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Nyzul Isle Uncharted Area Survey: Difference between revisions
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*'''Avoid discovery by archaic gears!''' Being seen by an archaic gear will result in a [[Pathos]] applied to the party, the token yield reduced by 100, or time remaining reduced by 1 minute. Archaic Gears can still be defeated without penalty. If an Archaic Gear is attacked first, by song or ranged attack, you will not receive the [[Pathos]]. Linking gears counts as being seen. |
*'''Avoid discovery by archaic gears!''' Being seen by an archaic gear will result in a [[Pathos]] applied to the party, the token yield reduced by 100, or time remaining reduced by 1 minute. Archaic Gears can still be defeated without penalty. If an Archaic Gear is attacked first, by song or ranged attack, you will not receive the [[Pathos]]. Linking gears counts as being seen. |
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*'''Do not destroy archaic gears!''' Defeating an Archaic Gear will result in a [[Pathos]] applied to the party, the token yield reduced by 100, or time remaining reduced by 1 minute. |
*'''Do not destroy archaic gears!''' Defeating an Archaic Gear will result in a [[Pathos]] applied to the party, the token yield reduced by 100, or time remaining reduced by 1 minute. Archaic Gears can still be aggroed and slept without penalty. |
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==Armory Crates== |
==Armory Crates== |
Revision as of 15:44, 14 February 2012
Nyzul Isle Uncharted Area Survey | |||
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Staging Point: | Nyzul Isle | ||
Start NPC: | Sorrowful Sage in Aht Urhgan Whitegate (L-9/L-10) | ||
Assault Rank: | Private Second Class | ||
Objective: | |||
Mission Orders: | Complete on-site objectives. | ||
Time Limit: | 30 minutes | Recommended Lv. |
Differences from other Assaults
Tokens
Token Award
This assault appears to award approximately 90 tokens per floor completed.
Selecting a Floor
Unlike Nyzul Isle Investigation, regardless of your previous progress you will only be able to start on Floor 1.
Vendor Box
At the beginning of each Assault, players will have the opportunity to use their accumulated tokens on various temporary items, obtained from a chest in the initial lobby. To save time once inside, a pre-set list of temporary items can be created at Sorrowful Sage and items can be purchased individually or all at once from this list.
- 100 Token Items: Barbarian's Drink, Fighter's Drink, Oracle's Drink, Assassin's Drink, Spy's Drink, Gnostic's Drink, Shepherd's Drink, Dusty Scroll of Reraise, Strange Milk, Strange Juice, Vicar's Drink, Sprinter's Drink
- 200 Token Items: Braver's Drink, Soldier's Drink, Champion's Drink, Monarch's Drink, Cleric's Drink, Dusty Potion, Dusty Ether, Fanatic's Drink, Fool's Drink, Dusty Wing, Body Boost, Mana Boost
- 300 Token Item: Dusty Elixir
Floor Objectives
Except for boss floors (20, 40, 60, 80, and 100), each floor will randomly assign players to an objective. The floor objective can be checked by touching the unactivated Rune of Transfer. Once this objective is completed, the Rune of Transfer will activate and allow players to move on the next floor or exit the Assault. The objectives that are randomly selected listed below. In addition to a floor restriction can be added on top of an objective.
- Eliminate all enemies. Must clear every enemy on the floor, including notorious monsters. Archaic Gears are not counted.
- Eliminate specified enemy. A single normal monster that checks as Impossible to Gauge needs to be defeated. Sometimes there will be more than one copy of that monster, but only the one that checks as Impossible to Gauge needs to be defeated.
- Eliminate specified enemies. 2-6 monsters in a certain family that all check as Impossible to Gauge need to be defeated. Heraldic Imp, Psycheflayer, Poroggos Gent, Ebony Pudding, Racing Chariot, or Qiqirn Treasure Hunter and Qiqirn Archaeologist. Sometimes members of the same family will not be a part of the specified enemies. They will have different names and will not check as Impossible to Gauge
- Eliminate enemy leader. Must defeat a special Notorious Monster unique to the assault.
- Chariots: Scutum Chariot, Bellum Chariot, Pistolium Chariot, Cornum Chariot.
- Flans: Groaty Custard, Caramel Custard, Cardamom Custard
- Imps: Nukku, Nokko, Nekke
- Poroggos: Uroro Samaroro, Iroro Samaroro, Aroro Samaroro
- Soulflayers: Abject Awiija, Abject Farzahd, Abject Kharoub
- Qiqirns: Nerve Render Yiyiroon, Eye Piercer Fafaroon, Mad Miner Boboroon
- On floors 20, 40, 60, 80, and 100 the enemy leader will be a HNM.
- Floors 20, 40, and 60 will contain Stealthlord Haraal Ja, Dabargar the Stoic, or Stheno.
- Floors 80 and 100 will contain Lord Vryko, Dvali Jonah, or Amnaf.
- Activate all lamps. This objective is further split into three possibilities which can only be confirmed once a lamp is found.
- All party members to touch a single lamp to register their "certification code".
- Activate all lamps at the same time (within a brief window).
- Activate all lamps in a specific order in a short time.
- Free floor. Allows moving on to the next floor without completing any objective.
Floor Restrictions
A restriction can be placed on top of objectives. There are two kinds of floor restrictions that can appear in addition to the normal floor goals. It is always preferable to meet these objectives, but sometimes floor layouts can make it impossible.
- Avoid discovery by archaic gears! Being seen by an archaic gear will result in a Pathos applied to the party, the token yield reduced by 100, or time remaining reduced by 1 minute. Archaic Gears can still be defeated without penalty. If an Archaic Gear is attacked first, by song or ranged attack, you will not receive the Pathos. Linking gears counts as being seen.
- Do not destroy archaic gears! Defeating an Archaic Gear will result in a Pathos applied to the party, the token yield reduced by 100, or time remaining reduced by 1 minute. Archaic Gears can still be aggroed and slept without penalty.
Armory Crates
- After defeating monsters, a blue armory crate may spawn containing various temporary items that can also be bought from the initial crate.
- After defeating notorious monsters, a brown armory crate will spawn containing a ??? Item corresponding to one of the NM's normal drops outside of Nyzul Isle. This item has a small chance of being appraised as the actual NM drop.
Rewards
Floor 20, 40, 60, 80, and 100 have HNM type monsters that drop Nyzul Isle specific armor from each of the three sets.
Armor Sets
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The items for each set drop in a specific pattern from the bosses on the floors divisible by 20. The first sets drops off of floor 20, the +1 sets drops off of floor 40, the +2 sets drop off of floor 60, the +3 sets drop off of floor 80 , and the differently named sets drop off of floor 100 .
Notorious Monsters
In addition to the above armor sets and monsters, there are select Notorious Monsters that appear in the Uncharted Regions, much as they did in Nyzul Isle Investigation. Unless the floor objective is "kill all," nothing forces you to engage the monsters. Be aware that they are often aggressive even if they are not outside of Nyzul Isle.
These Notorious Monsters can drop a single Alexandrite and leave behind a chest with a ??? Item when defeated. This ??? Item can be taken to an Appraisal NPC and potentially turned in to an item that the non-Nyzul Isle version of the Notorious Monster would drop. Though monsters may have multiple drops outside of Nyzul isle, they typically only have one potential drop inside it.
Specific notorious monsters are thought to only appear in blocks of 20 levels, but it is unlikely the below is entirely accurate, particularly for higher levels. In fact, some of it has already been disproven, but there isn't enough data to form a new theory yet and may not be for some time.
Strategy
Nyzul Isle Uncharted Regions/Strategy