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Refresh (Status): Difference between revisions
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==How to gain Refresh== |
==How to gain Refresh== |
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{| style="border: 1px solid #6ea9e5; width: 100%; max-width: 700px" |
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{| border="0" cellpadding="1" cellspacing="2" style="width: 100%; text-align: center;" |
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|- style="background: #A6DBFD" |
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! style="width: 30%" | Item |
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! style="width: 30%" | Effect |
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! style="width: 25%" | Duration |
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! style="width: 15%" | Total |
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|- style="background: #D8EFFE;" |
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| {{ItemIcon|Orange Juice|25|link=}} '''[[Orange Juice]]''' |
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| 1 MP/tick |
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| 90 Seconds |
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| 30 MP |
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|- |
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| {{ItemIcon|Apple Juice|25|link=}} '''[[Apple Juice]]''' |
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| 1 MP/tick |
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| 135 Seconds |
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| 45 MP |
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|- style="background: #D8EFFE" |
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| {{ItemIcon|Tomato Juice|25|link=}} '''[[Tomato Juice]]''' |
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| 1 MP/tick |
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| 180 Seconds |
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| 60 MP |
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|- |
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| {{ItemIcon|Pineapple Juice|25|link=}} '''[[Pineapple Juice]]''' |
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| 1 MP/tick |
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| 240 Seconds |
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| 80 MP |
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|- style="background: #D8EFFE" |
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| {{ItemIcon|Grape Juice|25|link=}} '''[[Grape Juice]]''' |
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| 2 MP/tick |
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| 90 Seconds |
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| 60 MP |
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|- |
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| {{ItemIcon|Vampire Juice|25|link=}} '''[[Vampire Juice]]''' |
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| 2 HP and MP/tick |
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| 180 Seconds |
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| 60 HP/MP |
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|- style="background: #D8EFFE" |
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| {{ItemIcon|Melon Juice|25|link=}} '''[[Melon Juice]]''' |
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| 2 MP/tick |
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| 125 Seconds |
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| 82 MP |
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|- |
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| {{ItemIcon|Yagudo Drink|25|link=}} '''[[Yagudo Drink]]''' |
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| 2 MP/tick |
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| 180 Seconds |
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| 120 MP |
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|- style="background: #D8EFFE" |
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| {{ItemIcon|Kitron Juice|25|link=}} '''[[Kitron Juice]]''' |
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| 3 MP/tick |
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| 180 Seconds |
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| 180 MP |
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|- |
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| {{ItemIcon|Amrita|25|link=}} '''[[Amrita]]''' |
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| 5 HP and MP/tick |
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| 300 Seconds |
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| 500 HP/MP |
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|- |
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|} |
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|- |
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|} |
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'''Spells''' |
'''Spells''' |
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* [[Refresh]] (Base 3 MP/tick over 150 seconds for 150 MP) |
* [[Refresh]] (Base 3 MP/tick over 150 seconds for 150 MP) |
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* [[Refresh II]] (Base 6 MP/tick over 150 seconds for 300 MP) |
* [[Refresh II]] (Base 6 MP/tick over 150 seconds for 300 MP) |
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* [[Refresh III]] (Base 9 MP/tick over 150 seconds for 450 MP) (Obtained via RDM Job Points (1200)) |
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* [[Battery Charge]] (Restores 3 MP/tick over 300 seconds for a total of 300 MP) |
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'''Geomancy''' |
'''Geomancy''' |
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'''Avatars''' |
'''Avatars''' |
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* [[Avatar's Favor|Diabolos's Favor]] ( |
* [[Avatar's Favor|Diabolos's Favor]] (3~8 MP/tick, lasts as long as another party member's [[Diabolos]] remains summoned with [[Avatar's Favor]] active in proximity of player) |
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⚫ | |||
⚫ | |||
* [[Yagudo Drink]] (2 mp/tick over 180 seconds) |
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* [[Melon Juice]] (2 mp/tick over 125 seconds) |
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* [[Pineapple Juice]] (1 mp/tick over 240 seconds) |
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* [[Vampire Juice]] (2 mp/tick and 2 hp/tick over 90 seconds) |
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* [[Grape Juice]] (2 mp/tick over 90 seconds) |
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* [[Apple Juice]] (1 mp/tick over 135 seconds) |
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* [[Tomato Juice]] (1 mp/tick over 180 seconds) |
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* [[Orange Juice]] (1 mp/tick over 90 seconds) |
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* [[Amrita]] (5 mp/tick and 5 hp/tick over 300 seconds) |
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===Refresh Equipment=== |
===Refresh Equipment=== |
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|2 |
|2 |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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|[[Cleric's |
|[[Cleric's Bliaut +2]] |
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|90 |
|90 |
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|[[:Category:Body|Body]] |
|[[:Category:Body|Body]] |
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|1 |
|1 |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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|[[Cleric's |
|[[Cleric's Bliaut]] |
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|74 |
|74 |
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|[[:Category:Body|Body]] |
|[[:Category:Body|Body]] |
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|1 |
|1 |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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|[[Cleric's |
|[[Cleric's Bliaut +1]] |
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|75 |
|75 |
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|[[:Category:Body|Body]] |
|[[:Category:Body|Body]] |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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|[[Caller's Horn]] |
|[[Caller's Horn]] |
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|85 |
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|[[:Category:Head|Head]] |
|[[:Category:Head|Head]] |
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|[[SMN]] |
|[[SMN]] |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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|[[Caller's Horn +1]] |
|[[Caller's Horn +1]] |
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| |
|85 |
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|[[:Category:Head|Head]] |
|[[:Category:Head|Head]] |
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|[[SMN]] |
|[[SMN]] |
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|[[:Category:Ranged|Ranged]] |
|[[:Category:Ranged|Ranged]] |
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|All jobs |
|All jobs |
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|1 ([[ |
|1 ([[Enchantment]]) |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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|[[Mistilteinn]] |
|[[Mistilteinn]] |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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|[[Bolelabunga]] |
|[[Bolelabunga]] |
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| |
|99 |
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|[[:Category:Weapon|Weapon]] |
|[[:Category:Weapon|Weapon]] |
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|[[WHM]] [[BLM]] [[RDM]] [[SMN]] [[BLU]] [[SCH]] [[GEO]] |
|[[WHM]] [[BLM]] [[RDM]] [[SMN]] [[BLU]] [[SCH]] [[GEO]] |
Latest revision as of 06:45, 7 April 2023
Description
Refresh is a general term for a group of status effects that can be gained from spells, abilities, and items and restores MP over time in 3 second intervals (ticks). Status effects which grant refresh include:
- Refresh
- There are multiple spells and items which grant the effect called "Refresh" - these effects typically do not stack with one another.
- Ballad
- Evoker's Roll
- Diabolos's Favor
- Refresh (Geomancy)
Equipment can also bestow a refresh effect that restores MP in ticks; however, this effect will not display as a status.
How to gain Refresh
Consumables
Consumables grant a "Refresh" effect which does not stack with the spells Refresh, Refresh II, or Refresh III.
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Spells
- Refresh (Base 3 MP/tick over 150 seconds for 150 MP)
- Refresh II (Base 6 MP/tick over 150 seconds for 300 MP)
- Refresh III (Base 9 MP/tick over 150 seconds for 450 MP) (Obtained via RDM Job Points (1200))
- Battery Charge (Restores 3 MP/tick over 300 seconds for a total of 300 MP)
Geomancy
- Indi-Refresh / Geo-Refresh (Base 1~5 MP/tick while player is within Indicolure or Geocolure sphere)
Songs
- Mage's Ballad (Base 1 MP/tick over 120 seconds for 40 MP)
- Mage's Ballad II (Base 2 MP/tick over 120 seconds for 80 MP)
- Mage's Ballad III (Base 3 MP/tick over 120 seconds for 120 MP)
Phantom Roll
- Evoker's Roll (1~4 MP/tick based on roll result, +1 if a Summoner is present in the party, over 300 seconds)
Weapon Skills
- Gate of Tartarus (8 mp/tick per 20 seconds per 1000 tp)
Avatars
- Diabolos's Favor (3~8 MP/tick, lasts as long as another party member's Diabolos remains summoned with Avatar's Favor active in proximity of player)
Refresh Equipment
- The majority of equipment that bestows refresh is equipped in the body slot; however, there is a limited selection of Refresh gear that can be utilized in other slots. Many of the effects on non-body Refresh equipment are subject to latent restrictions.