Category:Blood Pact

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A list of Blood Pacts usable by the Summoner job class, obtained through leveling and the acquisition of various avatars.

Recast Time

See: Blood Pact Ability Delay for a comprehensive explanation of what reduces recast below the base 60s.

The base recast timer of Blood Pacts is 60s. All rage blood pacts share a timer, and all ward blood pacts share a separate timer. Both timers are impacted by gear with the stats "Blood Pact Ability Delay"(sometimes written as: "Blood Pact Recast Time"), "Blood Pact Ability Delay II", and the two Job Point Gifts that reduce Blood Pact delay. All of these terms represent the same thing: the value of the stat is the number of seconds added or subtracted from the normal recast time.
Total Blood Pact recast timer reduction caps at -30 seconds (i.e. 30 second recast); with "Blood Pact Ability Delay" capping at -15s, "Blood Pact Ability Delay II" capping at -15s, and "Blood Pact Ability Delay III" (the reduction from Job Point Gifts) capping at -10s. -30s is the hard capped total for each type of delay reduction added together.
With the July 2016 update[1], Avatar's Favor now provides up to -10s of delay reduction. This is in addition to the hard capped -30s, making the total maximum delay reduction -40s (or total reduced delay of 20s).

Mechanics

For the Summoner

  • Activating a Blood Pacts is a job ability. As such, they can be used while the summoner is under the effect of Silence.
  • Amnesia prevents the use of Blood Pacts, and Paralysis has a chance to cancel the ability while consuming the job ability timer.
  • Avatars must be in range of the target of the pact, and the player must be within the maximum distance to the avatar and the target in order to activate Blood Pacts.

For the Avatar

  • When Avatars are commanded to use a Blood Pact, they ready them in a similar manner to weapon skills. Meaning, Silence has no affect on Avatars ability to use magical Blood Pacts (e.g. their "nuking" spell equivalent Elemental Magic Tiers II and IV), nor does Paralysis prevent their use.
  • Amnesia and Petrification, however, prevent Blood Pacts from being activated but does not consume the job ability timer, and gives the player a message that that action cannot be performed.
  • If a mob moves out of range of the Avatar while a Blood Pact is being readied, the Summoner will not have the Blood Pact Ability timer used and will receive a message that the target is too far away.
  • If the Avatar is defeated, released, or incapacitated (such as being Stunned, or receiving the effects of Terror, Petrification, Amnesia or any similar effect) while the Blood Pact is being used, one of two things will happen depending on when the Avatar is stopped:
    • If incapacitated immediately after the Blood Pact command has been given but before the Avatar is readying the Blood Pact, the summoner will retain their timer but no Blood Pact will be used.
    • If incapacitated after the Avatar is readying the Blood Pact, then the Blood Pact will not be used and the summoner will lose their timer.

Blood Pacts and Damage Types

Generally, most abilities that affect Magical Damage or Physical Damage damage, such as Elemental Sforzo or Invincible, respectively, will have Blood Pacts behave just the same as all other sources of their respective damage type. However, Blood Pacts are occasionally treated as if they are a unique type of their damage type. Below are some known examples:

  • Mobs that use "Magic Shields", such as Hydra's Polar Bulwark, normally prevent Magical Damage damage and magical effects, such as Enfeebling Magic; however magical Blood Pacts will do damage as normal. (Skillchain Damage and En-spell damage also ignores such "Magic Shields".)
    • Caturae's "Damage Shield" effect, however, does not regard Blood Pacts as different than other similarly typed damage sources. (e.g. if the Caturae's Shield blocks Magical Damage damage, then all Magical Damage Blood Pacts will be negated as well.)
  • Notorious Monsters that have stances which make them avoid all weapon skills (which shows up as a miss in the log), such as in the Tenzen High-Tier Battlefield; will take damage from Physical Damage Blood Pacts as normal.
  • Hate resets caused by Magical Damage damage in fights, such as Dazzling Dolores and Seiryu in Escha - Ru'Aun's Geas Fete, are not triggered by Magical Damage Blood Pacts.


Blood Pact: Rage
Level Name Avatar Damage Type Property
1 Inferno Two-Hour ability Fire-SMN-Icon.gifIfrit Magical Damage Element: Fire
1 Earthen Fury Two-Hour ability Earth-SMN-Icon.gifTitan Magical Damage Element: Earth
1 Tidal Wave Two-Hour ability Water-SMN-Icon.gifLeviathan Magical Damage Element: Water
1 Aerial Blast Two-Hour ability Wind-SMN-Icon.gifGaruda Magical Damage Element: Wind
1 Diamond Dust Two-Hour ability Ice-SMN-Icon.gifShiva Magical Damage Element: Ice
1 Judgment Bolt Two-Hour ability Thunder-SMN-Icon.gifRamuh Magical Damage Element: Thunder
1 Searing Light Two-Hour ability Light-SMN-Icon.gifCarbuncle Magical Damage Element: Light
1 Howling Moon Two-Hour ability Dark-SMN-Icon.gifFenrir Magical Damage Element: Dark
1 Ruinous Omen Two-Hour ability Dark-SMN-Icon.gifDiabolos Magical Damage Element: Dark
1 Punch Fire-SMN-Icon.gifIfrit Blunt Liquefaction
1 Rock Throw Earth-SMN-Icon.gifTitan Blunt Scission
1 Barracuda Dive Water-SMN-Icon.gifLeviathan Slashing Reverberation
1 Claw Wind-SMN-Icon.gifGaruda Piercing Detonation
1 Axe Kick Ice-SMN-Icon.gifShiva Blunt Induration
1 Shock Strike Thunder-SMN-Icon.gifRamuh Blunt Impaction
1 Camisado Dark-SMN-Icon.gifDiabolos Blunt Compression
1 Regal Scratch Light-SMN-Icon.gifCait Sith Slashing Scission
5 Poison Nails Light-SMN-Icon.gifCarbuncle Piercing Transfixion
5 Moonlit Charge Dark-SMN-Icon.gifFenrir Blunt Compression
10 Fire II Fire-SMN-Icon.gifIfrit Magical Damage Element: Fire
10 Stone II Earth-SMN-Icon.gifTitan Magical Damage Element: Earth
10 Water II Water-SMN-Icon.gifLeviathan Magical Damage Element: Water
10 Aero II Wind-SMN-Icon.gifGaruda Magical Damage Element: Wind
10 Blizzard II Ice-SMN-Icon.gifShiva Magical Damage Element: Ice
10 Thunder II Thunder-SMN-Icon.gifRamuh Magical Damage Element: Thunder
10 Crescent Fang Dark-SMN-Icon.gifFenrir Piercing Transfixion
19 Thunderspark Thunder-SMN-Icon.gifRamuh Magical Damage Element: Thunder
21 Rock Buster Earth-SMN-Icon.gifTitan Blunt Reverberation
23 Burning Strike Fire-SMN-Icon.gifIfrit Hybrid (Physical and Magical) Damage (Blunt) Impaction / Element: Fire
26 Tail Whip Water-SMN-Icon.gifLeviathan Blunt Detonation
30 Double Punch Fire-SMN-Icon.gifIfrit Blunt Compression
35 Megalith Throw Earth-SMN-Icon.gifTitan Blunt Induration
50 Double Slap Ice-SMN-Icon.gifShiva Blunt Scission
Level Name Avatar Damage Type Property
55 Meteorite Light-SMN-Icon.gifCarbuncle Magical Damage Element: Light
60 Fire IV Fire-SMN-Icon.gifIfrit Magical Damage Element: Fire
60 Stone IV Earth-SMN-Icon.gifTitan Magical Damage Element: Earth
60 Water IV Water-SMN-Icon.gifLeviathan Magical Damage Element: Water
60 Aero IV Wind-SMN-Icon.gifGaruda Magical Damage Element: Wind
60 Blizzard IV Ice-SMN-Icon.gifShiva Magical Damage Element: Ice
60 Thunder IV Thunder-SMN-Icon.gifRamuh Magical Damage Element: Thunder
65 Eclipse Bite Dark-SMN-Icon.gifFenrir Slashing Gravitation / Scission
65 Nether Blast Dark-SMN-Icon.gifDiabolos Breath Damage Element: Dark
70 Flaming Crush Fire-SMN-Icon.gifIfrit Hybrid (Physical and Magical) Damage (Blunt) Fusion / Reverberation / Element: Fire
70 Mountain Buster Earth-SMN-Icon.gifTitan Blunt Gravitation / Induration
70 Spinning Dive Water-SMN-Icon.gifLeviathan Slashing Distortion / Detonation
70 Predator Claws Wind-SMN-Icon.gifGaruda Slashing Fragmentation / Scission
70 Rush Ice-SMN-Icon.gifShiva Blunt Distortion / Scission
70 Chaotic Strike Thunder-SMN-Icon.gifRamuh Blunt Fragmentation / Transfixion
75 Zantetsuken Two-Hour ability Dark-SMN-Icon.gifOdin Magical Damage Element: Dark
75 Meteor Strike Merit Points Fire-SMN-Icon.gifIfrit Magical Damage Element: Fire
75 Geocrush Merit Points Earth-SMN-Icon.gifTitan Magical Damage Element: Earth
75 Grand Fall Merit Points Water-SMN-Icon.gifLeviathan Magical Damage Element: Water
75 Wind Blade Merit Points Wind-SMN-Icon.gifGaruda Magical Damage Element: Wind
75 Heavenly Strike Merit Points Ice-SMN-Icon.gifShiva Magical Damage Element: Ice
75 Thunderstorm Merit Points Thunder-SMN-Icon.gifRamuh Magical Damage Element: Thunder
75 Level ? Holy Light-SMN-Icon.gifCait Sith Magical Damage Element: Light
76 Holy Mist Light-SMN-Icon.gifCarbuncle Magical Damage Element: Light
78 Lunar Bay Dark-SMN-Icon.gifFenrir Magical Damage Element: Dark
80 Night Terror Dark-SMN-Icon.gifDiabolos Magical Damage Element: Dark
99 Conflag Strike Fire-SMN-Icon.gifIfrit Breath Damage Element: Fire
99 Volt Strike Thunder-SMN-Icon.gifRamuh Blunt Fragmentation / Scission
99 Crag Throw Earth-SMN-Icon.gifTitan Blunt Gravitation / Scission
99 Blindside Dark-SMN-Icon.gifDiabolos Slashing Gravitation / Transfixion
99 Regal Gash Light-SMN-Icon.gifCait Sith Slashing Distortion / Detonation
99 Impact Dark-SMN-Icon.gifFenrir Magical Damage Element: Dark
Blood Pact: Ward
Level Name Avatar
1 Altana's Favor Two-Hour ability Light-SMN-Icon.gifCait Sith
1 Healing Ruby Light-SMN-Icon.gifCarbuncle
15 Raise II Light-SMN-Icon.gifCait Sith
20 Somnolence Dark-SMN-Icon.gifDiabolos
21 Lunar Cry Dark-SMN-Icon.gifFenrir
24 Shining Ruby Light-SMN-Icon.gifCarbuncle
25 Mewing Lullaby Light-SMN-Icon.gifCait Sith
25 Aerial Armor Wind-SMN-Icon.gifGaruda
28 Frost Armor Ice-SMN-Icon.gifShiva
29 Nightmare Dark-SMN-Icon.gifDiabolos
30 Reraise II Light-SMN-Icon.gifCait Sith
31 Rolling Thunder Thunder-SMN-Icon.gifRamuh
32 Lunar Roar Dark-SMN-Icon.gifFenrir
33 Slowga Water-SMN-Icon.gifLeviathan
36 Whispering Wind Wind-SMN-Icon.gifGaruda
37 Ultimate Terror Dark-SMN-Icon.gifDiabolos
38 Crimson Howl Fire-SMN-Icon.gifIfrit
39 Sleepga Ice-SMN-Icon.gifShiva
42 Lightning Armor Thunder-SMN-Icon.gifRamuh
43 Ecliptic Growl Dark-SMN-Icon.gifFenrir
44 Glittering Ruby Light-SMN-Icon.gifCarbuncle
46 Earthen Ward Earth-SMN-Icon.gifTitan
47 Spring Water Water-SMN-Icon.gifLeviathan
Level Name Avatar
48 Hastega Wind-SMN-Icon.gifGaruda
49 Noctoshield Dark-SMN-Icon.gifDiabolos
54 Ecliptic Howl Dark-SMN-Icon.gifFenrir
55 Eerie Eye Light-SMN-Icon.gifCait Sith
56 Dream Shroud Dark-SMN-Icon.gifDiabolos
65 Healing Ruby II Light-SMN-Icon.gifCarbuncle
75 Perfect Defense Two-Hour ability Light-SMN-Icon.gifAlexander
75 Deconstruction Dark-SMN-Icon.gifAtomos
75 Chronoshift Dark-SMN-Icon.gifAtomos
82 Earthen Armor Earth-SMN-Icon.gifTitan
84 Tidal Roar Water-SMN-Icon.gifLeviathan
86 Fleet Wind Wind-SMN-Icon.gifGaruda
88 Inferno Howl Fire-SMN-Icon.gifIfrit
90 Diamond Storm Ice-SMN-Icon.gifShiva
92 Shock Squall Thunder-SMN-Icon.gifRamuh
94 Soothing Ruby Light-SMN-Icon.gifCarbuncle
96 Heavenward Howl Dark-SMN-Icon.gifFenrir
98 Pavor Nocturnus Dark-SMN-Icon.gifDiabolos
99 Pacifying Ruby Light-SMN-Icon.gifCarbuncle
99 Hastega II Wind-SMN-Icon.gifGaruda
99 Soothing Current Water-SMN-Icon.gifLeviathan
99 Crystal Blessing Ice-SMN-Icon.gifShiva

References

Official Forums' Blood Pact WSC Property Data List

Pages in category "Blood Pact"

The following 111 pages are in this category, out of 111 total.

A

B

C

D

E

F

F cont.

G

H

I

J

L

M

N

P

P cont.

R

S

T

U

V

W

Z



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