Thief Guide By Kaius

From FFXI Wiki

Introduction

First, note that this guide is one-person's opinion. It is my strongest belief that there is no one-size fits all "best (tp/ws/whatever) set" in FFXI. Each encounter is unique, party compositions differ, playstyles differ. Use this guide as a starting point and apply your own critical thinking to tailor things to suite YOU! Now onto THIEF...

Thief is a versatile DD job capable of producing extremely high burst damage and bringing enmity control abilities, party wide accuracy boosts, and the much renowned treasure hunter for increased item drop rate. For the equipment portion of this guide I will focus on end-game ready options. A section with more starter-friendly alternatives will be added soon.

Treasure Hunter

Support Jobs

There's really two viable support jobs for group play today: Warrior and Dragoon. If you are not attack capped, then warrior is going to be very strong by virtue of bringing berserk and offering you a substantial attack gain. Alternatively, and hopefully more commonly, you will be getting to play in a high-buff situation, in which case /DRG and the accompanying WSD traits will be the way to go.

If you are looking to solo, perhaps farming something using your TH, then /DNC can be nice for the self-healing capabilities and of course Spectral Jig for free,easy, and instant sneak/invis.


Warrior

Dark Knight

Dragoon

Dancer

Runefencer

Merits

Group 1
Name Description Level Notes
Flee Recast Shorten recast time by 10 seconds. 0 Maybe if you spend more time running than fighting. Hopefully that's not the case.
Hide Recast Shorten recast time by 10 seconds. 0 Definitely not.
Sneak Attack Recast Shorten recast time by 2 seconds. 5 Could choose to invest in some combination of this and Trick Attack Recast, but I prefer the simplicity of getting SA as low as possible.
Trick Attack Recast Shorten recast time by 2 seconds. 0 Could choose to invest in some combination of this and Sneak Attack Recast, but I prefer the simplicity of getting SA as low as possible.
Triple Attack Rate Increase triple attack rate by 1 percent. 5 Don't even think about skipping this!
Group 2
Name Description Level Notes
Assassin's Charge Will triple your next attack. Recast: 5min. Increase chance of fourfold attack by 5 percent. 1 Invest a point to add this to your tool kit, not worth the additional points for increased quad chance.
Feint Your next attack will greatly reduce an enemy's evasion. Recast: 2min. Increase chance of Treasure Hunter level up by 25 percent. 4 Really nice boost in accuracy for you and an entire alliance as it works by reducing enemy evasion. Note that the primary reason to go up to 4 is the synergy with Plun. Culottes +3 for increased potency.
Aura Steal Adds a Dispel effect to Steal. Occasionally absorbs dispelled effect. Increase absorb rate by 20 percent. 0 Hard to justify any points here for me. If you have a specific use-case in mind, it may be worth switching merits for.
Ambush Grants an accuracy bonus to melee and ranged attacks from behind an enemy. Increase accuracy bonus by 3. 5 Accuracy is a very important stat (until capped). No reason not to have this if you are fighting non-trivial content.

Weapons

Mandau (Level 119 III) Widely considered obsolete and not worth investing in for Thief. Could be fun to lockstyle a golden aura.

Twashtar (Level 119 III) The top-tier main-hand outside of a stage 4+ prime. Unlocks the full potential of Rudra's Storm, especially when used with a Centovente for the massive TP bonus. Highly effective whether you are solo skillchaining with Evis->Rudra->Rudra, or fully buffed simply spamming Rudras.

Vajra (Level 119 III) An interesting weapon that still fills some niche applications nicely. At rank 15, Mandalic Stab becomes a decent weapon skill, especially in lower buff situations. The unique weapon skill properties also enable Fusion/Light based skillchains. The mythic aftermath, paired with the proper gear) will allow you to generate TP quite quickly, making this a great choice if you have a need to execute a long, many step skillchain sequence (eg Omen objective). There are certainly many mythic weapons which are more important for their respective jobs than Vajra is for Thief, however.

Aeneas If you can easily get an Aeonic clear and don't want to spend the time and/or gil on the Twashtar, this is a decent option for the same playstyle. It comes with a nifty 500 TP bonus in the main-hand, and with the Store TP bonus will yield rapid fire weapon skills and skillchains. As an Aeonic, it of course also allows ultimate skillchains.

Mpu Gandring (Level 119 III) A top tier option, but it comes with a very large (3,500,000+ gallimaufry) barrier to entry. If this is your chosen Prime and you do do enough Sortie to support the grind to stage 4 and beyond, then you will be rewarded with an incredible dagger.

Gleti's Knife A very potent off-hand, especially at high ranks. Sports an incredible array of useful stats including very high attack, triple attack, subtle blow II, and even 2% haste. With the lack of haste on the Reiki Yotai this 2% haste is actually quite useful in reaching the gear haste cap on many TP sets. Even with all of those benefits, it is often hard for me to justify using this weapon over the powerful Centovente -- unless the accuracy demands of the fight require it.

Crepuscular Knife A hard to obtain, potentially fun toy to play with, but it is hard to find the use-case for this when comparing it to other off-hand options such as Centovente and Gleti's Knife.

Centovente The 1000 TP Bonus, when paired with a Twashtar or Mpu and all of the powerful post Odyssey/Sortie gear make this an absolute monster. The default off-hand option unless the non-item level accuracy becomes a hinderance to gaining TP.

Tauret Far easier to obtain than the REMAP options, and packs a significant punch. Obviously, Evisceration becomes your primary weapon skill - and with the proper (crit-focused) gear it can really shine in low-buff situations.

Gandring This (Path C) is an investment in fun, pure and simple. Being able to pull a pack (or more) of Omen fodder, and watch them all swing and miss you while giving you massive TP for Aeolian Edge is pure joy. Not really useful for single target dps, not really useful for TH - but it's a blast to use in the right situations.

Naegling Use it if you find a need for slashing damage, or need something other than piercing.

Karambit Use it if, for some reason, you are fighting something that only takes blunt damage while on thief!

Job-Specific Armor

Artifact
Item Upgrade? Notes

Pill. Bonnet +4366px link=
Yes This become quite potent at +4, now coming in ahead of Nyame in many situations for core WS (Rudra / Ruthless).

Pill. Vest +4366px link=
Yes Very high triple attack, but weak defensively. Nice to have around when you just want to shred weak content.

Pill. Armlets +3366px link=
No Not much use for these.

Pill. Culottes +3366px link=
No Largely obsoleted by the Skulk. Culottes +3 pants and/or Gleti's Breeches for the evisceration specific use-case.

Pill. Poulaines +3366px link=
Maybe Maybe not so much if you rock a Shneddick Ring for your +18 movement - otherwise having that yellow border and maximum defensive stats is nice. Also, Steal +15 is helpful when you want to grab an Impish Box.



Relic
Item Upgrade? Notes

Plun. Bonnet +3366px link=
Allows two effects to be dispelled or stolen by Aura Steal
additional 20% chance per merit level.
No Only used in niche JA sets. 119 is sufficient.

Plunderer's Vest +3366px link=
Enhances Ambush effect by adding 1% Triple Attack per merit level when Ambush is active.
Yes The critical hit chance and critical hit damage make this a fine piece for Evisceration.

Plun. Armlets +3366px link=
Increases Perfect Dodge duration by 10 seconds. Does not need to remain equipped after usage.
No Get the Skulk. Poulaines +3 and don't worry about TH ever again. (119 is worth having for the PD duration)

Plun. Culottes +4366px link=
Enhances Feint effect to give another -10 Evasion per merit level.
Yes At +4 this is now an essential WSD piece. 9% WSD with huge +attack!

Plun. Poulaines +4366px link=
Enhances Assassin's Charge effect by giving it +1% Critical Hit Rate per merit level.
Yes Like the AF body, this is a nice TP item with high triple attack. Also weak defensively.


Empyrean
Item Upgrade? Notes

Skulker's Bonnet +3366px link=
Yes Top tier TP piece, will rarely take it off except to weapon skill!

Skulker's Vest +3366px link=
Yes Beats out Nyame 25 for the majority of your weapon skill needs. (40 STR / 51 DEX / 64 ATK here vs. 35 STR / 24 DEX / 60 ATK on Nyame-B-25)

Skulk. Armlets +3366px link=
Maybe Perhaps a nice piece to have some flexibility in high DT / Meva sets depending on the fight. These come with a large haste value for hand slot. Not worth using for the SA bonus, however.

Skulk. Culottes +3366px link=
Maybe A nice piece for Evisceration but you could be quite happy saving 70k muffins here, as hopefully Evisceration use is primarily limited to opening your multi-step Rudra's Storm skillchains.

Skulk. Poulaines +3366px link=
Yes TH+5 (read: cap) on a single item. Get these, use 'em when you want TH. Oh, not to mention they are incredibly useful for constructing a full or nearly full DT TP set.

TP Sets

There are really so many variations of TP sets that one can come up with on thief, especially now with the recently released artifact and relic +4, as well as the Cloud of Darkness HTMB with the "null" accessories. There are a few important things to keep in mind when building your sets.

  1. You want to be gear haste capped. Always make sure you are getting your maximum haste. When trying to build a set on thief, especially one with 50% DT or close, it is pretty easy to come up 1% short on haste. Complicating this is the fact that Gleti's Knife comes with haste, while Centovente does not, so your needs change based on weapon selection. I personally believe you should be using Centovente 99% of the time and making up any accuracy needs with the appropriate buffs.
  2. You need 6 Dual Wield when haste capped.
  3. DT (and meva) matters more than trying to eek out a 0.5% marginal increase in your damage. There are two types of encounters in FFXI today - one where you have a relatively high risk of dying (in which case you DEFINITELY want 50% DT and max Meva etc) and one where you so totally overpower the content that your extra 0.5%,1% or 2% damage is completely irrelevant. (Do you really care if the fight takes 30 seconds instead of 31 seconds?)

What I present here should be used a starting point for customizing your set to your specific needs. Besides the items seen in the sets, other items to consider when building your sets include:



Glass Cannon
  Danger! See Notes
Notes:
  • 26% Gear Haste, 7 Dual Wield
  • This set caps haste with any weapons, but it is very squishy.
  • 18% PDT, 10% MDT


Hybrid (Gleti's Knife)
Notes:
  • 26% Gear Haste, 7 Dual Wield
  • Not haste capped without Gleti's Knife
  • 42% PDT, 23% MDT


Hybrid (Centovente)
Notes:
  • 25% Gear Haste, 7 Dual Wield
  • Haste capped without the 2% from Gleti's Knife
  • 47% PDT, 23% MDT


Full DT
Notes:
  • 25% Gear Haste, 7 Dual Wield
  • Haste cap without the 2% from Gleti's Knife
  • 53% PDT, 35% MDT
  • Compared to the -DT set on the community guide, this set provides: +1% Haste (making you haste capped with any weapon (!), +28 accuracy, +60 attack, +4 MDef, +15 DEF, +5 Subtle Blow II, +121 HP, +4 DEX, +7 AGI, +5 STR, and 2% chance of triple damage on triple attack, but sacrifices 7 STP, and 25 MEVA. The 1% additional haste is critical, and SBII should not be overlooked.

WS Sets

Sets based on the "All Jobs Damage Simulator and Gear Sets" by Izanami. Some may have been modified slightly based on my own experience. Also, always remember there is generally no single best set for all situations (or even 2 best sets (standard / high attack). Every fight is unique.

Gleti stats shown are Rank 30. Nyame stats shown are Rank 25.


Ruthless Stroke*
Mid buff  
  37177 damage
High buff  
  49468 damage


Rudra's Storm
Mid Buff  
High Buff  


Mandalic Stab
Mid Buff  
High Buff  


Evisceration
Mid Buff  
High Buff  


Mercy Stroke
Mid Buff  
High Buff  


Exenterator
Mid Buff  
High Buff  


Shark Bite
Mid Buff  
High Buff  


Savage Blade
Mid Buff  
High Buff  


Aeolian Edge

Job Ability Sets

No set provided for Conspirator as Skulker's Vest +3 must remain equipped to gain the Conspirator bonuses and that requires a large sacrifice for a little gain.


Accomplice / Collaborator
  +21% Enmity


Flee
  +18 Sec


Hide
  +100 Sec



Steal
  Steal +28



Despoil
  Despoil +24


Perfect Dodge
  +10 Sec
  • Plun. Armlets +3
    • Increases Perfect Dodge duration by 10 seconds. Does not need to remain equipped after usage.


Feint
  Up to -50 Eva


Waltz
  33% + 12% Rec.
Notes: Yes, passion jacket has more Waltz potency. I'd sacrifice that for the PDT and MEva of Gleti. (Yes you can get hit while doing a waltz!)

Idle and Misc. Sets

Idle
Notes:
  • Mix of defensive stats, regen, and regain
  • Many other options to choose from. Use Carrier's Sash if concerned about too much HP fluctuation.
  • Malignance if you want more MEva (at the expense of MDT/Regain)


Fast Cast
  68% Fast Cast

Skillchains

Resources