Category:Bestiary

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Virtually all monsters in Vana'diel are classified as part of one monster "type" from the tables below.
Akin to elemental ascendancy and opposition, ecosystems of predation and opposition exist within the creature classification. See the image and tables below for more information.

The effects of creature predation and opposition can cause Intimidation during battle.
For example, Lizards can intimidate Vermin and be intimidated by Beasts, while Demons and Dragons can both intimidate and be intimidated by one another. Creature predation and opposition is most often and most easily taken advantage by pet selection of the Beastmaster job, but can also be caused by "Killer" Job Traits (e.g. Beast Killer), certain Job Abilities (e.g. Arcane Circle), and certain equipment (e.g. Crimson Armor Set).

Vana'diel Ecosystems

These are the types of creatures found naturally across Vana'diel. Organized by various ecosystems of predators and prey.

The Creatures of Vanadiel.jpg

Ecosystem 1

Beast
Behemoth
Buffalo
Cehuetzi
Cerberus
Coeurl
Dhalmel
Gnole
Manticore
Marid
Opo-opo
Raaz
Rabbit
Ram
Sheep
Tiger
Yztarg
Lizard
Adamantoise
Bugard
Eft
Gabbrath
Hill Lizard
Matamata
Peiste
Raptor
Wivre
Vermin
Antlion
Bee
Beetle
Bztavian
Chapuli
Chigoe
Crawler
Diremite
Fly
Gnat
Ladybug
Mantid
Mosquito
Scorpion
Spider
Twitherym
Wamoura
Wamouracampa
Plantoid
Belladonna
Flytrap
Funguar
Goobbue
Leafkin
Mandragora
Morbol
Panopt
Rafflesia
Sabotender
Sapling
Snapweed
Treant
Yggdreant

Ecosystem 2

Amorph
Acuex
Botulus
Flan
Hecteyes
Leech
Plovid
Sandworm
Slime
Slug
Worm
Bird
Amphiptere
Apkallu
Bat
Cockatrice
Colibri
Flock Bat
Greater Bird
Harpeia
Hippogryph
Lesser Bird
Tulfaires
Waktza
Aquan
Crab
Craklaw
Frog
Orobon
Pteraketos
Pugil
Rockfin
Sea Monk
Ruszor
Uragnite

Ecosystem 3

Undead
Corpselight
Corse
Doomed
Dullahan
Fomor
Ghost
Hound
Naraka
Qutrub
Skeleton
Vampyr
Arcana
Acrolith
Bomb
Cardian
Caturae
Cluster
Detector
Doll
Evil Weapon
Golem
Grimoire
Iron Giant
Khimaira
Magic Pot
Marolith
Mimic
Snoll

Ecosystem 4

Demon
Ahriman
Defiant
Demon
Dvergr
Gallu
Gargouille
Imp
Macuil
Soulflayer
Taurus
Dragon
Dragon
Hydra
Puk
Wyrm
Wyvern
Wyvern (Dragoon Pet)
Zilant

Humanoid "Ecosystem"

Blessed Races of Altana
Elvaan
Galka
Hume
Mithra
Tarutaru
Beastmen
Antica
Bugbear
Gigas
Goblin
Lamiae
Mamool Ja
Meeble
Orc
Orcish Warmachine
Poroggo
Qiqirn
Quadav
Sahagin
Siege Turret
Tonberry
Troll
Velkk
Yagudo

Promyvion Ecosystem

Empty
Craver
Gorger
Receptacle
Seether
Thinker
Wanderer
Weeper

Al'Taieu Ecosystem

These are the types of creatures found naturally within the extra-dimensional "sunken" Zilartian capital of Al'Taieu. Unlike the Vana'diel ecosystems there is no predator prey relationships, instead the two creature types are a division along the lines of "biologic" and "artificial"; with Luminians being biological and Luminions being similar to Arcana.

Luminian
Aern
Euvhi
Hpemde
Phuabo
Xzomit
Wynav
Yovra
Luminion
Ghrah
Zdei

Abyssean Ecosystem

Vorageans
Amoeban
Clionid
Limule
Murex

Miscellaneous Types

These can be found throughout the various worlds of Final Fantasy XI, but share no distinct ecosystems with regards to their types.

Archaic Machine
Chariot
Gear
Rampart
Elementals
Elemental
Heartwing
Monoceros
Pixie
Porxie
Umbril
Structures
Gyves
Structure
Unclassified
Animated Weapon
Automaton
Avatar
Biotechnological Weapon
Replica
Supreme Being

Subcategories

This category has the following 200 subcategories, out of 217 total.

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Pages in category "Bestiary"

The following 200 pages are in this category, out of 5,659 total.

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