Community White Mage Guide

From FFXI Wiki
White Mage.jpg



Latest Updates

  • Adjusting placement and format of certain sections to fall more in line with other Community Guides. --Brahmsz (talk)

General Information

  • Some say it's the easiest job to gear up, some say it's the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare.
  • A successful WHM comes down to 3 things:
    • Know your enemy and spell priority;
    • Use strategy to buy more reaction time;
    • Have good macros.
  • This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.

Strategies, Tips, and Advice

Everything About Priority

  • Playing WHM is all about making decisions on the priority of each casting task. Every spell has a global 3 second delay after it's done/casted. And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.
  • The priority of each spell isn't always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.
  • When in doubt, prioritize cure over everything else.
  • In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.
  • Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.
  • Status ailments such as Sleep, Paralyze or Petrification don't kill a DD, put them on the lower priority.
  • Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven't wear off.
  • Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.

See the spells section for more details about priority.

Pre-emptive Casting

Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.

Use different visual hints in game to decide when to start pre-emptive casting. Some examples:

  • Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable "jump" animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!
  • Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.
  • Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption.
  • If you have battlemod, it's possible to predict TP moves from chat log.

Abilities, Traits, Merits and Job Points

Abilities and Traits

Job Traits
Lvl. Name
10 Magic Defense Bonus I
20 Clear Mind
21 Tranquil Heart
25 Auto Regen I
30 Magic Defense Bonus II
35 Clear Mind II
50 Clear Mind III
50 Divine Veil
50 Magic Defense Bonus III
50 Divine Benison I
60 Divine Benison II
65 Clear Mind IV
70 Magic Defense Bonus IV
70 Divine Benison III
75 Merit Points Animus Solace
75 Merit Points Animus Misery
76 Auto Regen II
80 Divine Benison IV
81 Magic Defense Bonus V
85 Shield Defense Bonus
90 Divine Benison V
91 Magic Defense Bonus VI
Job Ability
Lvl. Name Noteworthy Equipment Notes
1 Benediction Piety Bliaut icon.png Piety BliautPiety Bliaut description.png
15 Divine Seal This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.
40 Afflatus Solace Ebers Bliaut icon.png Ebers BliautEbers Bliaut description.png This is WHM's go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.
40 Afflatus Misery Piety Pantaloons icon.png Piety PantaloonsPiety Pantaloons description.png This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.
75 Merit Points Martyr Piety Mitts icon.png Piety MittsPiety Mitts description.png
75 Merit Points Devotion Piety Cap icon.png Piety CapPiety Cap description.png
83 Divine Caress Ebers Mitts icon.png Ebers MittsEbers Mitts description.png If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.
95 Sacrosanctity Reduces magic damage taken.
96 Asylum Players with the effect active will be nearly immune to all debuffs and dispelling effects.

Merits

Group 1
Name Description Notes Investment
Divine Seal Recast Shorten recast time by 20 seconds. This is not really a needed upgrade and the points are better spent elsewhere. 0/5
Cure Cast Time Shorten cast time of all Cure spells by 4 percent. This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit. 0/5
Bar Spell Effect Increase potency of Bar spells and add a magic defense bonus of 2 points. The most important upgrade in Group 1. 5/5 Always. 5/5
Banish Effect Increase damage of Banish by 2, and length of def. down effect by 2 seconds. This is not really a needed upgrade and the points are better spent elsewhere. 0/5
Regen Effect Increase the amount of HP recovered each interval by 1. This get used more often than everything else. 5/5
Group 2
Name Description Notes Investment
Martyr Sacrifices HP to heal a party member double the amount.
Recast: 10min. Increase amount of HP healed by 5 percent.
Generally used for emergency recovery if silence/mute is on.
Put 1 point into it to unlock it, add more points for fights that potentially needs it.
1/5
Devotion Sacrifices HP to grant a party member the same amount in MP.
Recast: 10min. Increase amount of MP granted by 5 percent.
Useful for recovering tank and GEO MP.
Put 1 point into it to unlock it, add more points for fights that potentially needs it.
4/5
Animus Solace Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.
Increases maximum damage absorbed by 2%.
The most important upgrade in Group 2, 5/5 always. 5/5
Animus Misery Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%. This is not really a needed upgrade and the points are better spent elsewhere. 0/5

Job Points & Gifts

Job Points
Job Point Category Effect Total Value
Benediction Effect Recovers caster's MP when Benediction is activated 20%
Asylum Effect Increases magic evasion while under the effects of Asylum. 80
Divine Seal Effect Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal. -60
Magic Accuracy Bonus Increases magical accuracy. 20
Afflatus Solace Effect Increases potency of Cure while under the effects of Afflatus Solace. 20*
Afflatus Misery Effect Increases the potency of Banish and Auspice while under the effects of Afflatus Misery. 40
Divine Caress Duration Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress. 40s
Sacrosanctity Effect Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity. 20
Regen Duration Increases the effect duration of Regen. 60s
Bar Spell Effect Increases potency of Bar spells. 40
Gifts
Gift Category Description Value
Cure Potency Bonus Increased Cure potency 23
Magic Accuracy Bonus Increased Magic Accuracy 50
Magic Attack Bonus Increased Magic Attack 22
Magic Defense Bonus Increased Magic Defense 50
Magic Evasion Bonus Increased Magic Evasion 50
Physical Accuracy Bonus Increase Physical and Ranged Accuracy 14
Healing Magic Skill Bonus Increased Healing Magic Skill 36
Divine Magic Skill Bonus Increased Divine Magic Skill 36
Healing Magic Cast Time Decrease Reduced cast time of healing magic 8%
Capacity Point Bonus Increased Capacity Points Earned 320%
Milestone Gifts
Superior 1 (50) Enables the player to equip items marked as Superior 1 (Su1)
Superior 2 (100) Enables the player to equip items marked as Superior 2 (Su2)
New Spells (100) Reraise IV
Superior 3 (500) Enables the player to equip items marked as Superior 3 (Su3)
Regen Bonus (550) Increased amount of HP restored by Regen spells by 5
Superior 4 (1200) Enables the player to equip items marked as Superior 4 (Su4)
New Spell(1200) Full Cure
Superior 5 (2100) Enables the player to equip items marked as Superior 5 (Su5)
★Master! (2100) Reduces the recast of Benediction and Asylum

Support Jobs


Acad. Mortarboard icon.png Scholar
The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for Enhancing Magic and Enfeebling Magic. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as Regen IV and Aquaveil.

Atrophy Chapeau icon.png Red Mage
Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as Refresh and Convert, but is largely not used in most situations.

Ninja Hatsuburi icon.png Ninja
Ninja provides an additional Dual Wield trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste. Since WHM doesn't get too much Dual Wielding gear as other jobs, this might be the better of the two if you don't need the traits and abilities that DNC gives.

  • Future Master Levels: Master Levels will do little to improve Ninja as a support job.
Dancer's Tiara icon.png Dancer
Dancer provides the tools to cure with TP, Haste Samba for 5% JA Haste, Aspir Samba if your mp is low, and allows faster movement for yourself with Chocobo Jig(MLv.30)

Notes on Spells

This section will explain common WHM spells, as well as their priority.

Cure (Single target)

Single target cures are fast, and they add cureskin on the target under Afflatus Solace. Pick your cure tiers base on your cure potency set and situation.

  • Cure IV is your default single target cures to save lives. It's strong enough to recover at least 50% of HP of your DD, it can be accessioned and AoE cure different party in an alliance. In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.
  • Cure III is useful to apply cureskin on DD if you feel they can be one shotted. Since they have low MP cost its possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.
  • Use Cure V if your DDs are really dying. This spell generates static enmity, a good default cure choice if enmity is an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin and save them.
  • Cure VI isn't worth using unless your DD is a DRK with 6k+ HP.
  • If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or WS Mystic Boon.

Curagas

Stoneskin

WHM has 2 "wall building" spells that buys reaction time: Stoneskin(or cureskin) and Regen IV. Stoneskin acts as HP extension which makes DD harder to get one shotted.

  • Since majority of risks in higher level endgame are high damage one shot moves, IMO any spare Accession charges should be spent on Stoneskin if you do not need AoE -na nor fast cast Arise.
  • Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can't have cureskin, so choose wisely.

Regen IV

Another "wall building" spell similar to Stoneskin, Regen IV buys reaction time for the healer to do something else or make mistakes.

  • Since majority of the risks come from strong one shot move, Stoneskin should be on higher priority than Regen IV most of the time.
  • Regen IV is only really good if you have top tier regen potency set. Without good regen potency and duration enhancement gears its not really worth the cast time since they wear off too fast don't really save lives in today's fast paced endgame.
  • Without top tier potency and duration set they don't really worth an Accession book charge most of the time. Save Accession book charges on other JA unless you have absolutely nothing to spend book charges on.
  • However, if you are fighting something with strong DoT aura, it can be convenient to keep Regen IV up.


Protect and Shell

Protect V and Shell V reduces damage taken from phyaical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%.

  • If your DD died or dispelled and needs rebuff, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death in magic damage heavy fights. People without Shell V on can die really really fast, put the shell V on ASAP!
  • However, if mob has no magic damage TP move/spells then feel free to skip it if you can't afford casting it.


Bar Spells

Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.

  • Stacking Bar-Status spell and the same Bar-element will increase the chance of resisting them. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.
  • Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly.
  • You can give yourself different Bar Spells from the rest of the party if you run away from the them. It's useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.
  • Be prepared to change your Bar spell mid fight. For example in Dynamis D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that's easy to change elements quickly.
  • Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.

Boost-Stats

The main purpose of Boost-Stats is to increase DD DPS.

  • Normally it's STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it's part of damage formula for physical WS.
  • If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren't on high priority.
  • The priority of Boost-Stats are pretty low. It's not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.

Aurorastorm

You should always have Aurorastorm on. This makes your cure stronger if you are using elemental obi, Twilight Cape and Iridal/Chantoyant Staff.

  • Put Aurorastorm on high priority and refresh it when you can before it wears.

-Na Spells

Esuna

Notes on Macro Setups

An effective macro will greatly improve WHM performance in endgame.

  • Cures are your highest priority, arrange your Cure spells in a way that's easily accessible.
  • For other spells, place the relevant JA and spells next to each other.
  • Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.
  • For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.
  • Press Ctrl/Alt+numbers to quickly use a macro.

Here's an example of WHM macro.


Setting Up Cures for Party Members

Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma "Cure IV" <t> macro. However this requires 2 clicks.

The absolute fastest way to setup your cure macro is use <p0> to <p5>.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.

Create a macro that looks like this line in it and name it C1:
/ma "Cure IV" <p0>


Then create another macro with this and name it C2:
/ma "Cure IV" <p1>


Repeat until you have 6 macros for all 6 members. Your macro should looks like this:

ViarWHMMacro1.png


If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down.


Now you have 4 more spaces. Let's add Curaga III and IV for AoE cures.

/ma "Curaga III" <t>

In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.

  • For any spell, <t> is faster than <stal> because <stal> will make you press the confirm button twice. <stal> let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn't necessary.

After Curagas are done your macro should look like this:


ViarWHMMacro2.png

2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase.


Setting Up Cures for Alliance Members

In alliance content, it's much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.

However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.

In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using <a10> to <a15> and <a20> to <a25>.

If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this: /ma "Cure IV" <a12>

If you want to cure a DD in the second party 5th slot, create a macro like this: /ma "Cure IV" <a24>

Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:


ViarWHMMacro5.png

If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD.

If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.

This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.

Even though DD and tank takes damage most of the time, sometimes it's still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:

/ta <a14>

This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma "Cure IV" <t> macro to cure.

  • If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.

Cure Macro Palette Position

After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it's possible to go back to your cure macros as fast as possible after a raise/buff/na spell.


Put Relevant JA and Spells Together

Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.

ViarWHM3.PNG


Since Celerity and Penury are useful for Arise/Reraise IV, put them together.

ViarWHM4.PNG


WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.

ViarWHM5.PNG


Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.

Additional Note: If you use Windower, get the shortcuts addon. Being able to type "/c4 win" to Cure IV someone with the name "Windower" makes curing a full alliance a lot easier.

Equipment

Job-Specific Equipment

Artifact Armor

Theophany Attire Set
Item Upgrade? Notes
Theophany Cap +3 icon.png
Theophany Cap +3366px link=
Yes #5 Set bonus enfeebles
Theo. Bliaut +3 icon.png
Theo. Bliaut +3366px link=
Yes #3 Cure Potency II and set bonus enfeebles
Theophany Mitts +3 icon.png
Theophany Mitts +3366px link=
Yes #4 Cure Potency II
Th. Pant. +3 icon.png
Th. Pant. +3366px link=
Yes #1 Cursna and Regen
Theo. Duckbills +3 icon.png
Theo. Duckbills +3366px link=
Yes #2 Enhancing Duration and set bonus enfeebles

Relic Armor

Piety Attire Set
Item Upgrade? Notes
Piety Cap +3 icon.png
Piety Cap +3366px link=
Yes #3 Don't need to take all the way to +3, just used as a macro piece for Devotion.
Piety Bliaut +3 icon.png
Piety Bliaut +3366px link=
Yes #2 Regen Potency and Benediction
Piety Mitts +3 icon.png
Piety Mitts +3366px link=
No Banish piece only
Piety Pantaln. +3 icon.png
Piety Pantaln. +3366px link=
Yes #1 Bar spells
Piety Duckbills +3 icon.png
Piety Duckbills +3366px link=
No Do not need this piece.×

Empyrean Armor

Theophany Attire Set
Item Upgrade? Notes
Ebers Cap +3 icon.png
Ebers Cap +3366px link=
Yes #4 Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.
Ebers Bliaut +3 icon.png
Ebers Bliaut +3366px link=
Yes #2 Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.
Ebers Mitts +3 icon.png
Ebers Mitts +3366px link=
Yes #3 Regen duration, Divine Caress, and set bonus with Bar spells.
Ebers Pant. +3 icon.png
Ebers Pant. +3366px link=
Yes #1 Curing. You want this for all things cure. This is a must.
Ebers Duckbills +3 icon.png
Ebers Duckbills +3366px link=
Yes #5 Auspice and set bonus with Bar spells.

Quick Note on Ambuscade-related Armor

Idle Sets

  • Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.
  • A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.


 
Refresh Idle  
Numen Staff icon.pngNumen Staff description.png Irenic Strap icon.pngIrenic Strap description.png 32x32.png Homiliary icon.pngHomiliary description.png
Wayfarer Circlet icon.pngWayfarer Circlet description.png Twilight Torque icon.pngTwilight Torque description.png Spellbr. Earring icon.pngSpellbr. Earring description.png Flashward Earring icon.pngFlashward Earring description.png
Wayfarer Robe icon.pngWayfarer Robe description.png Wayfarer Cuffs icon.pngWayfarer Cuffs description.png Roller's Ring icon.pngRoller's Ring description.png Maquette Ring icon.pngMaquette Ring description.png
Iximulew Cape icon.pngIximulew Cape description.png Carrier's Sash icon.pngCarrier's Sash description.png Wayfarer Slops icon.pngWayfarer Slops description.png Wayfarer Clogs icon.pngWayfarer Clogs description.png
  Starter


 
Refresh with DT  
Daybreak icon.pngDaybreak description.png Genmei Shield icon.pngGenmei Shield description.png 32x32.png Homiliary icon.pngHomiliary description.png
Chironic Hat icon.pngChironic Hat description.png
Augment-Icon.png
Loricate Torque +1 icon.pngLoricate Torque +1 description.png Etiolation Earring icon.pngEtiolation Earring description.png Eabani Earring icon.pngEabani Earring description.png
Ebers Bliaut +3 icon.pngEbers Bliaut +3 description.png Chironic Gloves icon.pngChironic Gloves description.png
Augment-Icon.png
Stikini Ring +1 icon.pngStikini Ring +1 description.png Defending Ring icon.pngDefending Ring description.png
Solemnity Cape icon.pngSolemnity Cape description.png Carrier's Sash icon.pngCarrier's Sash description.png Chironic Hose icon.pngChironic Hose description.png
Augment-Icon.png
Chironic Slippers icon.pngChironic Slippers description.png
Augment-Icon.png
  32% DT +15 Refresh


 
Refresh Full DT  
Malignance Pole icon.pngMalignance Pole description.png Mensch Strap +1 icon.pngMensch Strap +1 description.png 32x32.png Homiliary icon.pngHomiliary description.png
Nyame Helm icon.pngNyame Helm description.png Loricate Torque +1 icon.pngLoricate Torque +1 description.png Etiolation Earring icon.pngEtiolation Earring description.png Eabani Earring icon.pngEabani Earring description.png
Ebers Bliaut +3 icon.pngEbers Bliaut +3 description.png Chironic Gloves icon.pngChironic Gloves description.png
Augment-Icon.png
Stikini Ring +1 icon.pngStikini Ring +1 description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png
Augment-Icon.png
Carrier's Sash icon.pngCarrier's Sash description.png Chironic Hose icon.pngChironic Hose description.png
Augment-Icon.png
Nyame Sollerets icon.pngNyame Sollerets description.png
  50% DT +11 Refresh
Notes: Refresh 11, Regen 8
MDT 48, PDT 50
MDB 30, Meva 622
Def 542, Eva 379, HP 648
Resist silence 15%

Casting Focus Sets

  • For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).
  • Building upon thos two central sets, add any Cure Potency II obtainable.

Fast Cast

  • The priority here is to cap Fast Cast 80% for Cures.
  • Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.
  • SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time.
    80% Fast Cast = 40% recast reduction at cast
80% FC with 10% qc  
C. Palug Hammer icon.pngC. Palug Hammer description.png Chanter's Shield icon.pngChanter's Shield description.png 32x32.png Impatiens icon.pngImpatiens description.png
Ebers Cap +3 icon.pngEbers Cap +3 description.png Clr. Torque +2 icon.pngClr. Torque +2 description.png
Augment-Icon.png
Loquac. Earring icon.pngLoquac. Earring description.png Malignance Earring icon.pngMalignance Earring description.png
Inyanga Jubbah +2 icon.pngInyanga Jubbah +2 description.png Fanatic Gloves icon.pngFanatic Gloves description.png
Augment-Icon.png
Lebeche Ring icon.pngLebeche Ring description.png Kishar Ring icon.pngKishar Ring description.png
Perimede Cape icon.pngPerimede Cape description.png Witful Belt icon.pngWitful Belt description.png Volte Brais icon.pngVolte Brais description.png Regal Pumps +1 icon.pngRegal Pumps +1 description.png
  A Tier
80% FC with 7% qc  
Gada icon.pngGada description.png
Augment-Icon.png
Chanter's Shield icon.pngChanter's Shield description.png 32x32.png Impatiens icon.pngImpatiens description.png
Vanya Hood icon.pngVanya Hood description.png
Augment-Icon.png
Cleric's Torque icon.pngCleric's Torque description.png
Augment-Icon.png
Loquac. Earring icon.pngLoquac. Earring description.png Malignance Earring icon.pngMalignance Earring description.png
Inyanga Jubbah +2 icon.pngInyanga Jubbah +2 description.png Fanatic Gloves icon.pngFanatic Gloves description.png
Augment-Icon.png
Lebeche Ring icon.pngLebeche Ring description.png Kishar Ring icon.pngKishar Ring description.png
Fi Follet Cape +1 icon.pngFi Follet Cape +1 description.png Witful Belt icon.pngWitful Belt description.png Volte Brais icon.pngVolte Brais description.png Regal Pumps +1 icon.pngRegal Pumps +1 description.png
  B Tier
80% FC with 10% qc  
Grioavolr icon.pngGrioavolr description.png
Augment-Icon.png
Clerisy Strap +1 icon.pngClerisy Strap +1 description.png 32x32.png Impatiens icon.pngImpatiens description.png
Ebers Cap +3 icon.pngEbers Cap +3 description.png Clr. Torque +2 icon.pngClr. Torque +2 description.png Loquac. Earring icon.pngLoquac. Earring description.png Malignance Earring icon.pngMalignance Earring description.png
Inyanga Jubbah +2 icon.pngInyanga Jubbah +2 description.png Fanatic Gloves icon.pngFanatic Gloves description.png
Augment-Icon.png
Lebeche Ring icon.pngLebeche Ring description.png Kishar Ring icon.pngKishar Ring description.png
Perimede Cape icon.pngPerimede Cape description.png Witful Belt icon.pngWitful Belt description.png Aya. Cosciales +2 icon.pngAya. Cosciales +2 description.png Inyan. Crackows +2 icon.pngInyan. Crackows +2 description.png
  Staff Tier

Cure Potency Sets

  • Again, for a new WHM, one of your top priorities is to build a capped Cure potency set(50%) and capped Cure Potency set, then add any Cure Potency II obtainable.
  • For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.
  • If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.
Cure
  • Regardless of your gear, always use empyrean pants in your cure sets.
Cure Potency  
Iridal Staff icon.pngIridal Staff description.png Clemency Grip icon.pngClemency Grip description.png 32x32.png Clarus Stone icon.pngClarus Stone description.png
Vanya Hood icon.pngVanya Hood description.png Nodens Gorget icon.pngNodens Gorget description.png Mendi. Earring icon.pngMendi. Earring description.png Glorious Earring icon.pngGlorious Earring description.png
Ebers Bliaut +1 icon.pngEbers Bliaut +1 description.png Vanya Cuffs icon.pngVanya Cuffs description.png Lebeche Ring icon.pngLebeche Ring description.png Janniston Ring icon.pngJanniston Ring description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png Korin Obi icon.pngKorin Obi description.png Ebers Pant. +1 icon.pngEbers Pant. +1 description.png Vanya Clogs icon.pngVanya Clogs description.png
  Starter
Cure Potency  
Queller Rod icon.pngQueller Rod description.png
Augment-Icon.png
Thuellaic Ecu +1 icon.pngThuellaic Ecu +1 description.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Theophany Cap +3 icon.pngTheophany Cap +3 description.png Cleric's Torque icon.pngCleric's Torque description.png Nourish. Earring +1 icon.pngNourish. Earring +1 description.png Glorious Earring icon.pngGlorious Earring description.png
Ebers Bliaut +2 icon.pngEbers Bliaut +2 description.png Theophany Mitts +3 icon.pngTheophany Mitts +3 description.png Lebeche Ring icon.pngLebeche Ring description.png Jann. Ring +1 icon.pngJann. Ring +1 description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png Hachirin-no-Obi icon.pngHachirin-no-Obi description.png Ebers Pant. +3 icon.pngEbers Pant. +3 description.png Theo. Duckbills +2 icon.pngTheo. Duckbills +2 description.png
  Mid Tier
Cure Potency  
Raetic Rod +1 icon.pngRaetic Rod +1 description.png Thuellaic Ecu +1 icon.pngThuellaic Ecu +1 description.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Kaykaus Mitra +1 icon.pngKaykaus Mitra +1 description.png Clr. Torque +2 icon.pngClr. Torque +2 description.png Glorious Earring icon.pngGlorious Earring description.png Magnetic Earring icon.pngMagnetic Earring description.png
Ebers Bliaut +3 icon.pngEbers Bliaut +3 description.png Theophany Mitts +3 icon.pngTheophany Mitts +3 description.png Mephitas's Ring +1 icon.pngMephitas's Ring +1 description.png Jann. Ring +1 icon.pngJann. Ring +1 description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png Hachirin-no-Obi icon.pngHachirin-no-Obi description.png Ebers Pant. +3 icon.pngEbers Pant. +3 description.png Kaykaus Boots +1 icon.pngKaykaus Boots +1 description.png
  Top Tier
Curaga
  • Afflatus Solace doesn't work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.
Curaga swaps  
32x32.png 32x32.png 32x32.png 32x32.png
32x32.png 32x32.png 32x32.png 32x32.png
Theo. Bliaut +3 icon.pngTheo. Bliaut +3 description.png 32x32.png 32x32.png 32x32.png
Twilight Cape icon.pngTwilight Cape description.png 32x32.png 32x32.png 32x32.png
  Top Tier

Enhancing Magic Skill

The only spells that you need to worry about using Enhancing Magic Skill are Boost Spells, Bar spells, Stoneskin, Aquaveil, and Phalanx (if subbed RDM); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.

Bar spell  
Beneficus icon.pngBeneficus description.png Ammurapi Shield icon.pngAmmurapi Shield description.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Ebers Cap +3 icon.pngEbers Cap +3 description.png Incanter's Torque icon.pngIncanter's Torque description.png Andoaa Earring icon.pngAndoaa Earring description.png Mimir Earring icon.pngMimir Earring description.png
Ebers Bliaut +3 icon.pngEbers Bliaut +3 description.png Ebers Mitts +3 icon.pngEbers Mitts +3 description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png Embla Sash icon.pngEmbla Sash description.png Piety Pantaln. +3 icon.pngPiety Pantaln. +3 description.png Ebers Duckbills +3 icon.pngEbers Duckbills +3 description.png
  236 Max
Boost / Duration  
Gada icon.pngGada description.png
Augment-Icon.png
Ammurapi Shield icon.pngAmmurapi Shield description.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Telchine Cap icon.pngTelchine Cap description.png
Augment-Icon.png
Incanter's Torque icon.pngIncanter's Torque description.png Andoaa Earring icon.pngAndoaa Earring description.png Mimir Earring icon.pngMimir Earring description.png
Telchine Chas. icon.pngTelchine Chas. description.png
Augment-Icon.png
Telchine Gloves icon.pngTelchine Gloves description.png
Augment-Icon.png
Stikini Ring +1 icon.pngStikini Ring +1 description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png
Solemnity Cape icon.pngSolemnity Cape description.png Embla Sash icon.pngEmbla Sash description.png Telchine Braconi icon.pngTelchine Braconi description.png
Augment-Icon.png
Theo. Duckbills +3 icon.pngTheo. Duckbills +3 description.png
  +25 Stat Max
Regen  
Bolelabunga icon.pngBolelabunga description.png Ammurapi Shield icon.pngAmmurapi Shield description.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Inyanga Tiara +2 icon.pngInyanga Tiara +2 description.png Incanter's Torque icon.pngIncanter's Torque description.png Magnetic Earring icon.pngMagnetic Earring description.png Gifted Earring icon.pngGifted Earring description.png
Piety Bliaut +3 icon.pngPiety Bliaut +3 description.png Ebers Mitts +3 icon.pngEbers Mitts +3 description.png Mephitas's Ring +1 icon.pngMephitas's Ring +1 description.png 32x32.png
Solemnity Cape icon.pngSolemnity Cape description.png Embla Sash icon.pngEmbla Sash description.png Th. Pant. +3 icon.pngTh. Pant. +3 description.png Bunzi's Sabots icon.pngBunzi's Sabots description.png
Augment-Icon.png
  +73 hp/tick
Stoneskin  
Gada icon.pngGada description.png
Augment-Icon.png
Ammurapi Shield icon.pngAmmurapi Shield description.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Telchine Cap icon.pngTelchine Cap description.png
Augment-Icon.png
Nodens Gorget icon.pngNodens Gorget description.png Earthcry Earring icon.pngEarthcry Earring description.png Mimir Earring icon.pngMimir Earring description.png
Telchine Chas. icon.pngTelchine Chas. description.png
Augment-Icon.png
Telchine Gloves icon.pngTelchine Gloves description.png
Augment-Icon.png
Stikini Ring +1 icon.pngStikini Ring +1 description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png
Solemnity Cape icon.pngSolemnity Cape description.png Siegel Sash icon.pngSiegel Sash description.png Shedir Seraweels icon.pngShedir Seraweels description.png Theo. Duckbills +3 icon.pngTheo. Duckbills +3 description.png
Aquaveil  
Vadose Rod icon.pngVadose Rod description.png Ammurapi Shield icon.pngAmmurapi Shield description.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Chironic Hat icon.pngChironic Hat description.png Incanter's Torque icon.pngIncanter's Torque description.png 32x32.png Gifted Earring icon.pngGifted Earring description.png
Telchine Chas. icon.pngTelchine Chas. description.png
Augment-Icon.png
Regal Cuffs icon.pngRegal Cuffs description.png Mephitas's Ring +1 icon.pngMephitas's Ring +1 description.png 32x32.png
Solemnity Cape icon.pngSolemnity Cape description.png Emphatikos Rope icon.pngEmphatikos Rope description.png Shedir Seraweels icon.pngShedir Seraweels description.png Theo. Duckbills +3 icon.pngTheo. Duckbills +3 description.png
Cursna  
Gambanteinn icon.pngGambanteinn description.png
Augment-Icon.png
Yagrush icon.pngYagrush description.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Vanya Hood icon.pngVanya Hood description.png
Augment-Icon.png
Debilis Medallion icon.pngDebilis Medallion description.png Meili Earring icon.pngMeili Earring description.png Ebers Earring +2 icon.pngEbers Earring +2 description.png
Ebers Bliaut +3 icon.pngEbers Bliaut +3 description.png Fanatic Gloves icon.pngFanatic Gloves description.png
Augment-Icon.png
Haoma's Ring icon.pngHaoma's Ring description.png Menelaus's Ring icon.pngMenelaus's Ring description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png Bishop's Sash icon.pngBishop's Sash description.png Th. Pant. +3 icon.pngTh. Pant. +3 description.png Vanya Clogs icon.pngVanya Clogs description.png
Augment-Icon.png
  Cursna+Healing Skill

Enfeebling Magic Skill

  • Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get Immunobreak off.

A bit about the gear sets below:
Inyanga Dastanas +2 = 110 Macc
Theophany Mitts +3 = 111 Macc
Ebers Mitts +3 = 112
Kaykaus Bliaut +1 = 116 Macc
Regal Cuffs = 85 Macc
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.

Hydrocera vs Pemphredo Tathlum has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it's an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).

Metamor. Ring +1 vs Stikini Ring +1 vs Kishar Ring. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don't need it for refresh or other skill based sets).

Malignance Earring is a good contender for an ear slot too in the HQ sets.

Enfeebling  
Bunzi's Rod icon.pngBunzi's Rod description.png Thuellaic Ecu +1 icon.pngThuellaic Ecu +1 description.png 32x32.png Hydrocera icon.pngHydrocera description.png
Theophany Cap +3 icon.pngTheophany Cap +3 description.png Erra Pendant icon.pngErra Pendant description.png Digni. Earring icon.pngDigni. Earring description.png Gwati Earring icon.pngGwati Earring description.png
Theo. Bliaut +3 icon.pngTheo. Bliaut +3 description.png Inyan. Dastanas +2 icon.pngInyan. Dastanas +2 description.png Stikini Ring icon.pngStikini Ring description.png Metamor. Ring +1 icon.pngMetamor. Ring +1 description.png
Aurist's Cape +1 icon.pngAurist's Cape +1 description.png Obstin. Sash icon.pngObstin. Sash description.png Chironic Hose icon.pngChironic Hose description.png
Augment-Icon.png
Theo. Duckbills +3 icon.pngTheo. Duckbills +3 description.png
Enfeebling HQ  
Bunzi's Rod icon.pngBunzi's Rod description.png Ammurapi Shield icon.pngAmmurapi Shield description.png 32x32.png Hydrocera icon.pngHydrocera description.png
Theophany Cap +3 icon.pngTheophany Cap +3 description.png Erra Pendant icon.pngErra Pendant description.png Regal Earring icon.pngRegal Earring description.png Ebers Earring +2 icon.pngEbers Earring +2 description.png
Augment-Icon.png
Theo. Bliaut +3 icon.pngTheo. Bliaut +3 description.png Regal Cuffs icon.pngRegal Cuffs description.png Kishar Ring icon.pngKishar Ring description.png Metamor. Ring +1 icon.pngMetamor. Ring +1 description.png
Aurist's Cape +1 icon.pngAurist's Cape +1 description.png Obstin. Sash icon.pngObstin. Sash description.png Chironic Hose icon.pngChironic Hose description.png
Augment-Icon.png
Theo. Duckbills +3 icon.pngTheo. Duckbills +3 description.png
  Slow/Paralyse


Enfeebling HQ  
Bunzi's Rod icon.pngBunzi's Rod description.png Ammurapi Shield icon.pngAmmurapi Shield description.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Theophany Cap +3 icon.pngTheophany Cap +3 description.png Erra Pendant icon.pngErra Pendant description.png Regal Earring icon.pngRegal Earring description.png Ebers Earring +2 icon.pngEbers Earring +2 description.png
Augment-Icon.png
Theo. Bliaut +3 icon.pngTheo. Bliaut +3 description.png Kaykaus Cuffs +1 icon.pngKaykaus Cuffs +1 description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png
Aurist's Cape +1 icon.pngAurist's Cape +1 description.png Obstin. Sash icon.pngObstin. Sash description.png Chironic Hose icon.pngChironic Hose description.png
Augment-Icon.png
Theo. Duckbills +3 icon.pngTheo. Duckbills +3 description.png
  Pure Macc

Divine Magic Skill

Holy and Banish won't be used too often, but sometimes, every little bit of damage helps. Banish has a unique trait that weakens undead enemies. Repose is also in this listing, which is a sleep that cannot be overwritten by any other sleep, and Flash which is great for pulling mobs that you later want slept.

Repose/Flash  
Daybreak icon.pngDaybreak description.png Ammurapi Shield icon.pngAmmurapi Shield description.png 32x32.png Hydrocera icon.pngHydrocera description.png
Theophany Cap +3 icon.pngTheophany Cap +3 description.png Jokushu Chain icon.pngJokushu Chain description.png Regal Earring icon.pngRegal Earring description.png Malignance Earring icon.pngMalignance Earring description.png
Theo. Bliaut +3 icon.pngTheo. Bliaut +3 description.png Piety Mitts +3 icon.pngPiety Mitts +3 description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png
Aurist's Cape +1 icon.pngAurist's Cape +1 description.png Luminary Sash icon.pngLuminary Sash description.png Th. Pant. +3 icon.pngTh. Pant. +3 description.png Theo. Duckbills +3 icon.pngTheo. Duckbills +3 description.png
Holy/Banish  
Daybreak icon.pngDaybreak description.png Ammurapi Shield icon.pngAmmurapi Shield description.png 32x32.png Ghastly Tathlum +1 icon.pngGhastly Tathlum +1 description.png
32x32.png Jokushu Chain icon.pngJokushu Chain description.png Regal Earring icon.pngRegal Earring description.png Malignance Earring icon.pngMalignance Earring description.png
Cohort Cloak +1 icon.pngCohort Cloak +1 description.png Bunzi's Gloves icon.pngBunzi's Gloves description.png Freke Ring icon.pngFreke Ring description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png
Augment-Icon.png
Luminary Sash icon.pngLuminary Sash description.png Bunzi's Pants icon.pngBunzi's Pants description.png Bunzi's Sabots icon.pngBunzi's Sabots description.png

Melee Focused

TP Set

TP  
Maxentius icon.pngMaxentius description.png Genmei Shield icon.pngGenmei Shield description.png 32x32.png Amar Cluster icon.pngAmar Cluster description.png
Bunzi's Hat icon.pngBunzi's Hat description.png
Augment-Icon.png
Combatant's Torque icon.pngCombatant's Torque description.png Dedition Earring icon.pngDedition Earring description.png Telos Earring icon.pngTelos Earring description.png
Nyame Mail icon.pngNyame Mail description.png Bunzi's Gloves icon.pngBunzi's Gloves description.png Chirich Ring +1 icon.pngChirich Ring +1 description.png Defending Ring icon.pngDefending Ring description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png
Augment-Icon.png
Olseni Belt icon.pngOlseni Belt description.png Nyame Flanchard icon.pngNyame Flanchard description.png Nyame Sollerets icon.pngNyame Sollerets description.png
DW TP  
32x32.png 32x32.png 32x32.png Amar Cluster icon.pngAmar Cluster description.png
Bunzi's Hat icon.pngBunzi's Hat description.png
Augment-Icon.png
Combatant's Torque icon.pngCombatant's Torque description.png Crep. Earring icon.pngCrep. Earring description.png Telos Earring icon.pngTelos Earring description.png
Nyame Mail icon.pngNyame Mail description.png Bunzi's Gloves icon.pngBunzi's Gloves description.png Chirich Ring +1 icon.pngChirich Ring +1 description.png Chirich Ring +1 icon.pngChirich Ring +1 description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png
Augment-Icon.png
Olseni Belt icon.pngOlseni Belt description.png Nyame Flanchard icon.pngNyame Flanchard description.png Nyame Sollerets icon.pngNyame Sollerets description.png

Weaponskill Sets

Multi step skillchains:
Mjollnir icon.png RandgrithRandgrith = Light
Hexa StrikeRandgrithRandgrith = Light
SkullbreakerFlash Nova (Fragmentation) → Realmrazer (Light) → Realmrazer = Light
Tishtrya icon.png RealmrazerBlack Halo (Light) → Realmrazer = Radiance

Flash Nova  
Daybreak icon.pngDaybreak description.png Genmei Shield icon.pngGenmei Shield description.png 32x32.png Oshasha's Treatise icon.pngOshasha's Treatise description.png
Nyame Helm icon.pngNyame Helm description.png
Augment-Icon.png
Clr. Torque +2 icon.pngClr. Torque +2 description.png Moonshade Earring icon.pngMoonshade Earring description.png Brutal Earring icon.pngBrutal Earring description.png
Nyame Mail icon.pngNyame Mail description.png
Augment-Icon.png
Nyame Gauntlets icon.pngNyame Gauntlets description.png
Augment-Icon.png
Metamor. Ring +1 icon.pngMetamor. Ring +1 description.png
Augment-Icon.png
Weather. Ring +1 icon.pngWeather. Ring +1 description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png
Augment-Icon.png
Orpheus's Sash icon.pngOrpheus's Sash description.png Nyame Flanchard icon.pngNyame Flanchard description.png
Augment-Icon.png
Nyame Sollerets icon.pngNyame Sollerets description.png
Augment-Icon.png
Black Halo  
Maxentius icon.pngMaxentius description.png Genmei Shield icon.pngGenmei Shield description.png 32x32.png Oshasha's Treatise icon.pngOshasha's Treatise description.png
Nyame Helm icon.pngNyame Helm description.png
Augment-Icon.png
Clr. Torque +2 icon.pngClr. Torque +2 description.png Moonshade Earring icon.pngMoonshade Earring description.png Brutal Earring icon.pngBrutal Earring description.png
Nyame Mail icon.pngNyame Mail description.png
Augment-Icon.png
Nyame Gauntlets icon.pngNyame Gauntlets description.png
Augment-Icon.png
Metamor. Ring +1 icon.pngMetamor. Ring +1 description.png
Augment-Icon.png
Epaminondas's Ring icon.pngEpaminondas's Ring description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png
Augment-Icon.png
Grunfeld Rope icon.pngGrunfeld Rope description.png Nyame Flanchard icon.pngNyame Flanchard description.png
Augment-Icon.png
Nyame Sollerets icon.pngNyame Sollerets description.png
Augment-Icon.png
  Judgment/Randgrith
Cataclysm  
Xoanon icon.pngXoanon description.png Enki Strap icon.pngEnki Strap description.png 32x32.png Oshasha's Treatise icon.pngOshasha's Treatise description.png
Pixie Hairpin +1 icon.pngPixie Hairpin +1 description.png Sibyl Scarf icon.pngSibyl Scarf description.png Friomisi Earring icon.pngFriomisi Earring description.png Malignance Earring icon.pngMalignance Earring description.png
Nyame Mail icon.pngNyame Mail description.png
Augment-Icon.png
Nyame Gauntlets icon.pngNyame Gauntlets description.png
Augment-Icon.png
Metamor. Ring +1 icon.pngMetamor. Ring +1 description.png
Augment-Icon.png
Archon Ring icon.pngArchon Ring description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png
Augment-Icon.png
Orpheus's Sash icon.pngOrpheus's Sash description.png Nyame Flanchard icon.pngNyame Flanchard description.png
Augment-Icon.png
Nyame Sollerets icon.pngNyame Sollerets description.png
Augment-Icon.png

Useful tidbits