Conserve MP
I 2%
II 10%
III 3%
IV 4%
V 4%
VI 1%
VII 5%
VIII 6%
IX 7%
X 7%
XI 12%
BUST -3%
Roll +1 Question
Modifier Scholar
Bonus +3%


Naturalist's Roll
Roll Total Enhancing Magic Duration
I 6%
II 7%
III 15%
IV 8%
V 9%
VI 10%
VII 5%
VIII 11%
IX 12%
X 13%
XI 20%
BUST -5%
Roll +1 1%
Modifier Geomancer
Bonus 5%


Runeist's Roll
Roll Total Magic Evasion
I 10
II 13
III 15
IV 40
V 18
VI 20
VII 25
VIII 5
IX 28
X 30
XI 50
BUST -15
Roll +1 5
Modifier Rune Fencer
Bonus 15


Bolter's Roll
Roll Total Movement Speed
I 6%
II 6%
III 16%
IV 8%
V 8%
VI 10%
VII 10%
VIII 12%
IX 4%
X 14%
XI 20%
BUST 0
Roll +1 4%


Caster's Roll
Roll Total Fast Cast
I 6%
II 15%
III 7%
IV 8%
V 9%
VI 10%
VII 5%
VIII 11%
IX 12%
X 13%
XI 20%
BUST -10%
Roll +1 3%
Modifier Navarch's Culottes +2
Bonus 10%


Courser's Roll
Roll Total Snapshot
I
II
III
IV
V
VI
VII
VIII
IX
X
XI
BUST
Roll +1 Question
Modifier Navarch's Bottes +2
Bonus Question


Blitzer's Roll
Roll Total Delay Reduction
I +2%
II +3%
III +4%
IV +11%
V +5%
VI +6%
VII +7%
VIII +8%
IX +1%
X +10%
XI +12%
BUST -3%
Roll +1 +1%
Modifier Chasseur's Tricorne +1
Bonus +3%


Tactician's Roll
Roll Total TP/tick Regain
I 10
II 10
III 10
IV 10
V 30
VI 10
VII 10
VIII 0
IX 20
X 20
XI 40
BUST -10
Roll +1 2
Modifier Navarch's Frac +2
Bonus 10


Allies' Roll
Roll Total Skillchain Damage/Accuracy
I 2%
II 3%
III 20%
IV 5%
V 7%
VI 9%
VII 11%
VIII 13%
IX 15%
X 1%
XI 25%
BUST -5%
Roll +1 1%
Modifier Navarch's Gants +2
Bonus 5%


Miser's Roll
Roll Total Save TP
I 30
II 50
III 70
IV 90
V 200
VI 110
VII 20
VIII 130
IX 150
X 170
XI 250
BUST 0
Roll +1 15


Companion's Roll
Roll Total Pet: Regain/Regen
I 20TP/Tick, 4HP/Tick
II 50TP/tick, 20HP/tick
III 20TP/Tick, 6HP/Tick
IV 20TP/Tick, 8HP/Tick
V 30TP/tick, 10HP/Tick
VI 30TP/Tick, 12HP/Tick
VII 30TP/Tick, 14HP/Tick
VIII 40TP/Tick, 16HP/Tick
IX 40TP/Tick, 18HP/Tick
X 10TP/Tick, 3HP/Tick
XI 60TP/tick, 25HP/tick
BUST 0TP/tick, 0HP/tick
Roll +1 +5TP/tick, +2HP/tick


Avenger's Roll
Roll Total Counter Rate
I
II
III
IV 14%
V
VI
VII
VIII
IX
X
XI 16%
BUST
Roll +1 Question

 


References