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Relic Aftermath: Difference between revisions
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Each [[Relic Weapon]] receives a different Aftermath effect following its specific weapon skill, as shown in the table below. Potency is constant regardless of TP, but Relic Aftermath duration is based on TP and scales between the anchor points similar to [[TP Multiplier]]s. Aftermath strength was entirely unaffected by [[Trial of the Magians]]. |
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== Relic Aftermath == |
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== Relic Aftermath Potency == |
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Each Relic receives a different Aftermath effect following its specific weapon skill. Aftermath duration is based on TP, as seen in the below table, but Relic Aftermaths scale to the second as if they were [[TP Multiplier]]s using the following points: |
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{| border=" |
{| class="default1" style="max-width: 900px;" border="0" cellspacing="0" cellpadding="2" width="100%" |
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|- BGCOLOR="#ADBDCC" align="center" |
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| width=25% align="left" valign="top" bgcolor="#cee0f2" | '''TP''' |
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! width=18% | Weapon |
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| width=65% align="left" valign="top" bgcolor="#cee0f2" | '''Duration''' |
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! width=15% | Weapon Skill |
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|- |
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! width=20% | Aftermath<br />(75~119/II) |
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| valign="top" | 100TP |
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! width=20% | Aftermath<br />(119 III) |
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! width=12% | Type |
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! width=15% | Jobs |
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|- align="center" |
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| BGCOLOR="#CEE0F2" | '''[[Spharai]]''' |
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| [[Final Heaven]] |
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| [[Subtle Blow]]+10 |
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| [[Subtle Blow]]+10<br />[[Kick Attacks]]+15% |
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| [[:Category:Hand-to-Hand|Hand-to-Hand]] |
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| [[Monk|MNK]] |
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|- align="center" BGCOLOR="#dfe4ff" |
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| BGCOLOR="#CEE0F2" | '''[[Mandau]]''' |
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| [[Mercy Stroke]] |
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| [[Critical Hit Rate]]+5% |
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| [[Critical Hit Rate]]+5%<br />[[Critical Hit Damage]]+5% |
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| [[:Category:Dagger|Dagger]] |
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| [[Red Mage|RDM]], [[Thief|THF]], [[Bard|BRD]] |
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|- align="center" |
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| BGCOLOR="#CEE0F2" | '''[[Excalibur]]''' |
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| [[Knights of Round]] |
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| 10 HP/tick [[Regen (Status)|Regen]] |
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| 30 HP/tick [[Regen (Status)|Regen]]<br />3 MP/tick [[Refresh (Status)|Refresh]] |
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| [[:Category:Sword|Sword]] |
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| [[Paladin|PLD]], [[Red Mage|RDM]] |
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|- align="center" BGCOLOR="#dfe4ff" |
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| BGCOLOR="#CEE0F2" | '''[[Ragnarok]]''' |
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| [[Scourge]] |
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| [[Critical Hit Rate]]+5% |
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| [[Critical Hit Rate]]+10%<br />[[Accuracy]]+15 |
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| [[:Category:Great Sword|Great Sword]] |
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| [[Warrior|WAR]], [[Paladin|PLD]], [[Dark Knight|DRK]] |
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|- align="center" |
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| BGCOLOR="#CEE0F2" | '''[[Guttler]]''' |
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| [[Onslaught]] |
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| [[Attack]]+10% |
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| [[Attack]]+10%<br />Pet: [[Attack]]+10% |
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| [[:Category:Axe|Axe]] |
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| [[Beastmaster|BST]] |
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|- align="center" BGCOLOR="#dfe4ff" |
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| BGCOLOR="#CEE0F2" | '''[[Bravura]]''' |
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| [[Metatron Torment]] |
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| [[Damage Taken]]-20% |
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| [[Damage Taken]]-20%<br />15 HP/tick [[Regen (Status)|Regen]] |
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| [[:Category:Great Axe|Great Axe]] |
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| [[Warrior|WAR]] |
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|- align="center" |
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| BGCOLOR="#CEE0F2" | '''[[Apocalypse]]''' |
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| [[Catastrophe]] |
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| [[Attack Speed|{{H:text|Gear Type|Haste}}]]+10% |
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| [[Attack Speed|{{H:text|Job Ability Type|Haste}}]]+10%<br />[[Accuracy]]+15 |
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| [[:Category:Scythe|Scythe]] |
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| [[Dark Knight|DRK]] |
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|- align="center" BGCOLOR="#dfe4ff" |
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| BGCOLOR="#CEE0F2" | '''[[Gungnir]]''' |
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| [[Geirskogul]] |
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| [[Shock Spikes]] |
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| [[Shock Spikes]]<br />[[Attack]]+5%<br />[[Double Attack]]+5% |
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| [[:Category:Polearm|Polearm]] |
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| [[Dragoon|DRG]] |
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|- align="center" |
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| BGCOLOR="#CEE0F2" | '''[[Kikoku]]''' |
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| [[Blade: Metsu]] |
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| [[Subtle Blow]]+10 |
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| [[Subtle Blow]]+10<br />[[Attack]]+10% |
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| [[:Category:Katana|Katana]] |
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| [[Ninja|NIN]] |
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|- align="center" BGCOLOR="#dfe4ff" |
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| BGCOLOR="#CEE0F2" | '''[[Amanomurakumo]]''' |
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| [[Tachi: Kaiten]] |
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| [[Store TP]]+10 |
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| [[Store TP]]+10<br />[[Zanshin]]+10% |
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| [[:Category:Great Katana|Great Katana]] |
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| [[Samurai|SAM]] |
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|- align="center" |
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| BGCOLOR="#CEE0F2" | '''[[Mjollnir]]''' |
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| [[Randgrith]] |
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| [[Accuracy]]+20 |
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| [[Accuracy]]+20<br />[[Magic Accuracy]]+20<br />5 MP/tick [[Refresh (Status)|Refresh]] |
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| [[:Category:Club|Club]] |
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| [[White Mage|WHM]] |
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|- align="center" BGCOLOR="#dfe4ff" |
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| BGCOLOR="#CEE0F2" | '''[[Claustrum]]''' |
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| [[Gates of Tartarus]] |
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| 8 MP/tick [[Refresh]] |
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| [[Damage Taken]]-20%<br />15 MP/tick [[Refresh]] |
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| [[:Category:Staff|Staff]] |
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| [[Black Mage|BLM]], [[Summoner|SMN]] |
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|- align="center" |
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| BGCOLOR="#CEE0F2" | '''[[Yoichinoyumi]]''' |
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| [[Namas Arrow]] |
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| [[Ranged Accuracy]]+20 |
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| [[Ranged Accuracy]]+30<br />[[Snapshot]]+5% |
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| [[:Category:Archery|Bow]] |
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| [[Ranger|RNG]], [[Samurai|SAM]] |
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|- align="center" BGCOLOR="#dfe4ff" |
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| BGCOLOR="#CEE0F2" | '''[[Annihilator]]''' |
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| [[Coronach]] |
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| [[Enmity]]-20 |
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| [[Enmity]]-25<br />[[Ranged Attack]]+10% |
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| [[:Category:Marksmanship|Gun]] |
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| [[Ranger|RNG]] |
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|} |
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== Relic Aftermath Duration (Level 75~119/II) == |
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Relic Aftermath duration scales based on TP: |
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{| class="default1" style="max-width: 250px;" border="0" cellspacing="0" cellpadding="2" width="100%" |
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! width=40% BGCOLOR="#ADBDCC" align="center" | '''TP''' |
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! width=60% BGCOLOR="#ADBDCC" align="center" | '''Duration''' |
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|- align="center" |
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| BGCOLOR="#CEE0F2" valign="top" | 1000TP |
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| valign="top" | 20 Seconds |
| valign="top" | 20 Seconds |
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|- align="center" BGCOLOR="#dfe4ff" |
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|- |
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| valign="top" | |
| BGCOLOR="#CEE0F2" valign="top" | 2000TP |
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| valign="top" | 40 Seconds |
| valign="top" | 40 Seconds |
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|- align="center" |
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| BGCOLOR="#CEE0F2" valign="top" | 3000TP |
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| valign="top" | 60 Seconds |
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|- |
|- |
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|} |
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| valign="top" | 300TP |
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The generic duration equation is: [[Floor]]( 0.02{{math|times}}TP ) |
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== Relic Aftermath Duration (Level 119 III) == |
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Relic Aftermath duration scales based on TP: |
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{| class="default1" style="max-width: 250px;" border="0" cellspacing="0" cellpadding="2" width="100%" |
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! width=40% BGCOLOR="#ADBDCC" align="center" | '''TP''' |
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! width=60% BGCOLOR="#ADBDCC" align="center" | '''Duration''' |
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|- align="center" |
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| BGCOLOR="#CEE0F2" valign="top" | 1000TP |
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| valign="top" | 60 Seconds |
| valign="top" | 60 Seconds |
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|- align="center" BGCOLOR="#dfe4ff" |
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| BGCOLOR="#CEE0F2" valign="top" | 2000TP |
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| valign="top" | 120 Seconds |
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|- align="center" |
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| BGCOLOR="#CEE0F2" valign="top" | 3000TP |
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| valign="top" | 180 Seconds |
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|- |
|- |
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|} |
|} |
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The generic duration equation is: [[Floor]]( 0.06{{math|times}}TP ) |
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== Related Links == |
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* [[Aftermath]] |
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* [[Empyrean Aftermath]] |
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* [[Aeonic Aftermath]] |
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* [[Mythic Aftermath]] |
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* [https://www.bluegartr.com/threads/127519-February-2016-Version-Update-Discussion-amp-Findings?p=6633625&viewfull=1#post6633625 Level 119 III Testing (Ihina, BG)] |
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[[Category:Game Mechanics]] |
Latest revision as of 19:49, 14 January 2021
Each Relic Weapon receives a different Aftermath effect following its specific weapon skill, as shown in the table below. Potency is constant regardless of TP, but Relic Aftermath duration is based on TP and scales between the anchor points similar to TP Multipliers. Aftermath strength was entirely unaffected by Trial of the Magians.
Relic Aftermath Potency
Relic Aftermath Duration (Level 75~119/II)
Relic Aftermath duration scales based on TP:
TP | Duration |
---|---|
1000TP | 20 Seconds |
2000TP | 40 Seconds |
3000TP | 60 Seconds |
The generic duration equation is: Floor( 0.02×TP )
Relic Aftermath Duration (Level 119 III)
Relic Aftermath duration scales based on TP:
TP | Duration |
---|---|
1000TP | 60 Seconds |
2000TP | 120 Seconds |
3000TP | 180 Seconds |
The generic duration equation is: Floor( 0.06×TP )