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The Silent Silhouette
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Introduction
Ninja is generally a mid-tier damage dealer with valuable defensive and utility strengths. It can reach the Subtle Blow cap, has naturally high evasion, and performs exceptionally well with hybrid weapon skills. While Ninja has access to Yonin and high-enmity gear, it is not usually recommended as the primary tank against enemies that can quickly strip—or completely bypass—Utsusemi shadows.
Instead, Ninja is best viewed as a situational or support tank: it can step into a defensive role when the encounter allows shadows to be effective, but it should not be relied on as the main tank in every situation. Holding enmity can also become difficult when party members are consistently using capped-damage weapon skills, especially if they lack tools such as Super Jump to shed hate. In those cases, Ninja will usually contribute more by remaining focused on damage rather than sacrificing valuable DPS to chase enmity.
Ninja’s main drawback is its heavy gear dependence. It needs a substantial amount of high-end equipment—and often multiple specialized gear sets—to perform at its best in endgame content. For that reason, it is often a better job to pursue later in an FFXI progression path, after building resources, gear, and connections through other roles. Guide in construction
Food
Grape Daifuku- Stats: HP+20, STR+2, VIT+3, Accuracy / Ranged Accuracy+10% (Max. 80), Attack / Ranged Attack+10% (Max. 50), "Magic Attack. Bonus " +3. Mirrored Pet Stats.
- Should only be used when you desperately need the Acc. I prioritize high acc in my sets so I can purposely use attack food, because Ninja needs it. A brd's Honor march should allow you to reach 1600acc+ levels with end game gear. If you are struggling with acc, the entire party should be as well, meaning the brd should be casting a madrigal.
- Purchased from the Curio Moogle for 4,000 gil, 48,000 a stack.
- Should only be used when you desperately need the Acc. I prioritize high acc in my sets so I can purposely use attack food, because Ninja needs it. A brd's Honor march should allow you to reach 1600acc+ levels with end game gear. If you are struggling with acc, the entire party should be as well, meaning the brd should be casting a madrigal.
Attack Options:
Red Curry Bun- Stats: Attack / Ranger Attack+23% (Max. 150), Demon Killer +4.
- Easiest attack food to purchase.
- Purchased from the Curio Moogle for 7,000 gil, 84,000 a stack.
- Easiest attack food to purchase.
Popo. Con Queso- Stats: STR+5, MND+5, Attack / Ranged Attack+20% (Max. 130), Evasion / Magic Evasion+12% (Max. 60).
- Great for attack and when you are in need of magic evasion
- Purchased from the Auction House. Crafted only.
- Great for attack and when you are in need of magic evasion
Magma Steak- Stats: STR+8 Attack / Ranged Attack+23% (Max. 180), Vermin Killer+5.
- Highest attack food
- Purchased from the Auction House. Crafted only.
- Highest attack food
Support Jobs
Dragoon
- With a wide variety of valuable Job Traits, this subjob should only be used when there is a Geo in party and you are focusing only on physical damage. High Jump and Super Jump provide a welcome way to reduce enmity in protracted fights. This sub job is best used when you are supported by a brd,cor,geo and are attack capped.
- Ancient Circle, High Jump, Accuracy Bonus I, Super Jump, Conserve TP II, WS Damage Boost II
Warrior
- The standard subjob, best for its double attack trait and berserk which will allow you reach attack cap or close to it depending on what you are fighting.
- The standard subjob, best for its double attack trait and berserk which will allow you reach attack cap or close to it depending on what you are fighting.
- Berserk, Aggressor, Warcry, Attack Bonus I, Double Attack II, Max HP Boost II
Rune Fencer
- The premier defensive subjob against enemies which utilize magical damage. Should only be used if you are main tanking and are getting hit by -agas
- The premier defensive subjob against enemies which utilize magical damage. Should only be used if you are main tanking and are getting hit by -agas
- Runes, Vallation, Pflug, Tenacity, Auto Regen I, Inquartata II, Valiance, Accuracy Bonus I, Magic Defense Bonus III
Dancer
- A high-utility subjob which provides survivability via Curing Waltz and Healing Waltz; debuffs such as Quickstep and Box Step; Sneak and Invisible via Spectral Jig. More ideal for soloing content which doesn't allow Trusts or subjects you to frequent debuffs.
- Spectral Jig, Curing Waltz, Healing Waltz, Quickstep, Box Step, Haste Samba, Accuracy Bonus I, Contradance, Skillchain Bonus II
Dark Knight
- Last Resort doesn't offer 100% uptime. The PDL trait can be used and physical weaponskills can hit harder than subbing warrior, but you sacrifice tp gain by losing the double attack. Other notable benefits are access to Stun and Arcane Circle.
- Attack Bonus III, Damage Limit+ III, Resist Paralyze II, Last Resort, Arcane Circle
Merits
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Job-Specific Armor
WeaponsNon-PREMAVarious Weapons you can use Pre-PREMA Katana. Will also throw in some blunt and piercing. Katana's are mostly used when soloing and when you have enough stp and attack speed to create skillchains.
Not Katana
PREMAListed are all our PREMA options, descriptions and how they stack up in comparison to the others below.
Quick Tier List Basing this quick list on DMG potential for common scenarios, not necessarily perfect scenarios for each weapon.
SkillchainsHere are some common self skillchain sequences a Ninja can execute.
SetsFast Cast Sets
Idle Sets
Emnity
If you have the Yagyu Darkblade, you won't have to weaken your dps, equip Dokoku or Naegling. With Yagyu Darkblade you can cap Enmity within seconds. Yonin+Gekka:Ichi is +60Enmity and Yonin makes Utsusemi equal 160CE/480VE, multiplied by the number of party members hit by your spells. In a group of 6 one single Utsusemi cast is giving you 960/2880, all Utsusemi spells equals 2880/8,640. Enmity caps at 30,000 for both categories. Dealing damage gives both CE and VE and depends only on the target's level and the amount of damage dealt. For more information check out the Enmity page and make your own opinion. Ninjutsu Midcast Sets
Notes:
TP SetsThese are example sets. I normally stay away from "glass cannon" sets. I prefer to have high DT in all my sets and high acc to eat attack food. For Sange, you can get Suppa Shuriken from Craggy Bluff for 5 bayld each, these Shuriken are the cheapest for you to toss. Make sure to disable your Seki Shuriken so you don't lose those. I don't like blinking so i'll leave Seki Shuriken locked on ammo. Sange ensures that Daken always activates; however, Daken only triggers on main-hand attacks and can also activate during multi-attacks.
Katana Weapon Skill SetsI purposely put Hachi. Hatsu. +4 on some sets for the Subtle Blow because no one is using Katana weaponskill in group content, unless you're using Blade: Ten or Blade: Metsu.
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