Community Thief Guide

From FFXI Wiki
Thief.jpg


Forum Discussion

Feel free to ask questions about Thief or the guide in the Forum Discussion.

General Information

Thief is a non-buff support damage dealer in FFXI. It will largely be played as a damage dealer and specifically a skillchain closer. Thief also is capable of placing hate on a player of their choosing. As well as stealing hate from other players; to help maintain control of battle.

Roles

The two most common roles is that of damage over time by dual wielding daggers and gathering rare items due to the Treasure Hunter ability.

Abilities and Traits

Your high damage will be from using the tried and true Sneak Attack and Trick Attack. In the old days you would stack them and use both at the same time. Nowadays it's better to use each with a weapon skill since you can build TP quickly and help the tank maintain hate.

Job Traits
Lvl. Name
5 Gilfinder
10, 30, 50, 70, 76, 88 Evasion Bonus
15, 45, 90 Treasure Hunter
20, 40, 66, 75, 81 Resist Gravity
55, 95 Triple Attack
60 Assassin
75 Merit Points Ambush
75 Merit Points Aura Steal
78, 84, 91, 97 Crit. Atk. Bonus
83, 90, 98 Dual Wield
Job Ability
Lvl. Name
1 Perfect Dodge
5 Steal
15 Sneak Attack
25 Flee
30 Trick Attack
35 Mug
45 Hide
65 Accomplice
65 Collaborator
75 Merit Points Assassin's Charge
75 Merit Points Feint
77 Despoil
87 Conspirator
93 Bully
96 Larceny

Treasure Hunter


TH Gear Options  
Gandring icon.pngGandring description.png Taming Sari icon.pngTaming Sari description.png
Augment-Icon.png
32x32.png Per. Lucky Egg icon.pngPer. Lucky Egg description.png
Wh. Rarab Cap +1 icon.pngWh. Rarab Cap +1 description.png 32x32.png 32x32.png 32x32.png
32x32.png Plun. Armlets +3 icon.pngPlun. Armlets +3 description.png 32x32.png 32x32.png
32x32.png Chaac Belt icon.pngChaac Belt description.png 32x32.png Skulk. Poulaines +2 icon.pngSkulk. Poulaines +2 description.png
  Caps at +5
  • See also: Volte Armor Set
  • During Dark Matter campaigns, Herculean armor may also commonly receive TH+ augments of +1-2.

Look, Treasure Hunter is not some mystery.

  • A THF also must be on the hate list for TH to be active. It can't just stand there and give the effect.
  • TH is actually a type of debuff. So it is safe to say that the Thief must act offensively against the target to apply the effect, and not simply gain hate with a non-offensive ability or spell on a party member with enmity.
  • This means you don't have to melee, but you must use something like Bully or Provoke. Collaborator, Warcry, etc will get you on the list, but not apply TH.
  • This can be seen in Voidwatch where TH grants a bonus to uncapped lights. The bonus only occurs if the Thief acts offensively against the target, and not for being in party or idly using something on a party member with hate.
  • You may remove TH equipment and retain the current effect.
  • If the monster goes idle then TH is lost.
  • TH caps at +8 on equipment. This includes your trait of +3.
  • Procs increase TH further to 12, and upwards of 14 with Job Point Gifts.
  • TH makes things drop more frequently, stop nitpicking how much it matters.
  • Here is a the official SE post on TH. It won't mean anything to most players. All you need to know is what was just said prior.
  • If an item shares the same drop slot then Treasure Hunter will not increase drop rate.
  • Stop being weird and making up rumors:
  • A THF doesn't need to land the last hit.
  • No special item helps with TH or drop rates other than TH+ items.
  • Moon phases are for boobs in tinfoil hats.
  • Dying on THF doesn't reset TH value
Procing TH
  • Multiple Thieves may work in tandem to each proc and raise the same TH level of a foe.
  • No matter how much TH+ equipment you wear, you may not proc higher than TH 8 → 9 for the first proc.
  • Wearing a total Treasure Hunter level equal to or lower than the current TH level on an opponent decreases the chance of procing TH.
  • You must have at least a level higher than the current level applied to increase the rate of TH procs.
  • Proc occurrences caps at a set rate.[1] Wearing more TH+ than the next level will not further increase the rate it increases.
  • This fixed proc rate of TH increase is not static for all levels. TH proc rates are capped at a fixed rate per tier, and that set rate decreases with each level increase on TH. [2]
  • Those two official posts are a perfect example of why players are confused. SE's messaging has lead to confusion, but now that we know, it is simple.
  • Nonetheless, you need to collectively be at a single TH level above the current level on the foe in order to avoid a decrease in proc rate.
  • TH may proc on a WS, but you wont receive a message.
  • TH Only procs on the first hit of an attack round.

Merits

Merit Points
Name Description Level Notes
Group 1
Flee Recast Shorten recast time by 10 seconds. 0/5 Not needed, and the points are better spent elsewhere.
Hide Recast Shorten recast time by 10 seconds. 0/5 Not needed, and the points are better spent elsewhere.
Sneak Attack Recast Shorten recast time by 2 seconds. 0/5~5/5 I went 3/5 just to balance out with TA, but 5/5 is MAXIMUM DPS POWAR!!!!!
Trick Attack Recast Shorten recast time by 2 seconds. 0/5~5/5 It is sometimes easier or more useful to connect TA than SA.
Triple Attack Rate Increase triple attack rate by 1 percent. 5/5 Max this out.
Group 2
Assassin's Charge Will triple your next attack. Recast: 5min.
Increase chance of fourfold attack by 5 percent.
0/5 This JA didn't scale well. We TP so quickly, and TA does little for WS damage, it's not worth it.
Feint Your next attack will greatly reduce an enemy's evasion. Recast: 2min.
Increase chance of Treasure Hunter level up by 25 percent.
5/5 Helps with Treasurer Hunter gains, and your Relic Pants increase the effect by 10 per level. Good idea to max this.
Aura Steal Adds a Dispel effect to Steal. Occasionally absorbs dispelled effect.
Increase absorb rate by 20 percent.
1/5~5/5 There is an argument to be made that you should forgo ambush and just max this, but I feel Ambush comes into play more often.
Ambush Grants an accuracy bonus to melee and ranged attacks from behind an enemy.
Increase accuracy bonus by 3.
0/5~4/5 This isn't amazing, but a passive minor bonus is better than nothing.
Relic Body +3 with Tauret Evisceration pairs nicely with this.

Support Jobs

This is your highest damage option for sub jobs if your attack isn't capped due to Berserk and Warcry. Aggressor is not the worst thing to have either. However, it lacks Invisible, Sneak, damage mitigation, or healing, and as such is only viable when you have reliable healing or are fighting a monster with no Area of affect moves/spells/abilities.

This is a more useful sub than you might think, and not just for niche situations. The Attack Bonus trait is the highest you will get and Last Resort will be identical to Berserk for a Thief. Since this guide clearly only advocates for Wanton Disregard, you also get Soul Eater to eat away at 8.5%-7% of your HP a swing. Whew baby! Otherwise, if you go from needing attack to capping it. Then the Damage Limit+ trait is actually a solid boost.
As for niche situations, Poisonga is really useful for applying Treasure Hunter to a field of monsters in an event such as Omen or Divergence. Especially since it gets resisted most of the time against anything foe of consequence. Stun isn't the worst thing, and allows for slight enmity control of stray foes.

Enmity shedding with High Jump aside, the WS Damage Boost trait is what makes this the best sub for DDing while attack capped. The Conserve TP isn't terrible either given that Double Attack as a trait is weak for THF. The Accuracy Bonus will certainly come into play too. Despite lacking an ability to raise your attack when needed. The sub offers you a lot without lowering your defense further. Once you gain Super Jump this sub synergizes nicely with Collaborator, Accomplice, and Sneak Attack.

This sub offers sufficient utility, as well as healing should you be doing an event where trusts are not allowed or there are some shall we say— issues.
Dancer provides Sneak and Invisible, and eventually the most important bonus from any sub, Chocobo Jig. Haste Samba is "aggressively medium", while lacking buffs, but a Box Step right before you go to WS is a nice contribution to the group. Skillchain Bonus is generally underrated, and can really make the sub worthwhile in the right hands. Speaking of which: Subtle Blow.
This is one of the main subs for "soloing" as a Thf. While leveling, the time to start using Dancer as your Support is at 40 so you have access to Dual Wield.

Sometimes you just need damage or TP move mitigation. This sub also offers sneak and invisible.
Since Thief doesn't get native Dual Wield until Level 83, subbing Ninja starting at Level 20 is the best option until you reach 40. You may then use Dancer as your support.
From 50+ /NIN will still provide another tier of Dual wield until 90/98 when a third is granted and then natively gained.

This is the defensive subjob of choice if shadows aren't viable, which is a lot of endgame content. Magic defense bonus, Runes, Vallation/Valiance are sweet for magical mitigation. Runes will offer you 58 resistance of an element of your choice.
Thief (as well as Dancer) may also push upwards of a 20% parry rate with this sub, Turms Leggings +1, and a parry +5 augment on an Ambuscade cape. Pretty neat.

Equipment

Weapons

Eminent Dagger icon.png Eminent Dagger366px link=


Homestead Dagger icon.png Homestead Dagger366px link=


Atoyac icon.png Atoyac366px link= Augment-Icon.png
Acc +30
Occ. Atk. Twice
Acc +15


Izhiikoh icon.png Izhiikoh366px link=


Sabebus icon.png Sabebus366px link= Augment-Icon.png
Path B
ACC+


Sandung icon.png Sandung366px link= Augment-Icon.png
Acc +50
Crit +5%
TA +3%


Ipetam icon.png Ipetam366px link= Augment-Icon.png
DMG+
Acc/Atk+
Crit Dmg. +
DEX +


Jugo Kukri +1 icon.png Jugo Kukri +1366px link= Augment-Icon.png
DMG +13
Acc +40
Eva +20


Ternion Dagger +1 icon.png Ternion Dagger +1366px link= Augment-Icon.png
DMG +17
Acc +40
WSD +5%


Shijo icon.png Shijo366px link= Augment-Icon.png
D) TA +2
DW +5%
DEX +15


Taming Sari icon.png Taming Sari366px link= Augment-Icon.png
DMG +15
STR/DEX +10
TH +1


Skinflayer icon.png Skinflayer366px link= Augment-Icon.png
DMG +
Acc/Atk +
Crit. Dmg +


Centovente icon.png Centovente366px link= Augment-Icon.png
TP Bonus +1k


Gleti's Knife icon.png Gleti's Knife366px link= Augment-Icon.png
DMG +10
Atk +40
Acc +10


Crepuscular Knife icon.png Crepuscular Knife366px link=


Tauret icon.png Tauret366px link=

Ultimate Weapons

Augment Rank 0  


Mandau (Level 119 III) icon.png Mandau (Level 119 III)366px link=


Vajra (Level 119 III) icon.png Vajra (Level 119 III)366px link=


Twashtar (Level 119 III) icon.png Twashtar (Level 119 III)366px link=


Aeneas icon.png Aeneas366px link=
Augment Rank 15  


Mandau (Level 75) icon.png Mandau (Level 119 III)366px link= Augment-Icon.png
DMG +7
Mercy Stroke +20%
TA dmg +10%


Vajra (Incomplete) icon.png Vajra (Level 119 III)366px link= Augment-Icon.png
DMG: +15
Mandalic Stab +15%
Acc/MAcc +30


Twashtar (Level 80) icon.png Twashtar (Level 119 III)366px link= Augment-Icon.png
DMG: +4
Rudra's Storm +10%
DEX/AGI +20


Aeneas icon.png Aeneas366px link= Augment-Icon.png
DMG: +6
Exenterator +10%
Acc/MAcc +30


Gandring icon.png Gandring366px link= Augment-Icon.png
DMG +5
EVA +100
EVA TP +50
-or-
DMG +5
Follow-up attack +50%
"Subtle Blow II" +25

Prioritizing Equipment


There are two main sets a THF needs. The first major one is the TP set in which you first want to cap your delay reduction. The next are your WS sets, and obviously you should have some DT sets as a third priority if you want to be valued. Woah, lets cool it on that sick elitist rhetoric, right?
Well, if you didn't care then you wouldn't be reading any advice on being better. So, dont be that guy, and make some defensive sets for physical, magical, magic evasion, evasion, etc. As long as you cap Damage Taken you can always go back later and min max out some sets, but have something worthwhile to resort to. Fortunately, there are sets below for you!

So your TP set on THF generally requires 26% equipment haste, 44% magic haste, and a certain amount of dual wield based on the buffs you have. You can go to Attack Speed for the more intricate numbers. If you're fully buffed though, you need DW+11, or DW+6 if you've acquired 550 JP.

After you've reached that (or very close) you need to stack accuracy until you are around the accuracy cap for the content you're doing. This is going to vary, but sometimes other players or pages on the wiki will explain the accuracy required. Parsing with third party tools is the best way to get this right otherwise.

Next step is to stack Triple Attack and Store TP. I'd value +2~2.5 STP similar to 1% Triple Attack. This comparison is going to change based on your gear and buffs, as the more TA you get, the more STP helps, and vice versa, so try for a general balance around that ratio.

If you can't decide between two pieces after all of that is considered, choose the one with more magic evasion or defensive stats, as you can't deal any damage while dead.

For weapon skills you largely need one type of gear, which is to stack DEX and Weapon skill damage+. Rudra's Storm and Mandalic Stab are our two strongest WS and both scale nicely with just those two main stats. Evisceration needs crit damage and then crit rate gear, as well as some more Accuracy+ to consider
For Exenterator, just stack AGI/ACC/ATT as it doesn't crit and doesn't scale well with WSD. Rudra's is your bread and butter WS, strong both stacked and unstacked, but you need attack buffs to really pump out any cool numbers. In a scenario where you have to deal without attack buffs, Mandalic, which has a native attack boost to it, can outpace Rudra's. This is true in general, but especially is with an augmented mythic.

If you are just a mule/new THF looking to be better than worthless. Toss on your Tauret/Shijo and spam Evisceration while SCing with SA or TA Rudras.

Equipment Sets


TP Sets


TP Sets by:


 
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DW Sets


Random DW Delay Requirements With Cap Gear Haste
Haste Spell Tier Other Buffs DW To Cap (550 JP+)
Capped Magical Haste 6%
No Haste Honor March (+3) and Victory March (+7) 8%
No Haste Soul Voice Honor March (+4) 22%
No Haste Soul Voice Honor March (+3) 24%
II Haste Samba (10%) 13%
II Haste Samba (5%) 20%
II No Other Buffs 26%
I Embrava 11%
I Honor March (+4) 24%
I Honor March (+3) 25%
I Joachim's Victory March 25%
I Haste Samba (10%) 30%
I Haste Samba (5%) 34%
I No Other Buffs 37%
No Haste No Other Buffs 44%
  • Its fine to be a percent over or under depending on your gear.
  • For instance 6% is the DW required to hit a minimum delay with capped magical haste, but Reiki Yotai is 7%, and the best gain to opportunity cost.


DT Sets



WS Sets


WS Sets by:

Rudras



 
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Evisceration


Exenterator



Aeolian



Other WS



Misc Sets