The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category:Dynamis - Divergence
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Entry Requirements
- Have completed the mission A Rhapsody for the Ages.
- Be in possession of the permanent Key Item Dynamis - Tavnazia sliver.
- Obtained by defeating at least one of the Dynamis - Tavnazia bosses:
Diabolos Heart, Diamond, Spade, or Club.
- Obtained by defeating at least one of the Dynamis - Tavnazia bosses:
- Purchase the permanent Key Item Empty hourglass from the goblin Aurix via the ??? in Ru'Lude Gardens (G-8) (near the AH) by trading a single
100 Byne Bill,
M. Silverpiece, or
L. Jadeshell to the ???.
- This only needs to be done once.
- A player may enter once every 60 hours (Earth Time). The 60 hour lockout begins the minute the player is entered into Dynamis-Divergence when the Key Item Empty hourglass is exhausted.
- Aurix is able to tell when the player may reenter again when selecting to "Ask about time limits with Dynamis (D)" when talking to him.
- You may also check the exact time you are able to reenter by clicking any entrance to Dynamis [D].
- To enter a zone, interact with the corresponding Enigmatic Footprints #1.
- Parties must be between 3 and 18 players.
- Every party member must have the Empty hourglass key item.
- There may not be more than 50 parties participating in Divergence at once.
- Trusts may be called in individual parties. It is possible to have up to 3 separate parties in Dynamis-Divergence with trusts.
- In a case like this with more than one alliance group in the zone, neither claim of monsters nor any loot is shared among any of the separate groups.
- Parties must be between 3 and 18 players.
- As of the November 2024 update , players may now accumulate time on their Empty Hourglass which can be used to re-enter any Dynamis - Divergence zone before the 60 hour re-entry limit.
- One-fifth of the time exceeding 60 hours since your last Dynamis - Divergence attempt will be stored within the Empty Hourglass key item. That is, the Hourglass will charge at a rate of 1 second for every 5 real-world seconds that elapse.
- The upper limit for the accumulated time is 216,000 seconds (60 hours), and cannot be exceeded.
- Players may choose to use this additional time by selecting any Dynamis - Divergence entrance and toggling the selection Switch Empty Hourglass use state. to ON.
- If the amount of charge accumulated on your Empty Hourglass is greater than or equal to the time remaining before you may re-enter Dynamis - Divergence, you may re-enter immediately.
- Using the time within your Empty Hourglass will consume only the amount of time needed to enter Dynamis - Divergence again.
- The remaining charge will remain on the Empty Hourglass to use later.
- One-fifth of the time exceeding 60 hours since your last Dynamis - Divergence attempt will be stored within the Empty Hourglass key item. That is, the Hourglass will charge at a rate of 1 second for every 5 real-world seconds that elapse.
Time Limit
- The initial time limit is 60 minutes (Earth time) and may be extended up to 120 minutes.
- Each statue killed provides a 1 minute time extension.
- The zone's mid-boss grants a 30 minute time extension when defeated and the zone's Mega Boss provides a 2nd 30 minute time extension when defeated minus the number of statues killed for each respective wave.
- The total amount of time extended per wave cannot exceed 30 minutes. The time extensions only apply to wave 1 and 2. Wave 3 does not have a time extension.
- Players may leave at any time before time expires by using the
Black Hourglass temporary item received upon zoning in.
Currencies
- Currency may be traded, bazaared, or sold on the auction house (under misc 3.).
- Between 1 and 4 cards may drop per monster. With the corresponding weekly zone bonus, the maximum increases to 5.
- Treasure Hunter affects this drop rate.
- Cards may also be stolen from enemies using the Thief job ability, Steal.
- Shard and Void items required for reforging relic armor 119 to the +2/3 variants have a rare chance of dropping from a monster of the associated job.
- However, Aurix will allow you to exchange beastman and kindred medals for them.
Aurix Currency Exchange 100 Rusted I. Card →
1 Beastmen's Medal 100 Black. I. Card →
1 Kindred's Medal 100 Old I. Card →
1 Demon's Medal
Beastmen's Medal Exchange
Requirement: Enter the Dynamis - Divergence zone once.
Shard redemption is limited to only Jobs you have entered the zone on.
Dynamis - San d'Oria
Dynamis - Bastok
Dynamis - Windurst
Dynamis - Jeuno
All Zones Cleared 3 → Footshard 3 → Handshard 3 → Headshard 3 → Legshard 3 → Torsoshard 1 → Moldy Nodowa 1 → Moldy Necklace 1 → Moldy Torque 1 → Moldy Charm 1 → Moldy Stole 1 → Moldy Gorget 1 → Moldy Collar 1 → Relic Adaman 1 → Relic Adaman 1 → Relic Adaman 1 → Relic Adaman
Kindred's Medal Exchange
Requirement: Defeat the Dynamis - Divergence zone Wave 1 boss.
Voidpiece redemption is limited to only Jobs you have defeated the boss on.
Dynamis - San d'Oria
Dynamis - Bastok
Dynamis - Windurst
Dynamis - Jeuno
All Zones Cleared 3 → Voidfoot 3 → Voidhand 3 → Voidhead 3 → Voidleg 3 → Voidtorso 1 → Seedstone Crystal 1 → Ruby Crystal 1 → Iolite Crystal 1 → Topaz Crystal 1 → Pyrope Crystal 1 → Sapphire Crystal 1 → Malachite Crystal 1 → Alexandrite Crystal 1 → Diamond Crystal 1 → Peridot Crystal 1 → Rutile Crystal 1 → Jadeite Crystal 1 → Andalusite Crystal 1 → Obsidian Crystal 1 → Lapis Lazuli Crystal 1 → Sardonyx Crystal 1 → Moonstone Crystal 1 → Amber Crystal 1 → Emerald Crystal 1 → Sunstone Crystal 1 → Ratnaraj 1 → Tanzanite Crystal 1 → Ratnaraj 1 → Apatite Crystal 1 → Ratnaraj 1 → Ratnaraj
Demon's Medal Exchange
Requirement: Defeat the Dynamis - Divergence zone Wave 2 boss.
Dynamis - San d'Oria
Dynamis - Bastok
Dynamis - Windurst
Dynamis - Jeuno 1 → Moldy Sword 1 → Moldy Great Axe 1 → Moldy Sword 1 → Moldy Weapon 1 → Moldy Club 1 → Moldy Weapon 1 → Moldy Club 1 → Moldy Dagger 1 → Moldy Polearm 1 → Moldy Dagger 1 → Moldy Staff 1 → Moldy Axe 1 → Moldy Staff 1 → Moldy Scythe 1 → Moldy Crossbow 1 → Moldy Greatsword 1 → Moldy Katana 1 → Moldy Bolt 1 → Moldy Great Katana
Reforging
- Aurix will only begin dealing with +2 and +3 Relic 119 upgrades, as well as synthesis materials, after you have visited Dynamis - Divergence at least once.
- To upgrade Relic +2, you must simply visit the corresponding armor zone with the job you wish to unlock upgrading of the specific piece of armor for.
- Body upgrades +2 requires visiting all four zones with the job.
- To upgrade Relic +3, you must defeat the corresponding zone's mid-boss (statue) with the job you wish to unlock upgrading of the specific piece of armor for.
- Alternatively, as of the November 2021 Version Update, players can defeat 100 squadron enemies to unlock the ability to upgrade that area's Relic +3 slot on the job that the player defeated the enemies on. This is an alternate method to earn Relic +3 armor instead of defeating the Mid-Bosses in each zone.
- Body upgrades +3 requires completing either the four mid-boss kills or 100 enemy defeats in all four zones with a given job. Completion of this objective will be rewarded with a job shard KI.
Basics
- There exists party/alliance hate. When a party member stands too close to the puller, that member is also on the hate-list.
- Monsters aggro do not have any delay after killing their intended target and will immediately target the next person on the hate list even if that person generated no enmity directly. It is important to keep your distance from allies if unintended aggro occurs.
- Enemies are either true sight or true sound based on their typical family aggression.
- Orcs, Yagudos and Goblins are true sight, but do not aggro by sound while Quadavs and Volte mobs are true sound, but do not aggro by sight.
- Any summoned pets (SMN, DRG, or BST) will immediately disappear once their master is defeated.
- Monster Levels:
- Wave1 - Fodder mobs: 127, Leaders: 129, Boss: 132
- Wave2 - Fodder mobs: 134, Leaders: 137, Boss: 139
- Wave3 - Fodder mobs: 142, Leaders: 146, Boss: 149
Weekly Zone Bonus
- Once per week (Earth Time) a specific zone will see a drop rate bonus to each wave's respective currency, both cards and medals.
- This also means medals may very rarely drop from normal monsters in either wave, but the rate seems to be comparable to a
proc and drop in the old Dynamis. - The bonus resets after the Conquest Tally on Sundays (JP Midnight)
- Speak with Aurix in Ru'Lude Gardens to find out which zone currently has the bonus.
- When attempting to enter a bonus zone, you will receive a system message about treasure caskets being active.
- The Zone Bonus rotation order is: Bastok >> Windurst >> Jeuno >> San d'Oria >> Bastok, etc.
- This also means medals may very rarely drop from normal monsters in either wave, but the rate seems to be comparable to a
Monthly Adventurer Campaigns
There are two type of campaigns that may run any given month.
Statue Crusher Campaign
- When this Monthly Adventurer Campaign is active, all players in the instance receive extra loot when any type of statue is defeated.
- 1st Wave: A Rusted Identification Card appears in every player's individual pool, 100% of the time.
- 2nd Wave: A Blackened Identification Card appears in every player's individual pool, 100% of the time.
- 3rd Wave: This campaign does not offer any benefit during Wave 3.
Statue Crusher Campaign - PLUS!
- When this Monthly Adventurer Campaign is active, all players in the instance receive extra loot when any type of statue is defeated.
- 1st Wave: Every player receives ONE of the following: Rusted Identification Card, Beastmen's Medal, a Torsoshard, or a Footshard/Handshard/Headshard/Legshard in their inventory.
- All shard drops depend on the zone you are in (Bodies are all zones), and you only obtain shards for the current job you are playing.
- 2nd Wave: Every player receives ONE of the following: Blackened Identification Card, Kindred's Medal, a Voidtorso, or a Voidfoot/Voidhand/Voidhead/Voidleg in their inventory.
- All shard drops depend on the zone you are in (Bodies are all zones), and you only obtain shards for the current job you are playing.
- 3rd Wave: This campaign does not offer any benefit during Wave 3.
- 1st Wave: Every player receives ONE of the following: Rusted Identification Card, Beastmen's Medal, a Torsoshard, or a Footshard/Handshard/Headshard/Legshard in their inventory.
- Enemies with "Squadron" in their name will count for double when defeated.
- In addition, for each monster with "Squadron" in its name that you defeat, it will count as double toward the requirements for upgrading your relic armor to item level 119+3.
- Note: This was added in the January 2026 campaign as a reward for reaching 150% goal for Vana’Bout in December. This is a permanent change going forward.
- In addition, for each monster with "Squadron" in its name that you defeat, it will count as double toward the requirements for upgrading your relic armor to item level 119+3.
Geomancy
- All Notorious Monsters in Divergence have a -75% resistance to all Geomancy effects.
Statues
- All statues are
true sight and link with each other, but may be deaggroed by running far enough away while all other monsters will not deaggro, likely tracking by scent. - Each statue has a fixed spawn number which may vary between as low as 1 and up to as many as 6.
- Note: If a statue is one shotted (commonly from a well geared Corsair via Leaden Salute), this will cause it to die with no adds being able to spawn from it. This is a good way to cut down on time if you are trying to get to Wave 3 as fast as possible.
- Statues have different color eyes and, as of the November 2019 Update[3], differing nameplate icons which determine the following effects of both the statue and spawned monsters:
Divergence Statues Zone Icon & Eyes Statue and Monsters 
San d'Oria
Blue
+25%
magical damage taken.
-75%
physical damage taken.
Green
+25%
physical damage taken.
-75%
magical damage taken.
Red
Spawns higher level Orc NMs.
These NMs will have access to Orcish Counterstance.
Orcish Counterstance:
Grants a potent Counter effect against melee attacks.

Bastok
Blue
+30%
/
/
/
based physical/magical attacks and spells
-95%
/
/
/
based physical/magical attacks and spells
Green
+30%
/
/
/
based physical/magical attacks and spells
-95%
/
/
/
based physical/magical attacks and spells
Red
Spawns higher level Quadav NMs. These NMs will have access to Wrath of Gu'Dha.
Wrath of Gu'Dha:
AoE move which inflicts knockback and a super gravity effect on players. Absorbable by shadows.

Windurst
Blue
Reduced damage taken (-50%) from all melee damage types.
Green
Reduced damage taken (-33.3%) from
ranged and
magic damage types.
Red
Spawns higher level Yagudo NMs. These NMs will have access to Doom.
Doom:
Inflicts a 10-second doom on a single target. This effect may be resisted.

Jeuno
Blue
+50% damage taken.
AoEs will deal -99% damage to secondary targets.
Green
+20% damage taken.
Resist the effects of all Enfeebling Magic including Sleep and Lullaby.
Red
Spawns higher level Goblin NMs. These NMs will have access to Goblin Dice.
Goblin Dice: Varies between 12 different results based on the roll.
All players nearby will have their
abilities restored on a roll of a 2.
Remaining dice values vary from AoE physical or magical damage, various enfeebles, dispel, TP reset, or completely restoring the NM's HP.
All ZonesColorless NOTE: Lacks any nameplate icon. - Takes the place of any random statue in the zone. Only one may be up in the zone at a time.
- When aggroed, the Goblin NM Aurix will spawn in addition to that statue's normal spawns.
- When this statue is defeated, another random remaining statue is picked to become the new colorless in which "Aurix" will spawn from again.
- This process stops after "Aurix" is defeated. There is one "Aurix" per wave.
- If Aurix is not damaged and left alone, he will run away over time. It seems to be 2-3 minutes before he runs away.
- If Aurix runs away and respawns from another colorless statue, he will have his previous HP remaining from the last despawn.
- After the zone mid-boss is defeated, all previous enemies and statues in the zone will despawn.
- New statues will appear in their place, which will spawn stronger enemies and NMs of a different title.
- These enemies will be the same job variants as the ones before them.
- These are significantly stronger than their normal counterparts with higher defense, attack, and HP.
- New statues will appear in their place, which will spawn stronger enemies and NMs of a different title.
- After the zone mega boss is defeated, all previous enemies and statues in the zone will despawn.
- New stationary Elemental "Circle" Fetters will appear in their place, which are guarded by several "Volte" Hydra Corp fomor mobs. Engaging/acting upon the circle will spawn a "Disjoined ???" mob in place.
- In addition, "Aurix" may spawn from a circle in a similar fashion to the colorless eye statues of the prior waves.
- These enemies will be the same job variants as the ones before them but have access to all weapon skills of the weapon type they have equipped in addition to their respective job combination 1 hr abilities.
- These are significantly stronger than the "wave" 2 monsters with higher defense, evasion, attack, and HP.
- Unique to wave 3, there is always 1 Hydra Corps Fomor that is significantly stronger than the other 3 that are alongside it. Generally, each group are in sets of 4. The "Leader" of the pack is signified by carrying a blue colored "DREAM" weapon associated with its job. These "Leaders" have substantially higher attack, defense, evasion and HP than the normal "Volte" mobs.
In-depth guide
Dynamis - San d'Oria [D]
Entrance: Southern San d'Oria (K-10) (HP #2) Reforge Items: Footshard and Voidfoot Mid-Boss: Overseer's Tombstone
(Near Northern San d'Oria)Mega Boss: Halphas
(Mog House)Disjoined Boss: Disjoined Elvaan
(Near zone to Northern San d'Oria)Footshards 
Warrior
- Squadron Skullcrusher
- Ravager Leader

Monk
- Squadron Pugilist
- Mendicant Leader

White Mage
- Squadron Medic
- Priest Leader

Black Mage
- Squadron Evoker
- Warlock Leader

Red Mage
- Squadron Enchanter
- Invoker Leader

Thief
- Squadron Fleetfoot
- Cutpurse Leader

Paladin
- Squadron Knight
- Stalwart Leader

Dark Knight
- Squadron Skullcrusher
- Ravager Leader

Beastmaster
- Squadron Tamer
- Hunter Leader

Bard
- Squadron Troubador
- Minstrel Leader

Ranger
- Squadron Tamer
- Hunter Leader

Samurai
- Squadron Troubador
- Minstrel Leader

Ninja
- Squadron Shinobi
- Kagemusha Leader

Dragoon
- Squadron Knight
- Stalwart Leader

Summoner
- Squadron Medic
- Priest Leader

Blue Mage
- Squadron Shinobi
- Kagemusha Leader

Corsair
- Squadron Pirate
- Canoneer Leader

Puppetmaster
- Squadron Pugilist
- Mendicant Leader

Dancer
- Squadron Fleetfoot
- Cutpurse Leader

Scholar
- Squadron Pirate
- Canoneer Leader

Geomancer
- Squadron Evoker
- Warlock Leader

Rune Fencer
- Squadron Enchanter
- Invoker Leader
Void Footwear 
Warrior
- Regiment Skullcrusher
- Ravager Commander

Monk
- Regiment Pugilist
- Mendicant Commander

White Mage
- Regiment Medic
- Priest Commander

Black Mage
- Regiment Evoker
- Warlock Commander

Red Mage
- Regiment Enchanter
- Invoker Commander

Thief
- Regiment Fleetfoot
- Cutpurse Commander

Paladin
- Regiment Knight
- Stalwart Commander

Dark Knight
- Regiment Skullcrusher
- Ravager Commander

Beastmaster
- Regiment Tamer
- Hunter Commander

Bard
- Regiment Troubador
- Minstrel Commander

Ranger
- Regiment Tamer
- Hunter Commander

Samurai
- Regiment Troubador
- Minstrel Commander

Ninja
- Regiment Shinobi
- Kagemusha Commander

Dragoon
- Regiment Knight
- Stalwart Commander

Summoner
- Regiment Medic
- Priest Commander

Blue Mage
- Regiment Shinobi
- Kagemusha Commander

Corsair
- Regiment Pirate
- Canoneer Commander

Puppetmaster
- Regiment Pugilist
- Mendicant Commander

Dancer
- Regiment Fleetfoot
- Cutpurse Commander

Scholar
- Regiment Pirate
- Canoneer Commander

Geomancer
- Regiment Evoker
- Warlock Commander

Rune Fencer
- Regiment Enchanter
- Invoker Commander
Dynamis - Bastok [D]
Entrance: Bastok Mines (I-9) (HP #1) Reforge Items: Handshard and Voidhand Mid-Boss: Mu'Sha Effigy
(Near Bastok Markets)Mega Boss: Ka'Rho Fearsinger
(Mog House)Disjoined Boss: Disjoined Galka
(Near Zone to South Gustaberg)Handshards 
Warrior
- Squadron Weaponmaster
- Fighter Leader

Monk
- Squadron Combatant
- Combatant Leader

White Mage
- Squadron Mender
- Healer Leader

Black Mage
- Squadron Magister
- Magus Leader

Red Mage
- Squadron Magician
- Magician Leader

Thief
- Squadron Trickster
- Pickpocket Leader

Paladin
- Squadron Cavalier
- Chevalier Leader

Dark Knight
- Squadron Weaponmaster
- Fighter Leader

Beastmaster
- Squadron Harnesser
- Harnesser Leader

Bard
- Squadron Balladeer
- Joculator Leader

Ranger
- Squadron Harnesser
- Harnesser Leader

Samurai
- Squadron Balladeer
- Joculator Leader

Ninja
- Squadron Shadowstalker
- Shadowstalker Leader

Dragoon
- Squadron Cavalier
- Chevalier Leader

Summoner
- Squadron Mender
- Healer Leader

Blue Mage
- Squadron Shadowstalker
- Shadowstalker Leader

Corsair
- Squadron Scallywag
- Scallywag Leader

Puppetmaster
- Squadron Combatant
- Combatant Leader

Dancer
- Squadron Trickster
- Pickpocket Leader

Scholar
- Squadron Scallywag
- Scallywag Leader

Geomancer
- Squadron Magister
- Magus Leader

Rune Fencer
- Squadron Magician
- Magician Leader
Voidhands 
Warrior
- Regiment Weaponmaster
- Fighter Commander

Monk
- Regiment Combatant
- Combatant Commander

White Mage
- Regiment Mender
- Healer Commander

Black Mage
- Regiment Magister
- Magus Commander

Red Mage
- Regiment Magician
- Magician Commander

Thief
- Regiment Trickster
- Trickster Commander

Paladin
- Regiment Cavalier
- Chevalier Commander

Dark Knight
- Regiment Weaponmaster
- Fighter Commander

Beastmaster
- Regiment Harnesser
- Harnesser Commander

Bard
- Regiment Balladeer
- Balladeer Commander

Ranger
- Regiment Harnesser
- Harnesser Commander

Samurai
- Regiment Balladeer
- Balladeer Commander

Ninja
- Regiment Shadowstalker
- Shadowstalker Commander

Dragoon
- Regiment Cavalier
- Chevalier Commander

Summoner
- Regiment Mender
- Healer Commander

Blue Mage
- Regiment Shadowstalker
- Shadowstalker Commander

Corsair
- Regiment Scallywag
- Scallywag Commander

Puppetmaster
- Regiment Combatant
- Combatant Commander

Dancer
- Regiment Trickster
- Trickster Commander

Scholar
- Regiment Scallywag
- Scallywag Commander

Geomancer
- Regiment Magister
- Magus Commander

Rune Fencer
- Regiment Magician
- Magician Commander
Notorious Monster Statue Locations
Red Eyed Statue Locations Pre Mid-Boss WAR
DRKChocobo Stables
(I/J-9)MNK
PUP
BST
RNGAlchemy Guild (Upper)
(J-7)BLM
GEO
NIN
BLUAlchemy Guild (Lower)
(K-6/7)THF
DNC
BRD
SAMDepot (Up Ramp)
(G-8)RDM
RUN
COR
SCHZeruhn Mines
(D-7)WHM
SMN
PLD
DRGMog House
(K-8)Post Mid-Boss WAR
DRKStore Yard
(E-8)MNK
PUPZeruhn Mines
(D-7)WHM
SMNDepot (Up Ramp)
(G-8)BLM
GEOAuction House (Left)
(H-8)RDM
RUNAuction House (Center)
(H/I-8)THF
DNCAuction House (Right)
(I-8)PLD
DRGGustaberg Gate (Right)
(H-10)BST
RNGGustaberg Gate (Left)
(H-10)BRD
SAMAlchemy Guild (Upper)
(J-7)NIN
BLUAlchemy Guild (Lower)
(K-6/7)COR
SCHAlchemy Guild (Door)
(K-6/7)Dynamis - Windurst [D]
Entrance: Windurst Walls (H-7) (HP #1) Reforge Items: Headshard and Voidhead Mid-Boss: Evincing Idol
(Near Windurst Waters)Mega Boss: Fii Pexu the Eternal
(Mog House)Disjoined Boss: Disjoined Tarutaru
(Near Heaven's Tower)Headshards 
Warrior
- Squadron Hoplite
- Hoplite Leader

Monk
- Squadron Ascetic
- Ascetic Leader

White Mage
- Squadron Orisha
- Orisha Leader

Black Mage
- Squadron Magian
- Magian Leader

Red Mage
- Squadron Prognosticator
- Prognosticator Leader

Thief
- Squadron Ruffian
- Ruffian Leader

Paladin
- Squadron Champion
- Champion Leader

Dark Knight
- Squadron Hoplite
- Hoplite Leader

Beastmaster
- Squadron Empath
- Empath Leader

Bard
- Squadron Minnesinger
- Minnesinger Leader

Ranger
- Squadron Empath
- Empath Leader

Samurai
- Squadron Minnesinger
- Minnesinger Leader

Ninja
- Squadron Spy
- Spy Leader

Dragoon
- Squadron Champion
- Champion Leader

Summoner
- Squadron Orisha
- Orisha Leader

Blue Mage
- Squadron Spy
- Spy Leader

Corsair
- Squadron Privateer
- Privateer Leader

Puppetmaster
- Squadron Ascetic
- Ascetic Leader

Dancer
- Squadron Ruffian
- Ruffian Leader

Scholar
- Squadron Privateer
- Privateer Leader

Geomancer
- Squadron Magian
- Magian Leader

Rune Fencer
- Squadron Prognosticator
- Prognosticator Leader
Voidhead 
Warrior
- Regiment Hoplite
- Hoplite Commander

Monk
- Regiment Ascetic
- Ascetic Commander

White Mage
- Regiment Orisha
- Orisha Commander

Black Mage
- Regiment Magian
- Magian Commander

Red Mage
- Regiment Prognosticator
- Prognosticator Commander

Thief
- Regiment Ruffian
- Ruffian Commander

Paladin
- Regiment Champion
- Champion Commander

Dark Knight
- Regiment Hoplite
- Hoplite Commander

Beastmaster
- Regiment Empath
- Empath Commander

Bard
- Regiment Minnesinger
- Minnesinger Commander

Ranger
- Regiment Empath
- Empath Commander

Samurai
- Regiment Minnesinger
- Minnesinger Commander

Ninja
- Regiment Spy
- Spy Commander

Dragoon
- Regiment Champion
- Champion Commander

Summoner
- Regiment Orisha
- Orisha Commander

Blue Mage
- Regiment Spy
- Spy Commander

Corsair
- Regiment Privateer
- Privateer Commander

Puppetmaster
- Regiment Ascetic
- Ascetic Commander

Dancer
- Regiment Ruffian
- Ruffian Commander

Scholar
- Regiment Privateer
- Privateer Commander

Geomancer
- Regiment Magian
- Magian Commander

Rune Fencer
- Regiment Prognosticator
- Prognosticator Commander
Notorious Monster Statue Locations
Red Eyed Statue Locations Pre Mid-Boss WAR
DRK
BRD
SAMHouse of the Hero
(G-3)MNK
PUP
RDM
RUNJeuno Consulate
(K-6)BLM
GEO
WHM
SMNToraimarai Canal
(H-3)THF
DNC
NIN
BLUMog House Bridge
(G-13)BST
RNGKoru-Moru's Manor
(E-7)PLD
DRG
COR
SCHWindurst Woods Bridge
(J-13)Post Mid-Boss WAR
DRKYoran Oran Bridge
(G-4)MNK
PUPHeaven's Tower (NW)
(I-5)WHM
SMNHeaven's Tower (NE)
(G-5)BLM
GEOHeaven's Tower (South)
(H-7)RDM
RUNToraimarai Canal
(H-3)THF
DNCZonpa-Zippa Bridge
(I-4)PLD
DRGKoru-Moru Bridge
(F-9)BST
RNGJeuno Consulate
(K-6)BRD
SAMBefore Auction House
(H-10)NIN
BLUWindurst Woods Bridge
(J-13)COR
SCHMog House Bridge
(F-13)Dynamis - Jeuno [D]
Entrance: Ru'Lude Gardens (F-9) (HP #3) Reforge Items: Legshard and Voidleg Mid-Boss: Impish Golem
(Palace Stairs)Mega Boss: Obstatrix
(Mog House)Disjoined Boss: Disjoined Mithra
(Near Zone to Upper Jeuno)Legshards 
Warrior
- Squadron Berserker
- Berserker Leader

Monk
- Squadron Fistfighter
- Fistfighter Leader

White Mage
- Squadron Vivifier
- Vivifier Leader

Black Mage
- Squadron Arcanomancer
- Arcanomancer Leader

Red Mage
- Squadron Defiler
- Defiler Leader

Thief
- Squadron Vandal
- Vandal Leader

Paladin
- Squadron Banneret
- Banneret Leader

Dark Knight
- Squadron Berserker
- Berserker Leader

Beastmaster
- Squadron Animist
- Animist Leader

Bard
- Squadron Flautist
- Flautist Leader

Ranger
- Squadron Animist
- Animist Leader

Samurai
- Squadron Flautist
- Flautist Leader

Ninja
- Squadron Operative
- Operative Leader

Dragoon
- Squadron Banneret
- Banneret Leader

Summoner
- Squadron Vivifier
- Vivifier Leader

Blue Mage
- Squadron Operative
- Operative Leader

Corsair
- Squadron Buccaneer
- Buccaneer Leader

Puppetmaster
- Squadron Fistfighter
- Fistfighter Leader

Dancer
- Squadron Vandal
- Vandal Leader

Scholar
- Squadron Buccaneer
- Buccaneer Leader

Geomancer
- Squadron Arcanomancer
- Arcanomancer Leader

Rune Fencer
- Squadron Defiler
- Defiler Leader
Voidlegs 
Warrior
- Regiment Berserker
- Berserker Commander

Monk
- Regiment Fistfighter
- Fistfighter Commander

White Mage
- Regiment Vivifier
- Vivifier Commander

Black Mage
- Regiment Arcanomancer
- Arcanomancer Commander

Red Mage
- Regiment Defiler
- Defiler Commander

Thief
- Regiment Vandal
- Vandal Commander

Paladin
- Regiment Banneret
- Banneret Commander

Dark Knight
- Regiment Berserker
- Berserker Commander

Beastmaster
- Regiment Animist
- Animist Commander

Bard
- Regiment Flautist
- Flautist Commander

Ranger
- Regiment Animist
- Animist Commander

Samurai
- Regiment Flautist
- Flautist Commander

Ninja
- Regiment Operative
- Operative Commander

Dragoon
- Regiment Banneret
- Banneret Commander

Summoner
- Regiment Vivifier
- Vivifier Commander

Blue Mage
- Regiment Operative
- Operative Commander

Corsair
- Regiment Buccaneer
- Buccaneer Commander

Puppetmaster
- Regiment Fistfighter
- Fistfighter Commander

Dancer
- Regiment Vandal
- Vandal Commander

Scholar
- Regiment Buccaneer
- Buccaneer Commander

Geomancer
- Regiment Arcanomancer
- Arcanomancer Commander

Rune Fencer
- Regiment Defiler
- Defiler Commander
Notorious Monster Statue Locations
Red Eyed Statue Locations Pre Mid-Boss WAR
DRKAuction House
(F/G-8)MNK
PUP
WHM
SMNUpper Jeuno entrance
(H-10)BLM
GEO
RDM
RUNMog House
(I-10)THF
DNC
PLD
DRGPalace Balcony
(H-7)BST
RNG
BRD
SAMMagian Moogle area (West)
(H-7)NIN
BLU
COR
SCHMaat area (East)
(H-5)Post Mid-Boss WAR
DRKPalace lower level (West)
(G-6)MNK
PUPPalace lower level (East)
(I-6)WHM
SMNMagian Moogle area (West)
(H-5)BLM
GEOMaat area (East)
(H-5)RDM
RUNArch Duke's House (North)
(H-5)THF
DNCAuction House (Upstairs)
(F/G-8)PLD
DRGAuction House (Downstairs)
(F/G-8)BST
RNGUpper Jeuno entrance
(H-10)BRD
SAMBastokan Embassy (South)
(H-10)NIN
BLUSan d'Orian Embassy (West)
(H-9)COR
SCHWindurstian Embassy (East)
(I-9)Torso, Shards and Voids
Torso items drop in all zones. Torso drops are a 100% drop from a red eye NM of the corresponding job. - However only one of the two torso items may drop per NM.
Torsos are a separate drop slot, and another shard or void item of that zone may also drop.
Torsoshards 
Warrior
- Ravager Leader
- Fighter Leader
- Hoplite Leader
- Berserker Leader

Monk
- Mendicant Leader
- Ascetic Leader
- Hoplite Leader
- Fistfighter Leader

White Mage
- Priest Leader
- Healer Leader
- Orisha Leader
- Vivifier Leader

Black Mage
- Warlock Leader
- Magus Leader
- Magian Leader
- Arcanomancer Leader

Red Mage
- Invoker Leader
- Magician Leader
- Prognosticator Leader
- Defiler Leader

Thief
- Cutpurse Leader
- Pickpocket Leader
- Ruffian Leader
- Vandal Leader

Paladin
- Stalwart Leader
- Chevalier Leader
- Champion Leader
- Banneret Leader

Dark Knight
- Ravager Leader
- Fighter Leader
- Hoplite Leader
- Berserker Leader

Beastmaster
- Hunter Leader
- Harnesser Leader
- Empath Leader
- Animist Leader

Bard
- Minstrel Leader
- Joculator Leader
- Minnesinger Leader
- Flautist Leader

Ranger
- Hunter Leader
- Harnesser Leader
- Empath Leader
- Animist Leader

Samurai
- Minstrel Leader
- Joculator Leader
- Minnesinger Leader
- Flautist Leader

Ninja
- Kagemusha Leader
- Shadowstalker Leader
- Spy Leader
- Operative Leader

Dragoon
- Stalwart Leader
- Chevalier Leader
- Champion Leader
- Banneret Leader

Summoner
- Priest Leader
- Healer Leader
- Orisha Leader
- Vivifier Leader

Blue Mage
- Kagemusha Leader
- Shadowstalker Leader
- Spy Leader
- Operative Leader

Corsair
- Canoneer Leader
- Scallywag Leader
- Privateer Leader
- Buccaneer Leader

Puppetmaster
- Mendicant Leader
- Ascetic Leader
- Hoplite Leader
- Fistfighter Leader

Dancer
- Cutpurse Leader
- Pickpocket Leader
- Ruffian Leader
- Vandal Leader

Scholar
- Canoneer Leader
- Scallywag Leader
- Privateer Leader
- Buccaneer Leader

Geomancer
- Warlock Leader
- Magus Leader
- Magian Leader
- Arcanomancer Leader

Rune Fencer
- Invoker Leader
- Magician Leader
- Prognosticator Leader
- Defiler Leader
Voidtorsos 
Warrior
- Ravager Commander
- Fighter Commander
- Hoplite Commander
- Berserker Commander

Monk
- Mendicant Commander
- Ascetic Commander
- Hoplite Commander
- Fistfighter Commander

White Mage
- Priest Commander
- Healer Commander
- Orisha Commander
- Vivifier Commander

Black Mage
- Warlock Commander
- Magus Commander
- Magian Commander
- Arcanomancer Commander

Red Mage
- Invoker Commander
- Magician Commander
- Prognosticator Commander
- Defiler Commander

Thief
- Cutpurse Commander
- Pickpocket Commander
- Ruffian Commander
- Vandal Commander

Paladin
- Stalwart Commander
- Chevalier Commander
- Champion Commander
- Banneret Commander

Dark Knight
- Ravager Commander
- Fighter Commander
- Hoplite Commander
- Berserker Commander

Beastmaster
- Hunter Commander
- Harnesser Commander
- Empath Commander
- Animist Commander

Bard
- Minstrel Commander
- Joculator Commander
- Minnesinger Commander
- Flautist Commander

Ranger
- Hunter Commander
- Harnesser Commander
- Empath Commander
- Animist Commander

Samurai
- Minstrel Commander
- Joculator Commander
- Minnesinger Commander
- Flautist Commander

Ninja
- Kagemusha Commander
- Shadowstalker Commander
- Spy Commander
- Operative Commander

Dragoon
- Stalwart Commander
- Chevalier Commander
- Champion Commander
- Banneret Commander

Summoner
- Priest Commander
- Healer Commander
- Orisha Commander
- Vivifier Commander

Blue Mage
- Kagemusha Commander
- Shadowstalker Commander
- Spy Commander
- Operative Commander

Corsair
- Canoneer Commander
- Scallywag Commander
- Privateer Commander
- Buccaneer Commander

Puppetmaster
- Mendicant Commander
- Ascetic Commander
- Hoplite Commander
- Fistfighter Commander

Dancer
- Cutpurse Commander
- Pickpocket Commander
- Ruffian Commander
- Vandal Commander

Scholar
- Canoneer Commander
- Scallywag Commander
- Privateer Commander
- Buccaneer Commander

Geomancer
- Warlock Commander
- Magus Commander
- Magian Commander
- Arcanomancer Commander

Rune Fencer
- Invoker Commander
- Magician Commander
- Prognosticator Commander
- Defiler Commander
Reforged Relic Sets
Reforged Relic Armor Sets WAR MNK WHM BLM RDM THF PLD DRK BST BRD RNG SAM NIN DRG SMN BLU COR PUP DNC SCH GEO RUN Nav: Reforged Artifact / +1 / +2 / +3 ↔ Reforged Relic / +1 / +2 / +3 ↔ Reforged Empyrean / +1 Due to player demand, as of the November 2025 update, shared instances of Dynamis - Divergence were added, wherein players can tackle the content up to the end of Wave 2 solo or in small groups alongside others.
Entry Requirements
- To enter a zone, interact with the corresponding Enigmatic Footprints #2.
- Enigmatic Footprints #2 are located in a different position than Enigmatic Footprints #1: Southern San d'Oria (K-10), Bastok Mines (H-9), Windurst Walls (I-7), and Ru'Lude Gardens (F-9).
- Primary entry requirements for shared areas are the same as those of occupied areas, however parties are no longer required to be in groups of 3 or more.
- You can enter the content once per Earth day.
- Entry into the shared areas is separate from entry into the occupied areas. A full Empty Hourglass key item is not required to enter the shared area.
- Although entry is made via a different set of Enigmatic Footprints, the position you arrive at inside of Dynamis - Divergence will be the same as the original instance for Wave 1.
- If the shared instance has reached Wave 2, players will arrive at a different location that is safe from potential aggro from newly-spawned Statues.
- Although entry is made via a different set of Enigmatic Footprints, the position you arrive at inside of Dynamis - Divergence will be the same as the original instance for Wave 1.
- All enemy placement, type, and levels are the same as that of the Occupied instance. There has been no change to the difficulty of the content.
- As of the December 2025 update, area of effect damage inflicted on monsters outside of the main target has been reduced.
- This does not apply to pet-type monsters.
- As of the December 2025 update, area of effect damage inflicted on monsters outside of the main target has been reduced.
Schedule
- You can access each area every two hours on a rotating basis.
- You cannot enter the area if it hasn't been created yet.

Time Limit
- The time limit is 60 minutes (Earth time) from the moment the area is created.
- You will be forced to exit the content once 60 minutes (Earth time) has elapsed since the area's creation.
- You are unable to enter an area five minutes before its time limit is reached.
- Upon any player(s) defeating the Wave 2 Mega Boss, the instance will end and all players will be forced to exit regardless of time remaining.
- You can select "Check area status" in the menu to confirm the current wave and how many monsters remain within the shared area.
Currencies
- Within the shared area, enemies will drop that Wave's associated cards or medals.
- Treasure will only drop to the party which claims and defeats the enemy, it is not shared amongst the participants in the zone.
- Reinforcement Points will only be allocated to the party which claims credit for the kill, points are not shared amongst the participants in the zone.
Reforging
- The requirements and processing for Reforging are the same as those from the occupied instance. Players must either defeat 100 foes within the associated zone, or defeat the Wave 1 boss.
- Simply being in the zone while another group or party defeats foes or the Wave 1 boss does not grant credit. In order to gain credit, players must be in the party which defeats the foe. If another group defeats the Wave 1 boss, others will not unlock the ability to Reforge to +3.
Resolved Status
- Participants in the shared area will receive the Resolved status effect upon entry.
- Resolved prevents all Experience Point and Exemplar Point loss upon defeat.
Subcategories
This category has the following 10 subcategories, out of 10 total.
Pages in category "Dynamis - Divergence"
The following 45 pages are in this category, out of 45 total.

