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Waypoint
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Kinetic Units
Teleportation through both types of waypoints is paid for in Kinetic Units.
- Trading crystals to a Waypoint or Proto-Waypoint will yield varying amounts of kinetic units depending on the type of crystal.
- Trading a crystal cluster yields a slightly higher amount than trading a stack of that type of crystal. A small number of quests also yield kinetic units as a reward.
Fire
Water
Wind
Earth Crystals: 15 units each
Fire
Water
Wind
Earth Clusters: 200 units each
Ice
Lightning Crystals: 30 units each
Ice
Lightning Clusters: 400 units each
Light
Dark Crystals: 80 units each
Light
Dark Clusters: 1,000 units each
HQ Crystals (
Inferno
Torrent
Terra
Cyclone
Glacier
Plasma
Aurora and
Twilight Crystal): 500 units
- Some Adoulin Quests give Kinetic Units as a reward. In particular, Granddaddy Dearest is a repeatable quests every Conquest Tally that offers 1500 Units.
- Some HQ Crystals can be purchased via the Celebratory Chest rather than obtained via Guild Points. The Gil:Units exchange ratio is usually not worth it, however.
Note: The maximum number of Kinetic Units that may be accumulated is 50,000 (anything past that will be lost).
Waypoint
Waypoints are devices developed by Adoulinian researchers which allow instant teleportation from one location to another by expending Kinetic Units obtained from the energy within crystals. Waypoints allow for teleportation to other attuned Waypoints as well as any attuned Geomagnetic Founts (founts serve as destinations only and cannot be teleported from).
There are two types of Waypoints: Waypoints, for transportation across Adoulin areas, and Proto-Waypoints, for transportation across Vana'diel's Middle Lands and Outlands.
Waypoints
Waypoint Locations
Waypoints allow the user to travel between Lower Jeuno and various Adoulinian locations. In order to access the first waypoint in Lower Jeuno, the player must first complete The Geomagnetron to obtain the Adoulinian charter permit. The cost of using a waypoint varies depending on the user's current location, and waypoint destinations must be activated by first attuning the geomagnetron to that destination by simply visiting it once on foot and clicking the Waypoint. Note that Frontier Station and Bivouac waypoints are only accessible once a server has successfully constructed that Station or Bivouac. Additionally, if a Frontier Bivouac runs out of supplies and requires reconstruction, its Waypoint will disappear until the Bivouac is reconstructed (the waypoint does not need to be reattuned when the Bivouac is reconstructed).
Area | Coordinates | Cost (To/From/Same Zone) |
---|---|---|
Lower Jeuno | ||
Lower Jeuno | (H-7) | 30 Units |
Western Adoulin | ||
Platea Triumphus (COU Co.) | (H-8) | 30/100/1 Units |
Pioneers' Coalition | (E-8) | 30/100/1 Units |
Mummers' Coalition | (G-10) | 30/100/1 Units |
Inventors' Coalition | (J-9) | 30/100/1 Units |
The Auction House | (F-10) | 30/100/1 Units |
Big Bridge | (L-9) | 30/100/1 Units |
Airship Docks | (H-4) | 30/100/1 Units |
Adoulin Waterfront | (I-5) | 30/100/1 Units |
Eastern Adoulin | ||
Peacekeepers' Coalition | (F-8) | 30/100/1 Units |
Scouts' Coalition | (G-9) | 30/100/1 Units |
Statue of the Goddess | (H-8) | 30/100/1 Units |
The Wharf to Yahse | (G-6) | 30/100/1 Units |
Your Rent-a-Room | (G-11) | 30/100/1 Units |
The Auction House | (H-10) | 30/100/1 Units |
Sverhried Hillock | (I-7) | 30/100/1 Units |
The Coronal Esplanade | (I-9) | 30/100/1 Units |
Castle Adoulin Gates | (K-9) | 30/100/1 Units |
Frontier Stations and Bivouacs
Aside from the Frontier Stations in Ceizak Battlegrounds and Yahse Hunting Grounds, all stations and bivouacs must be constructed by completing supplies delivery assignments to that location offered by the Couriers' Coalition. Areas deeper into the wilderness require a higher Couriers' rank in order to partake in the delivery assignments. Bivouacs are generally located past Colonization Reive obstacles. Once a station or bivouac is constructed, a Waypoint will be located at the site. Frontier Stations will never disappear once constructed, but Frontier Bivouacs will disappear if they run out of supplies, causing the associated Waypoint to also disappear
Area | Coordinates | Cost (To/From/Same Zone) |
---|---|---|
Ceizak Battlegrounds | ||
Frontier Station | (K-7) | 100/30/5 Units |
Frontier Bivouac #1 | (H-9) | 100/30/5 Units |
Frontier Bivouac #2 | (I-7) (NW Corner) | 100/30/5 Units |
Frontier Bivouac #3 | (F-10) (SW Corner) | 100/30/5 Units |
Yahse Hunting Grounds | ||
Frontier Station | (K-9) | 100/30/5 Units |
Frontier Bivouac #1 | (I-8) | 100/30/5 Units |
Frontier Bivouac #2 | (G-7) (South) | 100/30/5 Units |
Frontier Bivouac #3 | (H-9) (SW Corner) | 100/30/5 Units |
Morimar Basalt Fields | ||
Frontier Station | (K-10) | 100/30/5 Units |
Frontier Bivouac #1 | (J-8) | 100/30/5 Units |
Frontier Bivouac #2 | (I-6) | 100/30/5 Units |
Frontier Bivouac #3 | (I-10) | 100/30/5 Units |
Frontier Bivouac #4 | (F-8) | 100/30/5 Units |
Frontier Bivouac #5 | (G-6) (East, higher level past F-6 reive) | 100/30/5 Units |
Foret de Hennetiel | ||
Frontier Station | (J-6/7) | 100/30/5 Units |
Frontier Bivouac #1 | (G-6) | 100/30/5 Units |
Frontier Bivouac #2 | (J-10) | 100/30/5 Units |
Frontier Bivouac #3 | (H-9) | 100/30/5 Units |
Frontier Bivouac #4 | (F-9) (NW Corner) | 100/30/5 Units |
Marjami Ravine | ||
Frontier Station | (M-8) | 100/30/5 Units |
Frontier Bivouac #1 | (L-10) | 100/30/5 Units |
Frontier Bivouac #2 | (H-8) | 100/30/5 Units |
Frontier Bivouac #3 | (D-10) | 100/30/5 Units |
Frontier Bivouac #4 | (D-6) | 100/30/5 Units |
Yorcia Weald | ||
Frontier Station | (J-7) | 100/30/5 Units |
Frontier Bivouac #1 | (H-6) | 100/30/5 Units |
Frontier Bivouac #2 | (I-10) | 100/30/5 Units |
Frontier Bivouac #3 | (F-8) (NE Corner) | 100/30/5 Units |
Kamihr Drifts | ||
Frontier Station | (J-10) | 100/30/5 Units |
Frontier Bivouac #1 | (H-9) | 100/30/5 Units |
Frontier Bivouac #2 | (H-10) | 100/30/5 Units |
Frontier Bivouac #3 | (H-7) | 100/30/5 Units |
Frontier Bivouac #4 | (F-6) | 100/30/5 Units |
Augural Conveyors
In certain areas, ancient Augural Conveyors may be found which can be activated as Waypoint destinations and also serve as entrances into Skirmishes. Note that Augural Conveyors may only be used as destinations, they cannot be used to teleport to other Waypoints.
Area | Coordinates | Cost |
---|---|---|
Cirdas Caverns | (H-3) | 300 Units |
Rala Waterways | (B-6) (South) | 300 Units |
Yorcia Weald | (I-10) | 300 Units |
Outer Ra'Kaznar | (M-6) | 300 Units |
Warp Runes
Once the Couriers' Coalition's Coalition Flag edification has been completed for a server, Jausephiane will appear, offering Warp Rune Key Items for 100 Bayld each. These key items are permanent and allow one-way teleportation from any Waypoint in the city of Adoulin to the additional destinations below.
Area | Coordinates | Cost | Requires |
---|---|---|---|
Northern San d'Oria | (L-10) | 200 Units | San d'Oria warp rune |
Bastok Markets | (I-7) | 200 Units | Bastok warp rune |
Windurst Woods | (F-8) | 200 Units | Windurst warp rune |
Selbina | (H-7) | 200 Units | Selbina warp rune |
Mhaura | (-) | 200 Units | Mhaura warp rune |
Kazham | (F-9) | 200 Units | Kazham warp rune |
Rabao | (G-11) | 200 Units | Rabao warp rune |
Norg | (H-9) | 200 Units | Norg warp rune |
Once edification of the Couriers' Coalition has advanced and the Adoulinian Flag is added, the following additional warp runes will become available for 500 Bayld each. Note that players must also have the corresponding set of story missions completed for a warp rune to be available for purchase (Promathia Missions for Tavnazia, Aht Urhgan Missions for Whitegate and Nashmau).
Area | Coordinates | Cost | Requires |
---|---|---|---|
Tavnazian Safehold | (I-8) | 200 Units | Tavnazia warp rune |
Caedarva Mire | (H-9) (Nashmau Entrance) | 200 Units | Nashmau warp rune |
Wajaom Woodlands | (M-7) (Whitegate Entrance) | 200 Units | Whitegate warp rune |
Proto-Waypoints
Proto-Waypoints allow the user to travel from five town areas to a large number of sites located in field and dungeon areas throughout the Middle Lands and operate independently from Waypoints, aside from the common usage of Kinetic Units for payment.
Proto-Waypoint Locations
There are five Proto-Waypoints, attuned during the quest Researchers from the West. Transportation from one Proto-Waypoint to another costs 30 Kinetic Units.
Area | Coordinates | Cost |
---|---|---|
Ru'Lude Gardens | (G-9) | 30 Units |
Selbina | (G-10) | 30 Units |
Mhaura | (I-8) | 30 Units |
Rabao | (G-8) | 30 Units |
Norg | (G-7) | 30 Units |
Geomagnetic Fount Locations
Proto-Waypoints can also be used for one-way teleportation to Geomagnetic Founts. There is no return teleportation from a Geomagnetic Fount to a Proto-Waypoint as they are destinations only.
Area | Coordinates | Cost |
---|---|---|
West Ronfaure | (E-8) (through Bostaunieux Oubliette) | 100 Units |
North Gustaberg | (D-8) (through Dangruf Wadi) | 100 Units |
West Sarutabaruta | (F-4) | 100 Units |
La Theine Plateau | (H-10) (through Ordelle's Caves) | 100 Units |
Konschtat Highlands | (L-5) | 100 Units |
Tahrongi Canyon | (I-9) | 100 Units |
Jugner Forest | (G-5) (through King Ranperre's Tomb) | 100 Units |
Pashhow Marshlands | (I-7) | 100 Units |
Meriphataud Mountains | (G-8) | 100 Units |
Attohwa Chasm | (J-8) (top of Parradamo Tor) | 100 Units |
Uleguerand Range | (H-7) (clear weather, behind ice wall, enter from (H-8)) | 100 Units |
Davoi | (I-8) | 300 Units |
Beadeaux | (G-7) (lower level) | 300 Units |
Castle Oztroja | (G-8) (Map 1) | 300 Units |
Quicksand Caves | (F-7) (Map 5, on the north edge of the top of the hole before dropping down) | 300 Units |
Sea Serpent Grotto | (J-5) (Map 3, behind the Mythril Beastcoin Door) | 300 Units |
Temple of Uggalepih | (H-8) (Map 2) | 300 Units |
The Boyahda Tree | (D-4) (Map 1) | 300 Units |
Oldton Movalpolos | (K-11) | 300 Units |
Riverne - Site B01 | (C-10) | 300 Units |
Castle Zvahl Keep | (H-8) (Map 1) | 300 Units |