Category:Enfeebling Magic

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Overview

Enfeebling Magic is a general category of spells which apply negative status effects ("debuffs") to one or more enemy targets. The majority of enfeebling spells, including many higher tier exclusive spells, and the highest enfeebling magic skill are available to RDM, with small subsets of those spells available to GEO, SCH, WHM, DRK, and BLM. Since most enfeebling spells are learned at relatively low levels, RDM sub can offer a wide variety of enfeebling spells to any job capable of landing them successfully.

Enfeebling Magic skill determines the accuracy and spell interruption rate of Enfeebling Magic spells. Aside from Dia Spells and Inundation, all enfeebling spells either resist completely or "stick" on the target. For spells which land successfully, the duration of the debuffing effect is highly dependent on the accuracy of the spell relative to the target's resistance (and/or magic evasion).

For enfeebling spells with variable potency, the potency is calculated from a formula which varies by spell (Blind, Slow, Paralyze, Addle, Frazzle, Distract, Poison).

Formulas

Potency

floor(floor((Base Potency × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))

Duration

((Base Duration × Saboteur) + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment) + RDM Enfeebling Job Points + RDM Stymie Job Points) × (Augments Composure Bonus) × (Duration listed on Gear) × (Duration Augments on Gear)

Immunobreak

When a monster resists an Enfeebling spell, an Immunobreak may occur, which will be indicated in the log by the text "Immunobreak!". This will reduce the monster's resistance to the same effect from any source by one Resist Rank. The chance of an Immunobreak occurring increases with the player's Enfeebling Magic Skill, Immunobreak chance Merits, and Saboteur, as well as each time an Immunobreak is unsuccessful. Once the effect is landed from any source, the effect of Immunobreak will reset, and it will be more difficult to subsequently reapply.

  • Spells that can Immunobreak operate off of a negative status effect resistance rank that is separate from elemental resistance ranks.
  • These negative status effect resistance ranks are unaffected by Rayke or Skillchains, and spells such as Threnody that lower elemental resistance have no effect on the magic accuracy of spells that Immunobreak.
  • "Immunobreak"+1 (from equipment such as Chironic Hose) increases the number of Resist Ranks reduced per Immunobreak by one.
  • If the monster is completely immune to the effect, the log will mention that the target "completely resists the spell". In this case, neither Immunobreak nor Stymie will be effective.
  • Not all enfeebling spells are eligible for Immunobreak. Eligible spells are Slow, Paralyze, Silence, Blind, Gravity, Bind, Poison, Break, Sleep and any higher tier or -ga variants.
  • Regardless of the enemy's initial Resist Rank, after being reduced by four ranks, casting the same spell with Elemental Seal guarantees the effect will land.

Most enemies added to the game since 2012 (when the Immunobreak mechanic was introduced) do not possess complete immunities to enfeebling effects, and Immunobreak can often be used to land effects to which many earlier NMs had complete immunity, such as Sleep and Silence. Additionally, many NMs in prior content had complete immunities eliminated, with a few exceptions:

Enfeebling Magic Skill Caps

Job Grade Level 49 Level 99
BLM C+ 139 378
DRK C 139 373
GEO C+ 139 378
RDM A+ 150 424
SCH D/B+ 133/144* 334/404*
WHM C 139 373

*B+ skill rating for SCH is with Light Arts or Dark Arts active.

Enfeebling Magic Spells

Spell Element BLM DRK GEO RDM SCH WHM
Addle Fire-WHM-Icon.gif -- -- -- 83 -- 93
Addle II Fire-WHM-Icon.gif -- -- -- 99 (JP) -- --
Bind Ice-BLM-Icon.gif 7 20 -- 11 -- --
Blind Dark-BLM-Icon.gif 4 -- -- 8 -- --
Blind II Dark-BLM-Icon.gif -- -- -- 75 -- --
Break Earth-BLM-Icon.gif 85 95 -- 87 90 Addendum- Black.png --
Breakga Earth-BLM-Icon.gif 95 -- -- -- -- --
Dia Light-WHM-Icon.gif -- -- -- 1 -- 3
Dia II Light-WHM-Icon.gif -- -- -- 31 -- 36
Dia III Light-WHM-Icon.gif -- -- -- 75 -- --
Diaga Light-WHM-Icon.gif -- -- -- 15 -- 18
Dispel Dark-BLM-Icon.gif -- -- -- 32 32 Addendum- Black.png --
Distract Ice-BLM-Icon.gif -- -- -- 35 -- --
Distract II Ice-BLM-Icon.gif -- -- -- 85 -- --
Distract III Ice-BLM-Icon.gif -- -- -- 99 (JP) -- --
Frazzle Dark-BLM-Icon.gif -- -- -- 42 -- --
Frazzle II Dark-BLM-Icon.gif -- -- -- 92 -- --
Frazzle III Dark-BLM-Icon.gif -- -- -- 99 (JP) -- --
Gravity Wind-BLM-Icon.gif -- -- -- 21 -- --
Gravity II Wind-BLM-Icon.gif -- -- -- 98 -- --
Paralyze Ice-WHM-Icon.gif -- -- -- 4 -- 6
Paralyze II Ice-WHM-Icon.gif -- -- -- 75 -- --
Poison Water-BLM-Icon.gif 3 6 -- 5 -- --
Poison II Water-BLM-Icon.gif 43 46 -- 46 -- --
Poisonga Water-BLM-Icon.gif 24 26 -- -- -- --
Sleep Dark-BLM-Icon.gif 20 30 35 25 30 Addendum- Black.png --
Sleep II Dark-BLM-Icon.gif 41 56 70 46 65 Addendum- Black.png --
Sleepga Dark-BLM-Icon.gif 31 -- -- -- -- --
Sleepga II Dark-BLM-Icon.gif 56 -- -- -- -- --
Silence Wind-WHM-Icon.gif -- -- -- 18 -- 15
Slow Earth-WHM-Icon.gif -- -- -- 13 -- 13
Slow II Earth-WHM-Icon.gif -- -- -- 75 -- --

Equipment Bonuses

  • Enfeebling magic bonuses on equipment fall into one of four categories:
    • Enfeebling magic skill bonuses: Directly adds to the player's enfeebling magic skill (see table below)
    • Enfeebling magic casting time reduction: Reduces casting time of all spells classified as enfeebling magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts, Dark Arts, and Fast Cast. (see table below)
    • Enfeebling magic effect bonuses: Increases the potency of enfeebling magic (see table below)
    • Enfeebling magic duration bonuses: Increases the base duration of enfeebling magic (see table below)
    • Saboteur bonuses: Increases the effect of the job ability Saboteur. (see table below)


Enfeebling Magic Casting Time Reduction

  • Casting time reduction functions similarly to Fast Cast. Casting time reduction is additive with all forms of Fast Cast, including Light Arts and Dark Arts.
  • Does not break the 80% cast reduction cap.
Gear with Enfeebling Magic Cast time reduction
Item Level Slot Jobs Cast time reduction
Wikyo Cloak 99 Body WHM BLM RDM BRD SMN PUP SCH GEO -7%
Estoqueur's Chappel +1 85 Head RDM -8%
Estoqueur's Chappel +2 85 Head RDM -12%
Lethargy Chappel 99 Head RDM -14%
Lethargy Chappel +1 99 Head RDM -15%
Lethargy Chappel +2 99 Head RDM -16%
Lethargy Chappel +3 99 Head RDM -17%

Enfeebling Magic Effect Bonus

  • Enfeebling Magic effect increases the potency of enfeebling magic, rounded down.
Gear with Enfeebling Magic Effect+
Item Level Slot Jobs Effect bonus
Estoqueur's Sayon +2 89 Body RDM 10%
Lethargy Sayon 99 Body RDM 12%
Lethargy Sayon +1 99 Body RDM 14%
Lethargy Sayon +2 99 Body RDM 16%
Lethargy Sayon +3 99 Body RDM 18%
Regal Gem 99 Ammo RDM 10%
Sucellos's Cape 99 Back RDM 10%
Vitiation Boots +2 99 Feet RDM 5%
Vitiation Boots +3 99 Feet RDM 10%
Duelist's Torque 99 Neck RDM 5%
Duelist's Torque +1 99 Neck RDM 7%
Duelist's Torque +2 99 Neck RDM 10%

Enfeebling Magic Duration Bonus

  • The Red Mage Job Point category "Enfeebling Magic Duration" adds 1 second per job point to the base duration, up to 20 seconds.
  • The Red Mage job ability Saboteur increases the duration of enfeebling magic by 100% for normal monsters and 25% for NMs.
  • The Red Mage job ability Composure with the Empyrean armor sets will increase the duration of enfeebling magic by:
    • 2 pieces - +10%
    • 3 pieces - +20%
    • 4 pieces - +35%
    • 5 pieces - +50%
      • Dia III does not appear to benefit from this bonus.
Gear with Enfeebling Magic Duration+
Item AugRank.png Level Slot Jobs Duration Bonus
Regal Cuffs 99 Hands WHM BLM RDM SMN BLU SCH GEO 20%
Kishar Ring 99 Ring WHM BLM RDM PLD DRK BRD NIN SMN BLU COR SCH GEO RUN 10%
Snotra Earring 99 Ear RDM 10%
Obstinate Sash 99 Waist WHM RDM BRD SCH 5%
Duelist's Chapeau +2 AugRank.png 90 Head RDM +3~15 seconds
Vitiation Chapeau AugRank.png 99 Head RDM +3~15 seconds
Vitiation Chapeau +1 AugRank.png 99 Head RDM +3~15 seconds
Vitiation Chapeau +2 AugRank.png 99 Head RDM +3~15 seconds
Vitiation Chapeau +3 AugRank.png 99 Head RDM +3~15 seconds
Duelist's Torque AugRank.png 99 Neck RDM 15%
Duelist's Torque +1 AugRank.png 99 Neck RDM 20%
Duelist's Torque +2 AugRank.png 99 Neck RDM 25%

Saboteur Enhancing Gear

  • The RDM job ability Saboteur increases the potency and duration of enfeebling spells by 100% on regular mobs and 25% for Notorious Monsters.
  • Saboteur enhancing gear adds potency as it normally would for either type of mob.
  • Saboteur effect is multiplicative with other enfeebling magic bonuses.
Saboteur enhancing gear
Item Level Slot Jobs Saboteur Effect Total (Normal) Total (NM)
Estoqueur's Gantherots +1 87 Hands RDM 5% 105% 30%
Estoqueur's Gantherots +2 87 Hands RDM 10% 110% 35%
Lethargy Gantherots 99 Hands RDM 11% 111% 36%
Lethargy Gantherots +1 99 Hands RDM 12% 112% 37%
Lethargy Gantherots +2 99 Hands RDM 13% 113% 38%
Lethargy Gantherots +3 99 Hands RDM 14% 114% 39%

Skill Bonuses on Gear

Enfeebling Skill gear
Item Level Slot Jobs Skill
Piety Mitts +1 99 Hands WHM 22
Vitiation Chapeau +1 99 Head RDM 22
Piety Mitts 99 Hands WHM 20
Vitiation Chapeau 99 Head RDM 20
Cleric's Mitts +2 90 Hands WHM 18
Duelist's Chapeau +2 90 Head RDM 18
Iaso Bliaut 99 Body WHM RDM BRD SCH 18
Ignominy Cuirass 99 Body DRK 18
Ignominy Cuirass +1 99 Body DRK 18
Ischemia Chasuble 99 Body WHM BLM RDM BRD SMN BLU SCH GEO 18
Lurid Mitts 99 Hands WHM BLM RDM BRD SMN SCH GEO 18
Wikyo Cloak 99 Body WHM BLM RDM BRD SMN PUP SCH GEO 18
Atrophy Tabard 99 Body RDM 17
Atrophy Tabard +1 99 Body RDM 17
Bagua Sandals +1 99 Feet GEO 17
Piety Duckbills +1 99 Feet WHM 17
Theophany Briault 99 Body WHM 17
Theophany Briault +1 99 Body WHM 17
Theophany Duckbills +1 99 Feet WHM 17
Avesta Bangles 88 Hands MNK WHM BLM RDM THF DRK BRD RNG SMN BLU COR PUP DNC SCH GEO RUN 15
Ayao's Gages 99 Hands WHM BLM RDM SMN BLU SCH GEO 15
Bagua Sandals 99 Feet GEO 15
Cleric's Mitts 75 Hands WHM 15
Cleric's Mitts +1 75 Hands WHM 15
Duelist's Chapeau 75 Head RDM 15
Duelist's Chapeau +1 75 Head RDM 15
Estoqueur's Gantherots +2 87 Hands RDM 15
Mystagog Slacks 99 Legs WHM BLM RDM SMN BLU 15
Nabu's Shalwar 99 Legs WHM BRD SMN 15
Paean Bliaut 99 Body WHM RDM BRD SCH 15
Pedagogy Bracers +1 99 Hands SCH 15
Piety Duckbills 99 Feet WHM 15
Portent Pants 88 Legs WHM BLM RDM BRD SMN BLU PUP SCH GEO RUN 15
Rubeus Gloves 97 Hands WHM BLM RDM BRD SMN SCH GEO 15
Scholar's Gown 58 Body SCH 15 (Dark Arts.png)
Scholar's Gown +1 74 Body SCH 15 (Dark Arts.png)
Scholar's Pants 56 Legs SCH 15 (Light Arts.png)
Scholar's Pants +1 74 Legs SCH 15 (Light Arts.png)
Spaekona's Coat 99 Body BLM 15
Spaekona's Coat +1 99 Body BLM 15
Theophany Duckbills 99 Feet WHM 15
Warlock's Tabard 58 Body RDM 15
Warlock's Tabard +1 74 Body RDM 15
Fea's Slops 99 Legs BLM RDM BLU SCH GEO 13
Spurrina Nails 99 Feet BLM RDM SMN BLU SCH GEO 13
Manasa Chasuble 99 Body WHM BLM RDM BRD SMN BLU PUP SCH GEO RUN 12
Pedagogy Bracers 99 Hands SCH 12
Veikr Pumps 99 Feet WHM BLM RDM PLD DRK SMN BLU SCH GEO RUN 12
Vitiation Boots +1 99 Feet RDM 12
Cleric's Duckbills +2 90 Feet WHM 12
Healer's Bliaut +1 74 Body WHM 12
Kirin's Pole 75 Weapon MNK WHM BLM PLD DRG SMN SCH GEO 12 (max Augment-Icon.png)
Wizard's Coat +1 74 Body BLM 12
Adhara Seraweels 99 Legs WHM BLM RDM SMN BLU 11
Hyksos Khat +1 90 Head WHM BLM RDM BRD SMN PUP SCH GEO 11
Marduk's Crackows +1 99 Feet WHM BRD SMN 11
Blood Mask 73 Head BLU COR DRK DRG PLD RDM RNG RUN 11
Genie Lappa 73 Legs BLM 11
Genie Tiara 73 Head BLM 11
Auspex Nails 99 Feet BLM RDM SMN BLU SCH GEO 10
Fea's Coronal 99 Head BLM RDM BLU SCH GEO 10
Lifestream Cape 99 Back GEO 10
Crimson Mask 73 Head BLU COR DRK DRG PLD RDM RNG RUN 10
Estoqueur's Gantherots +1 87 Hands RDM 10
Hyksos Khat 90 Head WHM BLM RDM BRD SMN PUP SCH GEO 10
Igqira Lappa 73 Legs BLM 10
Healer's Briault 58 Body WHM 10
Hidalgo Slops 98 Legs WHM BLM RDM SMN BLU 10
Igqira Tiara 73 Head BLM 10
Rubeus Boots 96 Feet WHM BLM RDM BRD SMN SCH GEO 10
Savant's Pants +2 83 Legs SCH 10
Shedir Gages 99 Hands WHM BLM RDM BRD SMN BLU SCH GEO 10
Vitiation Boots 99 Feet RDM 10
Wizard's Coat 58 Body BLM 10
Fea's Robe 99 Body BLM RDM BLU SCH GEO 7
Weike Torque 99 Neck All 7
Enfeebling Torque 65 Neck All 7
Savant's Pants +1 83 Legs SCH 7
Master Caster's Bracelets 65 Hands MNK WHM BLM RDM THF DRK BRD RNG SMN BLU COR PUP DNC SCH GEO RUN 7 (Conquest)
Valkyrie's Clogs 75 Feet WHM BLM RDM BRD SMN GEO 6 (max Augment-Icon.png)
Abyss Sollerets 71 Feet DRK 5
Abyss Sollerets +1 75 Feet DRK 5
Altruistic Cape 73 Back All 5
Casso Sash 93 Waist All 5
Chaos Cuirass 58 Body DRK 5
Chaos Cuirass +1 74 Body DRK 5
Elite Beret +1 74 Head WHM BLM RDM SMN BLU SCH GEO 5
Imbodla Necklace 99 Neck WHM BLM RDM BRD SMN BLU SCH GEO 5
Marduk's Crackows 75 Feet BRD SMN WHM 5
Menhit Slacks 89 Legs WHM BLM RDM BRD SMN BLU PUP SCH GEO RUN 5
Mephitis Grip 99 Grip All 5
Nashira Seraweels 75 Legs BLM BLU RDM SMN WHM 5
Shadow Clogs 75 Feet WHM BLM RDM BRD SMN GEO 5 (max Augment-Icon.png)
Shaman's Cloak 56 Body MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH GEO RUN 5
Sorcerer's Petasos 75 Head BLM 5
Sorcerer's Petasos +1 75 Head BLM 5
Spider Torque 64 Neck All 5
Augur's Brais 79 Legs WHM BLM RDM BRD SMN SCH GEO 4
Elite Beret 74 Head WHM BLM RDM SMN BLU SCH GEO 4
Irrwisch Ring 86 Ring All 4
Savant's Treatise 80 Ammo SCH 4
Thanatos Baselard 74 Weapon WAR BLM RDM THF PLD BRD NIN SCH GEO 4
Enfeebling Earring 35 Ear All 3
Glamor Jupon 50 Body RDM SCH 3
Macero Grip 83 Grip All 3
Phi Necklace 75 Neck All 3 (Salvage)
Arrestor Mantle 60 Neck All 2 (Campaign: 20)
Layqa Seraweels 55 Neck WHM BLM RDM BRD SMN SCH GEO 2
Namru's Shalwar 45 Legs WHM BRD SMN 2
Neit's Coat 45 Body BLM RDM BLU SCH GEO 2
Yinyang Lorgnette 40 Neck WHM BLM SMN PUP SCH GEO 1

References

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