User:Prismfang/Sandbox

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SMN Notes and Other Stuff

Preface

Greetings. This is a short primer on utilizing and gearing SMN for endgame, intended primarily for novices and fellow LS members interested in my experiences.
I have no intents on publishing this article as a guide, and given the lack of HQ SMN items available on our server, most of the gear choices herein will be of the budget and accessible variety, rather than best-in-slot choices.
For more comprehensive and authoritative resources on being a better SMN, try here.

NOTE: This article assumes the reader is comfortable with using Gearswap. I personally use a modified version of Pergatory's SMN Lua.

Getting Started

As a new level 99 SMN, I recommend focusing your efforts on the following:

  1. Obtain an Arasy Sachet or Seraphicaller and work towards your 100 JP gift to equip a Sancus Sachet
  2. Create a perpetuation set to offset your avatar's constant MP drain/upkeep
  3. Create Blood Pact (BP) sets to improve your avatar's maximum damage per offensive ability
  4. Create a BP delay set to improve the frequency that you can perform Blood Pacts
  5. Obtain the 1200 JP Gift and eventually reach Master SMN

Perpetuation Set

Most gearswap files will have a separate set for idling with and without your avatar.
This set is for the former, and the goal here is to reach the perpetuation cost cap of -14 MP/tic first and foremost. Once you have reached the cap, avatars will cost at most 1 MP/tic, even with Avatar's Favor up, so your Auto Refresh will easily cover that.

  1. Reach the cap of -14 avatar perpetuation cost in pet idle set
  2. Obtain a Caller's Pendant to grant your avatar free TP while standing around
  3. Fill the remaining slots on Refresh or defense stats afterward.
    • Note that Avatar's Favor effects are tiered off based on total skill and Favor+ gear.
Gridarvor  
  Possible Start
Nirvana  
  Alternative Start

Once you have the "Superior 2" Gift at 100 JP, you will want to switch to a Sancus Sachet as soon as possible.
I have purposely excluded augments from the items above in the event obtaining multiple Apogee pieces is out of the question for the sets below.
Most of the pieces listed above and hereafter are interchangeable with their NQ and HQ variants. Customize your set based on available gear.

Blood Pact Sets

Blood Pacts are generally categorized as either physical or magical damage, with the exception that Ifrit's Burning Strike and Flaming Crush are considered hybrid damage.
In the event you have a Nirvana and HQ Apogee pieces at hand, see Pergatory's LUA file above on gear choices while Garland's Aftermath is up.
  1. For physical BPs, you will want stats such as BP Damage, Accuracy, Attack, and Pet: Double Attack.
  2. For magical BPs, you will want BP Damage, Magic Attack, and perhaps Pet: TP Bonus. Avatars seem to have naturally high magic accuracy for their associated element
  3. For hybrid BPs, there is usually a mixture of physical and magical BP stats, with a heavy emphasis on the magical end.
Physical BP  
  Budget Path
Physical BP  
  Multiple Apogee
Physical BP  
  Helios Route

Other Notable Items

Magical BP  
  Budget Path
Magical BP  
  Multiple Apogee
Magical BP  
  Grioavolr

Other Notable Items

Hybrid BP  
  Multiple Apogee
Hybrid BP  
  Grioavolr
Hybrid BP  
  Nirvana

Other Notable Items

The budget path above is primarily designed around a single JSE cape and Apogee set.
It takes a well-augmented Grioavolr to pull ahead of a Path A Espiritus, so consider skipping this step if Oseem augments are a problem.
Do not fret if you are missing the Omen/Vagary accessories; the bulk of your avatar's damage comes from your armor and weapon choices.

BP Delay Reduction Gear

Blood Pact delays have a combined cap of -30 seconds from player gear and gifts, and no more than -15 seconds can be applied per delay tier.
Once you have obtained the 500 JP (Superior 3) gift, the HQ Sancus Sachet and Baayami Attire Set can help you reach the BP delay cap while providing copious amounts of Summoning Magic Skill.
An Espiritus can provide additional BP delay II if you do not mind potentially losing TP on swapping weapons.

  1. Reach the cap of -30 seconds through gear and JP gifts
  2. Fill remaining slots with Summoning Skill and Favor+ gear to improve Avatar's Favor tier


NOTE: Depending on your gearswap file, your BP delay set may be listed as a precast or midcast set.
The delay set should equip as soon as a BP command is sent, and similarly, your BP damage sets should equip once your avatar begins its BP animation.

-18 BP delay  
  0 Job Points
-26 BP delay  
  100 Job Points
-26 BP delay  
  500 Job Points
-30 BP delay  
  1200 Job Points
-30 BP delay  
  1200 Job Points


SMN at a Glance

Here is where I attempt to answer questions and grossly generalize SMN at the same time:

Skillchains and Magic Bursts

Physical and Hybrid BPs are analogous to player WSs and each have their own skillchain properties.
Magic BPs are analogous to player spells and can be used in a magic burst.
In general, there is a short delay between using a BP command when the BP is executed, so time your BPs accordingly.

Solo Skillchains (2-Step)
Opening WS Closing WS Skillchain Magic Burst1
/ Shattersoul Merit / Flaming Crush Fragmentation
/ Garland of Bliss Mythic / Mountain Buster Gravitation Crag Throw Merit
/ Full Swing Burning Strike Fusion Conflag Strike
/ Garland of Bliss Mythic / Predator Claws Light Wind Blade Merit
/ Garland of Bliss Mythic / Volt Strike Light Thunderstorm Merit
/ Shattersoul Merit / Spinning Dive Darkness Grand Fall Merit
/ Shattersoul Merit / Rush Darkness Heavenly Strike Merit
Solo Skillchain (3-step)
Weapon Skill #1 Weapon Skill #2 Skillchain #1 Weapon Skill #3 Skillchain #2
/ Shattersoul Merit / Flaming Crush Fragmentation / Flaming Crush1 Light

1 Requires Apogee to BP twice in a row

Multi-SMN Skillchains
Opening WS Closing WS Skillchain Magic Burst
/ Volt Strike / Flaming Crush Light Thunderstorm Merit
/ Spinning Dive / Eclipse Bite Darkness Grand Fall Merit

BP Reference

A summary of useful BPs I have encountered for solo and group play. This list is not exhaustive.

I really need to...
Blood Pact: Rage Blood Pact: Ward Potential Uses
Cleave targets

Thunderspark
Level ? Holy

Vagary
Salvage Farming
Colonization Reives
Incursion

Curb enemy offense

Tidal Roar
Mewing Lullaby
Eerie Eye

Lower enemies' attack
Lower enemies' TP
Inflicts Silence and Amnesia

Buff party's offense

Crimson Howl
Inferno Howl
Rolling Thunder
Hastega II
Crystal Blessing
Dream Shroud

Attack Bonus
Enfire
Enthunder
Haste II
TP Bonus
Magic Attack Bonus

Buff party's defense

Earthen Armor
Earthen Ward
Perfect Defense 2
Frost Armor
Shining Ruby
Dream Shroud

Damage mitigation
Stoneskin
Damage reduction
Ice Spikes
Defense+10%, MDT
Magic Defense Bonus

Dispel enemy buffs

Lunar Roar
Pavor Nocturnus

Yggdreants or Belladonna's
Glassy Gorger

Sleep nearby enemies

Nightmare
Sleepga

Warder of Love
Omen
Dynamis - Divergence

Stun the enemy

/ Volt Strike
/ Chaotic Strike

Shock Squall

Helps Gessho tank CP mobs. Dynamis - Divergence

Heal my party

Spring Water
Whispering Wind
Healing Ruby II

Self-explanatory.

Remove status ailments

Spring Water
Soothing Ruby

Self-explanatory.

Run really fast

Fleet Wind

Self-explanatory.

Give party member Reraise

Reraise II

Self-explanatory.


2 Requires Astral Flow to activate BP

Conduit Zerg

Given the large amount of pet stats gained from SMN gifts and JP categories, I highly recommend maxing the Astral Flow/Astral Conduit effects and acquiring all the physical BP related stats (1710+ JP) prior to attempting a conduit zerg.
Secondly, if you are using Gearswap, ensure that you are not accidentally swapping into a precast or aftercast set during Astral Conduit.
At the time of this writing, Pergatory's LUA will equip an idle set following conduit BPs and assumes the user will stagger BPs approximately 1.25 seconds apart.
If this proves inconvenient, you may opt to equip your BP set and //gs disable all during Astral Conduit [or] add code to disable his idle() function calls while conduit is up.

Generic Conduit Zerg Algorithm

  1. Receive pre-fight buffs
  2. Activate Avatar's Favor
  3. If using 119 Nirvana, build 3000 TP and gain AM3 on fodder
  4. Pop NM
  5. Wait for GEO bubbles and offensive spells/JAs
  6. Hit Astral Flow
  7. Apogee, then BP (x2)
  8. Reset Apogee via COR JAs and/or Super Revitalizer if in Escha zone
  9. Repeat Apogee step
  10. Hit Astral Conduit
  11. Spam BPs
  12. Receive Mana Powder / Mana Mist during Astral Conduit from back line jobs if in Escha zone
Job Summary
Blood Pact SMN Food Indi-Spell Geo-Spell Entrust Offensive spells COR Roll #1 COR Roll #2 RUN JAs BRD Songs

Volt Strike
Predator Claws

, or Indi-Torpor Geo-Frailty Defensive spell or Indi-Refresh Dia II + Impact Beast Roll Drachen Roll Odyllic Subterfuge Ballads
Flaming Crush
, , or Indi-Frailty Geo-Malaise Indi-Torpor or Indi-Languor Dia II + Impact Beast Roll Puppet Roll

Rayke +
Gambit +
Odyllic Subterfuge

Ballads + Fire Threnody

Meteor Strike

, , or , Indi-Languor Geo-Malaise Defensive spell or Indi-Refresh Impact Puppet Roll Companion's Roll

Rayke +
Gambit +
Odyllic Subterfuge

Ballads + Fire Threnody

Impact, Odyllic Subterfuge, and Refresh effects may be omitted based on NM and groups' comfort zone.

Final Notes
In general, I would avoid using Convert during Astral Conduit if possible. Meteor Strike can be used from approximately 15 yalms away.
Some NMs may require additional jobs and deviance from what I have listed above (e.g. skip Impact for Vinipata if using physical BPs).
Ultimately, tailor your strategy based on your enemy and party members.

Acknowledgements

Thanks to Pergatory of Asura for providing constructive feedback and all the SMNs on the FFXIAH.com forums for sharing their knowledge.

Also thanks to the following BG mods for having nice guides and user pages to learn (read: steal) wiki markup from:

  1. Spicyryan
  2. Funkworkz
  3. FaeQueenCory

Other Stuff

So you are probably wondering where the other stuff is.
Well, it is on the back burner as I collect suggestions from my LS.
I am going back to lurking now.
Hi, Mittens! (◕ᴥ◕)