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Tumult Curator

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General Notes
  • Wanted objective unlocks upon Sarama, Shedu, and Thu'ban Wanted objective clears.
  • Time limit of 30 minutes.
  • When spawning and despawning, Tumult Curator will attack the player who started the fight.
  • Adds which need to be defeated before moving to the next stage are named "Tumult Curator" while the rest will be named "Tumult Lamp". This makes targeting a specific monster slightly difficult.

Phase I: Four Chariots (Level 119)

Phase II: ToAU Beastmen Kings (Level 125)

  • Spawns Gulool Ja Ja, Gurfurlur the Menacing, and Medusa
    • Recommended order: Gurfurlur, Gulool, Medusa.
  • Each King may use all of their special moves, most notably:
    • Gurfurlur (Troll)
      • Pleiades Ray - (~10') Damage and Paralyze, Blind, Bind, Poison, Plague, Silence, Slow, and Stun.
    • Medusa (Lamiae)
      • Pinning Shot - AoE damage and bind.
        • Favors using this move.
    • Gulool Ja Ja (Mamool Ja)
      • Mijin Gakure - Used at about >5%.
        • This move may be mitigated via magic damage reduction or by simply defeating the monster quickly.

Phase III: Thu'ban, Sarama, Shedu (Level 135)

  • Spawns Thu'ban (Hydra), Sarama, Shedu, 6 Lamps in the form of beastmen.
    • Recommended order: Hydra, Khimaira, Cerberus.
  • Hydra starts with the left and right head missing and at 50% HP. It cannot be killed until both heads generate at least once, causing it to regenerate 25% each time.
  • The Hydra, Khimaira, Cerberus may be Blue.png proced under unknown conditions causing them to becomed terrorized temporarily.
    • These seem to be the same mechanics as the UNM fights.

Phase IV: Dvergr (Level 145)

  • Spawns Tumult Lamps x6.
  • Uses Astral Flow at 74%, 49%, 24%, and 4%.
    • If the popper of the fight has hate prior to Astral Flow, they may disband to prevent the party from being hit by it.
      • This player will maintain claim over Tumult Curator so a single damage dealer may need to also disband and join to push the HP past the % threshold, depending on the timing.
  • Casts Aspir, Drain, Blindga, Dispelga, Dreak Spikes, Impact, Meteor, Sleepga II, Tier V -ga spells, Tier VI Single nukes
    • Meteor is gained under 50%.
  • Gains a temporary 300/tic Bio aura (30') following Bilgestorm.
  • Almost completely resistant to Finale and Elegy without Troubadour or Elemental Seal.
    • A "Complete Resist" message was not received, but neither ever landed without the Job Abilities active.
Tumult Curator
Category-Dvergr.jpg
Bestiary
Type Demons
Family Dvergr
Job Black Mage

· Summoner

Class NM
Crystal
Detects


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Aydeewa Subterrane
     *Spawn at Ethereal Junction Map 2 : (J-9), (K-7), (L-8)
  • 4,100 Unity Accolades
Bilgestorm
Cackle
Hellsnap
Hellclap
Necrobane
Necropurge
Thundris Shriek
Aspir
Drain
Blindga
Dispelga
Dreak Spikes
Impact
Meteor
Sleepga II
Tier V -ga spells
Tier VI Single nukes
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
145     FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 



Abilities

Ability Y' Area Target Class Type Effect Condition
Bilgestorm AoE Physical Damage Blunt Deals physical damage + Defense Down + Attack Down + Accuracy Down.
Cackle AoE Magical Damage Inflicts Magic Attack Down + Magic Defense Down + Magic Accuracy Down.
Hellsnap AoE Magical Damage Inflicts Stun.
Hellclap Aoe Conal Magical Damage Deals physical damage + Weight.
Necrobane AoE Magical Damage Inflicts Paralysis + Curse.
Necropurge AoE Physical Damage Deals physical damage, Curse, and knockback.
Thundris Shriek AoE Physical Damage Element: Thunder Deals physical damage + Terror.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster

Class: Physical-Magical-Breath-Buff-None · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)



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