Dynamis - Bastok (D)

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Connected Zone Dynamis - Bastok (D) Arrives at
Bastok Mines I-9 Bastok Mines.jpg H-10 DynamisBastokDMap1V3.jpg
Divergence Navigation
San d'Oria Flag.jpg San d'Oria
Bastok-Flag.jpg Bastok
Windurst-Flag.jpg Windurst
Jeuno-Flag.jpg Jeuno
Reforge Slot

Feet

Hands

Head

Legs

Bosses

Overseer's Tombstone
Halphas
Disjoined Elvaan (Empyrean)

Mu'Sha Effigy
Ka'Rho Fearsinger
Disjoined Galka (Mythic)

Envincing Idol
Fii Pexu the Eternal
Disjoined Tarutaru (Relic)

Impish Golem
Obstatrix
Disjoined Mithra (Aeonic)

Volte Armor Sets
Zone Image
DD-Bastok.jpg
Info
Japanese デュナミス - バストク〔D〕
Map Acquisition No Map
Requires See Below
Timeline Dreamworld
Continent Dynamis
Region Dynamis - Divergence
Zone Type Instance
Activities Reforged Relic Armor +2 / +3
Restrictions 60 Hour Re-Entry Wait

Dynamis - Bastok [D]

Information
Starting NPC: Enigmatic Footprints - Bastok Mines (bottom left of I-9), (south of HP #1)
Requirements: Level 95
3-18 Players
Dynamis - Tavnazia sliver
Empty Hourglass
Title: Dynamis-Bastok [D] Trespasser (mid-boss title)

Dynamis-Bastok [D] Infiltrator (mega boss title)
Judge, Jury and Executioner (disjoined boss title if all 4 zone wave 3 bosses are defeated)

Currency:

Rusted I. Card icon.png Rusted I. Card
Beastmen's Medal icon.png Beastmen's Medal
Black. I. Card icon.png Black. I. Card
Kindred's Medal icon.png Kindred's Medal
Black. I. Card icon.png Old Identification Card
Kindred's Medal icon.png Demon's Medal

Reforged Relic Armor +2 / +3 Upgrade item: Handshard and Voidhand
Void handwear
Handshard Voidhand Handshard Voidhand
Warrior Voidhand- WAR icon.png WAR Monk Voidhand- MNK icon.png MNK
Whitemage Voidhand- WHM icon.png WHM Blackmage Voidhand- BLM icon.png BLM
Red Mage Voidhand- RDM icon.png RDM Thief Voidhand- THF icon.png THF
Paladin Voidhand- PLD icon.png PLD Dark Knight Voidhand- DRK icon.png DRK
Beastmaster Voidhand- BSM icon.png BSM Bard Voidhand- BRD icon.png BRD
Ranger Voidhand- RNG icon.png RNG Samurai Voidhand- SAM icon.png SAM
Ninja Voidhand- NIN icon.png NIN Dragoon Voidhand- DRG icon.png DRG
Summoner Voidhand- SMN icon.png SMN Blue Mage Voidhand- BLU icon.png BLU
Corsair Voidhand- COR icon.png COR Bard Voidhand- PUP icon.png PUP
Dancer Voidhand- DNC icon.png DNC Scholar Voidhand- SCH icon.png SCH
Geomancer Voidhand- GEO icon.png GEO Rune Fencer Voidhand- RUN icon.png RUN
  • Handshard only drop from a mob of the corresponding main/sub job before defeating the mid-boss Mu'Sha Effigy
  • Voidhand only drop from a mob of the corresponding main/sub job after defeating the mid-boss Mu'Sha Effigy


Misc. Rewards
Volte Tiara icon.png Volte TiaraVolte Tiara description.png Volte Harness icon.png Volte HarnessVolte Harness description.png Volte Mittens icon.png Volte MittensVolte Mittens description.png
Volte Tights icon.png Volte TightsVolte Tights description.png Volte Spats icon.png Volte SpatsVolte Spats description.png

Maps

Dynamis Bastok -D- antesV1.jpgcenter link= Dynamis Bastok -D- antes spawnOrcsV1.jpgcenter link= DynamisBastokDMap1Ver4.jpgcenter link= DynamisBastokDMap2V4.jpgcenter link=

Zone Information

Divergence Statues
Zone Eyes Statue and Monsters
Bastok-Flag.jpg
Bastok
Blue -95% Element: Light based physical/magical attacks and spells (Element: Fire Element: Wind Element: Thunder Element: Light)
+30% Element: Dark based physical/magical attacks and spells (Element: Dark Element: Ice Element: Earth Element: Water)
Green -95% Element: Dark based physical/magical attacks and spells (Element: Dark Element: Ice Element: Earth Element: Water)
+30% Element: Light based physical/magical attacks and spells (Element: Light Element: Fire Element: Wind Element: Thunder)
Red Spawns higher level Quadav NMs. These NMs will have access to Wrath of Gu'Dha.
Wrath of Gu'Dha: Physical Damage AoE move which inflicts knockback and a super gravity effect on players. Absorbable by shadows.
Conquest.png
All Zones
Colorless
  • Takes the place of any random statue in the zone. Only one may be up in the zone at a time.
  • When aggroed, the Goblin NM Aurix will spawn in addition to that statue's normal spawns.
  • When this statue is defeated, another random remaining statue is picked to become the new colorless in which "Aurix" will spawn from again.
  • This process stops after "Aurix" is defeated. There is one "Aurix" per wave.
  • If Aurix is not damaged and left alone, it will run away over time. It seems to be 2-3 minutes before he runs away.
  • If Aurix runs away and respawns from another colorless statue, it will have its previous HP remaining from the last despawn.
  • Zone initially loads out with only statues called Lithicthrower Images and the mid-boss, Mu'Sha Effigy. Lithicthrower Images spawn Quadavs when aggroed.
  • All Quadavs are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned.
    • "Squadron" BST Quadavs spawn bee pets and "Regiment" BST Quadavs spawn fly pets.
  • Ka'Rho Fearsinger along with "Leader" and "Commander" Quadavs have access to their unique family move Wrath of Gu'Dha which is inflicts heavy AOE knockback and gravity.
  • The mid-boss Mu'Sha Effigy is near the zone to Bastok Markets (top of F-5 on the map).
    • Grants 30 minutes of additional time once defeated along with the title: "Dynamis-Bastok [D] Trespasser".
    • It is best to fight at it's spawn area and have the back line party members off to the side to as statues pop on the upper ramp after the mid-boss is defeated.
    • Black. I. Card icon.png Black. I. Card start dropping instead of Rusted I. Card icon.png Rusted I. Card after the mid-boss is defeated.
    • May drop Beastmen's Medals along with several Rusted I. Cards as personal drops.
      • Personal drops will be gained only if a party members is gaining the win for the first time. It is possible to not receive any drops.
  • After the Mu'Sha Effigy is defeated, all previously spawned statues and Quadavs that still remain in the zone will be removed and replaced with new statues which spawn upgraded Quadav mobs called "Regiments".
    • Ka'Rho Fearsinger, a MNK Quadav NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Bastok [D] Infiltrator" and an additional 30 minute time extension.
      • May drop up to 3 Kindred's Medals along with several Black. I. Cards and Volte Harness Armor set pieces.
      • Personal drops will be gained based on if any party members are gaining the win for the first time.
      • This may include Black. I. Cards and Kindred's Medals. Spoils vary in number. It is possible to not receive any drops.
  • After the Ka'Rho Fearsinger is defeated, all previously spawned statues and Quadavs that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
    • "Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
      • "Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
    • Disjoined Galka, a Hydra Corps Galka Fomor NM will spawn near the zone to South Gustaberg at H-9 as well. If he along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".

Drops

  • Handshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Quadavs before the mid-boss is killed.
    • Drops correspond to a Quadav's jobs.
      • "E.g. Squadron Trickster (THF/DNC) drops THF-Handshard and DNC-Handshard"
  • Voidhands may be rarely obtained directly as spoils from any "Regiment" or "Commander" Quadavs after the mid-boss is killed.
    • Drops correspond to a Quadav's jobs
      • "E.g. Regiment Combatant (MNK/PUP) drops MNK-Void Handwear & PUP-Void Handwear"
  • Any "Leader" or "Commander" Quadavs that spawn from Red eye based statues:
    • These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent whether the zone's mid-boss is killed or not.
    • They may also potentially drop new pieces of the Volte Harness armor set introduced in the December 2017 update. Drop rate seems to be incredibly low.
  • Note that individual spoils gained from either the mid-boss, Mu'Sha Effigy or Ka'Rho Fearsinger varies with the number of party members that have not killed either respective mob.
    • Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
  • All mobs of wave 3 in including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Galka can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.

NM Locations

Notorious Monsters

Adversaries

Strategies/Setups

Setup:

  • A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case.
    • Sub NIN for DDs is highly suggested due to mobs hitting quite hard and back to back AoEs from statues and mid-boss may kill them.
    • A main tank for pulling and holding mobs and a 2nd tank for kill order is highly recommended. Puller should potentially be a RUN or PLD to minimize casualties.
    • One WHM per DD party along with a BRD, COR, GEO and SCH for support and buffing DDs to speed up kills.
    • Blue eye statues and the enemies spawned alongside them are light-element resistant.
    • Green eye statues and the enemies spawned alongside them are dark element resistant.

Strategy:

  • Pulling mobs without links is highly suggested to increase survivability.
    • Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
    • NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.
  • Puller should try to prioritize color eyes on statue to be weak against the element the party composition excels at (e.g. weak to Dark for Leaden Salute / Darkness SC).
  • Ka'Rho Fearsinger along "Leader" and "Commander" Quadavs should be handled with care as they use Wrath of Gu'Dha which is heavy aoe knockback and gravity. Careful not to be positioned to where you can be knocked into other roaming statues and cause potential links from this move.
  • Average party size for this event is recommended for 12-18, but may be done with less depending on gear and jobs used.
  • Done with a party of 10 including 1 RUN tank, 3 DDs, 1 WHM, 1 BLM, 1 BRD and 1 COR, 1 SMN and 1 RDM. Mid-boss can prove timely so it is best to go in with at least 15 minutes to spare. Coordinating a 3 step double light or darkness skillchain along with magic bursts from mages is very effective and will shorten the fight by a significant amount.


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