Tumult Curator

From FFXI Wiki
General Notes
  • Wanted objective unlocks upon Sarama, Shedu, and Thu'ban Wanted objective clears.
  • Time limit of 30 minutes.
  • When spawning and despawning, Tumult Curator will attack the player who started the fight.
  • Adds named "Tumult Curator" need to be defeated to progress to the next stage while ones named "Tumult Lamp" do not.
  • This makes targeting a specific monster slightly difficult.
  • The Resistance (SDT) values to the right are that of Pandemonium Warden and other Dvergr NMs, and are thus assumed.

Phase I: Four Chariots (Level 119)

Phase II: ToAU Beastmen Kings (Level 125)

  • Spawns Gulool Ja Ja, Gurfurlur the Menacing, and Medusa 6 Lamps in the form of Beastmen.
    • Recommended order: Gurfurlur, Gulool, Medusa.
  • Each King may use all of their special moves, most notably:
    • Gurfurlur (Troll)
      • Pleiades Ray - (~10') Damage and Paralyze, Blind, Bind, Poison, Plague, Silence, Slow, and Stun.
    • Medusa (Lamiae)
      • Pinning Shot - AoE damage and bind.
        • Favors using this move.
    • Gulool Ja Ja (Mamool Ja)
      • Mijin Gakure - Used at about >5%.
        • This move may be mitigated via magic damage reduction or by simply defeating the monster quickly.

Phase III: Thu'ban, Sarama, Shedu (Level 135)

  • Spawns Thu'ban (Hydra), Sarama, Shedu, 6 Lamps in the form of: 2 Dahaks, 2 Puks & 2 Bombs.
    • Recommended order: Hydra, Khimaira, Cerberus.
  • Hydra starts with the left and right head missing and at 50% HP. It cannot be killed until both heads generate at least once, causing it to regenerate 25% each time.
  • The Hydra, Khimaira, Cerberus may be Blue.png proced under unknown conditions causing them to becomed terrorized temporarily.
    • These seem to be the same mechanics as the UNM fights.

Phase IV: Dvergr (Level 145)

  • Spawns Tumult Lamps x6.
    • Lamps are susceptible to being slept with a Lullaby.
      • Depending on the equipment and Master Level of the BRD, they may need to use Troubadour.
  • Uses Astral Flow at 74%, 49%, 24%, and 4%.
    • If the popper of the fight has hate prior to Astral Flow, they may disband to prevent the party from being hit by it.
      • This player will maintain claim over Tumult Curator so a single damage dealer may need to also disband and join to push the HP past the % threshold, depending on the timing.
  • Casts Aspir, Drain, Blindga, Dispelga, Dread Spikes, Impact, Meteor, Sleepga II, Tier V -ga spells, Tier VI Single nukes
    • Meteor is gained under 50%.
  • Gains a temporary 300/tic Bio aura (30') following Bilgestorm.
  • Almost completely resistant to Finale and Elegy without Troubadour or Elemental Seal.
    • A "Complete Resist" message was not received, but neither ever landed without the Job Abilities active.
  • Debuff Geomancy bubbles have a reduced effect.

Tumult Curator
Tumult Curator.png
Adversary
Type Demon
Family Dvergr
Job Wizard's Petasos icon.png Black Mage
Sub Job Evoker's Horn icon.png Summoner
Class Unity NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% R 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 50% 50% 70% 30% 30% 30% 5%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Aydeewa Subterrane
FFXIDB Icon v3.png

     Rift Locations: Map 2 : (J-9), (K-7), (L-8)
     Unity Notorious Monster: 4,100 Unity Accolades
Level Behavior
145 Question
HP MP DEF EVA M.DEF
CheckCheck
Title
Curator Culler
Rewards
Abilities Spells
Bilgestorm
Cackle
Hellsnap
Hellclap
Necrobane
Necropurge
Thundris Shriek
Aspir
Drain
Blindga
Dispelga
Dreak Spikes
Impact
Meteor
Sleepga II
Tier V -ga spells
Tier VI Single nukes


Abilities

Ability Y' Area Target Type Copy Image.png Condition
Bilgestorm AoE Physical Damage Blunt
Deals physical damage + Defense Down + Attack Down + Accuracy Down.
Cackle AoE Magical Damage
Inflicts Magic Attack Down + Magic Defense Down + Magic Accuracy Down.
Hellsnap AoE Magical Damage
Inflicts Stun.
Hellclap Aoe Conal Magical Damage
Deals physical damage + Weight.
Necrobane AoE Magical Damage
Inflicts Paralysis + Curse.
Necropurge AoE Physical Damage
Deals physical damage, Curse, and knockback.
Thundris Shriek AoE Physical Damage Element: Thunder
Deals physical damage + Terror.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.