The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Community Monk Guide
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General Information
Roles
Monk in current content plays as a heavy dd most of the time, that said there are plenty of opportunities to become a tank for lowman in the right circumstances. Having an easy way to cap subtle blow, monk is desirable for certain fights to limit TP generation of the enemy to prevent annoying or dangeorous tp moves from going off. As an example there's been multiple instances of omen bosses being tanked/soloed by monks and in more recent content such as Odyssey Gaol monk can be seen tanking in certain occasions. With the help of mantra monk is also a great addition to help the survivability of a party when high HP is needed.
Abilities and Traits
- Hundred Fists Speeds up Attacks.
Hesy. Hose +4 Increases duration by 15 seconds.
- Boost Enhances the power of your next attack.
- Should be macro'd with
Ask Sash to generate TP prior to fights. Monk's mini Meditate.
- Should be macro'd with
- Dodge Enhances evasion and guard rate.
Anch. Gaiters +4 Dodge grants 19 Evasion if worn for activation.
- Focus Enhances accuracy.
Anchor. Crown +4 Focus grants an additional 21 accuracy and ranged accuracy if worn for activation.
- Chakra Cures certain status effects and restores a small amount of HP to user.
Anch. Cyclas +4 Increases M by 0.66 and allows Chakra to remove paralysis.
Hesy. Gloves +4 Increases M by 0.51 and allows Chakra to remove disease and plague.
- Chi Blast Releases chi to attack an enemy.
Hes. Crown +4 Augmented with Adds "Enhances 'Penance' effect". Enhances Penance by increasing Inhibit TP effect by 2% per merit level.
- Counterstance Increases chance to counter but lowers defense.
Hesy. Gaiters +4 Increases Counter rate during Counterstance by 21% if worn during activation.
- Footwork Increases Kick Attacks rate by 20% and boost kick damage by +20 DMG. Also effects Dragon Kick and Tornado Kick, which use kick base damage when Footwork is active.
Shukuyu Sune-Ate Increases Footwork's Attack modifier by 15% if worn during JA activation.
Bhikku Gaiters +3 Increases Footwork's Attack modifier by 16% if worn during JA activation.
- Mantra Increases the max HP of party members within area of effect.
Hesy. Gaiters +4 Increases HP by another 2% per merit level.
- Formless Strikes While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.
Hesy. Cyclas +4 Increases duration by 6 seconds per merit level.
- Perfect Counter Allows you to counter the next attack directed at you.
Bhikku Crown +3 Increases the counter Base Damage by 35.
- Inner Strength Increases maximum HP and gives a 100% Counter and Guard rate.
- Doubles maximum HP for its duration.
Martial Arts
The optimal amount of Martial Arts from equipment varies with your equipped weapon's dealay. For a mastered MNK (1200 JP is the last of the Martial Arts gift bonuses) with both Magic Haste and Gear Haste capped:
| Weapon | Martial Arts Needed |
|---|---|
| Spharai | 4.56 |
| Glanzfaust | 8.16 |
| Verethragna | -8.04 |
| Godhands | 12.48 |
| Sagitta | 6.36 |
| Varga Purnikawa | 4.56 |
Additional Martial Arts will actually decrease your TP gain. For more information, see the Attack Speed page that was also linked above this table.
Merits
| Merit Points | |||
|---|---|---|---|
| Name | Description | Level | Notes |
| Group 1 | |||
| Focus Recast | Shorten recast time by 4 seconds. | 0/5 | Not worth it. |
| Dodge Recast | Shorten recast time by 4 seconds. | 0/5 | Not worth it. |
| Chakra Recast | Shorten recast time by 6 seconds. | 0/5 | Sadly no. |
| Counter Rate | Increase counter attack rate by 1 percent. | 5/5 | Increases your counter rate when a mob is attacking you. This increases your survivability and damage output. |
| Kick Attacks Rate | Increase kick attack rate by 1 percent. | 5/5 | More kick attacks = more damage. |
| Group 2 | |||
| Mantra | Increase the max. HP of party members within area of effect. Recast: 10min Increase effect by 4 percent. |
4/5~5/5 | Stacked with Hes. Gaiters which increases the amount by 2% per merit level, this can gain the party quite a bit of HP for 3 minutes. Very usefully when surviving burst damage. Note: This does override a DRK's drain effect. |
| Formless Strikes | While in effect, melee attacks will not be considered physical damage. No effect on weapon skills. Recast: 10min. Increase effect by 5 percent. |
0/5~1/5 | Has niche uses on things like Delve bosses and Caturae that gain resistance to specific damage types. Also hits through Invincible. |
| Invigorate | Adds a Regen effect when using Chakra. Increase duration of effect by 24 seconds. | 0/5 | Used to be good, but with the addition of Trust and idle regen pieces, there is really no need for it. |
| Penance | Adds an effect to Chi Blast that inhibits an enemy's TP accumulation. Increase duration of effect by 20 seconds. | 5/5 | This, plus the Plague from Shijin Spiral, can almost entirely prevent a mob from gaining TP for about 90 seconds. Use |
Support Jobs
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Prioritizing Equipment
| Job Specific Equipment | ||
|---|---|---|
| Item | Upgrade? | Notes |
Anchor. Crown +4
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Maybe | Macro piece and high acc. Grants an addition +21 accuracy during the 30 second duration of Focus |
Anch. Cyclas +4
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Yes, +2 is fine | Macro piece and high acc. Increase the potency of Chakra and allows the remove of paralysis. Paired with the Relic gloves +3, the +2 body should be enough to cap your HP. |
Anch. Gloves +4
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Maybe | Consider only making these if you do not have access to Path B Nyame and are using Spharai/Varga Purnikawa. |
Anch. Hose +4
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Maybe | Macro piece and high acc. Useful in a very niche counter build. |
Anch. Gaiters +4
|
Yes | Used when Footwork is up for both TP and WS. Also an option for glass-cannon TPing (when -DT% and Subtle Blow don't matter) even without Footwork - a geared MNK gets 94% Kick Attacks rate with these even without Footwork up. |
Hes. Crown +4 Enhances "Penance" effect |
No | Macro piece. NQ is fine for the Penance effect, or go to +1 to be i119 if you worry about a momentary drop in your survivability. At +4, has WSD but no defensive stats, so only valuable for single-hit weaponskills. Only go that far if you're using Spharai. |
Hesy. Cyclas +4 Enhances "Formless Strikes" effect |
No | Macro piece. NQ is fine for the Formless Strikes effect, or go to +1 to be i119 if you worry about a momentary drop in your survivability. With that said, typically only one point is put into Formless Strikes. It is up to you to decide if an extra 6 seconds of the effect is worth the inventory slot. |
Hesy. Gloves +4 Enhances "Invigorate" effect |
Yes | Macro piece. Increase the potency of Chakra and makes it also remove Disease and Plague. Each reforge increases Chakra potency further. |
Hesy. Hose +4 Enhances "Hundred Fists" effect |
Maybe | A good TP piece until |
Hesy. Gaiters +4 Enhances "Mantra" effect |
Maybe | Macro piece for Mantra and Counterstance, increasing the counter rate with every reforge. |
Bhikku Crown +3
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Yes | Macro piece for Perfect Counter and a solid DT piece with Subtle Blow. Useful in Hybrid TP sets. |
Bhikku Cyclas +3
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Must | Best TP piece when Impetus is up. |
Bhikku Gloves +3
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Yes | Solid PDL piece for when you are attack capped. |
Bhikku Hose +3
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Must | Best TP piece, period. Kick Attacks +30, Store TP +10 and Damage Taken -14%. |
Bhikku Gaiters +3
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Yes | Solid DT piece and a mandatory macro Footwork piece. |
Idle Sets
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TP sets
These are example sets. For older or less challenging content, you can get away with being more of a "glass cannon". For more recent content like Odyssey or Sortie, you likely want to hit 50% DT even while engaged, and also consider your Subtle Blow.
The first few sets are intended for relatively new players:
- Do some Ambuscade, then either do Yorcia Alluvion Skirmish or get your Mellidopt Wings from some Adventurer Campaign. Either way, augment the Taeon Attire Set at Divainy-Gamainy once you have it.
- After that, some general paths to pursue:
- Begin to reforge your AF, Relic, and Empyrean Armor via Omen, Dynamis - Divergence, and Sortie.
- Start farming your Malignance Attire Set, some easier accessories like Petrov Ring, and save up gil to buy a
Moonbow Belt +1. - Work on Odyssey to unlock and eventually augment Mpaca's Attire Set and the Schere Earring.
- Do a lot of Limbus if you're truly dedicated to Monk and interesting in augmenting the Duty Armor Set
Once that's all done, you'll likely know where you want to go next. (This is when you start looking into RP farming for Mpaca's Attire Set / Duty Armor Set / Schere Earring and doing Subtle Blow math.)
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Weaponskill Sets
A few things to keep in mind for WS sets:
- For most Hand-to-Hand weaponskills, Weapon Skill Damage is a lousy stat, since it only applies to the first hit of a weaponskill. Double Attack (also Triple and Quadruple Attack) are far better.
- Final Heaven is single-hit. If you're rocking the Spharai, WSD is just fine.
- There's a cap of 8 hits on any WS, but this rarely comes up because Asuran Fists is the only native 8-hitter and it's way worse than it was 20 years ago. Maybe at the very high end ditch some Triple Attack for Physical Damage Limit gear instead.
- Final Heaven is single-hit. If you're rocking the Spharai, WSD is just fine.
- For weaponskills with additional effects, Magic Accuracy governs landing it. While the Stun from Shoulder Tackle is not used in modern strats, the Plague from Shijin Spiral and the Defense Down from Shell Crusher are both important enough to at least consider your MAcc stat.
- There's the All_Jobs_Gear_Sets/Monk page with mathematically calculated top-tier sets (including the Duty Armor Set) for every single WS, so I won't be duplicating that redundant information here.
- This means that the below sets are intended largely for new players.
The Taeon Attire Set is a brand-new player's best friend again - and with the same augments and everything since MNK doesn't care about WSD!
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