User:Favre/Sandbox/WarriorGuide

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Abilities and Traits

Job Traits
Lvl. Name
10 Defense Bonus I
15 Resist Virus I
25 Double Attack I
30 Max HP Boost I
30 Attack Bonus I
35 Resist Virus II
35 Smite I
40 Damage Limit+ I
45 Fencer I
45 Defense Bonus II
Main Job Only
50 Double Attack II
50 Max HP Boost II
55 Resist Virus III
58 Fencer II
65 Attack Bonus II
65 Smite II
70 Resist Virus IV
70 Max HP Boost III
71 Fencer III
75 Merit Points Savagery
75 Merit Points Aggressive Aim
75 Double Attack III
78 Crit. Atk. Bonus I
80 Shield Def. Bonus I
80 Shield Mastery I
80 Damage Limit+ II
81 Resist Virus V
84 Fencer IV
85 Double Attack IV
86 Defense Bonus III
86 Crit. Atk. Bonus II
87 Shield Mastery II
88 Shield Def. Bonus II
90 Max HP Boost IV
91 Attack Bonus II
93 Shield Mastery III
95 Smite III
97 Fencer V
99 Double Attack V
99 Shield Def. Bonus III
Job Ability
Lvl. Name
1 Mighty Strikes
Sub-Job Accessible
5 Provoke
15 Berserk
25 Defender
35 Warcry
45 Aggressor
Sub-Job Accessible
60 Retaliation
75 Merit Points Warrior's Charge
75 Merit Points Tomahawk
77 Restraint
87 Blood Rage
96 Brazen Rush

Support Jobs

  • Dragoon
    • With a wide variety of valuable Job Traits, this subjob features excellent damage output in exchange for limited utility. Preferred subjob for Fencer-focused builds. High Jump and Super Jump provide a welcome way to reduce enmity in protracted fights.
  • Ninja
    • The premier defensive subjob against enemies which utilize physical damage, thanks to Utsusemi. Also provides the fastest attacks when Dual Wielding. Preferred subjob for Decimation-focused builds.


Merits

Group 1
Name Description Level Notes
Berserk Recast Shorten recast time by 10 seconds. 5/5 No brainer. This substantially raises your Berserk uptime.
Defender Recast Shorten recast time by 6 seconds. 0/5 Doesn't get much use.
Warcry Recast Shorten recast time by 10 seconds. 0/5 Falls short of the other categories, even with Savagery.
Aggressor Recast Shorten recast time by 10 seconds. 0~5/5 You may choose to merit this to align the recasts of Berserk and Aggressor, but Double Attack is usually more valuable.
Double Attack Rate Increase dobule attack rate by 1 percent. 0~5/5 Typically the best category, but with current gear it is possible to reach 100% Double Attack rate without these merits.
Group 2
Name Description Level Notes
Warrior's Charge Will double your next attack. Recast: 5min. Increase chance of triple attack by 5 percent. 0~1/5 Warrior's current armory and total traits giving a ridiculous high rate of Double Attack renders this skill's benefits marginal. Don't bother beyond a single level, if at all.
Tomahawk Expends a throwing tomahawk to inflict a special defense down effect on an enemy. Recast: 3min. Increase duration of effect by 15 seconds. 4~5/5 Rarely useful, but indispensable when needed. The worst part of this skill is its recast.
Savagery Adds TP bonus effect to Warcry. Increase weapon skill TP bonus by 100. 5/5 Affects your entire party, and synergizes well with many strong Weapon Skills. You will be expected to have this at 5/5.
Aggressive Aim Adds ranged accuracy bonus to Aggressor. Increase ranged accuracy bonus by 4. 0/5 Warrior does not utilize ranged attacks in any meaningful capacity. Even if it did, the accuracy boost is too minor to give up the other options.

Job-Specific Equipment

Artifact Armor - Pummeler's Armor Set +3
Image Description
Relic Armor - Agoge Armor Set +3
Image Description
Empyrean Armor - Boii Armor Set +3
Image Description

Weapons

Warrior can use a wide variety of weapon types quite well, allowing you to take advantage of an enemy's weakness and work around their strengths. While leveling, stick to Great Axes and just try to upgrade your weapon every 5-10 levels to increase your DPS. We'll be focusing on gear for level 99 and beyond in this guide.

Great Axes

The Great Axe is Warrior's bread and butter. It is your primary weapon when skillchaining matters and also features the Break line of weaponskills that weaken the enemy.

Eminent Voulge - Baby's first Great Axe, if you haven't been to Adoulin yet. Otherwise skip to a weapon below. Purchased from a Sparks NPC.

Homestead Labrys - Newer players only. As soon as you can raise enough Bayld and get to Adoulin, make your way to the Peacekeepers' Coalition in Eastern Adoulin where Craggy Bluff is to buy this. You can convert previously gained Copper Vouchers to at least 3,000 Bayld in order to buy this swiftly. You probably want some of the Gorney Armor Set +1 from Vesca as well, so raise 12,100 Bayld if this applies to you.

Minos - Obtained from Oboro and will require some resources to put together and augment, where it becomes a more significant upgrade from the Homestead Labrys. It is entirely possible (and preferable) to skip this one by doing lower tier Ambuscade or qualifying to use the Hepatizon Axe, but I'll leave it here for the time being for those operating at a different pace.

Voluspa Chopper - If you started collecting Domain Points from Domain Invasion, this is an easy iLvl 119 Great Axe. An added bonus is Volupsa Chopper gains large stat increases during Domain Invasion. Cost: 80 Domain Points from Zurim.

Hepatizon Axe - If you have more Job Points than you know what to do with, but have yet somehow avoided Ambuscade, this or the HQ version of it is a nice pick up until you advance through some of the Lycurgos stages. Note that this is a su2 piece of equipment, which requires 100 Job Points spent for Warrior.

Lycurgos - More established players can start here. The final form of the Ambuscade Great Axe. Note that you can probably upgrade from the an earlier weapon once this weapon is at Ajja Chopper stage. At the time of this writing, you can use this Great Axe until you make one of the two options below.

Great Swords

Great Swords were once the "me too!" Bandwagon Warriors' weapon of choice for zerging, but Resolution has been outshined by a new hotness. Good.

Regardless, Resolution is still a perfectly fine weapon skill and Shockwave enables a Warrior to land Sleep on a group of mobs themselves. Useful for some scenarios.

Montante +1 - Obtained from the Unity Concord NM Sarama, which you'll need some help with. A fantastic Great Sword that saw a life extension thanks to augmenting through Lustreless Wings. If you already have this one from earlier, you may consider sticking with it augmented rather than making the next option.

Nandaka - The final form of the Ambuscade Great Sword. I'd imagine these days, most Warriors will just start with this line of Great Swords when expanding their armory.

Swords

Sword-and-board Warrior has come back in style -- it's not just for newbies in the Dunes anymore!

Thanks to Warrior's Fencer trait and some relatively newer gear, Savage Blade is the new defacto Warrior weaponskill of choice for mindless zerging with others. Swords should only be used when skillchaining doesn't matter.

Naegling - The final form of the Ambuscade Sword. As of the time of this writing, this is basically a must have for Warriors at this point and really the only sword you need for now. The Kaja Sword and earlier stages of the weapon will do fine as you work towards it, but the boost to Savage Blade doesn't kick in until the Kaja Sword. When completed, it will often outperform even REMA weapons in fully buffed content.

Dual Wield option(s):

Sangarius +1 - A weapon introduced with Unity Wanted fights from [Lumbering Jill]]. Updated with augmented stats (DMG +35, Accuracy & Magic Accuracy +30 , and Quadruple Attack +3%) making it a fun offhand option.

Zantetsuken - Similar to an augmented Sangarius +1, your mileage may vary on how well it performs against one. Just like a Sangarius +1, this is primarily an offhand weapon. Chance droprate from Odin Prime High Tier Mission Battle, via a Stygian Pact phantom gem.

Axes

Remember Axes? Warrior can use them, and use them well! They don't get a lot of press these days, though.

Dolichenus - The final form of the Ambuscade Axe. Like the other Ambuscade weapons, you get a boost to a weapon skill starting at the Kaja stage. Some very respectable numbers can be seen from Decimation using it.

Dual Wield option(s):

Barbarity / Barbarity +1 - Warrior's Superior 2 (SU2) weapon. Sporting a rather large increase in HP, STR, Attack as well as Weapon Skill Damage +5/+8, makes for a great companion weapon for big-hitter one-hit weapon skills. Craftable & purchasable on the Auction House.

Renaud's Axe +2 / Fernagu - A relic (pun not intended) of the pre-Adoulin, level cap 99 days courtesy of the Trial of the Magians upgrading & augmenting system. Where it fall short in base damage and accuracy, if you follow the correct upgrade path, you gain a massive TP Bonus +1,000. Essentially closing the gap between a single wield Fencer build and a Dual Wield build.

Ikenga's Axe - Added in the introduction of Odyssey, Ikenga's Axe is a more advanced Item Level version to Renaud's Axe +2 / Fernagu. Fair Warning: Requires a boss clear AND Rank points to reach its full potential augmented "TP Bonus +500" but is well worth the hassle. By the time you are able to equip and use this properly, you'll be at the top of the food chain.

Polearms

A Warrior's best piercing weapon choice.

Shining One - The final form of the Ambuscade Polearm. Like the other Ambuscade weapons, you get a boost to a weaponskill starting at the Kaja stage. You'll want one of these in your toolkit, especially if doing Odyssey.

Clubs

Clubs provide a source of Blunt damage for Warriors.

Loxotic Mace +1 - Obtained from the Unity Concord NM Grand Grenade. This can be augmented through the Odyssey item Lustreless Hides. Fully Augmented, Loxotic Mace +1 sports an additional DMG +33, Accuracy & Magic Accuracy +40, and Weapon Skill Damage +10%. With this Mace, you're capable of putting out some really nice numbers through Judgement or Black Halo. Part of a Warrior's expected toolkit for Odyssey, allowing you to beat down the Undead and other slashing resistant monsters. When /DRG and doing any Slashing-resistant monsters, just swap from Naegling to this.

Ranged

Sometimes Provoke is down or should be saved. Sometimes you need the distance so you can thin the mob herd a little. Sometimes you want to pull a mob while waiting for buffs to finish being setup.

Dart - An under-appreciated hero. Darts are cheap and fast, but what makes them great is you can swap to a Dart from any other ammo slot piece and not lose TP. There's really no reason to not carry a stack of these and be able to use them when the need arises.

Throwing Tomahawk - Necessary to utilize the merited Tomahawk ability. Don't leave them in the Mog House and feel like a goober the rare times you can utilize it.

Ultimate Weapons

Chango - The Aeonic Great Axe that unlocks the ability to perform Ultimate Skillchains. This will require grouping with others for some more difficult content, which might even require you leveling additional jobs to partake in. If you have access to the help, a great weapon to work on as an upgrade from your Lycurgos.

Ukonvasara (Level 119 III) - The Empyrean Great Axe is a white damage beast. Making this weapon will require accumulating more resources over a large number of stages, but a person with fewer connections with others could work on this more easily over time.

Labraunda - The Divergence Great Axe. Offers three augment paths, making it into a mini-Empyrean, a hybrid Mythic, or a hybrid version of an Empyrean.

Laphria (Level 119 III) - The Prime Great Axe. Will get a proper write up when more is known about it.

Conqueror (Level 119 III) - The Mythic Great Axe. Not worth the effort at this time either.

Bravura (Level 119 III) - Most of the Relic Weapons are lagging behind at the time of this writing. Hopefully something is done with them eventually.

Farsha - The other Empyrean Weapon that Warrior can wield. It might seem like an afterthought that Warrior is on this BST weapon, but Empyrean Aftermath from Cloudsplitter can generate impressive white damage numbers with the extra crit rate from Fencer. Can also generate respectable damage numbers using Calamity and Mistral Axe once Aftermath is active.

Idle & Utility Sets

There are a number of pieces of "Idle" gear. Use this section as a benchmark to gauge where you are at personally and where you can make improvements based on the circumstances. Your priorities (in order) should be:

  1. Maximize Damage Taken (DT-50%).
  2. Gain high Magic Evasion. (Advanced sets will utilize Elemental Resistance as well)
  3. Take advantage of Utility stats.
  • Work in Progress

Idle

Unengaged Regen Idle
Notes: This isn't exactly a New Player-friendly/Easy to Obtain setup. However, it is a set worth striving towards. Honorable mention to Apeile Ring / Apeile Ring +1 as conditional Regen Idle pieces. Regen/Refresh activates when HP is under 60%.


Regain Idle


Layered Defense Set
Notes:

For Ring2 slot, Defending Ring or Moonlight Ring are fine. Special mention for Warden's Ring & Fortified Ring for Enemy Critical Hit Rate -%. For Waist slot, I'll leave this up to the individual to decide between a Carrier's Sash or a Plat. Mog. Belt.

Please Note: That when you switch to and from your engaged set(s), you should be wary of large maximum HP swings. Large max HP swings not only risk HP aggro from Undead mobs, but also trigger your healer, whoever they (or it) might be. With whatever you choose to wear, it is something to keep in mind, regardless of content.

For enhanced movement speed, the ideal swap is Shneddick Ring. Seriously. You can't pretend wearing Hermes' Sandals isn't making you more vulnerable when you're dropping all of the defensive stats of Sakpata's Leggings to put on level 70 feet that only provide 12% movement speed and minimal stats. This drops you down over 100 DEF, 150 Magic Evasion, and 6% DT (for example).


Retaliation!
Notes:

A set almost too fun to resist building for when the main threat is physical melee damage.

While I'm unsure how exactly Counter may interact here, there are quite a few possibilities for brewing set(s) around this ability. --Brahmsz (talk)

Utility

Enmity+
Notes:

You'll want some Potency in that Provoke sometimes!

Any piece of Souveran Armor Set +1 augmented with Path C if you have it are great sources of enmity if you lack any of the above (or can't be bothered to carry it if otherwise not using it). Also nice because it may counter any large HP dips you'd get otherwise here. Find a good balance for your situation.

Emet Harness +1, Unmoving Collar +1 are some decent alternatives.


Fast Cast
Notes:

Since so much of this would be or has random augments, you'll have to really do the best you can here and make your own decisions. I strongly advise you read up on Fast Cast.

Odyssean pieces can be augmented with up to Fast Cast +6 on them with Fern Stones. Use Magoraga Beads for Utsusemi.

Balancing HP loss and Fast Cast is going to be difficult, make swaps where you feel appropriate. Etiolation Earring might be better off here.


Spell Interrupt.
  Interruption
Notes:

A slightly more niche setup. Perfect for casting Utsusemi: Ichi for instance. Not a complete set and various other pieces can be fit in to meet your needs.

Fun Fact: You can Retaliate against physical attacks while casting a spell.

TP Sets Section

  • Here's where the pavement meets the road. Or, your weapon meets your foe's skull. Depending upon your weapon choice, there are three (3) standardized TP modes you should consider:
  1. Single Wield
  2. Dual Wield
  3. Two-Handed
  • When using a One-Handed weapon, you are either using a single weapon and shield, or Dual Wielding two (2) weapons. There are reasons for both builds and you should make considerations for both.
  • Two-Handed builds are fairly self-explanatory and just like with One-Handed builds, there is a time and place to use them.
  • Will slowly be reconfiguring the TP Section (and beyond) so please bare with me!
  • Work in Progress

Starting Out

Starter Set
Notes:

This is the bare minimum you should strive for to do simple things with absolute strangers like lower difficulty Ambuscade, Domain Invasion, Geas Fete NMs, HTBFs, some higher level Unity NMs, and more.

As soon as you can raise enough Bayld, make your way to the Peacekeepers' Coalition in Eastern Adoulin where Vesca is to buy the Gorney Armor Set +1. You can convert previously gained Copper Vouchers to at least 12,100 Bayld in order to buy the full set.

You've over-capping Haste here and that's... okay. Waist alternatives include: Cetl Belt, Sweordfaetels, Dynamic Belt, and Headlong Belt. Probably in that order of desirability. Get what you can afford. The Ioskeha Belt or its HQ counterpart will serve you for a very long time, so get it when you can.


Alt. Starter Set
Notes:

The Hervor Haubert set is a very easy to get new baseline of gear to give you a boost. It's not impressive, but you can basically earn up to 2 pieces a day by just showing up and beating on stuff in Domain Invasion.The set has more accuracy than your AF+1 119 pieces, so they're definitely useful swaps when necessary. When you don't need the accuracy, the Double Attack bonuses are better.

At this point, you'll be able to get your Reforged Artifact Armor swiftly by getting the Kupon_I-AF109 from doing the Repelling an Ambuscade Records of Eminence->Intermediate quest. Simply do a Very Easy Volume 2 Ambuscade and clear it. This would be 109 level content, something a strapping young i119 Warrior like yourself can definitely manage.

Single Wield TP Sets

  • These sets are functional for any single wield weapon, such as Naegling or Loxotic Mace +1. If you are lacking a +1 Boii Earring or +2 Warrior's Beads, you can swap Cichol's Mantle's Store TP augment to Double Attack.
  • Sets herein serve as benchmark targets to gauge gear progression.


Single Wield 1
  SPAmbu. & G. Fete
Notes:

Get ready to spam a lot of Ambuscade.. hopefully, with other people. Upgrading your Ambu gear should be a priority, so work on pieces from both the Flamma and Sulevia sets as you go along.

The Flamma Head and Feet are pretty great, as well as the Sulevia hands, legs, and feet. You'll have uses for pieces from both sets for a while.

At this point, you can start doing more content with others with reasonable expectations. Don't burn out. Also, start looking into ways to farm gil, because you'll need a lot of it soon.


Single Wield 2
  Omen & Diverge.
Notes:

At this point, you can start doing more content with others with reasonable expectations. Don't burn out and try a bit of everything. Start looking into ways to farm gil, because you'll need a lot of it soon.

At this point, you're ready to do Omen and other more recent content. Accuracy needs vary wildly here depending on event and target, so keep an eye on it or a parse running. Especially when you don't have quality buffs.

You may start experiencing some real sticker shock at the expenses required to start buying new gear or continue to upgrade your existing gear.


Single Wield 3
  Ody. / Sortie
Notes: Realize it's possible you may end up having to level another job to do some of this content. It's the price to pay to advance further sometimes.


Single Wield 4
  Ody. / Sortie+

Dual Wield TP Sets

  • These sets are functional for a variety of Main-hand / Off-hand weapon combinations, not just the ones listed.
  • Sets herein serve as benchmark targets to gauge gear progression.


Dual Wield 1
  SPAmbu. & G. Fete
Notes: Fernagu in the sub hand is here simply for the ease of entry as a weapon. Your sub hand’s accuracy will likely be tanked, but if your objective is to utilize a “Damage varies with TP” weapon skill, that won’t matter much. Kaja Axe is also a good alternative.


Dual Wield 2
  Omen & Diverge.
Notes: Worth repeating: You may start experiencing some real sticker shock at the expenses required to start buying new gear or continue to upgrade your existing gear. It definitely starts to hurt here and many casual players will slowly work their way to this point and not get much further. Progress will start to slow down as your gear improves and that's okay. Don't pull out papa's plastic. Don't rush yourself.


Dual Wield 3
  Ody. / Sortie
Notes: Tempted to say building a Dual Weild set around Emicho Gauntlets +1 & Suppanomimi is less stressful. YMMV. See what works better for you.


Dual Wield 4
  Ody. / Sortie+
Notes: This set reaches exactly +72% Double Attack and is 25% Gear Haste.

Two-Handed TP Sets

  • Two-Handed Sets will apply for Great Axe, Great Sword, and Polearm (Content & Build depending). Perhaps in some far flung scenario Staff.
  • Sets herein serve as benchmark targets to gauge gear progression.



Two-Handed Set 3
  Ody. / Sortie


Two-Handed Set 4
  Ody. / Sortie+

Great Axe Weaponskill Sets

Work In Progress

Upheaval

  • Upheaval is an interesting Weapon Skill. Depending on your TP threshold , Upheaval can be used two ways:
  1. At low TP threshold (1,000 ~ 1,749 TP), it benefits more from a multi-hit approach.
  2. At mid to high TP threshold (1,750+ TP), it benefits more from a front loaded Weapon Skill Damage (WSD) approach.
  • For beginners, just focus on landing it accurately. And as your WSD and Multi-hit options improve, craft sets for both scenarios.


Upheaval A
  Low TP Focus


Upheaval B
  High TP Focus

The sets for Upheaval herein can effectively be copy/pasted to King's Justice--which utilizes a Strength modifier instead of Vitality, and has a lower fTP multiplier.

Upheaval sets are nearly identical to King's Justice and to save time and space this subsection will be used for both.


Upheaval Set 1
Notes: Gather what you can. Everyone starts somewhere.


Upheaval Set 2
  Odyssey / Sortie
Notes: Please be reminded, these are benchmark sets.


Upheaval Advanced 1
  Attack Uncapped


Upheaval Advanced 2
  Attack Capped


Upheaval Advanced 3
  Mighty Strikes!

Ukko's Fury

Ukko's Fury Set 1
Notes:

This isn't a bare minimum set, however, this set is a decent goal to work towards as your first benchmark for Ukko's Fury. Ukko's being a Critical Hit based Weapon Skill with a significant Strength modifier will benefit greatly from the gear here in.

Pieces of the Valorous Armor Set from Reisenjima augmented with Critical Hit Rate or Critical Hit DMG+ (piece depending) are great alternatives that will bridge the gap to this point.

Again, think of this set as a benchmark to work towards!


Ukko's Fury Set 2


Ukko's Fury Set 3

Metraton's Torment / Disaster

  • TBD

Misc Great Axe WS

Fell Cleave & Steel Cyclone
Notes:


"Break" Weapon Skills
Notes:

Sword Weaponskill Sets

Savage Blade

Savage Blade is the current weaponskill of choice for pure zerging with other melee when skillchaining doesn't matter or might be detrimental (like when skillchain elements can heal the target). This is largely in part thanks to the overpowered Ambuscade Sword weapon, Naegling (Naegling being its final form).

Most front-line jobs can spam Savage Blade without a care currently, and contribute fairly well. Warrior as a job with its Fencer trait and access to its damage dealer friendly job abilities, does this very well.



Savage Blade Set 3
  Attack Uncapped


Savage Blade Set 4
  Attack Capped

Axe Weaponskill Sets

Decimation & Ruinator

Decimation only gains physical accuracy with higher TP thresholds and as such doesn't benefit as much from a Fencer build. Given this fact, Decimation becomes a spam at 1,000 TP Weapon Skill.

The sets for Decimation herein can effectively be copy/pasted to Ruinator--the key difference being ruinator gains a 10% (1.1) attack bonus. To save time and space this subsection will be used for both weapon skills.


Decimation Set 1
Notes:

You will probably note that Decimation utilizes a Dual Wield setup. As mentioned above, it gains less from a Fencer build and as such, gains more from an offhand weapon that hits hard and accurately.

I don't personally think a Zantetsuken is a realistic expectation for a new player. Alternatives can include Barbarity for instance.


Decimation Set 2


Decimation Set 3
  Ody. / Sortie+

Mistral Axe & Calamity

  • Given both Mistral Axe & Calamity's damage scale with TP, they both follow a similar gearing route as Savage Blade. However, for this section the focus will be on Dual Wield sets.
  • So while sets can effectively be copypasta'd from the Savage Blade section above, let's see what differences pop up when using Offhand options.


Mistral Axe Set 1
Notes: Barring having enough Job Points to equip a Barbarity, a Kaja Axe is one of the most easily available axes of significance for such a build. Fernagu comes at the end of a line of Trials of the Magians Axe Trials, which provides a major boost to Weapon Skill damage at the cost of a bit of accuracy.


Mistral Axe Set 2


Mistral Axe Set 3
  Attack Uncapped


Mistral Axe Set 4
  Attack Capped

Cloudsplitter

Cloudsplitter Set ?
Notes: Warrior has a fairly significant lack of Magic Attack Bonus armor prior to the Nyame set. That isn't to say there aren't visible armor pieces, just to say it may not be worthwhile.

Club Weaponskill Sets

Judgment



Judgment Set 3
  Attack Uncapped


Judgment Set 4
  Attack Capped

Great Sword Weaponskill Sets

Resolution


Resolution Set 3
  Ody. / Sortie+


Resolution Set 4
  Attack Capped

Shockwave

Shockwave Set 1
Notes: If you have not started on your Artifact & Relic +2 upgrades, worry not. A full Accuracy & Magic Accuracy set such as Flamma +2 from Ambuscade will land this on most fodder mobs.


Shockwave Set 2


Shockwave Set 3
  Odyssey/Sortie