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Swordplay: Difference between revisions
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* [http://www.bluegartr.com/threads/115399-Rune-Fencer-Findings?p=5656266&viewfull=1#post5656266 Swordplay Enmity values (dasva, BG)] |
* [http://www.bluegartr.com/threads/115399-Rune-Fencer-Findings?p=5656266&viewfull=1#post5656266 Swordplay Enmity values (dasva, BG)] |
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* [http://www.bluegartr.com/threads/108197-Random-Facts-Thread-Abilities?p=6034024&viewfull=1#post6034024 Swordplay Acc/Eva mechanics (Ophannus, BG)] |
* <s>[http://www.bluegartr.com/threads/108197-Random-Facts-Thread-Abilities?p=6034024&viewfull=1#post6034024 Swordplay Acc/Eva mechanics (Ophannus, BG)]</s> |
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** [[Talk:Swordplay|3 a tic for both main or sub RUN. It is not 6 for main RUN 3 for sub RUN (Spicyryan)]] |
Revision as of 04:16, 2 March 2024
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Notes
- It is likely that "severe damage" refers to attacks that do most of your HP in damage per the description of Earthen Armor (>75%), Migawari: Ichi (>75~100% depending on Ninjutsu skill), and Sentinel's Scherzo (>75%).
- This ability's potency gradually increases accuracy and evasion:
- 3/tick for a player regardless of being main or sub RUN.
- Caps at +60 Evasion/Accuracy regardless of being main or sub RUN.
Equipment Modifying Ability... | |
Equipment Piece | Modifier |
Futhark Mitons | Gives a starting potency of 3 ticks worth of Acc/Eva when worn for activation. |
Futhark Mitons +1 | Gives a starting potency of 5 ticks worth of Acc/Eva when worn for activation. |
Futhark Mitons +2 | Gives a starting potency of 7 ticks worth of Acc/Eva when worn for activation. |
Futhark Mitons +3 | Gives a starting potency of 9 ticks worth of Acc/Eva when worn for activation. |