From FFXI Wiki

Connected Zone Beadeaux Arrives at
Pashhow Marshlands E-7 Beadeaux-map1.jpg L-11 Pashhow Marshlands-map.jpg
Qulun Dome I-7 Beadeaux-map2.jpg F-7 Qulun Dome-map.jpg
Qulun Dome L-8 Beadeaux-map2.jpg I-7 Qulun Dome-map.jpg
Qulun Dome M-8 Beadeaux-map2.jpg J-8 Qulun Dome-map.jpg
Zone Image
Beadeaux header.jpg
Japanese ベドー
Map Acquisition Rex (J-7)
Port Bastok
Timeline Present
Continent Quon
Region Derfland
Zone Type Dungeon


Name Map Pos. Notes
Haggleblix 1 E-7 Dynamis NPC
Name Map Pos. Notes
Ge'Fhu Yagudoeye 1 G-10 Quest NPC


Fame Name NPC Pos. Zone Rewards
A Chocobo's Tale Nevela G-7 Upper Jeuno 5,200 gil
4 Beadeaux Smog High Bear I-8 Metalworks Chakram
Blade of Darkness Gumbah J-7 Bastok Mines Unlock Dark Knight
Blade of Evil Zeid Beadeaux Chaos Burgeonet
Borghertz's Healing Hands Guslam H-8 Upper Jeuno Healer's Mitts
Borghertz's Stalwart Hands Guslam H-8 Upper Jeuno Gallant Breeches
Borghertz's Striking Hands Guslam H-8 Upper Jeuno Temple Cyclas
Borghertz's Wild Hands Guslam H-8 Upper Jeuno Beast Jackcoat
For the Birds Koblakiq H-11 Oldton Movalpolos Jaguar Mantle
Mysteries of Beadeaux I Sattal-Mansal J-8 Lower Jeuno Coruscant rosary
Mysteries of Beadeaux II Sattal-Mansal J-8 Lower Jeuno Black matinee necklace
4 The Curse Collector Zon-Fobun G-5 Bastok Markets Poison Cesti
The Rescue Thunder Hawk G-9 Selbina Map of the Ranguemont Pass
The Tenshodo Showdown Nanaa Mihgo J-3 Windurst Woods Marauder's Knife
Whence Blows the Wind Maat H-5 Ru'Lude Gardens Raises level cap to 65.
If an extensive number of rewards are available, write "See Quest Page" as reward.


Mission Name Starting Zone Mission Type Expansion
Bastok Mission 3-1 Bastok Quest
Bastok Mission 4-1 Bastok Quest
San d'Oria Mission 4-1 San d'Oria Quest
Windurst Mission 4-1 Windurst Quest

Notorious Monsters

Name Level Position Spawn Condition Aggro Notable Drops
Bi'Gho Headtaker 25 (G-6)-(G-7) First Map Lottery Sound
Da'Dha Hundredmask 30 (F-9)-(G-9) First Map Lottery (Copper Quadov) Sound
Ge'Dha Evileye 30 (E-10)-(E-11) First Map Lottery (Old Quadov) Sound
Zo'Khu Blackcloud 36 - 38 (E-11) First Map Sound
Go'Bhu Gascon 41 - 42 (F-6) First Map Sound
De'Vyu Headhunter 45 (I-9)-(I-10) First Map 15 Minutes Sound
Ga'Bhu Unvanquished 47 - 48 (J-5) First Map Lottery (Emerald Quadov) Sound
Mimic 55 - 60 Varies Failed attempt to pick Coffer Sound, Magic

Normal Monsters

Name Family Job Min Level Max Level Detection A L Number Type App.
Land Pugil Pugil 20 23 Sound A
Caterpillar Crawler 22 25 Sound, Scent L
Old Quadav Quadav WAR 22 26 Sound A L
Copper Quadav Quadav THF 22 27 Sound A L
Brass Quadav Quadav DRK 24 28 Sound A L
Charging Sheep Sheep 28 30 Sight, Scent L
Ooze Slime 28 30 Sound, Scent A
Bronze Quadav Quadav PLD 32 36 Sound A L
Silver Quadav Quadav THF 33 37 Sound A L
Zircon Quadav Quadav BLM 34 38 Sound A L
Larva Crawler 35 38 Sound, Scent A L
Garnet Quadav Quadav WHM 35 39 Sound A L
Big Jaw Pugil 37 39 Sound A
Gloop Slime 38 40 Sound, Scent A
Broo Sheep 39 41 Sight, Scent A
Elder Quadav Quadav WAR 42 46 Sound A L
Iron Quadav Quadav PLD 43 47 Sound A L
Spinel Quadav Quadav BLM 44 48 Sound A L
Emerald Quadav Quadav RDM 45 49 Sound A L
Thunder Elemental Elemental 47 49 Magic A Lightning-Icon.png
Water Elemental Elemental 47 49 Magic A Water-Icon.png
Steel Quadav Quadav PLD 52 56 Sound A L
Mythril Quadav Quadav DRK 53 57 Sound A L
Gold Quadav Quadav THF 54 58 Sound A L
Topaz Quadav Quadav WHM 55 59 Sound A L
Ancient Quadav Quadav WAR 62 66 Sound A L
Darksteel Quadav Quadav PLD 63 67 Sound A L
Platinum Quadav Quadav THF 64 68 Sound A L
Sapphire Quadav Quadav BLM 65 69 Sound A L
Magnes Quadav Quadav BLM 43 45 Sound A L Quest
Nickel Quadav Quadav PLD 43 45 Sound A L Quest
Appearance Key

D = Dusk (18:00-6:00), N = Night (20:00 - 4:00), F = Fog, Fire-Icon.png Ice-Icon.png Wind-Icon.png Earth-Icon.png Lightning-Icon.png Water-Icon.png Light-Icon.png Dark-Icon.png = Corresponding weather pattern

Historical Significance

Located deep within the Pashhow Marshlands, far from the reach of Bastokan and San d'Orian forces, the Quadav began building their main stronghold during the Great War. To continue the construction of their city, they have relentlessly stolen large quantities of the non-rusting mythril from Bastok, as well as the techniques used by the republican craftsmen.



Related Links