User:Favre/Sandbox/PaladinGuide

From FFXI Wiki

Food

Miso Ramen
  • Stats: HP+100, STR+5, VIT+5, DEF+10% (Max. 170), "Magic Def. Bonus"+5, Magic Evasion +10% (Max. 50),"Resist Slow" +10.
    • Purchased from the Auction House.
Om. Sandwich
  • Stats: HP+11% (Max. 150), VIT+7, MND+7, Accuracy+11% (Max. 80), DEF+11% (Max. 120), Enmity+4.
    • Purchased from the Auction House.

Support Jobs

Blue Mage
Rune Fencer

Valiance (ML5) Stoneskin (ML5) Magic Defense Bonus III & Accuracy Bonus I (ML5) Foil!!! (ML45)

Warrior

Master Levels

Abilities, Traits, Merits, and Job Points

Abilities and Traits


Job Traits
Lvl. Name
5 Undead Killer
10 Defense Bonus
20 Resist Sleep
25 Shield Mastery
30 Defense Bonus II
35 Auto Refresh
40 Resist Sleep II
50 Defense Bonus III
50 Shield Mastery II
60 Resist Sleep III
70 Defense Bonus IV
70 Shield Barrier
75 Resist Sleep IV
75 Shield Mastery III
75 Merit Points Iron Will
75 Merit Points Guardian
76 Defense V
77 Shield Defense Bonus
79 Critical Defense Bonus
81 Resist Sleep V
86 Undead Killer II
91 Defense Bonus VI
96 Shield Mastery IV
Job Ability
Lvl. Name Noteworthy Equipment
1 Invincible Caballarius Breeches +3
5 Holy Circle Reverence Leggings +3
15 Shield Bash Caballarius Gauntlets +3
30 Sentinel Caballarius Leggings +3
35 Cover Reverence Coronet +3 | Caballarius Surcoat +3
62 Rampart Caballarius Coronet +3
70 Majesty
75 Merit Points Fealty Caballarius Surcoat +3
75 Merit Points Chivalry Caballarius Gauntlets +3
78 Divine Emblem Chevalier's Sabatons +3
87 Sepulcher
95 Palisade
96 Intervene

Merits


Group 1
Name Description Level Notes
Shield Bash Recast Shorten recast time by 2 seconds. 0/5 Shield Bash timer has been significantly reduced to 60 seconds. The additional seconds off are not worth it.
Holy Circle Recast Shorten recast time by 10 seconds. 0/5 Artifact feet already boost the duration to 4:30 with a recast of 5:00.
Sentinel Recast Shorten recast time by 10 seconds. 5/5 You want to reduce the downtime of this ability. 5/5 takes off 50 seconds from the recast.
High value investment.
Cover effect length Lengthen time of effect by 4 seconds. 0/5 Cover has fallen out of use and extending duration will not help in most situations.
Rampart Recast Shorten recast time by 4 seconds. 5/5 You want to reduce the downtime on Rampart as well.
High value investment.
Group 2
Name Description Level Notes
Fealty Grants a powerful resistance to enfeebling magic. Recast: 10min.
Increase duration by 5 seconds.
1/5 to 4/5 Invest at least one point While the description simply says enfeebling magic, Fealty also has clutch uses against certain non-spell / TP-based status effects and even some elemental damaging spells.
The augmented relic body will increase the duration of Fealty by 4 seconds per merit level.
This is still a 10 minute ability and comes down to person preference.
Chivalry Converts TP to MP. Recast: 10min.
Increase amount of MP granted by 5%.
1/5 to 4/5 Invest at least one pointThe bare minimum return on Chivalry with 1,000 TP should be mid 600's.
The augmented relic hands will increase the TP-based portion of the MP restoration by 10%.
This is still a 10 minute ability and comes down to person preference.
Iron Will Adds a spell interruption down effect to Rampart.
Increase effect by 19%.
0/5 Shield Mastery gives 100% Spell Interruption Rate down upon a successful block, making Iron Will largely antiquated and unnecessary.
Guardian Reduces enmity loss while using Sentinel.
Increase effect by 19 percent.
5/5 Highly Desirable. The enmity loss reduction on this trait is hefty and should be embraced wholeheartedly.


Weapons

Swords


Shields


  • Ochain: Rest in peace, Ochain.
  • Adamas: Best status resistance shield.

Shield Size Chart


See Shield Skill for information about block rate and damage reduction.

Standard Shields

Shield Size Base Damage Reduction Base Block Rate
1 -20% 55%
2 -40% 40%
3 -50% 45%
4 -65% 30%

Ultimate Shields

Shield Total Damage Reduction Base Block Rate
Aegis Srivatsa -75% 50%
Ochain Duban -60% ~108%


Great Swords

Clubs

Polearms

Equipment

Job Specific Equipment

Artifact Armor

Reverence Armor Set
Item Upgrade? Notes

Rev. Coronet +3366px link=
No Middling HP+ & Enmity+. Cover has lost a lot of use so the duration effect isn't likely to change anything. Fully upgraded +3 isn't worth the cost outside of completionist circles.

Rev. Surcoat +3366px link=
Yes Major piece with high upgrade value. Massive HP+ swap piece with a significant amount of Fast Cast and Damage Taken-% attached.

Rev. Gauntlets +3366px link=
Yes Moderately high HP+ and middling Enmity+. Shield Mastery +2 effect won't move the needle much. Fully upgraded +3 isn't worth the cost outside of completionist circles.

Rev. Breeches +3366px link=
Yes Still a major HP+ swap piece with the highest HP for this slot. Physical Damage Taken -% is still fairly high and helps balance out sets when swapping in accessories or gear with HP+ augments is a pain on the higher end of the spectrum.

Rev. Leggings +3366px link=
Yes Provides one of the largest chunks of shield skill for a shield block build; significant Damage Taken to MP conversion (Your Mileage May Vary); as well as extending Holy circle's duration to four and half minutes and augmenting its damage reduction & damage multiplier effects. Niche but still significant.

Relic Armor

Caballarius Armor Set
Item Upgrade? Notes

Cab. Coronet +3366px link=
Enhances "Iron Will" effect
Yes Worth it just for the Rampart duration alone. HP+ and Enmity+ are bonuses. Iron Will augment is only active while worn.

Cab. Surcoat +3366px link=
Enhances "Fealty" effect
Yes High HP+, Damage Taken-%, and Enmity+. While Cover may not see as much use, the damage conversion is still noticeable. Fealty Duration is also a significant gain when it is available.

Cab. Gauntlets +3366px link=
Enhances "Chivalry" effect
Yes Significant HP+ and matching Enmity+ with other sources. Augment increases TP to MP conversion of Chivalry. Worth it just for transforming Shield Bash into a highly accurate non-elemental dispel.

Cab. Breeches +3366px link=
Enhances "Invincible" effect
YMMV A middle of the road all-round piece. Upgrade discretion up to the player, but keep it around and upgrade at your leisure. Augment extends Invincible by 10 seconds.

Cab. Leggings +3366px link=
Enhances "Guardian" effect
Yes Low to average HP+ and Enmity+ compared to other sources. Worth upgrading just for augmenting and extending Sentinel window. Make it and embrace it.


Divergence Weapon
Item Upgrade? Notes

Moralltach366px link=


Divergence Neck Accessory
Item Upgrade? Notes

Kgt. Beads +2366px link=
R15/20/25:
HP+30/45/60
VIT&MND+10/12/15
DT-5/6/7%
N/A The HQ1 and HQ2 have use cases from the HP+ & DT-% stats. Beneficial for general tanking purposes and is a useful swap for Savage Blade due to the MND+. Don't bother with the NQ...

Empyrean Armor

Chevalier Armor Set
Item Upgrade? Notes

Chev. Armet +3366px link=
Yes! Moderate HP+, Fast Cast+%, Shield Skill+, and Converts Physical Damage to MP with significant Damage Taken-%.

Chev. Cuirass +3366px link=
Yes Moderately high HP+ and significant Spell Interruption Rate Down+%. Tying the damage taken-% stat to the player's enmity is both a gift and a curse.

Chev. Gauntlets +3366px link=
Maybe Low HP+. Lacks Enmity but significant damage taken-%. Rare stat of Shield Defense Bonus+.

Chev. Cuisses +3366px link=
Yes! Moderate HP+ and high damage taken-%. Adds rare stat of Enmity Retention +12.

Chev. Sabatons +3366px link=
Yes Low HP+ but moderately high Enmity+ as well as Fast Cast compared to other sources. Worth it just for Divine Emblem+ enhancement.


Empyrean Armor Accessories
Item Upgrade? Notes

Creed Collar366px link=
N/A Rare stat of enmity retention. Your May Mileage Vary, but still recommended.

Creed Baudrier366px link=
N/A High use piece. Moderate Defense & Magic Defense Bonus , High HP & Enmity. Highly recommended!!

Chev. Earring +2366px link=
Acc/MAcc+16~20
DT-6%
STR/VIT+7~15
N/A High physical defense, moderate Shield Skill+, and Cure Potency+ for its slot. Augment offers high amount of damage taken -%, all of which is helpful for building future sets around.

New and/or Returning Players Sets


  • One of the biggest challenges a Paladin will ever face isn't a NM or content event, but balancing their HP pool across various sets.
  • All sets herein should be regarded as benchmark targets to gauge gear progression.
  • For more advanced sets, please scroll down to Advanced Section (7.3).

Tanking Sets


  • Generalized Tanking sets for those new to PLD or returning after a long period of time.
Fresh to 99 (119)  
  Damage Taken -50%.
Basic Abjuration 119  
  Damage Taken -34%
PDT -22%
MDT -6%
MDT(II) -50%
HQ Abjuration 119  
  Damage Taken - 38%
DT -10% (set bonus)
PDT -26%
MDT -11%
  • Think of this set as more of a bookmark.
  • NQ Sulevia set is the absolute bare minimum entry-level set a new PLD should have.
    • The Sulevia set also doubles as a solid foundation for building Hybrid sets which will be covered later.
  • NQ Souveran is the basic benchmark of a PLD's tank sets.
  • NQ Souveran will be a noticeable upgrade in just HP+ alone.
    • All 119 Abjurations can now be bought for 400 Domain Invasion points each from Zurim.
  • HQ Souveran set.
    • The advantages the HQ set has over the NQ is increased HP as well as the set bonus:
      • Damage Taken-2% per piece for a total of Damage Taken -10% while wearing all 5 pieces.
    • Please note: Only the Body and Legs have "Cure Received +15%" as the cap on Cure Received is 30%.
  • This HQ set is just a benchmark and not indicative of the next step forward.
A Note on Shield Block Tank Sets

-- Brahmsz (talk) -- Been giving this a fair amount of thought and decided Shield Block builds deserved a mention here in the New/Returning section. 16:35, 8 June 2021 (EDT)

  • There are currently two approaches to a Paladin Shield Block build: 1) Shield Skill+. 2)Shield Block+. Each with their own strengths and weaknesses.
    • The idea behind a Shield Skill+ build is to close the gap between you the player's Shield skill and the target enemy's combat skill (specifically under Reprisal).
      • Please see the Shield Skill page for the most up-to-date formula on how shield skill works and effects blockrate.
    • The idea behind a Shield Block+ build is to raise the "floor" of a given shield size's Blockrate (and further augment Reprisal).
  • Will focus on Skill+ suggestions in this section. For Block+ suggestions, please refer to 7.3.1 below.
Shield Skill+  
  Skill +225
Skill +258 (Reprisal)
  • By no means a fully functional set.
    • Fit as many examples of Shield-Skill-focused gear as I could think of.

Enmity (General) Sets


  • General use enmity set(s) for non-specific actions/abilities.
Enmity Set 1  
  Enmity +59~63
Enmity Set 2  
  Enmity +103~114
Enmity Set 3  
  Enmity +128
  • Again, consider this set as more of a bookmark.
  • Very reasonable and obtainable as an entry set.
  • Abj. 119 sets are Exclusive only.
    • So you can have multiple copies of individual pieces in order to suit your needs.
    • All 119 Abjurations can now be bought for 400 Domain Invasion points each from Zurim.
  • A significantly higher amount of +enmity.
  • Note:
  • HQ set.
  • A significantly higher amount of +enmity over the first set.
  • Foot Slot Alternative: Augmented Yorium Sabatons (Enm+10, PDT+4, M.Eva+20)
  • This HQ set is just a benchmark and not indicative of the next step forward.

Flash (Magic Enmity) Sets


  • Enmity sets for use with Flash.
  • Flash/Magic Enmity sets are slightly more complicated than the above Enmity (General) Sets, balancing enmity with recast time.
Flash Set 1  
  Fast Cast +18%
Enmity +49~53
Flash Set 2  
  Fast Cast +31%
Enmity +71~82
Flash Set 3  
  Fast Cast +34%
Enmity +92
  • This set isn't a large deviation from the above general enmity set.
  • See above set comment about Abjuration 119 pieces.
  • A noticeable increase in Fast Cast and Enmity over the first set.
  • HQ set.
  • This HQ set is just a benchmark and not indicative of the next step forward.

Phalanx Sets


  • General equipment sets to further enhance the damage mitigation effect of Phalanx on the Paladin.
  • Enhancing Magic on Paladin (with merits) caps at 350 skill before gear.
    • Phalanx potency caps at 500 Enhancing Magic skill.
    • Phalanx is roughly 1 damage absorbed every 29 Enhancing Magic skill.
    • Which is why "Phalanx+" gear is always better as it is added as a flat dmg reduction after the enhancing skill is counted up, for example if you have -32 from skill and 20 from gear it would become -52.
    • As the formula for Phalanx floors the result, keep in mind that overshooting or undershooting a threshold means you're likely wasting stats. Keep this in mind when gearing as you might be able to substitute +enhancing skill items that are not contributing.
    • Master Levels will change the skill tiers for the player, but that is more of a concern for the Advanced Section Magic Casting Sets. (11.4.6)
  • If a Red Mage (or a SCH/RDM for Accession + Phalanx) is in the party with you, the "phalanx received" will also effect the potency of Phalanx II when cast on you.
Notable Phalanx Tiers
Skill: 300 329 358 386 415 443 472 500
-Dmg: -28 -29 -30 -31 -32 -33 -34 -35
Phalanx Set 1  
  Enh. skill: 358
Add. -22 Dmg
after Enh. Skill
Phalanx Set 2  
  Enh. skill: 358
Add. -24 Dmg
after Enh. Skill
Phalanx Set 3  
  Enh. Skill: 388
Add. -30 Dmg
after Enh. Skill
  • Souveran Hands and Feet have a default Phalanx+4 attached.
    • All 119 Abjurations can now be bought for 400 Domain Invasion points each from Zurim.
  • Souveran+1 Hands and Feet have a default Phalanx+5 attached.
  • As mentioned above, this HQ set is just a benchmark
Phalanx Set 4  
  Enh. Skill: 388
Add. -33 Dmg
after Enh. Skill
  • With Odyssey gear added.

Reprisal Sets


  • General equipment sets to further enhance the damage mitigation effect of Reprisal on the Paladin.
  • Reprisal increases block rate by 50% of your current block rate. (Current block rate × 1.5)
    • For Priwen: Current block rate × 3.
  • Also increases current shield skill by +15%.(x1.15)
    • The skill bonus is based on your current total shield skill at any given time, not statically calculated upon casting.
  • Reprisal no longer requires maximum HP swaps.
    • My suggestion: Focus on spell duration & enmity, with a bit of Fast Cast thrown in for good merit.
Reprisal Set 1  
  ???? HP
Reprisal Set 2  
  ???? HP
Reprisal Set 3  
  ???? HP
  • Very reasonable and obtainable as an entry set.
  • See above comments about Abj. 119 gear.
  • HQ set.
  • This HQ set is just a benchmark and not indicative of the next step forward.

Enlight Sets


  • General equipment sets to further enhance the damage of Enlight and by extension Enlight II.
    • Similar to Dark Knight's Endark, a Paladin's Enlight spell comes with a secondary effect: Enhanced physical accuracy based upon Divine Magic skill at time of cast.
  • Divine Magic on Paladin (with merits and job points) caps at 440 before gear.
    • The pool of Divine Magic Skill gear a Paladin has access to is limited.
      • Not all gear listed here is necessary but is listed none-the-less as honorable mentions.
Enlight Set 1  
Enlight Set 2  
Enlight Set 3  
  • Very reasonable and obtainable as an entry set.
  • This set is just a benchmark and not indicative of the next step forward.

Fast Cast Sets


  • Pretty self-explanatory but general equipment sets to reduce spell casting & spell recast times.
    • Maximum achievable Fast Cast is 80%.
    • Recast reduction is half of the cast time reduction, rounded down to the nearest whole percentage.
      • Thus, Fast Cast's maximum contribution to recast reduction is 40%.
Fast Cast Set 1  
  Fast Cast+27%
Fast Cast Set 2  
  Fast Cast+58%
Fast Cast Set 3  
  Fast Cast+70%
  • Enchntr. Earring +1 may set you back some in Gil if you were to buy it, however, but it is an easily accessible option.
    • Also obtainable as a possible reward for successful completion of Walk of Echoes battlefield #10 (Surged Only).
  • NQ Aburation-based set.
  • See above comments about Abj. 119 gear.
  • Third set may seem a bit out of order as it carries pieces from lvl 99 content.
  • Enif Cosciales' Fast Cast value is 8%.
  • As stated above, this set is just a benchmark and not indicative of the next step forward.

"Spell Interruption Rate Down"


  • Fairly self-explanatory but equipment sets designed to reduce likelihood of having spell casting interrupted by physical damage towards the user.
    • For situations where Fast Cast just isn't going to cut it and you NEED to get a specific spell off.
  • "SIRD" is a bit more advanced than the above mentioned Fast Casts sets. Listing it none-the-less for reference.
  • It is possible to reach -100% Spell Interruption Rate though gear and/or a combination of gear and merits.
    • Due to how Spell Interruption Rate is calculated, user must have a total of -102% Spell Interruption Rate Down.
  • As mentioned, Spell Interruption Rate can also be increased by merits.
    • Each increase to this merit category will grant you a 2% Spell Interruption Rate reduction, for a possible total of -10%.
      • It costs 15 merits to fully upgrade (1>2>3>4>5).
SIRD Set 1  
  Interruption -99%
SIRD Set 2  
  Interruption -105%
SIRD Set 3  
  Interruption -160%
  • Capped with 2 merits invested for -103%.
  • See above comments on Alluvion Skirmish armor Augmenting.
  • Audumbla Sash obtained in exchange for 1,000 Domain Invasion points to Zurim.
  • Capped with 0 merits invested.
  • WELL overcapped! But listing all pieces to give you a choice and familiarity for various spells.
  • Honorable mention to Loricate Torque +1. Fully augmented: DEF+45, SIRD-5%

Advanced Section

  • Inputting base HP values of each race for reference herein. Non-mastered but 15/15 HP Merits assumed.
    • Tarutaru: 1,798 HP
    • Mithra: 1,828 HP
    • Hume: 1,828 HP
    • Elvaan: 1,868 HP
    • Galka: 1,928 HP
  • Master Level HP per Level: +7.
    • Notable Master Level HP Values:
      • ML15. HP +105
      • ML29. HP +203
      • ML36. HP +252 HP
      • ML43. HP +301 HP
      • ML50. HP +350 HP

Sets by Brahmsz


  • Advanced Section with my own personal recommendations.
  • The following sets reflect an Elvaan with full HP merits. Non-Mastered.
  • No weapon(s) or shields will be included.

Tanking Sets


Tank Set I (Old)  
  Damage Taken -32%
Set Bonus DT -6%
PDT -30%
MDT -13%
HP: 3,179~3,204
Block Set (Old)  
  Damage Taken -47%
PDT -9%
MDT -6%
HP: 2,964
  • This set doesn’t deviate much from the above 119 HQ Souveran Set.
  • It’s Weapon/Shield agnostic, and offered an all-round defense build.
  • Please refer to the below Idle Set II (Odyssey).
  • This set puts a strong emphasis on increasing shield blockrate.
    • Fair warning, the head and legs require Dark Matter augments. The highest I’ve personally managed to see/attain is ‘’’blockrate +9%’’’ but assume a possible cap of +10%.
  • This build has a potential Chance of Successful Blockrate of +36%.
    • Augemented Zwazo Earring +1 would bring that total to +39% in exchange for the HP+100/DT-3% from augmented Odnowa +1.
  • An Alternate leg swap is Arjuna Breeches for +3% block chance.
Tank Set II (Odyssey Era)  
  Damage Taken -50%
HP: 3,101
Block Set (Odyssey/Sortie)  
  Damage Taken -50%
HP: 2,988
  • With the advent of Odyssey, this set appears to be the next step forward.
    • Introduction of Sortie post-Odyssey makes capping Damage Taken even easier.
  • Offers higher Physical Defense, Magic Evasion, and Magic Defense Bonus over most anything else.
  • With an increasing focus on defensive measures (both physical and magical), this set emphasizes shield skill+ over blockrate+.
  • While I personally still like block chance+ gear, Master Levels and gear creep itself continue to make Reisenjima-based gearsets that much more outdated.
    • Foresti Earring can substituted in the Left Ear for further skill+.
      • Due to the current rarity of Chevalier's Earring +2, substitute neck slot to Knight's Beads +1/2 and utilize Thureous/Foresti earrings.
Convert DMG to MP  
  Damage Taken -50%
HP: 3,092
Layered Defense Set  
  Damage Taken -50%
HP: 3,092
  • Emphasis on MP restoration Idle.
  • Fairly self-explanatory. Multiple defensive layers. Survive.

Situational Sets


  • Situational awareness goes a long way...
  • Sets herein may or may not see as much use but are nice to have around when the circumstances come up.
Death Resist Set  
Zombie Set  
H.Water & Cursna  
  • The Crepuscular set is the Item Level version to these, but with a far lower droprate.
  • I prefer to lean on Holy Waters over waiting on a Cursna.
  • Ring slot can easily be replaced with Eshmun's Ring if you prefer Cursna Received instead.
Shield Bash (Dispel)  
Knock Back Redux  
Resistance Set  
  WIP
+109% Resist All
  • Mainly just the Maximum Enmity set (see below) with Cab. Gauntlets +3 swapped in.
  • +2 is enough to gain the Dispel additional effect.
    • Dispel effect on the gauntlets is 95% accuracy.
  • To my knowledge, Vocane Ring is the only way to reach a full +6 in Knock Back Reduction gear.
    • There are multiple back slot options & the single leg slot option.
  • Not capped on PDT.
  • Reminder, "Resist [Status]" gear is halved against NM's.

Enmity Sets


Functional Enmity Set  
  Enmity +128
HP: 2,949
Maximum Enmity  
  Enmity +145
HP: 2,535. . .
  • Same set as the above 119 HQ Souveran Set in New/Returnees Section.
  • Assumes you're in the top ranked Unity.
  • Changes out four pieces of gear for a gain of 17 Enmity.
    • You also drops HP by approximately 414...
  • Assumes you're in the top ranked Unity.
MEv/MDB Enm. Set  
  Enmity +98
HP: 2,924
  • Sparked by conversations around Odyssey fights and Enmity swaps.
    • Currently, to the best of my knowledge the best M.Eva/MDB focused Enmity+ swaps you can wear.
  • Neck, R.Ring & Ammo slots negotiable depending on HP preferences.
  • Assumes you're in the top ranked Unity.

Hybrid Sets


  • Designed to contribute damage safely prioritizing HP > DT/PDT/MDT > Accuracy/Attack > STP/DA/TA/QA. In that order.
Hybrid I  
  DT -30%
PDT -23%
MDT -8%
HP: 3,118
Hybrid II  
  DT -37%
PDT -10%
MDT -3%
HP: 2,731
Hybrid III  
  DT -49%
HP: 2,653
  • The primary function for this build is to contribute damage without sacrificing much HP.
  • The damage you put out won't be spectacular but whatever you're facing's damage won't be either. lol
  • A more realistic hybrid build.
  • Sacrifices some HP, DT/PDT/MDT for STP/DA/TA.
  • Unrealistic expectations. A fun build non-the-less!
Hybrid IV  
  DT -50%
HP: 2,754
  • Sakpata.
    • Get it. Embrace it.

Weaponskill Sets


  • Here's where things start to get into the weeds. "How much of my defenses am I willing to sacrifice for bigger numbers?"
    • Insert Thanos.gif "Everything."
Savage Blade I (Old)  
  2,357 HP
Savage Blade II  
  2,507 HP
Savage Blade III  
  2,384 HP
  • Pre-Odyssey Set.
  • Weeeee! Throw caution to the wind!
  • Safe Set.
  • Doubles as a Knights of Round set.
  • Notes on Neck:
    • If you wanna be a cheapskate: Fotia Gorget. If you wanna Savage like a big boi: Kgt. Beads +1 or +2.

Atonement I  
  2,828 HP
  • Doubles as a General Enmity Set.

Chant du Cygne I  
  2,481 HP
Chant Du Cygne II  
  2,350 HP
  • Safe set.
  • All in.

Requiescat I  
  2,449 HP
  • Requiescat is already a poopy weaponskill...
  • You can quite legitimately get away with just filling in as much Acc/Att and Mult-Attack as possible and call it a day.

Magic Evasion Sets


  • Resisting Status Ailments as well as Non-Elemental damage such as Mijin Gakure.
    • Secondary benefit being Magic damage and Breathe damage reduction via resistance check.
      • ie: 1/2 resist (50% damage taken); 1/4 resist (25% damage taken); 1/8 resist (12.5% damage taken).
        • 1/8 resistance tier on elemental damage is also a possibility if Magic Evasion is high enough and a modicum amount of elemental resist is stacked on as well.
    • Note: "Resist All" and "Resist [Insert Ailment]" gear's effectiveness is automatically halved against NM's.
M.Evasion Set I  
  578 M.Eva
2,328 HP
M.Evasion Set II  
  661 M.Eva
2,341 HP
M.Evasion Set III  
  685 M.Eva
2,434 HP
  • With the exception of gear from the Volte Armor Set, this set is fairly simple to put together.
  • Don't forget you can equip an augmented Priwen for an additional M.Eva+50.
  • Skip to sets IV & V if you have Odyssey: Sheol Goal (Atonement's 3 & 4) access.
  • Next step up from first set.
  • Skip to sets IV & V if you have Odyssey: Sheol Goal (Atonement's 3 & 4) access.
  • Alternate body swap: Fully Augmented Obviat. Cuirass +1 for an equal amount of M.Eva.
  • Skip to sets IV & V if you have Odyssey: Sheol Goal (Atonement's 3 & 4) access.
M.Eva Set IV (Odyssey)  
  737 M.Eva, MDB +46
2,677 HP
INT +189
MND +89
M.Eva Set V (Odyssey)  
  737 M.Eva, MDB +33
2,717 HP
INT +228
MND +103
  • Odyssey gear, particularly Sakpata has changed the standard.
    • Get access to Kalunga and embrace the blurple.
  • Nyame set has equal Magic Evasion and HP.
    • Has lower MDB but has much higher INT/MND.
    • Accessible after defeating Bumba.

Magic Casting Sets


  • Keep in mind you tend to lose HP while swapping. Especially for FC, so add in HP+ gear where you can or feel that you should.
Fast Cast  
  FC+85%
2337 HP. . .
Spell Interrupt Down  
  Interrupt -160%
Enhancing Duration  
  +30% Enh. Duration
  • This should be the maximum amount of Fast Cast a Paladin can wear.
  • Enif Cosciales grants FC+8%.
  • As seen above, this set drops your HP... hard.
  • Pick and choose which pieces are worthwhile.
  • Here as a reminder of all the options available.
  • Also, a quick reminder that Spell Interruption Rate can be merited!
  • Can be used with the Protect & Shell line, Phalanx, Reprisal, and Crusade, if self-cast, respectively. (If you so choose.)
  • Can be pushed further with an augmented Ajax +1 shield for an additional 10%*.
    • *Gear with Augmented Enhancing Magic Duration is a separate term from the non-augmented variety and will act multiplicatively.
Flash  
  +112 Enmity
+25% Fast Cast
3,012 HP
Flash SIRD  
  +57 Enmity
+20% Fast Cast
2,985 HP
  • When casting under Divine Emblem, a Fast Cast Augment cape is preferable.
  • Flash SIRD set can still reach capped Spell Interruption Rate by swapping in Chev. Cuirass +3, Chev. Sabatons +3.
    • Enmity gain of 17, Fast Cast gain of 4%.
    • These swaps would also drop HP by approximately 71 HP.
Cure (Capped)  
  Cure Pot.+50%
Cure Rec.+30%
2.977 HP
Cure SIRD (Capped)  
  Cure Pot.+50%
Cure Rec.+30%
2,847 HP
  • Capped Cure Potency, Cure Potency Received, and PDT.
  • A drop of 100 HP in exchange for uninterruptible self-cure bombing.
Phalanx  
  Phalanx+30
3,146 HP
Phalanx SIRD  
  Phalanx+20
2,699 HP
Reprisal  
  3,041 HP
Reprisal SIRD  
  2,720 HP
  • Reprisal no longer requires maximum HP swaps.
    • My suggestion: Focus on spell duration & enmity, with a bit of Fast Cast thrown in for good merit.