From FFXI Wiki

Were you looking for Achuka?

General Notes
  • Tojil is the Delve boss for Morimar Basalt Fields.
  • Tojil's HP bar is normally shrouded for the duration of the battle.
  • Multiple aspects of the battle change with Tojil's remaining HP and the status of his Flame Cloak aura.
  • The primary strategy used to defeat Tojil is to ignore the Flame Cloak effect and Stun all abilities (ignoring Pyroclastic Surge if Stun resistance is expected to be an issue based on the battle duration) and powerful or crippling spells (e.g. Breakga and Meteor).

Basic Attacks

  • Normal auto-attacks are chosen from one of three types:
    • Bite: Single target physical damage, Defense Down (-20%)
    • Charge: Frontal AoE physical damage, Stun, heavy knockback
    • Spin: AoE physical damage, light knockback

Physical Damage Resistances

  • Tojil's physical damage resistances and susceptibilities change throughout the battle, based on remaining HP.
    • 100%-75% HP: Takes reduced physical damage (-50%)
      • Non-physical damage sources such as Formless Strikes are useful for speeding up the first 25% of the battle.
    • 74%-50% HP: Takes increased piercing damage (+100%)
    • 49%-25% HP: Takes increased slashing damage (+100%)
    • <25% HP: Takes increased blunt damage (+100%)


  • Blistering Roar is used upon engagement and at each 25% HP threshold (the first move below 75%, 50%, and 25% HP). It is not used at any other time.
  • Tojil's other available techniques depend on whether the Flame Cloak aura from Blistering Roar is active and on Tojil's remaining HP(see below):
    • Aura active: Pyroclastic Surge, Batholithic Shell, Incinerating Lahar
    • Aura inactive: Pyroclastic Surge, Batholithic Shell, Searing Serration, Tyrannical Blow, Volcanic Stasis
      • <50% HP: Incinerating Lahar can be used without aura active.
  • Stunning Incinerating Lahar is a crucial component of the battle as it can quickly cripple and wipe groups with no prepared back-up plan. Volcanic Stasis is also important to Stun as it can render players in range impotent until another buff cycle is completed. Note that after 20 Stuns, the resist rate will dramatically increase depending on Magic Accuracy until Stun is fully resisted.
  • Tojil receives multiple dispellable buffs from Blistering Roar (2 buffs) and Batholithic Shell (5 buffs). In order to quickly remove the buffs, multiple players should attempt dispel when either of these moves are successfully utilized.


  • Tojil's available spells depend on remaining HP and whether the Flame Cloak is active (see below). Aside from Sleepga, which can be cast at any time, the alignment of his elemental spells shifts with each phase:
    • 100%-75% HP Element: Earth / Element: Thunder
      • Active: Sleepga, Breakga, Slowga, Stone V, Stonega V, Thunder IV, Thundaga IV
      • Inactive: Sleepga, Break, Slowga, Stone IV, Stonega IV, Thunder III, Thundaga III
    • 74%-50% HP Element: Light / Element: Dark
      • Active: Sleepga, Silencega, Dispelga, Sleepga, Diaga III, Drain, Holy II, Meteor
      • Inactive: Sleepga, Dispel, Diaga II, Holy, Comet
    • 49%-25% HP Element: Dark / Element: Light
      • Active: Sleepga, Stun (AoE), Blindga, Diaga III, Holy II, Meteor, Kaustra
      • Inactive: Sleepga, Stun, Blindga, Diaga II, Holy, Comet, Impact
    • <25% HP Element: Fire / Element: Wind
      • Active: Sleepga, Silencega, Graviga, Firaja, Flare, Aeroga V, Aero V
      • Inactive: Sleepga, Fire V, Aeroga IV, Aero IV

Flame Cloak Effect

  • Immediately after using Blistering Roar, Tojil gains a visible magical flame cloak (this effect will activate even if the move is successfully stunned).
    • Blistering Roar is used once immediately upon pull or aggro, and three more times as the next TP move below each 25% HP threshold (as the first TP move below 75%, 50%, and 25% HP).
    • If not stunned, Blistering Roar grants powerful defense and magic defense boosts to Tojil, which will need to be dispelled.
  • Activation of the flame cloak modifies Tojil's abilities and adds aura debuffs:
    • Tojil will use his highest tier and most powerful magic spells only while the effect is active.
    • Tojil's TP moves will be selected from only Pyroclastic Surge, Batholithic Shell, and Incinerating Lahar while the effect is active.
    • While the flame cloak is active, Tojil has a powerful Attack Down and Burn aura which affects all players in range.
    • The flame cloak can be removed by dealing a certain amount of elemental damage from a specific element. The element changes with each reapplication of the aura. Current theory is that in each phase, the cloak is removed by dealing damage from one of the elements of one of the level two skillchain properties.(BG):(BG):
Type Lizards
Family Gabbrath
Class Delve NM
Detects True Sound


Listings by Zone
Zone Rewards Abilities Spells
  Cirdas Caverns (U)
     Morimar Basalt Fields Delve Fracture - Clear all NMs
Blistering Roar
Searing Serration
Volcanic Statis
Tyrannical Blow
Batholithic Shell
Pyroclastic Surge
Incinerating Lahar
Break / Breakga
Dispel / Dispelga
Diaga II / III
Stun / Stun (AoE)
Stone IV / V
Stonega IV / V
Aero IV / V
Aeroga IV / V
Thunder III / IV
Thundaga III / IV
Fire V
Holy / Holy II
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck CheckCheck 1 FFXIDB Icon v3.png 1,200,000 CheckCheck     Element: Water Element: Fire, Element: Ice
Assisted By Title Absorbs Immune
Tojil Douser

Ability Information

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Pyroclastic Surge Question AoE Enemy Magical Damage Element: Fire Damage, Addle
Batholithic Shell 1P Self None Tojil gains Blaze Spikes, Stoneskin, Haste, Attack Boost, and Magic Attack Boost
Volcanic Stasis Conal Enemy Magical Damage Element: Fire Damage, Stun, full Dispel Used only when flame cloak is inactive.
Tyrannical Blow Question AoE Enemy Magical Damage Element: Fire Damage, Plague Used only when flame cloak is inactive.
Searing Serration 1P Enemy Physical Damage Damage (4-hit), all attributes down Used only when flame cloak is inactive.
Blistering Roar Question AoE Self Magical Damage Element: Fire Damage and Terror. Tojil gains Defense Boost and Magic Defense Boost, flame cloak effect. (see details above) Only used as first TP move and first move below 75%, 50%, and 25% HP
Incinerating Lahar Question AoE Enemy Physical Damage Damage, Weakness, and knockback Used only when flame cloak is active or below 50% HP.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.