User:Myceliyon/Scuffed Dancer Guide

From FFXI Wiki

DISCLAIMER: THIS IS A WORK IN PROGRESS/PET PROJECT OF MINE'


General Information

Dancer is one of the most versatile jobs in the game, sporting party-wide utility in Haste Samba, its many Steps, powerful spot healing in Curing Waltz, and ability to dish out a lot of damage.

Pros

  • Low-man friendly.
  • Extreme high damage potential.
  • Extremely versatile, can do almost everything well.
  • Support job disguised as a pure damage job disguised as a support job.

Cons

  • Magic Evasion isn't really the highest.
  • Lower attack compared to Heavy DDs.
  • Demands higher execution than most jobs.
  • The gap between a newer dancer and a veteran is wide.

Unlocking Dancer

Your first steps into the tutelage of one of Alexei Mayakov's students starts with the quest Lakeside Minuet found in Upper Jeuno (G-7).

Abilities and Traits

Traits

Traits listed are assuming you've achieved Job Mastery.

Trait Effect
Evasion Bonus IV +48 to Evasion.
Resist Slow III 20% to resist Slow.
Dual Wield V Allows Dual Wielding.
Subtle Blow VIII 32% Reduction in Enemy TP Gain.
Accuracy Bonus III +35 to Accuracy.
Damage Limit+ II Grants a bonus to your PDL.
Tactical Parry IV Grants 50 TP with every parry.
Conserve TP III Occasionally saves TP on weaponskill.
Crit. Atk. Bonus III Grants a bonus to Critical Hit Damage.

Abilities

Ability Recast Effect
Trance 1:00:00 While in effect, lowers TP cost of dances and steps to 0.
Contradance 0:05:00 Increases the amount of HP restored by your next Waltz.
Saber Dance 0:03:00 Increases Double Attack rate but renders Waltzs unusable. Double Attack rate gradually decreases.
Fan Dance 0:03:00 Reduces Physical Damage Taken and increases Enmity but renders Sambas unusable. Physical damage reduction gradually decreases with each hit taken.
No Foot Rise 0:03:00 Instantly grants additional finishing moves.
Presto 0:00:15 Enhances your next Step and grants an additional finishing move.
Grand Pas 1:00:00 Allows flourishes to be performed without finishing moves.

Dances

Merits

Merit Points
Name Description Level Notes
Group 1
Step Accuracy Increase the accuracy of Steps by 3. 0/5 Isn't really worth it, gear covers the gap especially after you get your hands on Terpsichore (Level 119 III).
Haste Samba Effect Increase the effect of Haste Samba by 1. 5/5 10% Party Wide JA Haste, Must Have
Reverse Flourish Effect ncrease TP gained via Reverse Flourish by 3. 1/5 - 3/5 In conjunction with No Foot Rise, allows prepull prep of Haste Samba. Use of Macu. Bangles +3 allows less merits to be invested unless you want to spike TP to keep a skillchain going.
Building Flourish Effect Increase Building Flourish accuracy by 2, attack power by 1%, and critical hit rating by 1%. 2/5-4/5 Balance with comfort between Reverse Flourish Effect. Use with Evisceration at 3 Finishing Moves for maximum effect.
'
Group 2
Saber Dance Increases Double Attack rate, but renders waltzes unusable. Double Attack rate gradually decreases. Recast: 3min. Increase samba duration by 5%. 1/5 It is to be noted Saber Dance replaces WAR's Double Attack trait, but if you use DRG as a subjob, there's no worries here.
Fan Dance Reduces physical damage taken and increases enmity, but renders sambas unusable. Physical damage reduction gradually decreases with each hit taken. Recast: 3min. Shorten waltz recast time by 5%. 0/5 You should be running as much Damage Taken as possible at any given time, not really worth it to nab more than your cap.
No Foot Rise Instantly grants additional finishing moves. Recast: 3min. Increase finishing moves granted by 1. 4/5 Generate Finishing Moves as well as TP if Horos Casaque +4 is equipped/swapped to. Absolutely worth it.
Closed Position Grants a bonus to accuracy and evasion when face-to-face with an enemy. Increase accuracy and evasion bonuses by 3. 5/5 Free +15 Store TP in fights that allow you to stand with the tank, since Horos Toe Sh. +4 are going to be your TP feet until you're able to grab Macu. Toe Sh. +3.

Support Jobs

Dragoon

Best support job bar none. With DNC's innate Skillchain Bonus, even the base WS Damage Boost trait pays off in spades. Along with an aggro management ability in High Jump, you're hard pressed to find a better support job.

Warrior

Other option besides DRG. Double Attack is overwritten if you rely on Saber Dance, but WAR does have Berserk, Aggressor, and Warcry.

Equipment

Weapons

Dancer gets to dual wield, but not all daggers are made to be the star of the show. Some are meant to play backup to the others, but they're still pivotal to the performance!

Mainhands

Tauret

Twashtar (Level 119 III)

Mpu Gandring (Level 119 III)

Terpsichore (Level 119 III)

  • Still a fairly strong option due to Pyrrhic Kleos being fTP Replicating in conjunction with Hoxne Ampulla guaranteeing all eight hits.
  • The gil cost alone for both might deter you from grabbing this.
  • Obtained from the quest Forging a New Myth.

Aeneas

Offhands

Polyhymnia

Ternion Dagger +1

  • Very good upgrade from Polyhymnia.
  • Requires completion of Sheol B to augment it, and a hefty sum of gil to match.
  • Obtained from the UNM Mephitas.

Gleti's Knife

  • Practically your permanent offhand.
  • Grows even stronger if you can find a group to help you augment it.
  • Obtained from Odyssey.

Job Specific Equipment

Dancer is a 15/15 job in my opinion, but some JSE is more important than others. Do not take a low priority to mean you can skip that piece, as it has its own use case in high level Dancer play.


Job Specific Equipment
Item Upgrade? Notes

Maxixi Tiara +4366px link=
High Priority Swap piece for Haste Samba and helps with Step Accuracy.

Maxixi Casaque +4366px link=
Medium/High Prio Increases Curing Waltz's potency and decreases cast time. Everyone loves a Dancer that can heal in a pinch.

Maxixi Bangles +4366px link=
High Priority Amazing WSD piece, also a swap piece for Step Accuracy.

Maxixi Tights +4366px link=
Low Priority Skillchain Bonus on this piece isn't really too impactful, but having this swapped in for some weaponskills in conjuction with Regal Ring will help hit Accuracy breakpoints.

Maxixi Toe Sh. +4366px link=
Medium/High Prio Another Curing Waltz swap piece, also increases Chocobo Jig II and Spectral Jig duration.

Horos Tiara +4366px link=

Horos Casaque +4366px link=

Horos Bangles +4366px link=

Horos Tights +4366px link=

Horos Toe Sh. +4366px link=

Maculele Tiara +3366px link=

Macu. Casaque +3366px link=

Macu. Bangles +3366px link=

Maculele Tights +3366px link=

Macu. Toe Sh. +3366px link=

Gear Sets

TP Sets

I am hoping to make a tiered list of gearsets as you work your way through higher levels of content. I am tired of guides giving you a "starter" set then telling you to finish the rest of the owl. Of course, if you have friends to help you out, you can skip tiers of gear. If you don't have friends, find your nearest Linkshell Concierge and make a few!
Another thing to mention is that Dancer requires all expansions complete to proceed past the Ambuscade gearset, but the Ambuscade gearset will get you through the majority of it.

  • You can take breaks from doing story to keep working on your gearsets. Burnout is real and the sheer glut of choice you get at level 99 is genuinely overwhelming.


Fresh Popped 99
Bayld Gear!  
  Ditch ASAP
Notes: Ditch this gear as soon as you can, this is purely for people playing Dancer as their first job.


Ambuscade
First Actual Set  
  Take It Slow
Notes: This gearset is good enough to complete a vast majority of the story.


UNM/HTMB
Building Up Power  
Notes: Since you're gonna be here the longest, I suggest you start on a REMAP here. They are not for the faint of heart, as there is a heavy gil/time investment. I've also put the cheaper gil options here because you can make money off of selling UNM drops.


Omen/Dyna D
Group Up!  
  You'll Need The Help


Odyssey
Sheol's Bells!  
  Level Other Jobs


Limbus
Liminal Space?  
  Backrooms?


Sortie
Go Forth!  
  At Goddessspeed!!


Odyssey V25
Tough Guy, Huh?  
  Stronger Than I

WS Sets

Utility Sets