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Each [[Relic Weapon]] receives a different Aftermath effect following its specific weapon skill, as shown in the table below. Potency is constant regardless of TP, but Relic Aftermath duration is based on TP and scales between the anchor points similar to [[TP Multiplier]]s. Aftermath strength was entirely unaffected by [[Trial of the Magians]].
== Relic Aftermath ==
== Relic Aftermath Potency ==
Each Relic receives a different Aftermath effect following its specific weapon skill. Aftermath duration is based on TP, as seen in the below table, but Relic Aftermaths scale to the second as if they were [[TP Multiplier]]s using the following points:
{| border="1" cellspacing="0" cellpadding="2" width=300px
{| class="default1" style="max-width: 900px;" border="0" cellspacing="0" cellpadding="2" width="100%"
|- BGCOLOR="#ADBDCC" align="center"
| width=25% align="left" valign="top" bgcolor="#cee0f2" | '''TP'''
! width=18% | Weapon
| width=65% align="left" valign="top" bgcolor="#cee0f2" | '''Duration'''
! width=15% | Weapon Skill
|-
! width=20% | Aftermath<br />(75~119/II)
| valign="top" | 100TP
! width=20% | Aftermath<br />(119 III)
! width=12% | Type
! width=15% | Jobs
|- align="center"
| BGCOLOR="#CEE0F2" | '''[[Spharai]]'''
| [[Final Heaven]]
| [[Subtle Blow]]+10
| [[Subtle Blow]]+10<br />[[Kick Attacks]]+15%
| [[:Category:Hand-to-Hand|Hand-to-Hand]]
| [[Monk|MNK]]
|- align="center" BGCOLOR="#dfe4ff"
| BGCOLOR="#CEE0F2" | '''[[Mandau]]'''
| [[Mercy Stroke]]
| [[Critical Hit Rate]]+5%
| [[Critical Hit Rate]]+5%<br />[[Critical Hit Damage]]+5%
| [[:Category:Dagger|Dagger]]
| [[Red Mage|RDM]], [[Thief|THF]], [[Bard|BRD]]
|- align="center"
| BGCOLOR="#CEE0F2" | '''[[Excalibur]]'''
| [[Knights of Round]]
| 10 HP/tick [[Regen (Status)|Regen]]
| 30 HP/tick [[Regen (Status)|Regen]]<br />3 MP/tick [[Refresh (Status)|Refresh]]
| [[:Category:Sword|Sword]]
| [[Paladin|PLD]], [[Red Mage|RDM]]
|- align="center" BGCOLOR="#dfe4ff"
| BGCOLOR="#CEE0F2" | '''[[Ragnarok]]'''
| [[Scourge]]
| [[Critical Hit Rate]]+5%
| [[Critical Hit Rate]]+10%<br />[[Accuracy]]+15
| [[:Category:Great Sword|Great Sword]]
| [[Warrior|WAR]], [[Paladin|PLD]], [[Dark Knight|DRK]]
|- align="center"
| BGCOLOR="#CEE0F2" | '''[[Guttler]]'''
| [[Onslaught]]
| [[Attack]]+10%
| [[Attack]]+10%<br />Pet: [[Attack]]+10%
| [[:Category:Axe|Axe]]
| [[Beastmaster|BST]]
|- align="center" BGCOLOR="#dfe4ff"
| BGCOLOR="#CEE0F2" | '''[[Bravura]]'''
| [[Metatron Torment]]
| [[Damage Taken]]-20%
| [[Damage Taken]]-20%<br />15 HP/tick [[Regen (Status)|Regen]]
| [[:Category:Great Axe|Great Axe]]
| [[Warrior|WAR]]
|- align="center"
| BGCOLOR="#CEE0F2" | '''[[Apocalypse]]'''
| [[Catastrophe]]
| [[Attack Speed|{{H:text|Gear Type|Haste}}]]+10%
| [[Attack Speed|{{H:text|Job Ability Type|Haste}}]]+10%<br />[[Accuracy]]+15
| [[:Category:Scythe|Scythe]]
| [[Dark Knight|DRK]]
|- align="center" BGCOLOR="#dfe4ff"
| BGCOLOR="#CEE0F2" | '''[[Gungnir]]'''
| [[Geirskogul]]
| [[Shock Spikes]]
| [[Shock Spikes]]<br />[[Attack]]+5%<br />[[Double Attack]]+5%
| [[:Category:Polearm|Polearm]]
| [[Dragoon|DRG]]
|- align="center"
| BGCOLOR="#CEE0F2" | '''[[Kikoku]]'''
| [[Blade: Metsu]]
| [[Subtle Blow]]+10
| [[Subtle Blow]]+10<br />[[Attack]]+10%
| [[:Category:Katana|Katana]]
| [[Ninja|NIN]]
|- align="center" BGCOLOR="#dfe4ff"
| BGCOLOR="#CEE0F2" | '''[[Amanomurakumo]]'''
| [[Tachi: Kaiten]]
| [[Store TP]]+10
| [[Store TP]]+10<br />[[Zanshin]]+10%
| [[:Category:Great Katana|Great Katana]]
| [[Samurai|SAM]]
|- align="center"
| BGCOLOR="#CEE0F2" | '''[[Mjollnir]]'''
| [[Randgrith]]
| [[Accuracy]]+20
| [[Accuracy]]+20<br />[[Magic Accuracy]]+20<br />5 MP/tick [[Refresh (Status)|Refresh]]
| [[:Category:Club|Club]]
| [[White Mage|WHM]]
|- align="center" BGCOLOR="#dfe4ff"
| BGCOLOR="#CEE0F2" | '''[[Claustrum]]'''
| [[Gates of Tartarus]]
| 8 MP/tick [[Refresh]]
| [[Damage Taken]]-20%<br />15 MP/tick [[Refresh]]
| [[:Category:Staff|Staff]]
| [[Black Mage|BLM]], [[Summoner|SMN]]
|- align="center"
| BGCOLOR="#CEE0F2" | '''[[Yoichinoyumi]]'''
| [[Namas Arrow]]
| [[Ranged Accuracy]]+20
| [[Ranged Accuracy]]+30<br />[[Snapshot]]+5%
| [[:Category:Archery|Bow]]
| [[Ranger|RNG]], [[Samurai|SAM]]
|- align="center" BGCOLOR="#dfe4ff"
| BGCOLOR="#CEE0F2" | '''[[Annihilator]]'''
| [[Coronach]]
| [[Enmity]]-20
| [[Enmity]]-25<br />[[Ranged Attack]]+10%
| [[:Category:Marksmanship|Gun]]
| [[Ranger|RNG]]
|}

== Relic Aftermath Duration (Level 75~119/II) ==
Relic Aftermath duration scales based on TP:
{| class="default1" style="max-width: 250px;" border="0" cellspacing="0" cellpadding="2" width="100%"
! width=40% BGCOLOR="#ADBDCC" align="center" | '''TP'''
! width=60% BGCOLOR="#ADBDCC" align="center" | '''Duration'''
|- align="center"
| BGCOLOR="#CEE0F2" valign="top" | 1000TP
| valign="top" | 20 Seconds
| valign="top" | 20 Seconds
|- align="center" BGCOLOR="#dfe4ff"
|-
| valign="top" | 200TP
| BGCOLOR="#CEE0F2" valign="top" | 2000TP
| valign="top" | 40 Seconds
| valign="top" | 40 Seconds
|- align="center"
| BGCOLOR="#CEE0F2" valign="top" | 3000TP
| valign="top" | 60 Seconds
|-
|-
|}
| valign="top" | 300TP
The generic duration equation is: [[Floor]]( 0.02{{math|times}}TP )

== Relic Aftermath Duration (Level 119 III) ==
Relic Aftermath duration scales based on TP:
{| class="default1" style="max-width: 250px;" border="0" cellspacing="0" cellpadding="2" width="100%"
! width=40% BGCOLOR="#ADBDCC" align="center" | '''TP'''
! width=60% BGCOLOR="#ADBDCC" align="center" | '''Duration'''
|- align="center"
| BGCOLOR="#CEE0F2" valign="top" | 1000TP
| valign="top" | 60 Seconds
| valign="top" | 60 Seconds
|- align="center" BGCOLOR="#dfe4ff"
| BGCOLOR="#CEE0F2" valign="top" | 2000TP
| valign="top" | 120 Seconds
|- align="center"
| BGCOLOR="#CEE0F2" valign="top" | 3000TP
| valign="top" | 180 Seconds
|-
|-
|}
|}
Generic duration equation would be: [[Floor]]( 0.3{{math|times}}(TP+100) )
The generic duration equation is: [[Floor]]( 0.06{{math|times}}TP )

== Related Links ==
* [[Aftermath]]
* [[Empyrean Aftermath]]
* [[Aeonic Aftermath]]
* [[Mythic Aftermath]]
* [https://www.bluegartr.com/threads/127519-February-2016-Version-Update-Discussion-amp-Findings?p=6633625&viewfull=1#post6633625 Level 119 III Testing (Ihina, BG)]

[[Category:Game Mechanics]]

Latest revision as of 19:49, 14 January 2021

Each Relic Weapon receives a different Aftermath effect following its specific weapon skill, as shown in the table below. Potency is constant regardless of TP, but Relic Aftermath duration is based on TP and scales between the anchor points similar to TP Multipliers. Aftermath strength was entirely unaffected by Trial of the Magians.



Relic Aftermath Potency

Weapon Weapon Skill Aftermath
(75~119/II)
Aftermath
(119 III)
Type Jobs
Spharai Final Heaven Subtle Blow+10 Subtle Blow+10
Kick Attacks+15%
Hand-to-Hand MNK
Mandau Mercy Stroke Critical Hit Rate+5% Critical Hit Rate+5%
Critical Hit Damage+5%
Dagger RDM, THF, BRD
Excalibur Knights of Round 10 HP/tick Regen 30 HP/tick Regen
3 MP/tick Refresh
Sword PLD, RDM
Ragnarok Scourge Critical Hit Rate+5% Critical Hit Rate+10%
Accuracy+15
Great Sword WAR, PLD, DRK
Guttler Onslaught Attack+10% Attack+10%
Pet: Attack+10%
Axe BST
Bravura Metatron Torment Damage Taken-20% Damage Taken-20%
15 HP/tick Regen
Great Axe WAR
Apocalypse Catastrophe Haste+10% Haste+10%
Accuracy+15
Scythe DRK
Gungnir Geirskogul Shock Spikes Shock Spikes
Attack+5%
Double Attack+5%
Polearm DRG
Kikoku Blade: Metsu Subtle Blow+10 Subtle Blow+10
Attack+10%
Katana NIN
Amanomurakumo Tachi: Kaiten Store TP+10 Store TP+10
Zanshin+10%
Great Katana SAM
Mjollnir Randgrith Accuracy+20 Accuracy+20
Magic Accuracy+20
5 MP/tick Refresh
Club WHM
Claustrum Gates of Tartarus 8 MP/tick Refresh Damage Taken-20%
15 MP/tick Refresh
Staff BLM, SMN
Yoichinoyumi Namas Arrow Ranged Accuracy+20 Ranged Accuracy+30
Snapshot+5%
Bow RNG, SAM
Annihilator Coronach Enmity-20 Enmity-25
Ranged Attack+10%
Gun RNG

Relic Aftermath Duration (Level 75~119/II)

Relic Aftermath duration scales based on TP:

TP Duration
1000TP 20 Seconds
2000TP 40 Seconds
3000TP 60 Seconds

The generic duration equation is: Floor( 0.02×TP )

Relic Aftermath Duration (Level 119 III)

Relic Aftermath duration scales based on TP:

TP Duration
1000TP 60 Seconds
2000TP 120 Seconds
3000TP 180 Seconds

The generic duration equation is: Floor( 0.06×TP )

Related Links