The Silent Silhouette

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Ninja


Introduction

Ninja is generally a mid-tier damage dealer with valuable defensive and utility strengths. It can reach the Subtle Blow cap, has naturally high evasion, and performs exceptionally well with hybrid weapon skills. While Ninja has access to Yonin and high-enmity gear, it is not usually recommended as the primary tank against enemies that can quickly strip—or completely bypass—Utsusemi shadows.

Instead, Ninja is best viewed as a situational or support tank: it can step into a defensive role when the encounter allows shadows to be effective, but it should not be relied on as the main tank in every situation. Holding enmity can also become difficult when party members are consistently using capped-damage weapon skills, especially if they lack tools such as Super Jump to shed hate. In those cases, Ninja will usually contribute more by remaining focused on damage rather than sacrificing valuable DPS to chase enmity.

Ninja’s main drawback is its heavy gear dependence. It needs a substantial amount of high-end equipment—and often multiple specialized gear sets—to perform at its best in endgame content. For that reason, it is often a better job to pursue later in an FFXI progression path, after building resources, gear, and connections through other roles. Guide in construction

Food

  • Grape Daifuku
  • Stats: HP+20, STR+2, VIT+3, Accuracy / Ranged Accuracy+10% (Max. 80), Attack / Ranged Attack+10% (Max. 50), "Magic Attack. Bonus " +3. Mirrored Pet Stats.
    • Should only be used when you desperately need the Acc. I prioritize high acc in my sets so I can purposely use attack food, because Ninja needs it. A brd's Honor march should allow you to reach 1600acc+ levels with end game gear. If you are struggling with acc, the entire party should be as well, meaning the brd should be casting a madrigal.
      • Purchased from the Curio Moogle for 4,000 gil, 48,000 a stack.

Attack Options:

  • Red Curry Bun
  • Stats: Attack / Ranger Attack+23% (Max. 150), Demon Killer +4.
    • Easiest attack food to purchase.
      • Purchased from the Curio Moogle for 7,000 gil, 84,000 a stack.
  • Popo. Con Queso
  • Stats: STR+5, MND+5, Attack / Ranged Attack+20% (Max. 130), Evasion / Magic Evasion+12% (Max. 60).
    • Great for attack and when you are in need of magic evasion
      • Purchased from the Auction House. Crafted only.
  • Magma Steak
  • Stats: STR+8 Attack / Ranged Attack+23% (Max. 180), Vermin Killer+5.
    • Highest attack food
      • Purchased from the Auction House. Crafted only.

Support Jobs

Merits

Group 1
Name Description Level Notes
Subtle Blow Effect Increase subtle blow effect by 1. The only useful Merits in this category 5/5
Katon Effect Increase damage by 2, and length of water resistance down effect by 2 seconds. Pick your favorite animation and go with it 0/5~5/5
Hyoton Effect Increase damage by 2, and length of fire resistance down effect by 2 seconds. -- 0/5~5/5
Huton Effect Increase damage by 2, and length of ice resistance down effect by 2 seconds. -- 0/5~5/5
Doton Effect Increase damage by 2, and length of wind resistance down effect by 2 seconds. -- 0/5~5/5
Raiton Effect Increase damage by 2, and length of earth resistance down effect by 2 seconds. -- 0/5~5/5
Suiton Effect Increase damage by 2, and length of ltng. resistance down effect by 2 seconds. -- 0/5~5/5
Group 2
Name Description Level Notes
Sange Daken will always activate but consume shuriken. Additional merits increase ranged accuracy by 25 per merit. Very useful to increase your tp gain To high levels 1/5
Ninja Tool Expertise Occasionally allows the use of ninjutsu without consuming ninja tools. Increase rate of activation by 5 percent. Not worth it, saves you a bit of gil. 0/5
Yonin Effect Increase maximum HP by 50. While its very little increase in HP, it's a good choice to invest your merits. Make sure to activate Yonin before you engage. 0/5~4/5
Innin Effect Increase Skillchain and Magic Burst damage by 1% when behind foe. While its very little increase in damage it's a good choice to invest your merits 0/5~4/5
Ninjutsu Magic Accuracy Increases Ninjutsu magic accuracy by 5. Good 5/5
Ninjutsu Magic Attack Bonus Increases Ninjutsu magic attack by 4. Not worth using, leave at 0 0/5

Job-Specific Armor

Artifact Hachiya Garb Set
Item Upgrade? Notes

Hachi. Hatsu. +4366px link=
Yes Doesn't beat Nyame, but still a very good weaponskill piece for those Subtle blow weaponskill builds. Need it for M.acc enfeebling sets.

Hachi. Chain. +4366px link=
Yes This is a good piece for Dual wielding but doesn't beat Mochizuki Chainmail +4. Need it for M.acc enfeebling sets.

Hachiya Tekko +4366px link=
Yes Need it for M.acc enfeebling sets.

Hachiya Hakama +4366px link=
Yes Good for dualwield. Need it for M.acc enfeebling sets.

Hachiya Kyahan +4366px link=
Yes Very nice for movement speed. Need it for M.acc enfeebling sets.



Relic Mochizuki Garb Set
Item Upgrade? Notes

Mochi. Hatsu. +4366px link=
Enhances Yonin by +10 HP per merit level for a maximum of +50 HP.

Enhances Innin by +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind. Has to be worn for effect to be active.

Yes This is a must, its a great piece for Hybrid Weaponskills and Ninjutsu Nukes

Mochi. Chainmail +4366px link=
Enhances Sange effect by granting +20 Ranged Attack per merit level.
Yes Best in Slot for Dual wielding

Mochi. Tekko +4366px link=
Enhances Ninja Tool Expertise effect by giving +5 Magic Accuracy per merit level whenever it procs.
Maybe Saves you a bit of gil, useful to place in your midcast for Self buff ninjutsu.

Mochi. Hakama +4366px link=
Enhances Mijin Gakure effect by increasing damage 50%.
Maybe Good weaponskill piece, but it doesn't beat nyame

Mochi. Kyahan +4366px link=
Enhances Increases Ninjutsu Magic Accuracy by +3 per merit for a maximum of +15.

Increases Ninjutsu Magic Attack Bonus by +5% Ninjutsu damage per merit level
for a maximum of +25%. This is a separate multiplier than Magic Attack Bonus. Increases Magic Attack Bonus of elemental Ninjutsu spells by +5 per merit level. This does not apply to weapon skills
or other forms of magic damage.

Yes Amazing for ninjutsu Nukes


Empyrean Hattori Garb Set
Item Upgrade? Notes

Hattori Zukin +3366px link=
Yes Best in slot for dual wield

Hattori Ningi +3366px link=
Maybe Not really needed. Migawari is so niche already.

Hattori Tekko +3366px link=
Yes Great for Futae ninjutsu Nukes.

Hattori Hakama +3366px link=
Yes These will serve you well during Yonin tank stance. They dont beat out Mpaca's Hose for damage but still worth getting if you are new to the job and are in need of DT.

Hattori Kyahan +3366px link=
Yes Yes, best in slot for Weaponskill damage and the Utsusemi+1

Weapons

Non-PREMA

Various Weapons you can use Pre-PREMA Katana. Will also throw in some blunt and piercing. Katana's are mostly used when soloing and when you have enough stp and attack speed to create skillchains.

Katana

  • Kanaria: The first weapon you should get as a new player
    • Obtained as a drop from Ironside or purchased from Zurim for 800 Domain Invasion Points.
  • Achiuchikapu: Decent option for offhand
  • Yagyu Darkblade: If you were lucky enough to get one, this is best used in off hand. Easily replaces Su5 and Mythic. "Utsusemi" effect extends to an area. Can generate large amounts of enmity when shadow effects are applied to multiple party members.
    • Obtained from the Mog Bonanza
  • Gokotai: A best non-PREMA katana, best when soloing and can be amazing in low haste+dual wield gear. Its a good option until you get a better weapon. Will serve you well for Ongo V25
  • Fudo Masamune: Path A is expensive, its a good weapon but will fall behind Aeonic. Path C is a good option for tanking. Enmity bonus from Path C is based on the number of shadows at the time of casting/using a Job Ability. Meaning that should you have 2 shadows and cast Utsusemi: San, you will only have +20 enmity for the gain in enmity from casting Utsusemi: San, not the full bonus from the new set of shadows.
    • Bought from another player or Crafted.
  • Kunimitsu: This Weapon is a must, it is best used offhand without a geomancer and in need of the attack boost in end game content
  • Hitaki: This can be used offhand in Odyssey C segments paired with Naegling. Recommended for your Savages blades,Blade:Ten and Zesho Meppo. I prefer to avoid non i119 weapons on sortie, omen, dynamis wave3. The accuracy penalty just feels so bad without the enemy having distract.
    • Obtained from Trial of the Magians

Not Katana

  • Naegling: Best form of Physical damage.
  • Hachimonji: Mostly used for Tachi: Ageha, which reduces enemies' defense by 25%. Gives ninja access to use Tachi:Kagero, Tachi:Goten, Tachi:koki, Tachi:Jinpu. All Hybrid elemental weaponskills
  • Tauret: Best for Aeolian Edge damage. Ninja Struggles to do piercing damage, so I just recommend not using Daggers other than for Aeolian.
  • Mafic Cudgel: Our only ilvl club option since it's all jobs, works ok if you need blunt.
  • Gleti's Knife: It is the second option when you are not magic bursting with Kunimitsu. When augmented with the subtle blow II 5~10, it will make this the best option when you don't want the enemy using tp moves. It has high attack and accuracy. It is a good option when wielding Naegling in the off hand and are in need of accuracy.

PREMA

Listed are all our PREMA options, descriptions and how they stack up in comparison to the others below.

  • Kikoku : Kikoku is still a very solid Relic Katana for Ninja, but it is no longer considered the absolute best overall NIN weapon. Its biggest strengths are Blade: Metsu, the relic triple-damage proc, and strong performance in situations where you want consistent damage rather than maximizing skillchain output.
  • Nagi: The Mythic, Nagi, has Blade: Kamu damage +30%. At Rank 15 Augment level, total damage bonus is +49.5% because they are different terms in the equation that get multiplied together. Grants a Reraise effect following Mijin Gakure that allows you to get up with 100% HP and without the Weakened status effect. The mythic am3 Occasionally Attacks twice (40%) or thrice (20%) is nice when soloing. The tanking katana, enmity +40 while equipped on the main hand and has the highest Magic accuracy.
  • Kannagi: At iLevel 119, Kannagi has DMG 148, Delay 210, AGI +50. Its main value is access to and enhancement of Blade: Hi, plus its Empyrean aftermath.
  • Heishi Shorinken: At its fully upgraded iLevel 119 form, Heishi has DMG 159, Delay 227, Magic Damage +186, Store TP +10, and TP Bonus +500. That is an very powerful package before even considering its special aftermath. Access to Ultimate Skillchains
  • Dokoku: Ninja Prime Weapon, it's currently one of the strongest endgame katanas available for NIN. It grants the Prime Weapon skill Zesho Meppo and provides a unique aftermath that increases Physical Damage Limit (PDL).

Quick Tier List Basing this quick list on DMG potential for common scenarios, not necessarily perfect scenarios for each weapon.

  • Low Buff: Heishi>Dokoku>Nagi>Kannagi>Kikoku
  • High Buff: Dokoku-Naegling>Heishi>Nagi>Kannagi>Kikoku

Skillchains

Here are some common self skillchain sequences a Ninja can execute. denotates the need of Heishi Shorinken to continue the Skillchain.

  • Blade:Shun → Blade:Shun = Light
  • Blade:Metsu→ Blade:Metsu = Darkness
  • Blade:Hi→ Blade:Hi = Darkness
  • Blade:To→ Blade:Chi = Impaction → Blade:To= Detonation
  • Blade:Shun → Blade:Ten = Gravitation → Blade:Kamu = Fragmentation → Blade:Shun= Light → Blade:Shun= Light ( creates Radiance instead of double light)

Sets


Fast Cast Sets



  • You can also use Rahab Ring, Loquac. Earring and test your luck in dark matter augments for 8% fast cast on Herculean Armor. You only need 60% total Fastcast, Job points give you -20% ninjutsu casting time
  • The Alabaster Earring and Plat. Mog. Belt are there to avoid the HP drop


Idle Sets



Emnity



If you have the Yagyu Darkblade, you won't have to weaken your dps, equip Dokoku or Naegling. With Yagyu Darkblade you can cap Enmity within seconds. Yonin+Gekka:Ichi is +60Enmity and Yonin makes Utsusemi equal 160CE/480VE, multiplied by the number of party members hit by your spells. In a group of 6 one single Utsusemi cast is giving you 960/2880, all Utsusemi spells equals 2880/8,640. Enmity caps at 30,000 for both categories. Dealing damage gives both CE and VE and depends only on the target's level and the amount of damage dealt. For more information check out the Enmity page and make your own opinion.

Ninjutsu Midcast Sets




Notes:
Use Hattori Tekko +3 if Futae is used.
Waist goes in this order Hachirin-No-Obi > Orpheus Sash


TP Sets


These are example sets. I normally stay away from "glass cannon" sets. I prefer to have high DT in all my sets and high acc to eat attack food. For Sange, you can get Suppa Shuriken from Craggy Bluff for 5 bayld each, these Shuriken are the cheapest for you to toss. Make sure to disable your Seki Shuriken so you don't lose those. I don't like blinking so i'll leave Seki Shuriken locked on ammo. Sange ensures that Daken always activates; however, Daken only triggers on main-hand attacks and can also activate during multi-attacks.



No Haste/DW39
24% DT + 19% PDT  
  1468acc


Haste I/DW35
24% DT + 19% PDT  
  1499acc


Haste II/ DW21
24% DT + 19% PDT  
  1499acc


Haste Cap
24% DT + 26% PDT  
  1478acc


Subtle Blow +50/SB II +15
24% DT + 26% PDT  
  1488acc


My Personal Favorite
24% DT + 26% PDT  
  1616acc
  • Replace your Malignance boots, Mpaca's Hose, Mpaca's Cap with Revelation once Augmented Revelation Armor Set
  • Replace Epona's Ring for Chirich Ring +1 to reach Subtle Blow+50 + Myoshu: Ichi
  • Apply Yurin: Ichi to further reduce enemy TP
  • Murky Ring and Null Shawl are there to increase evasion and Magic Evasion

Katana Weapon Skill Sets


I purposely put Hachi. Hatsu. +4 on some sets for the Subtle Blow because no one is using Katana weaponskill in group content, unless you're using Blade: Ten or Blade: Metsu.


Blade: Shun*
Normal  
ATK CAP  



Blade: Ten*
Normal  
ATK CAP  


Blade: Kamu*
Normal  
ATK CAP  


Blade: Hi*
Normal  
ATK CAP  


Blade: Yu*
Normal  


Blade: Ei*
Normal  


Zesho Meppo*
Normal/ATK CAP  
2800TP+/ATK CAP  
2800TP+ w/ GEO  


Blade: Chi* (/Teki*/To*)
Normal  
ATK CAP