Are you considering returning to Final Fantasy XI? Be sure to read "Returning to Vana'diel" - our community collaborative guide!

Seekers of Adoulin
Areas · Missions · Quests · Coalitions · Assignments
Reive · Skirmish · Delve · Incursion · Vagary · Sinister Reign
Rhapsodies of Vana'diel
Areas · Missions · Escha · Omen
January Update Items
Mog Garden · Monstrosity · Trust Magic · Unity · Ambuscade · Hard Mode Mission Battles · Master Trials · Ultimate Weapons January Login Campaign
Reforged Armor
Artifact: IL109 · IL119/+2/+3     Relic: IL109 · IL119     Empyrean: IL109 · IL119
Abjurations IL119

Experience Points

From BG FFXI Wiki
Jump to: navigation, search

Experience Points/Level Breakdown

Level EXP Total
1 0 0
1-2 500 500
2-3 750 1,250
3-4 1,000 2,250
4-5 1,250 3,500
5-6 1,500 5,000
6-7 1,750 6,750
7-8 2,000 8,750
8-9 2,200 10,950
9-10 2,400 13,350
10-11 2,600 15,950
11-12 2,800 18,750
12-13 3,000 21,750
13-14 3,200 24,950
14-15 3,400 28,350
15-16 3,600 31,950
16-17 3,800 35,750
17-18 4,000 39,750
18-19 4,200 43,950
19-20 4,400 48,350
20-21 4,600 52,950
21-22 4,800 57,750
22-23 5,000 62,750
23-24 5,100 67,850
24-25 5,200 73,050
Level EXP Total
25-26 5,300 78,350
26-27 5,400 83,750
27-28 5,500 89,250
28-29 5,600 94,850
29-30 5,700 100,550
30-31 5,800 106,350
31-32 5,900 112,250
32-33 6,000 118,250
33-34 6,100 124,350
34-35 6,200 130,550
35-36 6,300 136,850
36-37 6,400 143,250
37-38 6,500 149,750
38-39 6,600 156,350
39-40 6,700 163,050
40-41 6,800 169,850
41-42 6,900 176,750
42-43 7,000 183,750
43-44 7,100 190,850
44-45 7,200 198,050
45-46 7,300 205,350
46-47 7,400 212,750
47-48 7,500 220,250
48-49 7,600 227,850
49-50 7,700 235,550
Level EXP Total
50-51 7,800 243,350
51-52 8,000 251,350
52-53 9,200 260,550
53-54 10,400 270,950
54-55 11,600 282,550
55-56 12,800 295,350
56-57 14,000 309,350
57-58 15,200 324,550
58-59 16,400 340,950
59-60 17,600 358,550
60-61 18,800 377,350
61-62 20,000 397,350
62-63 21,500 418,850
63-64 23,000 441,850
64-65 24,500 466,350
65-66 26,000 492,350
66-67 27,500 519,850
67-68 29,000 548,850
68-69 30,500 579,350
69-70 32,000 611,350
70-71 34,000 645,350
71-72 36,000 681,350
72-73 38,000 719,350
73-74 40,000 759,350
74-75 42,000 801,350
Level EXP Total
75-76 44,000 845,350
76-77 44,500 889,850
77-78 45,000 934,850
78-79 45,500 980,350
79-80 46,000 1,026,350
80-81 46,500 1,072,850
81-82 47,000 1,119,850
82-83 47,500 1,167,350
83-84 48,000 1,215,350
84-85 48,500 1,263,850
85-86 49,000 1,312,850
86-87 49,500 1,362,350
87-88 50,000 1,412,350
88-89 50,500 1,462,850
89-90 51,000 1,513,850
90-91 51,500 1,565,350
91-92 52,000 1,617,350
92-93 52,500 1,669,850
93-94 53,000 1,722,850
94-95 53,500 1,776,350
95-96 54,000 1,830,350
96-97 54,500 1,884,850
97-98 55,000 1,939,850
98-99 55,500 1,995,350
99-CAP 56,000 2,051,350

Calculating Experience Points earned

Experience scrolls

There are several varieties of experience points scrolls which can be obtained from quests or defeating certain monsters. The amount of experience earned is random within a certain range depending on the scroll.

Limit points can not be obtained by these items. If a scroll is used which gives experience points that brings a player beyond an experience point cap, excess experience points are lost.

Level Name Min EXP Max EXP
4 Dragon Chronicles 500 1000
20 Miratete's Memoirs 750 1500
60 Hero's Reflections 200 500
65 Ginuva's Theory 50 200
65 Schultz Stratagems 150 500
75 Abdhaljs on War 500 1000

Experience point battlefields

ENM-class battlefields reward characters with experience points when the battlefield is won. Only characters which are not in K.O. status when the victory coffer is opened will receive experience points.

Limit points can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 75 and their experience points are already capped. If neither of these conditions exist, the player will receive experience points and any experience points given beyond an experience point cap are lost.

If a player would earn limit points that would cause him to exceed the limit point cap (10 merits accumulated and 9999/10000 limit points), limit points earned beyond the cap are lost instead.

Furthermore, it is not possible to gain more than one level from ENM experience points. Instead, the player will be capped at 1 experience point short of the next level. For example, if a level 1 player with 0/500 experience points wins 3000 experience points from an ENM, he would only be awarded 1249 experience points leaving him at level 2 and 1 experience point needed for level 3.

The amount of experience points earned by an ENM is particular to that ENM and the number of players that enter. If the number of players that enter the ENM is equal to or below the recommended amount, all players will receive the base amount of experience points. If the number of players that enter the ENM is above the recommended amount, the experience reward will be reduced by (recommended player count) / (actual player count)

For example, Like the Wind has a recommended player count of 3 participants. If the battlefield is cleared with 1, 2, or 3 players, everyone will receive 2000 experience points. If the battlefield is cleared with 4 players, everyone will receive 3/4 * 2000 = 1500 experience points. If the battlefield is cleared with 6 players, everyone will receive 3/6 * 2000 = 1000 experience points, and so forth.

Besieged

Upon successful defense of Al Zahbi from invading Beastmen, all players in Al Zahbi who are not in K.O. status will receive experience points proportional to their contribution in the battle. This value is capped depending on the level of the beastmen attack and, generally, players who are active during Besieged will contribute enough to receive the capped amount.

Limit points can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 75 and their experience points are already capped. If neither of these conditions exist, the player will receive experience points and any experience points given beyond an experience point cap are lost.

If a player would earn limit points that would cause him to exceed the limit point cap (10 merits accumulated and 9999/10000 limit points), limit points earned beyond the cap are lost instead.

Static experience point bonuses are also given if the Al Zahbi defense is successful in defeating sub bosses or mega bosses that accompany the Beastman forces. See the Besieged page for more details.

Experience Points from killing monsters

You can obtain Experience Points through killing monsters which con Easy Prey or above to the highest level party or alliance member. However, monsters which are killed while called for help on, or monsters which did not fully recover after being Charmed will yield no experience points.

Limit points can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 75 and their experience points are already capped. If neither of these conditions exist, the player will receive experience points and any experience points given beyond an experience point cap are lost.

If a player would earn limit points that would cause him to exceed the limit point cap (10 merits accumulated and 9999/10000 limit points), limit points earned beyond the cap are lost instead.

When fighting solo or in a party, the experience point yield from a single monster is:

min(base * level_modifier * player_share * monster_bonus, per_monster_cap) * chain_bonus * experience_bonus * pet_penalty

Decimals should be truncated after each multiplication step.

  • When in level-capped areas, this value will be calculated twice: once using actual player levels (calculation A), and once using player levels under influence of the level cap (calculation B).
    • If the player is accumulating experience points, the greater of calculation A and 50% of calculation B is awarded as experience points.
    • If the player is accumulating limit points, the greater of the two calculations is awarded as limit points.


base is the base experience value the monster gives, with respect to monster level and party level.
base is calculated using the difference between the monster level (mlvl) and the highest level player or pet to have acted on the monster since it was at 100% health with no debilitating status effects (blvl).

mlvl - blvl blvl
1-5 6-10 11-20 21-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75
15 800
14 720
13 630
12 580
11 580 530
10 530 480
9 600 530 480 440
8 600 550 530 480 430 400
7 550 500 470 430 380 360
6 450 400 370 330 320
5 350 400 340 310 280
4 200 300 270 250 240
3 160 200
2 140 150 160
1 120 125 130
0 100
-1 72 86 93
-2 50 61 72 86
-3 40 45 46 50 61 72
-4 30 35 40 41 46 50 56 57 61
-5 25 30 35 37 41 43 46 47 50 53 57
-6 20 25 30 33 37 39 43 47 50 53
-7 20 25 29 33 35 39 40 43 44 47 50
-8 15 20 24 29 31 35 37 40 41 44 45 47
-9 15 20 24 28 31 33 37 38 41 44 45
-10 15 20 24 28 30 33 35 38 39 42
-11 15 20 24 27 30 32 35 36 39
-12 15 20 23 27 29 32 34 36
-13 15 20 23 26 29 31 34
-14 15 20 23 26 28 31
-15 15 20 23 25 28
-16 15 20 23 25
-17 15 20 23
-18 15 20
-19 15
-20

level_modifier is a modifier which adjusts the amount of experience earned based on the level difference between the player and the maximum level participant in the battle. The effect of the modifier is to penalize grossly underlevelled players which join a party.
level_modifier is dependent on the player's level (plvl) and the player or pet level used to calculate base above (blvl). If blvl > plvl + 7 or blvl > 50, then level_modifier = plvl / blvl. Otherwise, level_modifier = TNL(plvl) / TNL(blvl), where TNL(x) is the experience points needed to obtain the next level at level x. For example, if the highest party member is 20 and the player is 18, level_modifier = 4200 / 4600

player_share is a modifier which adjusts the amount of experience earned based on the number of people in the party or alliance.
When in a single party, player_share depends on the maximum number of people in the party at any time while fighting the monster. The value of the variable is listed below in the normal share column.

  • As of the March 2007 update, players in conquest areas use an alternate formula to obtain player share, listed under the signet share column below.
Party size Normal share Signet share
1 1.00 1.00
2 0.60 0.75
3 0.45 0.55
4 0.40 0.45
5 0.37 0.39
6 0.35 0.35

When in an alliance, player_share = 1.80 / alliance_player_count, where alliance_player_count is the maximum number of people in the alliance at any time while fighting the monster.


monster_bonus is a beneficial modifier to reward the party for defeating exceptionally difficult monsters. monster_bonus is 1.0 except on particular monster types which are listed below.

Name Zone monster_bonus
Cloud Hippogryph Riverne - Site A01 1.15
Demonic Rose The Boyahda Tree 1.23
Greater Manticore Cape Teriggan 1.1
Hippogryph Riverne - Site A01 1.15
Ladon Kuftal Tunnel 1.23
Nimbus Hippogryph Riverne - Site B01 1.15
Om'phuabo Al'Taieu 1.1
Om'yovra Al'Taieu 1.35
Polar Hare Uleguerand Range 1.1
Strato Hippogryph Riverne - Site B01 1.15
Tavnazian Ram Lufaise Meadows 1.23
Ul'phuabo Al'Taieu 1.1
Ul'yovra Al'Taieu 1.35
Variable Hare Uleguerand Range 1.1

per_monster_cap is an upper-limit placed on the base amount of experience that can be gained per-monster.
The cap depends only on the player's level. If base * level_modifier * player_share * monster_bonus exceeds the cap value, the cap value is used for further calculations instead.

Player level per_monster_cap
1-50 200
51-60 250
61-75 300

chain_bonus is a modifier which rewards successions of quick kills. It is signified by the notification "Experience chain #XXX!" or "Limit chain #XXX!" in the experience point / limit point message when a monster is defeated. See Experience Chain for more details about experience chains.

Experience chain chain bonus
None 1.0
1 1.2
2 1.25
3 1.3
4 1.4
5+ 1.5
  • chain_bonus only applies to monsters whose level is equal to or above the player
  • chain_bonus is calculated per-player. Thus, it is entirely possible to have 2 players in the same party on a different chain number

experience_bonus is a beneficial modifier that increases the amount of experience earned.
By default this modifier is 1.0. The following effects can increase the modifier:

pet_penalty is a modifier that decreases experience earned when there is a NPC helper aiding the party.
Pet penalty is normally 1.0. When a player has his/her Adventuring Fellow present, the modifier is 0.7 for that player only.

  • note: the penalty applies only to the player with Adventuring Fellow. Other members of the party without a Fellow will not experience a penalty
  • Pets called with Call Beast do not trigger this penalty.
  • After the August 27, 2007 update, charmed Beastmaster pets no longer incur an XP penalty.

Source: http://ffxi.somepage.com/links/exp_table.html