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Category:Ambuscade

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Ambuscade.jpg

Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match.
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

Gorpa-Masorpa.jpg
  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[2], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.


15165.jpg

Battle Information

A Word On Enmity

  • Enmity functions abnormally in just one way during Ambuscade, and this has entirely to do with enmity gain upon self/party actions.
    • Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member will gain enmity on all mobs for the person initiating the action.
      • Any action before the monsters have been aggroed will receive the minimum level of enmity (1 CE/VE).
        • This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range.
    • To counter this have your tank use self/party-target enmity actions before the pull, and enmity abilities (Sentinel, Rampart, Pflug, Foil, etc) immediately after the pull.
      • The tank should not use their enmity abilities before aggroing the enemies in Ambuscade as they will gain almost no enmity with them before the pull.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.

Primer Volume One
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Intense
Ambuscade
Very Difficult 139 3600 300 / 600 / 900 / 1200 / 1500
Difficult 134 2400 240 / 480 / 720 / 960 / 1200
Normal 129 1200 180 / 360 / 540 / 720 / 900
Easy 124 600 80 / 160 / 240 / 320 / 400
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 250 25 / 50 / 75 / 100 / 125
Normal 119 200 20 / 40 / 60 / 80 / 100
Easy 114 150 15 / 30 / 45 / 60 / 75
Very Easy 109 100 10 / 20 / 30 / 40 / 50

An Abdhaljs Seal icon.png Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.

Intense Ambuscade (Vol. One)

Volume 1, September 2017, Qiqirn

Difficulty Foes Notes
Very Difficult Bozzetto Pilferer (THF)

Bozzetto Scoundrel (THF) x5

Bozzetto Pilferer uses Blood Weapon, Hundred Fists, or Perfect Dodge at random.

Difficult Bozzetto Pilferer (THF)

Bozzetto Scoundrel (THF) x5

Bozzetto Pilferer uses Blood Weapon, Hundred Fists, or Perfect Dodge at random.

Normal Bozzetto Pilferer (THF)

Bozzetto Scoundrel (THF) x3

Easy Bozzetto Pilferer (THF)

Bozzetto Scoundrel (THF)

Very Easy Bozzetto Pilferer (THF)

Notes:
Bozzetto Pilferer:

  • Immune to sleep.

  • All enemies must be defeated in order to be victorious.
  • All mobs are immune to Gravity and Break, highly resistant to Stun, and have high magic defense.
  • Bozzetto Scoundrels are susceptible to Sleep and Bind, but immune to Lullaby.
    • Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.
  • If any Songs, Rolls, Geomancy bubbles, or Avatar's Favor is on the party then the Bozzetto Pilferer and Scoundrels will use Essence Steal.
  • Essence Steal is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.
  • If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.
  • Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.
  • Was hit rate floored in VE @ 1283 accuracy once it's level was capped.
  • Stoneskin does not prevent this from occurring. Getting hit for 0 still triggers this.
  • Absorbing melee swings with shadows does prevent this from occurring.
  • This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [3])
  • The Bozetto Pilferer will drop a Mine every 60 seconds which explodes after ~10 seconds if not defeated.
  • All sleeping Scoundrel's will proc blue Blue.png and wake up when the mine explodes unless you defeat the mine when it spawns.
  • When a mine explodes hate resets on all monsters. This will cause the adds to go after random players after waking up from sleep.
  • The mine's name tag may not display, or be untargetable, depending on camera angle and/or distance from it.
  • If the Pilferer is defeated while a mine is out then it will despawn without going off.
  • Kibosh from the Bozetto Pilferer will inflict high Physical Damage damage.
  • Other moves used include:
    • Cutpurse - Encumbers one random piece of equipment.
    • Faze - gaze terror (~10 seconds).
    • Sandspray - Conal blind, -100 accuracy Verification Needed.
    • Dead Eye - Conal defense and magic defense down.
    • Also uses HP Theft, MP Theft, and TP Theft, which causes whomever is hit by it to lose half of their max HP, MP, or TP.
    • Status Theft - Inflicts a single massive random stat down on the target which will leave them at -100.
    • Ability Theft - Resets one ability at random.
  • Scoundrels will randomly use Perfect Dodge and like to spam Faze while running around. Mages should have their backs turned.

Setups and Strategies:



Difficult:

  • Tank, RDM/blm, WHM, BLU x2, DD x1
-or-
RDM, WHM, BLU x2, DDx2
  • BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.
  • RDM uses Saboteur and sleepgas to aggro.
  • DDs go to town on the Pilferer and the RDM debuffs.
    • DDs should defeat any bombs before they go off.
  • Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.
  • Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.

Easy:

  • Agustus Trust, Apururu(U) Trust, WHM, DDx3
  • Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.
  • Switch target to bomb whenever possible.
  • Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.
  • Multi-step skillchains are key (e.g. we used CDC > Evisc. > Rudra )
  • This setup works, though there are likely better setups.

Key Item Locations:

Ambuscade (Vol. Two)

Volume 2, February 2019, Hecteyes

Difficulty Foes Notes
Very Difficult
Difficult
Normal
Easy
Very Easy

Notes:
':
Uses the following TP Moves:


Casts the following spells:



Setups and Strategies:





Key Item Locations:


We tossed old battlefield information to the Ambuscade Archive page.

Rewards

See Ambuscade Rewards for specific item and equipment rewards.

Hallmarks

Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]

Gallantry

Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]

JSE Cape Augmentation

Job-specific Back equipment obtained with a A. Voucher- Back icon.png Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the AmbuscadeCapesW.gif JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
  • Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle icon.png Abdhaljs Needle to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread icon.png Abdhaljs Thread x20, Abdhaljs Dust icon.png Abdhaljs Dust x20, Abdhaljs Sap icon.png Abdhaljs Sap x10, Abdhaljs Dye icon.png Abdhaljs Dye x10, Abdhaljs Resin icon.png Abdhaljs Resin x5

Armor Upgrade

To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metal icon.png Abdhaljs Metals to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Sulevia's Mask icon.png Sulevia's Abdhaljs Metal x5.png Sulevia's Mask +1 icon.png Sulevia's +1 Abdhaljs Metal x10.png Sulevia's Mask +2 icon.png Sulevia's +2
Hizamaru Somen icon.png Hizamaru Hizamaru Somen +1 icon.png Hizamaru +1 Hiza. Somen +2 icon.png Hizamaru +2
Inyanga Tiara icon.png Inyanga Inyanga Tiara +1 icon.png Inyanga +1 Inyanga Tiara +2 icon.png Inyanga +2
Meghanada Visor icon.png Meghanada Meghanada Visor +1 icon.png Meghana. +1 Meghanada Visor +2 icon.png Meghana. +2
Jhakri Coronal icon.png Jhakri Jhakri Coronal +1 icon.png Jhakri +1 Jhakri Coronal +2 icon.png Jhakri +2

To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fiber icon.png Abdhaljs Fibers to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Flamma Zucchetto icon.png Flamma Abdhaljs Fiber x5.png Flam. Zucchetto +1 icon.png Flamma +1 Abdhaljs Fiber x10.png Flam. Zucchetto +2 icon.png Flamma +2
Tali'ah Turban icon.png Tali'ah Tali'ah Turban +1 icon.png Tali'ah +1 Tali'ah Turban +2 icon.png Tali'ah +2
Mummu Bonnet icon.png Mummu Mummu Bonnet +1 icon.png Mummu +1 Mummu Bonnet +2 icon.png Mumm +2
Aya. Zucchetto icon.png Ayanmo Aya. Zucchetto +1 icon.png Ayanmo +1 Aya. Zucchetto +2 icon.png Ayanmo +2
Mallquis Chapeau icon.png Mallquis Mallquis Chapeau +1 icon.png Mallquis +1 Mall. Chapeau +2 icon.png Mallquis +2


Ambuscade Weapons

Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange a Ambuscade Voucher: Weapon for a weapon of your choice or a grip.
You can then trade the base weapon with Abdhaljs Nugget icon.png Abdhaljs Nugget x5, Abdhaljs Gem icon.png Abdhaljs Gem x5, Abdhaljs Anima icon.png Abdhaljs Anima x5 to upgrade it through its various stages as denoted in the table below.

NOTE: In the December Version Update teaser and during Freshly Picked Vana'diel 43, it is shown that these weapons are currently incomplete; with either a higher tier form or augments being added in a future update.

Weapon Type NQ Tokko Trade.pngTrade WithTrade.png Ajja Version Trade.pngTrade WithTrade.png Eletta Version Trade.pngTrade WithTrade.png Kaja Version
Hand to Hand Tokko Knuckles icon.png Tokko Knuckles
Tokko Knuckles description.png
Abdhaljs Nugget x5.png Ajja Knuckles icon.png Ajja Knuckles
Ajja Knuckles description.png
Abdhaljs Gem x5.png Eletta Knuckles icon.png Eletta Knuckles
Eletta Knuckles description.png
Abdhaljs Anima x5.png Kaja Knuckles icon.png Kaja Knuckles
Kaja Knuckles description.png
Dagger Tokko Knife icon.png Tokko Knife
Tokko Knife description.png
Ajja Knife icon.png Ajja Knife
Ajja Knife description.png
Eletta Knife icon.png Eletta Knife
Eletta Knife description.png
Kaja Knife icon.png Kaja Knife
Kaja Knife description.png
Sword Tokko Sword icon.png Tokko Sword
Tokko Sword description.png
Ajja Sword icon.png Ajja Sword
Ajja Sword description.png
Eletta Sword icon.png Eletta Sword
Eletta Sword description.png
Kaja Sword icon.png Kaja Sword
Kaja Sword description.png
Great Sword Tokko Claymore icon.png Tokko Claymore
Tokko Claymore description.png
Ajja Claymore icon.png Ajja Claymore
Ajja Claymore description.png
Eletta Claymore icon.png Eletta Claymore
Eletta Claymore description.png
Kaja Claymore icon.png Kaja Claymore
Kaja Claymore description.png
Axe Tokko Axe icon.png Tokko Axe
Tokko Axe description.png
Ajja Axe icon.png Ajja Axe
Ajja Axe description.png
Eletta Axe icon.png Eletta Axe
Eletta Axe description.png
Kaja Axe icon.png Kaja Axe
Kaja Axe description.png
Great Axe Tokko Chopper icon.png Tokko Chopper
Tokko Chopper description.png
Ajja Chopper icon.png Ajja Chopper
Ajja Chopper description.png
Eletta Chopper icon.png Eletta Chopper
Eletta Chopper description.png
Kaja Chopper icon.png Kaja Chopper
Kaja Chopper description.png
Scythe Tokko Scythe icon.png Tokko Scythe
Tokko Scythe description.png
Ajja Scythe icon.png Ajja Scythe
Ajja Scythe description.png
Eletta Scythe icon.png Eletta Scythe
Eletta Scythe description.png
Kaja Scythe icon.png Kaja Scythe
Kaja Scythe description.png
Polearm Tokko Lance icon.png Tokko Lance
Tokko Lance description.png
Ajja Lance icon.png Ajja Lance
Ajja Lance description.png
Eletta Lance icon.png Eletta Lance
Eletta Lance description.png
Kaja Lance icon.png Kaja Lance
Kaja Lance description.png
Katana Tokko Katana icon.png Tokko Katana
Tokko Katana description.png
Ajja Katana icon.png Ajja Katana
Ajja Katana description.png
Eletta Katana icon.png Eletta Katana
Eletta Katana description.png
Kaja Katana icon.png Kaja Katana
Kaja Katana description.png
Great Katana Tokko Tachi icon.png Tokko Tachi
Tokko Tachi description.png
Ajja Tachi icon.png Ajja Tachi
Ajja Tachi description.png
Eletta Tachi icon.png Eletta Tachi
Eletta Tachi description.png
Kaja Tachi icon.png Kaja Tachi
Kaja Tachi description.png
Club Tokko Rod icon.png Tokko Rod
Tokko Rod description.png
Ajja Rod icon.png Ajja Rod
Ajja Rod description.png
Eletta Rod icon.png Eletta Rod
Eletta Rod description.png
Kaja Rod icon.png Kaja Rod
Kaja Rod description.png
Staff Tokko Staff icon.png Tokko Staff
Tokko Staff description.png
Ajja Staff icon.png Ajja Staff
Ajja Staff description.png
Eletta Staff icon.png Eletta Staff
Eletta Staff description.png
Kaja Staff icon.png Kaja Staff
Kaja Staff description.png
Bow Tokko Bow icon.png Tokko Bow
Tokko Bow description.png
Ajja Bow icon.png Ajja Bow
Ajja Bow description.png
Eletta Bow icon.png Eletta Bow
Eletta Bow description.png
Kaja Bow icon.png Kaja Bow
Kaja Bow description.png
Grip Tokko Grip icon.png Tokko Grip
Tokko Grip description.png
Ajja Grip icon.png Ajja Grip
Ajja Grip description.png
Eletta Grip icon.png Eletta Grip
Eletta Grip description.png
Kaja Grip icon.png Kaja Grip
Kaja Grip description.png

Subcategories

This category has only the following subcategory.



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