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Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match. Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[2], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.

Battle Information

A Word On Enmity

  • Enmity functions abnormally in just one way in Ambuscade and this has entirely to do with enmity gain upon self/party actions.
    • Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member will gain enmity on all mobs for the person initiating the action.
      • This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range.
    • To counter this have your tank use self/party-target enmity actions (Sentinel, Rampart, Pflug, etc) shortly before and/or during the pull.
      • This will ensure that the tank has the highest value of enmity on all of the mobs without using any sort of AoE beforehand for the purpose of normal hate gain eligibility requirements.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you posses.

Primer Volume One
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Intense Ambuscade Very Difficult ??? 1200 100 / 200 / 300 / 400 / 500
Difficult 134 800 80 / 160 / 240 / 320 / 400
Normal 129 400 60 / 120 / 180 / 240 / 300
Easy 124 300 40 / 80 / 120 / 160 / 200
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 200 20 / 40 / 60 / 80 / 100
Normal 119 100 10 / 20 / 30 / 40 / 50
Easy 114 75 5 / 10 / 15 / 20 / 25
Very Easy 109 50 1 / 2 / 3 / 4 / 5

Intense Ambuscade(Primer Volume One)

Volume 1, July 2017

Difficulty Foes Notes
Very Difficult Bozetto Deathsinger(RDM)

8 Random Fomors:
Aegis(PLD), Amanomurakumo(SAM), Annihilator(RNG), Apocalypse(DRK), Bravura(WAR), Claustrum(BLM), Excalibur(PLD), Gjallarhorn(BRD), Gungnir(DRG), Guttler(BST), Kikoku(NIN), Mandau(THF), Mjollnir(WHM), Ragnarok(DRK), Spharai(MNK), Yoichinoyumi(RNG)

The Fomors are resistant to Elemental Seal sleep at this difficulty. A BRD using abilities such as Troubadour is recommended/required.

Difficult Bozetto Deathsinger(RDM)

6 Random Fomors

The Fomors are susceptible to Elemental Seal sleep from a GEO from this difficulty and easier.

Normal Bozetto Deathsinger(RDM)

4 Random Fomors

Easy Bozetto Deathsinger(RDM)

3 Random Fomors

Very Easy Bozetto Deathsinger(RDM)

2 Random Fomors


  • All Fomors are susceptible to sleep and stun.
    • On Difficult difficulty and lower a GEO may use Elemental Seal Sleepga.
      • The fomors will resist this at Very Difficult, and require a BRD to sleep instead.
    • Once awoken the Fomors gain drastic sleep resistance.
  • All Fomors may parry/shield block, recommended to fight from behind.

Bozetto Deathsinger(RDM):

  • Posseses very low HP.
  • Immune to sleep.
  • Susceptible to stun, addle
  • Cast Aspir, Curaga, Death, Drain.
  • Uses Chainspell at 75%.
  • Spams Death during chainspell if players have not defeated all fomors.
    • If all formors are defeated then the Deathsinger will not chainspell death.











  • Uses Familiar
    • This will charm the player who has hate.







Setups and Strategies:
Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomors. Landing addle will make stunning curaga easier if desired.
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for this fight as Horde II + Troubadour should grant 5+ minutes of sleep. After the mobs wake up from the first sleep they will no longer be susceptible. Very Dificult:

  • PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.
  • Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.
  • If your group struggles at this then consider doing Difficult instead of Very.

Very Easy:

Ambuscade (Primer Volume Two)

Volume 2, July 2017

Difficulty Foes Notes
Very Difficult

Beetle, Chapuli, Wamoura


Beetle, Chapuli, Wamoura


Beetle, Chapuli, Wamoura


Beetle, Chapuli, Wamoura

Very Easy

Beetle, Chapuli, Wamoura

The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.

Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.

Setups and Strategies:
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.

We have tossed old battlefield information to the Ambuscade Archive page.


See Ambuscade Rewards for specific item and equipment rewards.


Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[3]


Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]

JSE Augmentation

Job-specific equipment obtained with hallmarks can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, or an Abdhaljs Dye.
  • Select the desired attribute, confirm your choice, and then repeat, repeat, repeat and then write SE an angry letter that it takes so long.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle icon.png Abdhaljs Needles to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread icon.png Abdhaljs Thread x20
Abdhaljs Dust icon.png Abdhaljs Dust x20
Abdhaljs Sap icon.png Abdhaljs Sap x10
Abdhaljs Dye icon.png Abdhaljs Dye x10


This category has the following 2 subcategories, out of 2 total.