Community Corsair Guide

From FFXI Wiki

Latest Updates

General Information

Introduced in TOAU expension, COR is one of FFXI's support class with DD ability.

Strength:

  • Ability to fit in all the setup

In FFXI, there are primarily 4 different setups depending on DD type: pet setup, melee setup, mage setup and ranged setup. COR is one of a very few job that fits into all 4 setup and still have the ability to contribute as a support job and DD job.

  • Versatile DD playstyle

COR has access to magical, ranged, melee and none elemental damage, plus the ability to gain tp without having to engage the NM. This gives the job incredibly wide range of tools to counter NM mechanics and contribute in different situations.

  • Strong lowman job

With the ability to self buff, COR is a pretty efficient lowman class in a party size smaller than 3.

Weakness:

  • RNG dependent

While Corsair has ways to mitigate this downside, its utility is still heavily dependent on having good RNG, and managing your risk carefully.

  • Weaker DD than other jobs

Corsair does good damage, but not as good as other DDs.

Roles

Hybrid Support DD

Abilities and Traits

Level Roll Lucky Unlucky Effect Acquisition
5 Corsair's Roll 5 9 Increases CP/EXP gain rate Corsair Die Free Luck of the Draw
11 Hunter's Roll 4 8 Increases Accuracy/Ranged Accuracy Ranger Die 1,300 Gil Chayaya, Al Zahbi (J-8)
14 Chaos Roll 4 8 Increases Attack/Ranged Attack Dark Knight Die 2,205 Gil Chayaya, Al Zahbi (J-8)
17 Magus's Roll 2 6 Increases Magic Defense Blue Mage Die 3,525 Gil Jajaroon, Nashmau (G-7)
23 Drachen Roll 4 8 Increases Pet: Accuracy/Ranged Accuracy Dragoon Die 9,216 Gil Jajaroon, Nashmau (G-7)
34 Beast Roll 4 8 Increases Pet: Attack/Ranged Attack Beastmaster Die 26,600 Gil Chayaya, Al Zahbi (J-8)
37 Samurai Roll 2 6 Increases Store-TP Samurai Die 35,200 Gil Jajaroon, Nashmau (G-7)
46 Warlock's Roll 4 8 Increases Magic Accuracy Red Mage Die 62,000 Gil Chayaya, Al Zahbi (J-8)
55 Gallant's Roll 3 7 Increases Defense Paladin Die 90,750 Gil Chayaya, Al Zahbi (J-8)
58 Wizard's Roll 5 9 Increases Magic Attack Black Mage Die 108,000 Gil Chayaya, Al Zahbi (J-8)
70 Runeist's Roll 4 8 Increases Magic Evasion Rune Fencer Die 73,920 Gil Chichiroon, Nashmau (G-7)
76 Bolter's Roll 3 9 Increases Movement Speed Bolter's Die 99,225 Gil Chichiroon, Nashmau (G-7)
86 Tactician's Roll 5 8 Grants Regain effect Tactician's Die 109,440 Gil Chichiroon, Nashmau (G-7)
89 Allies' Roll 3 10 Increases Skillchain Damage Allies' Die 116,568 Gil Chichiroon, Nashmau (G-7)
92 Miser' Roll 5 7 Grants Save-TP Effect Miser's Die 96,250 Gil Chichiroon, Nashmau (G-7)

Merits

Group 1
Name Description Upgrades
Phantom Roll Recast Shorten recast time by 2 seconds. 5/5
Quick Draw Recast Shorten recast time by 2 seconds. 5/5
Quick Draw Accuracy Increase the accuracy of Quick Draw by 2. 5/5
Random Deal Recast Shorten recast time by 40 seconds. 0/5
Bust Duration Shorten the duration of the Bust penalty by 10 seconds. 0/5
For Group 1 merit category:
  • 5/5 » Quick Draw Recast is a must have.
  • 5/5 » Phantom Roll Recast or 5/5 Quick Draw Accuracy, or split between them.

Element: Light Light and Element: Dark Dark shot usually need Quick Draw Accuracy a lot more than damage dealing elemental shots.


Group 2
Name Description Upgrades
Snake Eye Next roll will automatically be a 1. Recast: 5min. When current roll is 5 or higher, increase chance of rolling an 11 by 10%. 3-5/5
Fold Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration. Recast: 5min. Increase chance of resetting Phantom Roll recast timer by 10%. 1/5
Winning Streak Extends the duration of Phantom Roll effects. Increase duration of effect by 20 seconds. 3-5/5
Loaded Deck Focuses effect of Random Deal on abilities waiting on recast. Has a chance to fail if only one ability is waiting on recast. Reduce chance of failure by 10%. 1/5
For Group 2 merit category:
  • 1/5 » Fold
  • 1/5 » Loaded Deck
  • 3/5 » Snake Eye
  • 5/5 » Winning Streak

...is more useful in endgame event because it allows COR to full time Crooked Card bonus on one roll, and jump between different parties and give rolls for different roles.


  • 1/5 » Fold
  • 1/5 » Loaded Deck
  • 5/5 » Snake Eye
  • 3/5 » Winning Streak

...is more useful in short spammable fights such as Ambuscade and Hard Mode Mission Battles in which extra roll duration isn't relevant. This is because Double-Up on 6 and Bust is not ideal in these fights due to how time consuming it is to reroll, instead it's more ideal to Snake Eye on 6+ for a chance to get No.11. With 5/5 Snake Eye merit, there is higher chance to get a free No.11 from Snake Eye.

Support Jobs

Pre-November 2021 Update, these subjobs are commonly used. The introduction of Master Levels may affect viability of certain subjobs.

Damage Dealers
These support jobs are used for DD purpose.
Supports
These support jobs are used when COR is expected to fulfill some of the support duty in party.
Situational
Other situational support jobs.

Playstyle

As a Corsair, you're expected to maintain a number of buffs for your party while still keeping your DD duties under control.

Luck of the Draw: Phantom Roll

There are two major schools of thought when it comes to using Phantom Roll and Double-Up: 11 or bust, and Lucky Numbers.

11 or Bust

In high-end optimization, it's an improvement to go for 11s on your phantom rolls wherever possible, because 11 has the highest possible bonus for each die.

This strategy comes with a major risk, which is that if you end up with 12 or higher you get the Bust status effect for the die you rolled. Busting both gives you a penalty to that die's attribute and takes up a roll slot that you could be using to apply buffs.

However, the payoff for getting an 11 is huge. The instant you roll that 11 your Phantom Roll recast timer is reset. Additionally, you are immune to bust effects as long as you still have the effect of that 11 roll on your character. Finally, the recast timer for Phantom Roll is halved, allowing you to dig for more 11s to keep your streak going.

Lucky Numbers

This is going to be your bread and butter in more casual group play situations, as well as playing solo.

Each die has a lucky and an unlucky number. Rolling the Lucky number of your chosen die is the second best value you can get on it, and is generally sufficient for casual content. You're going to use Double-Up just to dig for that lucky number. If you overshoot, make a decision about how much risk you're willing to put your party through, and double up to that risk tolerance.

Bust Odds
Current Total Chance to bust
1-5 0/6 (0%)
6 1/6 (16.6%)
7 2/6 (33.3%)
8 3/6 (50%)
9 4/6 (66.6%)
10 5/6 (83.3%)
11 6/6 (100%)

Job-Specific Armor: AF/Relic/Empyrean



Job Specific Equipment
Item Upgrade? Notes

Laksa. Tricorne +4366px link=
Probably Best in slot for Magic Accuracy for Quick Draw to help land sleeps and dispels from Light and Dark Shot.

Laksa. Frac +4366px link=
MUST Perfect Ranged WS body with Rapid Shot for Flurry builds and Recycle as icing. (Has no DT, just be aware of that.)

Lak. Gants +4366px link=
No What were they even thinking?

Laksa. Trews +4366px link=
Yes Best Snapshot in any slot, allows AF body and Empy head to be utilized more easily.

Laksa. Bottes +4366px link=
Probably Good Quick Draw piece, helps lands sleeps and dispels from Light and Dark Shot. Eventually obsoleted by Ikenga's Clogs R30.

Lanun Tricorne +4366px link=
Increases base roll duration by +6 seconds per Winning Streak merit level
for a maximum of +30s roll duration.
Maybe Get the +1 at least for the Phantom Roll duration augment.

Lanun Frac +4366px link=
Reduces the chance of "one ability" Random Deal failure by 10% per merit.
MUST Premiere magical WS/Quick Draw piece

Lanun Gants +4366px link=
Clears both Phantom Rolls (or Bust) 20% of the time per merit level
for a maximum of 100% of the time.
Probably Turns Triple Shot into Quad Shot 50% of the time. Combine with Empy Body.

Lanun Trews +4366px link=
Gives Snake Eye a 4% chance of having no recast per merit level
for a maximum of a 20% chance.
Probably Not Reforge to NQ for the Snake Eye augment. Not useful beyond that.

Lanun Bottes +4366px link=
Gives an invisible re-roll if the initial roll lands on a 1 or 2
changing the odds to
MUST The most ridiculous magical WSD piece for the job

Chass. Tricorne +3366px link=
Yes 18 Rapid Shot - good for Flurry builds. 10 DT is comparable to Null Masque so it's nothing to write home about there.

Chasseur's Frac +3366px link=
Yes Activates Triple Shot 14% more often (combine with Relic Hands.) and gives 10 TP more Regain with Tactician's Roll.

Chasseur's Gants +3366px link=
MUST A strong WSD piece if you don't need DT at the same time, only lacking normal Attack. Also roll duration!

Chas. Culottes +3366px link=
Yes Lovely Store TP piece with 12 DT. May create (solvable) issues with gear haste - look at Alabaster Earring and/or Gleti's Knife.

Chass. Bottes +3366px link=
Yes Possibly COR's most misleadingly worded piece of gear. This does not boost Quick Draw's potency! Instead, the next hit of the same element as the Quick Draw (if Quick Draw successfully landed - so you do have to dispel something with Dark Shot) landed on the target within 10 seconds will deal +31% damage. So, say, your Leaden Salute or Hot Shot, or someone else's Trueflight or Tachi: Jinpu. Hint: Those do a lot more damage than Quick Draw does.

Equipment

New Player sets

Entry Single-Wield TP  
  26% Gear Haste
-11% PDT
+3% Double Attack
+3% Triple Attack
Exit-Level Melee TP  

I recommend this build to start with for a number of reasons: It's non-trivial to obtain two iLvl 119 weapons that COR can wield, not to mention the dearth of early-119 Dual-Wield gear. There's also the consideration that Savage Blade is very strong, and the Tokko Sword can be upgraded all the way to Naegling, which is arguably the best 1h sword pound for pound, across all classes that can wield it.

This is about the lowest amount of gear where I would consider moving on to doing higher level content with other people. Keep doing ambuscade and gathering currency, by the end of your progression you're gonna need between 6 and 10 differently augmented capes from this, plus the 26k and change Hallmarks you need to get Naegling.


TP Sets

Melee 1h  

Magic Haste Magic Haste (subbed Dancer + Haste Samba)
0% 10% 15% 30% Cap 0% 10% 15% 30% Cap
DNC 59 55 52 41 21 57 52 49 35  9
NIN 49 45 42 31 11 47 42 39 25  0
/nin DW  
  Max Haste
/dnc DW  
  Max Haste + Samba

Weaponskill Sets

Multi step skillchains:
WildfireWildfire = Darkness
Leaden SaluteViper Bite or Requiescat (Distortion) → Leaden Salute (Darkness) → Wildfire = Darkness
Hot ShotSavage Blade (Distortion) → Leaden Salute (Darkness) → Wildfire = Darkness
Hot ShotSavage Blade (Distortion) → Last Stand (Fusion) → Savage Blade = Light
Last StandSavage Blade = Light

Hot Shot  
Leaden Salute  
Wildfire  
Last Stand  
Savage Blade  
Aeolian Edge  

Ability Enhancing Equipment

  • Roll Range:
    • Luzaf's Ring
      • Increases the range of rolls from 8' to 16' while equipped.
  • Roll Recast-: