Promathia Mission 5-3

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Three Paths
Series Chains of Promathia
Starting NPC Metalworks
Title Treader of an Icy Past
Repeatable No
Description To break the Wyrmking's pact, you must locate the Keeper of the Apocalypse as quickly as possible. To do that you must first learn more of Al'Taieu, as well as find Prishe and the mysterious boy.
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Desires of Emptiness For Whom the Verse is Sung


Notice: This mission is extraordinarily long. It is broken up into 3 paths (hence the name) and any of these paths can be completed in any order, or all simultaneously.

  • Speak with Cid in the Metalworks to begin the mission. He will offer you a choice of which path to start on but it doesn't matter which you choose since you can do any of them at any time.

Past Sins
Series Chains of Promathia
Starting NPC Despachiaire, Tavnazian Safehold - Top Floor (K-10)
Title Companion of Louverance
Repeatable No
Description Louverance has set off on his investigation into the celestial capital of Al'Taieu.
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Three Paths For Whom the Verse is Sung


Purgonogo Isle
Olton Movalpolos
Newton Movalpolos
  • Note: If you did not already do so, speak with Cid (in Bastok - Metalworks - Home Point #1) to begin this Mission.
  • Talk to Despachiaire at the Tavnazian Safehold Home Point #3 - Top Floor (K-10).
    • You may need to speak with him multiple times as he offers more than one cutscene at this point.

Southern Legend

Partners Without Fame

A Century of Hardship

  • After you have made your way to Mine Shaft #2716 rest up and go over strategies. When you are ready, click on the Shaft Entrance and enter the battlefield "A Century of Hardship".
    • Note: Take caution not to enter an ENM instead of the Mission battlefield A Century of Hardship. You will need to return here again for this Mission and you must wait 5 days before obtaining another Key Item Shaft 2716 operating lever.
    • Buffs will wear when you enter so make sure to buff while inside the battlefield.

With the lifting of the level cap on this Battlefield, this battle is now relatively trivial in difficulty. The walkthrough below was written for a level cap of 60.

Boss Name Abilities Notes
Chekochuk (BLM)
Trikotrak (RDM)
Swipostik (THF)
Movamuq (WHM)
Bugbby (WAR)
  • All of the Moblins and Bugbby can also use their respective job's 2 Hour Ability.
  • All of the Moblins can call Bugbby to their aid at anytime during the fight so whoever is kiting/tanking Bugbby should be prepared to pull hate back.
  • Sleep is unreliable but Silence works well.
  • Try to Silence the mages and pick them off one at a time.
  • If you can't keep Silence on them all reliably, focus on Silencing the BLM first.
  • If you manage to get them to Sleep and happen to be fighting the WHM, Benediction will wake the rest of them up.


Note: Before heading back to Cid in the Metalworks, farm the Gold Key icon.png Gold Key. This will save you some time.

  • After clearing the BC, speak with Cid in the Metalworks.
  • Head to Newton Movalpolos and farm a Gold Key icon.png Gold Key for everyone in your party.
  • Head to Mine Shaft #2716 (see above for methods of getting there) and trade the Gold Key icon.png Gold Key to the shaft entrance to get a cutscene.
    • After the cut-scene plays, it will send you to the BCNM Exit.
  • Return to Cid once again to finish this path.

The Pursuit of Paradise
Series Chains of Promathia
Starting NPC ???, La Theine Plateau - (G-6)
Title Tenzen's Ally
Repeatable No
Description Tenzen left for the La Theine Plateau to seek out the terrestrial avatar Carbuncle, and request his assistance in your battle with the emptiness.
Previous Mission Next Mission
Three Paths For Whom the Verse is Sung


  • Note: If you did not already do so, speak with Cid (in Bastok - Metalworks - Home Point #1) to begin this Mission.
  • Head to (G-6) in La Theine Plateau and click on the ??? there.
    • There are several other quests that begin at this ??? so you may need to watch several cutscenes to make sure you got the right one.
    • The Unity Warp (Level 99) will bring you close.


  • Head to the Tower at (J-8) in Beaucedine Glacier and enter Pso'Xja.
  • This Tower is not a maze. There are a total of 16 Stone Doors that you must pass through normally, but each one of them has a high chance to spawn a Gargoyle when you check it.
    • Defeat the Gargoyle and move through the Door quickly as it won't stay open for very long.
    • Some things to remember:
      • The Doors cannot be opened from the other side (i.e. one-way). If you're in a party and someone doesn't make it through the Door in time, they will be stuck.
      • There are various other mobs in some of these rooms that are aggresive. Cryptonberries aggro to Sight Sight, Magic Millstones aggro Magic Magic.
      • These monsters WILL aggro you through the Doors so take caution fighting close to the next Door.
      • It is possible for a Thief to pick the trap and open the Door without spawning a Gargoyle, although it rarely works.
      • Some Doors may not spawn anything and simply open.
  • After you have made your way past all 16 Doors, sneak up and head down the elevator.
  • Check the Avatar Gate at the bottom for a cutscene.
Beaucedine Glacier


Pride and Honor

  • Enter Batallia Downs from Upper Jeuno. Next to the wall near the entrance to town, behind Acacia at (K-/9), there is a ???. Check it for a cutscene.
  • When the cutscene is over, check it again to obtain a Key Item Delkfutt recognition device.
  • Head to (H-5) on the first floor of Lower Delkfutt's Tower and check the Cermet Door to spawn a Disaster Idol.
    • This mob uses normal Doll moves, as well as casting Tier 3-ga spells and Tier 4 single target spells based on the current Vana'diel day.
  • After you defeat the Disaster Idol, check the Cermet Door once again for a cutscene.
Lower Delkfutt First Floor

And the Compass Guides

  • Head to the tower at (H-10) in Beaucedine Glacier and enter Pso'Xja for a cutscene.
    • Make sure you have some Silent Oil icon.png Silent Oils and Prism Powder icon.png Prism Powders, regardless of level. Unless you're high enough and want to fight your way through.
    • The Unity Warp (Level 125) will bring you close.
  • There are a few one way walls in here that can be confusing. Walk around the outer perimeter of the map until you are almost back where you started (I-8).
  • Head west through the wall and drop through a hole in the floor.
  • Exit the room to the south, follow the hallway, and enter the room to the north at the end of the hallway.
  • Take the elevator down to the Avatar Gate for a cutscene.
  • Return to Cid once again to finish this path.
Pso'Xja Guide

Where Messengers Gather
Series Chains of Promathia
Starting NPC Hinaree, Southern San d'Oria - (A-6)
Repeatable No
Description Ulmia has journeyed to San d'Oria to search for any word on the whereabouts of Prishe.
Previous Mission Next Mission
Three Paths For Whom the Verse is Sung



Head Wind

  • Travel to (J-8) in Windurst Waters (Home Point #3) and speak with Kerutoto in the Rhinostery. You may need speak with her more than once, as she offers other quests.
  • The correct cutscene for this Mission is about you "standing there like a muddled mandragora" and of a girl with "crikey-spiky hair".

With the lifting of the level cap on this battlefield, this battle is now relatively trivial in difficulty. The walkthrough below was written for a level cap of 50.

Useful Items to bring:
Attohwa Chasm

Note: FastCS might get you stuck in the cutscene that plays when entering. Simply unloading the addon will fix it. Similarly, if you normally play with FrameRateDivisor 1, typing //config FrameRateDivisor 2 should advance the cutscene. You may immediately re-enable 60 FPS after passing that particular line of dialogue.

  • After your party is geared up and ready, click on the Dark Miasma and enter the battlefield "Head Wind". Buffs will wear off when you enter, so buff inside the battlefield.
    • Read the battlefield names carefully; it is NOT the battlefield for "Like the Wind" if you happen to have that unlocked.
Boss Name Abilities Notes
Shikaree X (BST/NIN, assisted by Shikaree X's Rabbit)
Shikaree Y (DRK/MNK)
Shikaree Z (DRG/WHM, assisted by Shikaree Z's Wyvern)
  • They can each use their job specific abilities, spells, and more importantly Weaponskills with their respective weapons.
  • They also tend to use skillchains and will team up accordingly.
  • All the monsters in the battle have relatively low HP so they can be taken out fairly quickly with decent damage.
  • The problem is their high TP gain and the ability to unleash devastating weaponskills.
  • A well timed Sleepga at the start should allow everyone to take out one or more of the Mithran Trackers before the others awaken.
  • Kill the pet's master before their corresponding pet, or they will summon another.
  • Shikaree Y also Counters, so melees should attack her from the sides and back.
  • Shikaree X and Shikaree Z have Utsusemi and Blink respectively.

Flames for the Dead

With the lifting of the level cap on this battlefield, this battle is now relatively trivial in difficulty. The walkthrough below was written for a level cap of 60.

Useful Items to bring:
  • The Shu'Meyo Salt takes away all hate when used, so if you have a PLD tank using 2hour, he should be last to use one, or not use any.
  • Closest warp is Home Point #2. The Unity warp is probably the next best option if you don't have it.
  • When your party is ready, click on the Wind Pillar and enter the battlefield "Flames for the Dead". Buffs will wear upon entering, so be sure to buff inside the battlefield.
  • You may spend an extended time to buff you and your party, with melees building TP using Sleeping Potions with an Opo-opo Necklace, and/or using Meditate.
  • When everyone is ready, pull the Snoll Tzar and unload everything you have on him, doing the most damage possible in the short amount of time by any means.
Boss Name Abilities Notes
Snoll Tzar
  • It will use Hyperthermal Combustion 3 times throughout the battle, each one doing more damage than the last, making the snoll stronger in the process. The 3rd Hyperthermal Combustion ejects you from the battlefield.
  • Arctic Impact: AoE ice damage (~275 each).
  • Cold Wave: Nasty AoE Frost effect (31 HP/tick).
  • Hiemal Storm: Extreme directional AoE ice damage for 200-1400 points.
  • Berserk: Grants the Berserk effect. This makes the fight much easier, but is rare.
    • The area attacks have a fairly small radius.
  • The time limit in this battle is technically 30 minutes, although once you engage the Snoll Tzar you will have 45 seconds to defeat it before it ejects you from the battlefield.
    • This time can be increased by using Shu'Meyo Salt on it.
    • Take care not to overlap the use of the salt because it will have no effect, wait for the message "The Snoll Tzar shakes off the salt!" before using the next one.
  • Hiemal Storm also does quite a bit of damage so healers need to be on their toes during this fight. Don't hesitate to use Benediction if people are about to die!
  • Popular 2 hours to use during this fight are Mighty Strikes, Hundred Fists, Meikyo Shisui, and Astral Flow.
Ulegerand Range

  • Once you have finished all three paths, you may talk to Cid and continue onto the next chapter.

Trust: Shikaree Z