Swordplay: Difference between revisions

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* [http://www.bluegartr.com/threads/115399-Rune-Fencer-Findings?p=5656266&viewfull=1#post5656266 Swordplay Enmity values (dasva, BG)]
* [http://www.bluegartr.com/threads/115399-Rune-Fencer-Findings?p=5656266&viewfull=1#post5656266 Swordplay Enmity values (dasva, BG)]
* [http://www.bluegartr.com/threads/108197-Random-Facts-Thread-Abilities?p=6034024&viewfull=1#post6034024 Swordplay Acc/Eva mechanics (Ophannus, BG)]
* <s>[http://www.bluegartr.com/threads/108197-Random-Facts-Thread-Abilities?p=6034024&viewfull=1#post6034024 Swordplay Acc/Eva mechanics (Ophannus, BG)]</s>
** [[Talk:Swordplay|3 a tic for both main or sub RUN. It is not 6 for main RUN 3 for sub RUN (Spicyryan)]]

Revision as of 04:16, 2 March 2024

Job Ability Information
Job Rune Fencer
Type Level  
Level Obtained 20
Description Increases accuracy and evasion until you take severe damage.
Duration 00:02:00
Recast 00:05:00
Cumulative Enmity 160 Volatile Enmity 320
Command /ja "Swordplay" <me> 
Job Points
Category Swordplay Effect Ranks Available 20
Effect of each Rank Increase maximum amounts of accuracy and evasion by 1.
Swordplay.jpg

Notes

  • It is likely that "severe damage" refers to attacks that do most of your HP in damage per the description of Earthen Armor (>75%), Migawari: Ichi (>75~100% depending on Ninjutsu skill), and Sentinel's Scherzo (>75%).
  • This ability's potency gradually increases accuracy and evasion:
    • 3/tick for a player regardless of being main or sub RUN.
  • Caps at +60 Evasion/Accuracy regardless of being main or sub RUN.

 

Equipment Modifying Ability...
Equipment Piece Modifier
Futhark Mitons Gives a starting potency of 3 ticks worth of Acc/Eva when worn for activation.
Futhark Mitons +1 Gives a starting potency of 5 ticks worth of Acc/Eva when worn for activation.
Futhark Mitons +2 Gives a starting potency of 7 ticks worth of Acc/Eva when worn for activation.
Futhark Mitons +3 Gives a starting potency of 9 ticks worth of Acc/Eva when worn for activation.

References