Atmacite Refiner: Difference between revisions

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Players can infuse atmacite for a nominal cruor fee at any Atmacite Refiner. Once infused, the atmacite will become active each time a player engages in a Voidwatch battle until the player chooses to purge the atmacite. Atmacites must be purged before a new atmacite can be infused.
Players can infuse atmacite for a nominal cruor fee at any Atmacite Refiner. Once infused, the atmacite will become active each time a player engages in a Voidwatch battle until the player chooses to purge the atmacite. Atmacites must be purged before a new atmacite can be infused.


Players may also pay the Atmacite Refiners to enrich [[:Category:Atmacite|Atmacite]] that they receive in battles. Each Atmacite can progress to level 15 after 14 upgrades, with a variable cost progression based on Cruor. Atmacite can also be enriched at any [[Planar Rift]] prior to engaging in battle.
Players may also pay the Atmacite Refiners to enrich [[:Category:Atmacite|Atmacite]] that they receive in battles. Each Atmacite can progress to level 15 after 14 upgrades, with a variable cost progression based on Cruor.

Atmacite can also be infused, purged, and enriched at any [[Planar Rift]] prior to engaging in battle.


=== Upgrading Stratum Abyssite ===
=== Upgrading Stratum Abyssite ===

Revision as of 16:16, 13 February 2012

A category of NPCs whose purpose is to enrich atmacite, upgrade stratum abyssite, and teleport players to Voidwatch Ops staging locations in exchange for Cruor.

Atmacite Refiner NPC Locations
Zone Position Name
Southern San d'Oria (S) (L-9) Atmacite Refiner
Bastok Markets (S) (G-5) Atmacite Refiner
Windurst Waters (S) (G-5) Atmacite Refiner
Southern San d'Oria (F-9) Atmacite Refiner
Bastok Markets (D-11) Atmacite Refiner
Windurst Waters (G-5) Atmacite Refiner
Norg (I-8) Atmacite Refiner
Rabao (G-8) Atmacite Refiner
Kazham (F-9) Atmacite Refiner
Qufim Island (I-11) Atmacite Refiner
Sauromugue Champaign (E-6) Atmacite Refiner
Rolanberry Fields (J-5) Atmacite Refiner
Batallia Downs (K-8) Atmacite Refiner
Sauromugue Champaign (S) (E-6) Atmacite Refiner
Rolanberry Fields (S) (J-5) Atmacite Refiner
Batallia Downs (S) (K-8) Atmacite Refiner

Infusing and Enriching Atmacite

Players can infuse atmacite for a nominal cruor fee at any Atmacite Refiner. Once infused, the atmacite will become active each time a player engages in a Voidwatch battle until the player chooses to purge the atmacite. Atmacites must be purged before a new atmacite can be infused.

Players may also pay the Atmacite Refiners to enrich Atmacite that they receive in battles. Each Atmacite can progress to level 15 after 14 upgrades, with a variable cost progression based on Cruor.

Atmacite can also be infused, purged, and enriched at any Planar Rift prior to engaging in battle.

Upgrading Stratum Abyssite

Upon completing the Voidwatch battle(s) associated with a particular tier and color of stratum abyssite, the stratum abyssite must be inspected by any Atmacite Refiner NPC in order to be upgraded to the next tier. Atmacite refiners can upgrade indigo, jade, crimson, and certain tiers of white stratum abyssites. Ashen stratum abyssite and other white statum abyssite tiers are upgraded through Voidwatch Quests.

Teleportation

Atmacite Refiner NPCs can teleport players to Voidwatch areas in which they can start battles (determined by the levels of their stratum abyssites). Each teleport costs 1000 cruor.

The following teleportation options are available upon speaking with an Atmacite Refiner. The type and tier of required stratum abyssite to have access to each teleportation option is noted next to the area. Areas related to "VW Ops" Voidwatch Quests cannot be teleported to until the quest has been activated. Available destinations are dependent upon whether you are in a present-day or past nation, but are not dependent on the location you are teleporting from (all destinations in each time period are available from any Atmacite Refiner in that time period). Teleports to dungeon areas will bring you immediately outside one of the zone entrances. This is generally not the front/main entrance when a dungeon has more than one entrance.