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Category:Craft

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Craft
Woodworking | Smithing | Goldsmithing | Clothcraft
Leathercraft | Bonecraft | Alchemy | Cooking


Galka synthesizing in his Mog House with a Wind Crystal
There are instances when the energy flowing through Vana'diel becomes concentrated and changes into a crystalline form. Combined with an image made by the user, the energy of these crystals can be focused onto other ingredients, resulting in new products. This process is known as crystal synthesis. [1]

Crystal synthesis was introduced by Kam'lanaut when he came to Jeuno in the year 855. This method lead to a revolution in the creation of products, craftsmen could create items, weapons, and armors in moments compared to hours or even days to create those same items by hand. This lead to the rise of Jeuno as an economic and political power.

Basics

In order to craft an item a player must have the proper ingredients, the proper crystal, and the proper skill levels. A player must be within 27 skill levels of the required main skill cap as well as 27 skill levels of the required sub skill cap of the item. There is a much higher chance of failure when one's craft skill is much lower than the required skill cap, but you will have the ability to try to craft the item when you are 27 levels below it. To craft an item, you first click on the crystal in your inventory, this will open the crafting interface. From there, you can add the individual ingredients needed to synthesize the item.

Alternatively, you can also use the "Synthesis" option in the main menu to start a synthesis or to view the last ten recipes you have attempted. A text command "/lastsynth" has also been added to perform the last synthesis you have done.

Skilling up

While you are crafting there is a chance that you will gain a skill up. Your unenhanced skill must be either less than the synth's level cap, or not greater than eleven levels above the recipe cap. Skill from equipment and Synthesis support do not matter for any skill up rates in any way. The skill up system changes before and after level 70 natural skill. For synths involving multiple crafts, skill ups for the main and sub synths are independent and you can receive both (or neither) on the same synth.

  • Under 70 skill, there is approximately a 95% chance of getting a skill up until that recipe's natural cap. You then have approximately 66% to 75% chance to skill up on a successful synth if your natural skill is equal or up to 11 levels higher than than the recipe's cap.
    • Example: The Orichalcum Ring recipe caps at level 93. You will gain skill on that recipe until you are level 104. At that point, you can no longer gain skill from that recipe.
  • At or above 70 skill, you have approximately a 25% chance to skill up on a successful synth.

Broken synths can give skillups if you are (without enhancements) 5 or fewer skill levels of the synth's skill cap. If you are more than 5 levels away, you cannot skill up off a broken synth. There are only a few known ways to increase your skill up rates:

You will hit a skill cap every 10 levels of skill for each craft. In order to break that skill cap, you must pass a Rank-up test by providing a requested item to the Guild Master. You can undertake the Rank-up test two levels earlier than the cap (Levels 8, 18, 28, 38, etc). You can take all crafts to level 70 skill this way, but currently you only have 40 points that you can use for crafts in excess of level 70. These points do not have to be spent on one craft, but exceeding your 40 point limit will lower your highest skill level by an equivalent amount. You can revoke your skills over 70 and ranks over Artisan for all over crafts by speaking to Guild Master of the craft that you wish to remain over 70. Example: You could have one 110 craft, 2 level 90 crafts, 4 level 80 crafts, or many other point distributions. If you have a level 110 craft and you unlock and skill up another craft 0.1, your 110 craft will drop to 109.9 because you have exceeded your maximum limit.

Breaking Up is Easy to Do

Synthesis can (and will) fail, sometimes destroying ingredients in the process. Your break rate is primarily determined by your craft skills and the number of crafts involved in the synthesis, but it can be affected by other factors too (as seen below.) Material loss rates appear to be independent of break rate, but they are affected by many of the same factors. Critical materials are always (barring an enhancement that reduces material losses) lost following synthesis failure on some synths. These are typically the "signature" ingredient of each synth, which is also often the most expensive one to obtain.

  • Certain Moghancements and Moglifications gained by Mog House furnishings can help to lessen the amount of breakage
    • Moglifications additionally reduce material loss.
  • The Super-Kupower "Artisan's Advantage" can also help lower the material loss rate.
    • In order to gain the benefit of Artisan's Advantage, that Super Kupower must be active and you must have advanced synthesis image support.
  • Some kinds of Crafting Food can lower the break rate and reduce material losses.
  • There is a ring for each guild that provides a nominal decrease in break rate in exchange for eliminating any chance of High-quality products.
  • Craftkeeper's Ring and Orvail Ring both reduce the chance of material loss by 1%, for a total of 2%.
  • The bonus of Ionis while in an area released in the Seekers of Adoulin expansion
    • In order to gain this bonus, the Inventors' Coalition must have reached a certain edification level. See the Ionis page for more details

If your total skill (natural skill and gear, moghancements, and/or image support) is at or above the skill cap for an item, the chance of breaking any synth is approximately 5%. If your total skill is under the skill cap, it is believed that the break rate is an additional 10% per level under the cap. If the synthesis has sub-crafts, your break rate is determined by adding the break rates for each craft.

Example: If your synth has 2 sub-crafts and you're above the cap for all of them, you would expect a 15% break rate (= 5% main +5% sub 1 +5% sub 2).

High-Quality Synthesis

If your synthesis does not break, there is a chance it will yield a High Quality result.
Depending on the particular synthesis you are doing this will either improve the stats on the item you were making (Hexed Haubert -1 instead of a Hexed Haubert), give you more of it (Bronze Bullet x66 or x99 instead of x33), or not have any benefit (Velvet Cloth).
The chance of HQing primarily depends on the difference between your craft skill levels and the skill cap for your synth. If you are performing a synth with sub-crafts, your HQ rate will be whichever one is the lowest. There is no correlation between HQ rates and day, moon phase, direction, or any of the other voodoos various crafters have come up with over the years.

Chances of a high-quality synth occuring:

  • If your total skill is 10 or less over the item's skill cap (T0), the chance of a HQ synth is approximately 1~3%. (~1/64)
  • If your total skill is between 11 and 30 over the item's skill cap (T1), the chance of a HQ synth is approximately 5~7%. (~1/16)
  • If your total skill is between 31 and 50 over the item's skill cap (T2), the chance of a HQ synth is approximately 25%. (1/4)
  • If your total skill is more than 50 over the item's skill cap (T3), the chance of a HQ synth is approximately 50%. (1/2)
  • HQs with a total skill below the cap (T -1) have not been confirmed.
    • Example: If you are making Scorpion Harness (69 Bone/33 Leather) with level 100 Bone and 60 Leather, you will be Tier 1 on it. 100-69=31, so T2. However, 60-33=27, so T1. The lowest is T1, so the synth is T1. With the sub-craft increase to 70, you can now T2 the Scorpion Harness, but the aforementioned rules still apply for Tiers.

The only known ways to affect your HQ rate are through Crafting Food, or by using the Orvail Ring and/or the Craftmaster's Ring.

Chances of high-quality tiers:
Once the game has decided that your synthesis will be a high-quality, it will determine the high-quality tier. The benefit of this once again depends on the synthesis, as certain items (namely consumables like bullets or food) gain a boost in quantity while others have no change in results or only one HQ result. Craftskill plays absolutely no bearing on this calculation.

  • The chance of the HQ being a HQ1 is 12/16
  • The chance of the HQ being a HQ2 is 3/16
  • The chance of the HQ being a HQ3 is 1/16
    • For crafts with only 1 HQ, this check is irrelevant and may not actually be performed.
    • For crafts with no HQ3 but an HQ2, the ratio may be slightly different depending on the implementation SE used.

Miscellaneous Crafting Rules

  • The maximum number of ingredients for any single synth will never be greater than eight.
  • You must be within 27 levels of a synth's skill cap (and sub craft's skill cap) to attempt it.
  • If you attempt synthesis while engaged, you will receive a message that you have lost your crystal but no ingredients, but nothing will be lost. This is a good way to test skill caps of recipes.
  • If you attempt a synthesis while zoning (from a boat) or are acted on by another player (via spells or job abilities), the synth will break and there is a chance you will lose your ingredients.

Crystals, High-Quality Crystals, and Analysis Crystals

An example of a signed item and a historical joke.

Players have the ability to sign their name onto an item that they craft. Not every item can be signed- the item must be unstackable and have the "Inscribable" property in its flags.

High-Quality crystals are purchased from Guild Union Representative for 200 Guild Points each. Additionally, Inferno, Cyclone, and Terra Crystals can be purchased for 3,000 gil from the Celebratory Chests in Metalworks (J-8), Chateau d'Oraguille (H-9), and Heavens Tower (Clerical Chamber).

Element Crystal HQ Crystal Name GP Cost (for x1)
Element: Fire Inferno Crystal icon.png Inferno Crystal 200
Element: Ice Glacier Crystal icon.png Glacier Crystal 200
Element: Wind Cyclone Crystal icon.png Cyclone Crystal 200
Element: Earth Terra Crystal icon.png Terra Crystal 200
Element: Thunder Plasma Crystal icon.png Plasma Crystal 200
Element: Water Torrent Crystal icon.png Torrent Crystal 200
Element: Light Aurora Crystal icon.png Aurora Crystal 200
Element: Dark Twilight Crystal icon.png Twilight Crystal 200

The following "Analysis" crystal types are also available, in stacks of 12, for crafters at the Expert level:

Element Crystal Analysis Crystal Name GP Cost (for x12)
Element: Fire Pyre Crystal icon.png Pyre Crystal 5400
Element: Ice Frost Crystal icon.png Frost Crystal 5400
Element: Wind Vortex Crystal icon.png Vortex Crystal 5400
Element: Earth Terra Crystal II icon.png Terra Crystal II 5400
Element: Thunder Bolt Crystal icon.png Bolt Crystal 5400
Element: Water Fluid Crystal icon.png Fluid Crystal 5400
Element: Light Glimmer Crystal icon.png Glimmer Crystal 5400
Element: Dark Shadow Crystal icon.png Shadow Crystal 5400

Equipment

Latent Effect Gear

With the Wings of the Goddess expansion, several quests were added in that rewarded the players with "trainee" gear. This gear had a latent effect active under a craft skill of 40 that increased your crafting skill by 1 point. This gear can be stored with a Porter Moogle with Storage Slip 11.

Equipment Name Related Craft Quest
Trainee Gloves Bonecraft Atelloune's Lament
Trainee Knife Cooking The Dawn of Delectability
Trainee Hammer Smithing Hammering Hearts
Trainee's Needle Leathercraft Say It with a Handbag
Trainee Axe Woodworking Forest for the Trees
Trainee Burin Goldsmithing A Jeweler's Lament
Trainee Scissors Clothcraft The Young and the Threadless
Trainee Sword Alchemy Fully Mental Alchemist
Trainee's Spectacles Fishing Son and Father

Crafting Torques

With the addition of Grounds of Valor, Crafting Torques were introduced to the game. These torques are found in treasure caskets in certain Grounds of Valor zones add two skill.

Reference the Crafting Torque Farming Guide by Funkworkz for more helpful tips on obtaining these torques.

Craft Torque Zone
Fishing Fisher's Torque Outer Horutoto Ruins
Alchemy Alchemist's Torque Ve'Lugannon Palace
Smithing Smithy's Torque Ifrit's Cauldron
Bonecraft Boneworker's Torque Temple of Uggalepih
Leathercraft Tanner's Torque Quicksand Caves
Cooking Culinarian's Torque Gustav Tunnel
Clothcraft Weaver's Torque The Shrine of Ru'Avitau
Goldsmithing Goldsmith's Torque Den of Rancor
Woodworking Carver's Torque The Boyahda Tree

Guild Point Gear

With the arrival of the Guild Points system in April 2004, Crafters were introduced to Craft skill enhancing items. Although many speculated on whether or not the items effect success/fail rate, it became accepted by the community that the items merely add an 'actual' skill number thus raising your Crafting level.

A player may switch guild contracts to any guild of their choosing. Doing so does not lower any gained crafting skill and any guild points on the previous contract are retained with that guild if a player chooses to switch back to that guild. The only gimmick is you must wait until the following real-life day to accumulate points with your newly contracted guild. This being said, be sure to accumulate points on the day you switch with your old guild before changing contracts.

As of the November 2016 update, a player can now obtain 3x the previous daily limit of guild points per day. Values per item remained unchanged, however. This still drastically cuts down the amount of days required to grind Guild Points than it did previously.

Equipment Name Related Craft Guild Point Cost
Caduceus Alchemy 70,000
Alchemist's Apron Alchemy 100,000
Alchemist's Belt Alchemy 10,000
Protective Spectacles Bonecraft 70,000
Boneworker's Apron Bonecraft 100,000
Boneworker's Belt Bonecraft 10,000
Magnifying Spectacles Clothcraft 70,000
Weaver's Apron Clothcraft 100,000
Weaver's Belt Clothcraft 10,000
Chef's Hat Cooking 70,000
Culinarian's Apron Cooking 100,000
Culinarian's Belt Cooking 10,000
Shaded Spectacles Goldsmithing 70,000
Goldsmith's Apron Goldsmithing 100,000
Goldsmith's Belt Goldsmithing 10,000
Tanner's Gloves Leathercraft 70,000
Tanner's Apron Leathercraft 100,000
Tanner's Belt Leathercraft 10,000
Smithy's Mitts Smithing 70,000
Blacksmith's Apron Smithing 100,000
Blacksmith's Belt Smithing 10,000
Carpenter's Gloves Woodworking 70,000
Carpenter's Apron Woodworking 100,000
Carpenter's Belt Woodworking 10,000

Aprons can be upgraded through Synergy into Smocks. Smocks give the same skill to the craft, but has the added benefit of reducing the amount of damage that a players take from Synergy explosions. They are also an excellent route for skilling up Synergy skill.

Rings

Added in the June 2008 patch, the following rings can be purchased with Guild Points that remove the chance of inadvertent High Quality results that were dreaded when crafting ingredients for further recipes. An example is Dragon Mail +1 which, in and of itself is useless, but the Normal Quality counterpart Dragon Mail is used in the Cursed Mail synthesis. The High-Quality version cannot be used.

Equipment Name Related Craft Guild Point Cost
Alchemist's Ring Alchemy 80,000
Bonecrafter's Ring Bonecraft 80,000
Tailor's Ring Clothcraft 80,000
Chef's Ring Cooking 80,000
Goldsmith's Ring Goldsmithing 80,000
Tanner's Ring Leathercraft 80,000
Smith's Ring Smithing 80,000
Carpenter's Ring Woodworking 80,000

With the release of the Seekers of Adoulin expansion, crafters received the following beneficial rings to pursue from the Inventors' Coalition.

Equipment Name Related Craft Bayld Cost
Craftkeeper's Ring All 20,000
Craftmaster's Ring All 20,000
Artificer's Ring All 20,000

The Orvail Ring is one of the potential rewards for completing the Seekers of Adoulin Missions. Due to the great stats of all other rings available, and the fact that only one can be chosen, it is a very hard choice for most people to justify this ring rather than another.

Icon and description of the Orvail Ring

Armor

Kupo Shield

Introduced in the November 2015 Version Update, the Kupo Shield adds three levels to all crafts. This item is currently only available from the Mog Bonanza special events as a rank one (via redeeming a Mog Kupon AW-Kupo) or two prize. This unique item is so sought after because it allows the bearer to reach synthesis skill level 125 in a craft. Cooking was able to do this before with a Hocho, but with the shield the maximum level for cooking is now 128.

Level 125 will result in Tier Level 2 on a number of very valuable synths. These synths include high priced items such as Jinxed Gages, Jinxed Coif and Jinxed Slops. With rumors of a crafting cap limit obliteration, one could potentially have all crafts at level 125. The gil potential is unbelievable. Yet again, Square has dashed our hopes and dreams by redacting the previous statement. Players will no longer be able to level all crafts on a single character. Regardless, the Kupo Shield will be tough to pass up for any hardcore crafter who wins the rank two mog bonanza.

With the introduction of Escutcheons, the Kupo Shield has lost its shine. It is still a very good (possibly best) choice for mules who win Rank 1 or Rank 2 in the Bonanza though.

Icon and description of the Kupo Shield

Escutcheons

Note: See Escutcheons for the full article and more details.

Dubbed as "Ultimate Synthesis Equipment" by Square-Enix, the first phase of these shields was introduced in the February 2017 Version Update. The second phase was added to the game with the March 2017 update. We do not know what the stats will be on the final form of these shields, but they will each have unique designs. They largely replace the Kupo Shield. It does still have a slight advantage as it is all synthesis skill +3, whereas these shields only offer specific synthesis skill boosts.

Phase One Shields

Phase One shields all have "Specific Skill+1" on them.

Craft Phase One Shield Image
Alchemy Brewer's Ecu Brewer's Ecu icon.png
Bonecraft Ossifier's Ecu Ossifer's Ecu icon.png
Clothcraft Plaiter's Ecu Plaiter's Ecu icon.png
Cooking Chef's Ecu Chef's Ecu icon.png
Leathercraft Beveler's Ecu Beveler's Ecu icon.png
Goldsmithing Toreutic Ecu Toreutic Ecu icon.png
Smithing Smythe's Ecu Smythe's Ecu icon.png
Woodworking Joiner's Ecu Joiner's Ecu icon.png

Weapons

Icon and description of the Hocho
The only known Craft enhancement weapon is the Hocho, a Katana that drops from the NM Sozu Sarberry in The Temple of Uggalepih. The Hocho can also be bought from the Auction House under Weapons > Katana. Only a Ninja level 57 and above can wield the Hocho. It gives a +3 enhancement to Cooking.

Furnishings

You may also use Guild Points to purchase Furnishings to help with crafting. These guild items when placed in your Mog House will give you a special type of Moghancement key item if the proper element (the element of the GP furnishing) is dominant. Be careful, certain furnishings such as beds and national flags have equal or superior elemental strengths that will either cancel out or take preference over some Guild Point items.

Moghancements

These furnishings enhances your crafting skill by 1 level when you receive the proper Moghacement key item. The following is a list of Furnishings purchasable with Guild Points:

Furniture Name Key Item Guild Point Cost
Emeralda Moghancement: Alchemy 150,000
Drogaroga's Fang Moghancement: Bonecraft 150,000
Gilt Tapestry Moghancement: Clothcraft 150,000
Cordon Bleu Set Moghancement: Cooking 150,000
Fool's Gold Moghancement: Goldsmithing 150,000
Golden Fleece Moghancement: Leathercraft 150,000
Mastersmith Anvil Moghancement: Smithing 150,000
Drawing Desk Moghancement: Woodworking 150,000
Alembic Moghancement: Alchemy 50,000
Bonecraft Tools Moghancement: Bonecraft 50,000
Spinning Wheel Moghancement: Clothcraft 50,000
Brass Crock Moghancement: Cooking 50,000
Gemscope Moghancement: Goldsmithing 50,000
Hide Stretcher Moghancement: Leathercraft 50,000
Stone Hearth Moghancement: Smithing 50,000
Carpenter's Kit Moghancement: Woodworking 50,000

Note: The 150,000 and 50,000 GP items seem to operate in a virtually identical manner. Both will give Moghancement for the craft [2] and will give Moglification when paired with a signbord.[3] The 50,000 point items may be traded, bazaared, sent to someone else's Delivery Box, or sold on the Auction House.

Moglification

When the following items are placed in a Mog House with an above furnishing of the same Guild and the proper elements are dominant, the player will achieve the further bonus of Moglification for the craft, which supposedly reduces the chance of losing materials when for failed syntheses:

Furniture Name Related Craft Guild Point Cost
Alchemist's Sign Moglification: Alchemy 200,000
Boneworker's Sign Moglification: Bonecraft 200,000
Weaver's Sign Moglification: Clothcraft 200,000
Culinarian's Sign Moglification: Cooking 200,000
Goldsmith's Sign Moglification: Goldsmithing 200,000
Tanner's Sign Moglification: Leathercraft 200,000
Blacksmith's Sign Moglification: Smithing 200,000
Carpenter's Sign Moglification: Woodworking 200,000

Mega Moglification

Players can use Synergy to create Stalls to display in their Mog Houses that will give the added bonus of a Mega Moglification key item. In order to create a stall, you must first obtain the proper emblem for Guild Points. Mega Moglification boosts your skill by 5 points, and overrides previous moglifications, not as a cumulative effect. Therefore, you would get the +5 from Mega Moglification, and standard moglification would be null.[4].

Emblem Name Furniture Name Related Craft Guild Point Cost
Alchemists' Emblem Alchemists' Stall Mega Moglification: Alchemy 15,000
Boneworkers' Emblem Boneworkers' Stall Mega Moglification: Bonecraft 15,000
Weavers' Emblem Weavers' Stall Mega Moglification: Clothcraft 15,000
Culinarians' Emblem Culinarians' Stall Mega Moglification: Cooking 15,000
Goldsmiths' Emblem Goldsmiths' Stall Mega Moglification: Goldsmith. 15,000
Tanners' Emblem Tanners' Stall Mega Moglification: Leathrcrft. 15,000
Blacksmiths' Emblem Blacksmiths' Stall Mega Moglification: Smithing 15,000
Carpenters' Emblem Carpenters' Stall Mega Moglification: Woodwork. 15,000

Related Links

The following websites provide some tool or other that are beneficial to Crafters of all levels.

  • Guild Pattern: On FFXIAH.com, this page shows the pattern for the Guild Point item for the day, as well as the number of items that you need to turn in to receive full credit.
  • BG Forum's Basics of crafting sticky: Much of the basic information here was shamelessly lifted from there!
Craft
Woodworking | Smithing | Goldsmithing | Clothcraft
Leathercraft | Bonecraft | Alchemy | Cooking

Subcategories

This category has the following 5 subcategories, out of 5 total.

Pages in category "Craft"

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