Category:Enfeebling Magic

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Overview

Enfeebling Magic is a general category of spells which apply negative status effects ("debuffs") to one or more enemy targets. The majority of enfeebling spells, including many higher tier exclusive spells, and the highest enfeebling magic skill are available to RDM, with small subsets of those spells available to GEO, SCH, WHM, DRK, and BLM. Since most enfeebling spells are learned at relatively low levels, RDM sub can offer a wide variety of enfeebling spells to any job capable of landing them successfully.

Enfeebling Magic skill determines the accuracy and spell interruption rate of Enfeebling Magic spells. Aside from Dia Spells and Inundation, all enfeebling spells either resist completely or "stick" on the target. For spells which land successfully, the duration of the debuffing effect is highly dependent on the accuracy of the spell relative to the target's resistance (and/or magic evasion).

For enfeebling spells with variable potency, the potency is calculated from a formula which varies by spell (Blind, Slow, Paralyze, Addle, Frazzle, Distract, Poison).

Formulas

Potency

floor(floor((Base Potency × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))

Duration

((Base Duration × Saboteur) + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment) + RDM Enfeebling Job Points + RDM Stymie Job Points) × (Augments Composure Bonus) × (Duration listed on Gear) × (Duration Augments on Gear)


Dia Duration

((Base Duration + RDM Enfeebling Job Points + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment)) × Saboteur × (Augments Composure Bonus) × (Duration listed on Gear) × (Duration Augments on Gear)) + (RDM Stymie Job Points × (Duration listed on Gear) × (Duration Augments on Gear))

Immunobreak

The Immunobreak system is a mechanic that was introduced in the July 24, 2012 (JST) Version Update which allows the player to lower a monster's magic evasion to certain negative status effects through the successive casting of Enfeebling Magic. When a monster resists an Enfeebling Magic spell, there is a chance an Immunobreak may occur. This is indicated by a message that appears in the chat log. The following is an example:

Player casts Sleep on the Huge Hornet.
→The Huge Hornet resists the spell.
→Immunobreak!

Mechanics

An Immunobreak occurs when certain Enfeebling Magic spells are resisted which results in the monster's resistance rank to the negative status effect that triggered it to lower by one rank. This reduction results in the lowering of the monster's magic evasion to subsequent casts of the same negative status effect. Any Immunobreaks triggered afterwards by the same Enfeebling Magic will stack in a cumulative fashion and further lower the monster's negative status resistance rank. This rank will stay at its modified level until the corresponding negative status effect successfully lands.

  • Only spells classified as Enfeebling Magic can trigger an Immunobreak.
  • This mechanic is beneficial not only to the Enfeebling Magic used to lower the monster's negative status resistance rank, but also to any source capable of applying the same effect such as Blue Magic or certain avatar Blood Pacts despite those spells or abilities not being able to trigger an Immunobreak themselves.
    • Example: A player casts Sleep on a monster. The spell is resisted, but an Immunobreak occurs. Not only will the monster's magic evasion be reduced for subsequent casts of Sleep, but spells such as Dream Flower can take advantage of this reduction as well.
  • A monster's resistance rank is reset to its original value when a corresponding negative status effect is successfully inflicted upon it. The more times a monster's resistance rank is reset, the more difficult it will progressively become to trigger subsequent Immunobreaks.
    • Note that it is the monster's resistance to Immunobreak itself that increases and not its resistance to the negative status effect.
  • There is a limit to the number of times a monster's resistance rank can be modified and then reset as a cycle. The number of Immunobreak cycles possible depends on the monster's starting negative status resistance rank. Once this limit is reached, it will no longer be possible to trigger an Immunobreak on the monster for that particular negative status effect.
    • One Immunobreak cycle consists of any number of Immunobreaks triggered, the successful landing of the status effect and subsequent reset of the monster's resistance rank to its original value.
    • Any corresponding negative status effects that land at the monster's starting resistance rank without any Immunobreaks will not count towards the maximum number of Immunobreak cycles allowed.
Maximum Number of Immunobreak Cycles
Possible By Starting Rank
5% 6
10% 8Verification Needed
15% 10
20% 12
25% 14Verification Needed
30% 16
  • Immunobreaks can only be triggered when the starting negative status resistance rank of a monster is rank 30% or higher.
    • If a monster's starting rank is 40% or lower it will not be possible to elicit an Immunobreak.
  • During an Immunobreak cycle, negative status resistance ranks may be reduced at most to a rank of 50%.
    • If a monster is completely immune to a negative status effect, it will not be possible to trigger an Immunobreak and the chat log will display a "completely resists" message. The following is an example:
Player casts Sleep on the Huge Hornet.
→The Huge Hornet completely resists the spell.
  • Starting with the implementation of the Immunobreak mechanic in 2012, many monsters released prior had their resistances changed in the following months to reduce the amount of foes that have complete immunities. That being said, there are still many monsters that have been introduced since then that possess immunities to certain status effects throughout various content.

Enhancing Immunobreak

The chance for an Immunobreak to occur varies from monster to monster, and can even vary between the different Immunobreakable negative status effects of a single monster. It is possible to increase the chances of one occurring in the following ways:

  • Enfeebling Magic skill: The higher your Enfeebling Magic skill is, the higher your chances of triggering an Immunobreak are.
  • Resisted Spells: The more times a spell is resisted, the higher the probability of an triggering an Immunobreak.
  • Saboteur: this job ability increases the chance of an Immunobreak occurring for Enfeebling Magic spells cast while under its effect.
  • Immunobreak Chance Merit Point category: Each merit placed into this Group 2 category will increase your Immunobreak rate by 3% up to a total of 15%.
  • Immunobreak Chance equipment augment: The Red Mage relic boots starting with the Duelist's Boots +2 up to the fully upgraded Vitiation Boots +3 are augmented with an additional 1% chance to trigger an Immunobreak per 1 point invested in the Red Mage Group 2 "Immunobreak Chance" merit point category, up to a maximum increase of 5%.

Currently, there is only one piece of armor in the game with the "Immunobreak +1" stat: Chironic Hose

  • This stat allows the player to reduce a monster's resistance rank by two ranks per Immunobreak instead of the usual one while equipped.

The chart below shows Immunobreak's relationship with negative status ranks.

Elemental vs. Negative Status Resistance Ranks & Immunobreak Interaction
Rank Elemental Resistance
Rank
Negative Status
Rank
Immunobreak
Effect

↑High
Resistance








↓Low
Resistance
5% Guaranteed Full Resist Immunobreak
Starting
Ranks
10% Hit Rate Capped at 5%
15% Guaranteed
1/2 Resist
Normal Resist State
Calculations
20%
25%
30%
40%
50% Immunobreak Limit
60% Normal Resist State
Calculations
X
70%
85%
100%
115%
130%
150%

Enfeebling Magic Skill Caps

Job Grade Level 49 Level 99
BLM C+ 139 378
DRK C 139 373
GEO C+ 139 378
RDM A+ 150 424
SCH D/B+ 133/144* 334/404*
WHM C 139 373

*B+ skill rating for SCH is with Light Arts or Dark Arts active.

Enfeebling Magic Spells

Spell Element BLM DRK GEO RDM SCH WHM
Addle Fire-WHM-Icon.gif -- -- -- 83 -- 93
Addle II Fire-WHM-Icon.gif -- -- -- 99 (JP) -- --
Bind Ice-BLM-Icon.gif 7 20 -- 11 -- --
Blind Dark-BLM-Icon.gif 4 -- -- 8 -- --
Blind II Dark-BLM-Icon.gif -- -- -- 75 -- --
Break Earth-BLM-Icon.gif 85 95 -- 87 90 Addendum- Black.png --
Breakga Earth-BLM-Icon.gif 95 -- -- -- -- --
Dia Light-WHM-Icon.gif -- -- -- 1 -- 3
Dia II Light-WHM-Icon.gif -- -- -- 31 -- 36
Dia III Light-WHM-Icon.gif -- -- -- 75 -- --
Diaga Light-WHM-Icon.gif -- -- -- 15 -- 18
Dispel Dark-BLM-Icon.gif -- -- -- 32 32 Addendum- Black.png --
Distract Ice-BLM-Icon.gif -- -- -- 35 -- --
Distract II Ice-BLM-Icon.gif -- -- -- 85 -- --
Distract III Ice-BLM-Icon.gif -- -- -- 99 (JP) -- --
Frazzle Dark-BLM-Icon.gif -- -- -- 42 -- --
Frazzle II Dark-BLM-Icon.gif -- -- -- 92 -- --
Frazzle III Dark-BLM-Icon.gif -- -- -- 99 (JP) -- --
Gravity Wind-BLM-Icon.gif -- -- -- 21 -- --
Gravity II Wind-BLM-Icon.gif -- -- -- 98 -- --
Paralyze Ice-WHM-Icon.gif -- -- -- 4 -- 6
Paralyze II Ice-WHM-Icon.gif -- -- -- 75 -- --
Poison Water-BLM-Icon.gif 3 6 -- 5 -- --
Poison II Water-BLM-Icon.gif 43 46 -- 46 -- --
Poisonga Water-BLM-Icon.gif 24 26 -- -- -- --
Sleep Dark-BLM-Icon.gif 20 30 35 25 30 Addendum- Black.png --
Sleep II Dark-BLM-Icon.gif 41 56 70 46 65 Addendum- Black.png --
Sleepga Dark-BLM-Icon.gif 31 -- -- -- -- --
Sleepga II Dark-BLM-Icon.gif 56 -- -- -- -- --
Silence Wind-WHM-Icon.gif -- -- -- 18 -- 15
Slow Earth-WHM-Icon.gif -- -- -- 13 -- 13
Slow II Earth-WHM-Icon.gif -- -- -- 75 -- --

Equipment Bonuses

  • Enfeebling magic bonuses on equipment fall into one of four categories:
    • Enfeebling magic skill bonuses: Directly adds to the player's enfeebling magic skill (see table below)
    • Enfeebling magic casting time reduction: Reduces casting time of all spells classified as enfeebling magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts, Dark Arts, and Fast Cast. (see table below)
    • Enfeebling magic effect bonuses: Increases the potency of enfeebling magic (see table below)
    • Enfeebling magic duration bonuses: Increases the base duration of enfeebling magic (see table below)
    • Saboteur bonuses: Increases the effect of the job ability Saboteur. (see table below)


Enfeebling Magic Casting Time Reduction

  • Casting time reduction functions similarly to Fast Cast. Casting time reduction is additive with all forms of Fast Cast, including Light Arts and Dark Arts.
  • Does not break the 80% cast reduction cap.
Gear with Enfeebling Magic Cast time reduction
Item Level Slot Jobs Cast time reduction
Wikyo Cloak 99 Body WHM BLM RDM BRD SMN PUP SCH GEO -7%
Estoqueur's Chappel +1 85 Head RDM -8%
Estoqueur's Chappel +2 85 Head RDM -12%
Lethargy Chappel 99 Head RDM -14%
Lethargy Chappel +1 99 Head RDM -15%
Lethargy Chappel +2 99 Head RDM -16%
Lethargy Chappel +3 99 Head RDM -17%

Enfeebling Magic Effect Bonus

  • Enfeebling Magic effect increases the potency of enfeebling magic, rounded down.
Gear with Enfeebling Magic Effect+
Item Level Slot Jobs Effect bonus
Estoqueur's Sayon +2 89 Body RDM 10%
Lethargy Sayon 99 Body RDM 12%
Lethargy Sayon +1 99 Body RDM 14%
Lethargy Sayon +2 99 Body RDM 16%
Lethargy Sayon +3 99 Body RDM 18%
Regal Gem 99 Ammo RDM 10%
Sucellos's Cape 99 Back RDM 10%
Uk'uxkaj Boots 99 Feet WHM/BLM/RDM/BRD/SMN/SCH/GEO 6%
Vitiation Boots +2 99 Feet RDM 5%
Vitiation Boots +3 99 Feet RDM 10%
Duelist's Torque 99 Neck RDM 5%
Duelist's Torque +1 99 Neck RDM 7%
Duelist's Torque +2 99 Neck RDM 10%

Enfeebling Magic Duration Bonus

  • The Red Mage Job Point category "Enfeebling Magic Duration" adds 1 second per job point to the base duration, up to 20 seconds.
  • The Red Mage job ability Saboteur increases the duration of enfeebling magic by 100% for normal monsters and 25% for NMs.
  • The Red Mage job ability Composure with the Empyrean armor sets will increase the duration of enfeebling magic by:
    • 2 pieces - +10%
    • 3 pieces - +20%
    • 4 pieces - +35%
    • 5 pieces - +50%
Gear with Enfeebling Magic Duration+
Item AugRank.png Level Slot Jobs Duration Bonus
Regal Cuffs 99 Hands WHM BLM RDM SMN BLU SCH GEO 20%
Kishar Ring 99 Ring WHM BLM RDM PLD DRK BRD NIN SMN BLU COR SCH GEO RUN 10%
Snotra Earring 99 Ear RDM 10%
Obstinate Sash 99 Waist WHM RDM BRD SCH 5%
Duelist's Chapeau +2 AugRank.png 90 Head RDM +3~15 seconds
Vitiation Chapeau AugRank.png 99 Head RDM +3~15 seconds
Vitiation Chapeau +1 AugRank.png 99 Head RDM +3~15 seconds
Vitiation Chapeau +2 AugRank.png 99 Head RDM +3~15 seconds
Vitiation Chapeau +3 AugRank.png 99 Head RDM +3~15 seconds
Duelist's Torque AugRank.png 99 Neck RDM 15%
Duelist's Torque +1 AugRank.png 99 Neck RDM 20%
Duelist's Torque +2 AugRank.png 99 Neck RDM 25%

Saboteur Enhancing Gear

  • The RDM job ability Saboteur increases the potency and duration of enfeebling spells by 100% on regular mobs and 25% for Notorious Monsters.
  • Saboteur enhancing gear adds potency as it normally would for either type of mob.
  • Saboteur effect is multiplicative with other enfeebling magic bonuses.
Saboteur enhancing gear
Item Level Slot Jobs Saboteur Effect Total (Normal) Total (NM)
Estoqueur's Gantherots +1 87 Hands RDM 5% 105% 30%
Estoqueur's Gantherots +2 87 Hands RDM 10% 110% 35%
Lethargy Gantherots 99 Hands RDM 11% 111% 36%
Lethargy Gantherots +1 99 Hands RDM 12% 112% 37%
Lethargy Gantherots +2 99 Hands RDM 13% 113% 38%
Lethargy Gantherots +3 99 Hands RDM 14% 114% 39%

Skill Bonuses on Gear

Enfeebling Skill gear
Item Level Slot Jobs Skill
Piety Mitts +1 99 Hands WHM 22
Vitiation Chapeau +1 99 Head RDM 22
Piety Mitts 99 Hands WHM 20
Vitiation Chapeau 99 Head RDM 20
Cleric's Mitts +2 90 Hands WHM 18
Duelist's Chapeau +2 90 Head RDM 18
Iaso Bliaut 99 Body WHM RDM BRD SCH 18
Ignominy Cuirass 99 Body DRK 18
Ignominy Cuirass +1 99 Body DRK 18
Ischemia Chasuble 99 Body WHM BLM RDM BRD SMN BLU SCH GEO 18
Lurid Mitts 99 Hands WHM BLM RDM BRD SMN SCH GEO 18
Wikyo Cloak 99 Body WHM BLM RDM BRD SMN PUP SCH GEO 18
Atrophy Tabard 99 Body RDM 17
Atrophy Tabard +1 99 Body RDM 17
Bagua Sandals +1 99 Feet GEO 17
Piety Duckbills +1 99 Feet WHM 17
Theophany Briault 99 Body WHM 17
Theophany Briault +1 99 Body WHM 17
Theophany Duckbills +1 99 Feet WHM 17
Avesta Bangles 88 Hands MNK WHM BLM RDM THF DRK BRD RNG SMN BLU COR PUP DNC SCH GEO RUN 15
Ayao's Gages 99 Hands WHM BLM RDM SMN BLU SCH GEO 15
Bagua Sandals 99 Feet GEO 15
Cleric's Mitts 75 Hands WHM 15
Cleric's Mitts +1 75 Hands WHM 15
Duelist's Chapeau 75 Head RDM 15
Duelist's Chapeau +1 75 Head RDM 15
Estoqueur's Gantherots +2 87 Hands RDM 15
Mystagog Slacks 99 Legs WHM BLM RDM SMN BLU 15
Nabu's Shalwar 99 Legs WHM BRD SMN 15
Paean Bliaut 99 Body WHM RDM BRD SCH 15
Pedagogy Bracers +1 99 Hands SCH 15
Piety Duckbills 99 Feet WHM 15
Portent Pants 88 Legs WHM BLM RDM BRD SMN BLU PUP SCH GEO RUN 15
Rubeus Gloves 97 Hands WHM BLM RDM BRD SMN SCH GEO 15
Scholar's Gown 58 Body SCH 15 (Dark Arts.png)
Scholar's Gown +1 74 Body SCH 15 (Dark Arts.png)
Scholar's Pants 56 Legs SCH 15 (Light Arts.png)
Scholar's Pants +1 74 Legs SCH 15 (Light Arts.png)
Spaekona's Coat 99 Body BLM 15
Spaekona's Coat +1 99 Body BLM 15
Theophany Duckbills 99 Feet WHM 15
Warlock's Tabard 58 Body RDM 15
Warlock's Tabard +1 74 Body RDM 15
Fea's Slops 99 Legs BLM RDM BLU SCH GEO 13
Spurrina Nails 99 Feet BLM RDM SMN BLU SCH GEO 13
Manasa Chasuble 99 Body WHM BLM RDM BRD SMN BLU PUP SCH GEO RUN 12
Pedagogy Bracers 99 Hands SCH 12
Veikr Pumps 99 Feet WHM BLM RDM PLD DRK SMN BLU SCH GEO RUN 12
Vitiation Boots +1 99 Feet RDM 12
Cleric's Duckbills +2 90 Feet WHM 12
Healer's Bliaut +1 74 Body WHM 12
Kirin's Pole 75 Weapon MNK WHM BLM PLD DRG SMN SCH GEO 12 (max Augment-Icon.png)
Wizard's Coat +1 74 Body BLM 12
Adhara Seraweels 99 Legs WHM BLM RDM SMN BLU 11
Hyksos Khat +1 90 Head WHM BLM RDM BRD SMN PUP SCH GEO 11
Marduk's Crackows +1 99 Feet WHM BRD SMN 11
Blood Mask 73 Head BLU COR DRK DRG PLD RDM RNG RUN 11
Genie Lappa 73 Legs BLM 11
Genie Tiara 73 Head BLM 11
Auspex Nails 99 Feet BLM RDM SMN BLU SCH GEO 10
Fea's Coronal 99 Head BLM RDM BLU SCH GEO 10
Lifestream Cape 99 Back GEO 10
Crimson Mask 73 Head BLU COR DRK DRG PLD RDM RNG RUN 10
Estoqueur's Gantherots +1 87 Hands RDM 10
Hyksos Khat 90 Head WHM BLM RDM BRD SMN PUP SCH GEO 10
Igqira Lappa 73 Legs BLM 10
Healer's Briault 58 Body WHM 10
Hidalgo Slops 98 Legs WHM BLM RDM SMN BLU 10
Igqira Tiara 73 Head BLM 10
Rubeus Boots 96 Feet WHM BLM RDM BRD SMN SCH GEO 10
Savant's Pants +2 83 Legs SCH 10
Shedir Gages 99 Hands WHM BLM RDM BRD SMN BLU SCH GEO 10
Vitiation Boots 99 Feet RDM 10
Wizard's Coat 58 Body BLM 10
Fea's Robe 99 Body BLM RDM BLU SCH GEO 7
Weike Torque 99 Neck All 7
Enfeebling Torque 65 Neck All 7
Savant's Pants +1 83 Legs SCH 7
Master Caster's Bracelets 65 Hands MNK WHM BLM RDM THF DRK BRD RNG SMN BLU COR PUP DNC SCH GEO RUN 7 (Conquest)
Valkyrie's Clogs 75 Feet WHM BLM RDM BRD SMN GEO 6 (max Augment-Icon.png)
Abyss Sollerets 71 Feet DRK 5
Abyss Sollerets +1 75 Feet DRK 5
Altruistic Cape 73 Back All 5
Casso Sash 93 Waist All 5
Chaos Cuirass 58 Body DRK 5
Chaos Cuirass +1 74 Body DRK 5
Elite Beret +1 74 Head WHM BLM RDM SMN BLU SCH GEO 5
Imbodla Necklace 99 Neck WHM BLM RDM BRD SMN BLU SCH GEO 5
Marduk's Crackows 75 Feet BRD SMN WHM 5
Menhit Slacks 89 Legs WHM BLM RDM BRD SMN BLU PUP SCH GEO RUN 5
Mephitis Grip 99 Grip All 5
Nashira Seraweels 75 Legs BLM BLU RDM SMN WHM 5
Shadow Clogs 75 Feet WHM BLM RDM BRD SMN GEO 5 (max Augment-Icon.png)
Shaman's Cloak 56 Body MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH GEO RUN 5
Sorcerer's Petasos 75 Head BLM 5
Sorcerer's Petasos +1 75 Head BLM 5
Spider Torque 64 Neck All 5
Augur's Brais 79 Legs WHM BLM RDM BRD SMN SCH GEO 4
Elite Beret 74 Head WHM BLM RDM SMN BLU SCH GEO 4
Irrwisch Ring 86 Ring All 4
Savant's Treatise 80 Ammo SCH 4
Thanatos Baselard 74 Weapon WAR BLM RDM THF PLD BRD NIN SCH GEO 4
Enfeebling Earring 35 Ear All 3
Glamor Jupon 50 Body RDM SCH 3
Macero Grip 83 Grip All 3
Phi Necklace 75 Neck All 3 (Salvage)
Arrestor Mantle 60 Neck All 2 (Campaign: 20)
Layqa Seraweels 55 Neck WHM BLM RDM BRD SMN SCH GEO 2
Namru's Shalwar 45 Legs WHM BRD SMN 2
Neit's Coat 45 Body BLM RDM BLU SCH GEO 2
Yinyang Lorgnette 40 Neck WHM BLM SMN PUP SCH GEO 1

References

Subcategories

This category has only the following subcategory.