Calculating Blue Magic Damage

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Melee Physical Attack Category

Attack defense ratio and attack defense function (pDIF) relation is the same with that of player characters.
Attack is Blue Magic Skill + 8 + (STR * 0.5).
Defense is the opponent's defense.


Physical damage calculation is the same with player character WS damage calculations:

Note: Due to the July 9 2013 and the August 12, 2014 updates, the formula here is lacking in information or adjustments. This is mostly why the page has been flagged as outdated.

Final Base Damage (D) value =floor(D+fSTR+WSC) * Multiplier

  • There is an upper D cap for each spell.
  • Spells post level 75 have no known upper limit on base damage (D).
  • WSC Related to your attribute stats. Similar to Weapon Skill's WSC, there is a level correction factor α
  • fSTR Modified by Your STR - Opponent VIT.
If dSTR = your STR - Opponent VIT is 28, fSTR is 8.
For the rest of the value, whenever dSTR+4 → fSTR+1.
Example: if dSTR=84 → fSTR is 22.
All melee spells, except for Smite of Rage and Grand Slam, have an upper cap of 22 fSTR at level 75.
  • This is increased by 1 every 5 subsequent levels to a cap of 26 fSTR at 99.

  • For Multi Hit Blue magic spells, it's not yet been confirmed that second and consecutive hit will have multiplier 1.00 (Most likely, it is 1.00)
  • During Azure Lore, a certain multiplier is in effect. TP:Damage Correction only?
  • During Chain Affinity, Secondary Attributed Modifier value(WSC) is doubled.
E.g. The formula become Final D value =floor(D+fSTR+WSC*2) * Multiplier
  • The multiplier can be enhanced/reduced depending on the opponent's monster family
  • When the spell from which monster family is strong to opponent's monster family, the multiplier value is raised by 0.25
E.g. Screwdriver has its multiplier enhanced from 1.375 to 1.625 when fighting amorph family such as Hecteyes
  • When the spell from which monster family is weak to opponent's monster family, the multiplier value is lowered by 0.25
E.g. Mandibular Bite has its multiplier reduced from 2.00 to 1.75 when fighting lizards family such as Raptors or Bugards
  • For multi-hit spells, this bonus is added for each hit's fTP.
E.g. Frenetic Rip on Puks will have the fTP for first, second, and third hit as 1.61, 1.25, and 1.25 respectively Verification Needed.
  • Magus Keffiyeh increases this multiplier by 0.02. Merits in Monster Correlation likely increase this multiplier by 0.004 per increase.
  • Neither of these negatively impact on damage when using a spell weak vs target.
Please refer to Monster Correlation for strong/weak correlation.
  • Melee Physical Blue Magic spells cannot score a critical hit without Sneak Attack or Chain Affinity if it has the description of "Chance of critical varies with TP."


Melee Physical Attack Blue Magic
Lv Name TP0 TP1,500 TP3,000 Azure Lore Hits Stat Mod Dmg Type D Cap TP SC Attribute(s) Notes
1 Foot Kick 1.00 - - - 1 STR_10 DEX_10 Slashing 9 Critical Detonation
4 Power Attack 1.125 - - - 1 VIT_30 Blunt 11 Critical Reverberation
4 Sprout Smack 1.50 - - - 1 VIT_30 Blunt 11 Duration Reverberation Slow (Status) 15%
4 Wild Oats 1.84
(470/256)
- - - 1 AGI_30 Piercing 11? Duration Transfixion VIT Down
12 Battle Dance 2.00 - - - 1 STR_30 Slashing 17 Duration Impaction DEX Down
12 Head Butt 1.75 2.125 2.25 2.375 1 STR_20 INT_20 Blunt 17 D Impaction Stun (Status)/Knockback
16 Helldive 1.25 1.625 2.00 2.125 1 AGI_30 Blunt 19 D Transfixion Knockback
18 Bludgeon 1.00 - - - 3 CHR_30 H2H 21 Accuracy Liquefaction
20 Claw Cyclone 1.4375 - - - 2 DEX_30 Slashing 23 Attack? Scission TP: Attack modifier?
26 Screwdriver 1.375  - - - 1  STR_20 MND_20  Piercing 27 Critical Transfixion
Scission
30 Grand Slam 1.00 - - - 1 VIT_30 H2H 33 Attack? Induration TP: Attack Modifier?
34 Smite of Rage 1.50 2.25 2.50 2.53125
81/32
1 STR_20 DEX_20 Slashing 35 D Detonation
38 Uppercut 1.50 - - - 1 STR_35 H2H 39 Attack? Liquefaction
Impaction
Knockback
TP: Attack modifier?
38 Jet Stream 1.125 - - - 3 AGI_30 Blunt 39 Accuracy Impaction
40 Terror Touch 1.50 - - - 1 DEX_20 INT_20 H2H 41 Accuracy Compression Attack Down
44 Mandibular Bite 2.00 - - - 1 STR_20 INT_20 Slashing 45 Attack? Induration TP: Attack modifier?
48 Sickle Slash 1.50 - - - 1 DEX_50 H2H 49 Critical Compression High Attack?
60 Dimensional Death 2.25 - - - 1 STR_50 H2H ≥69 Attack? Transfixion
Impaction
TP: Attack modifier?
60 Death Scissors 1.50 2.75 3.25 3.30
844/256
1 STR_60 Slashing ≥69 D Compression
Reverberation
High Attack?


60 Spiral Spin 2.00 2.00? 2.00? ??? 1 AGI_30 Slashing ≥69 Chance Transfixion Accuracy down by ???
Medium (14.9) cast range.
61 Seedspray 0.875 0.875? 0.875? ??? 3 DEX_30 Slashing ≥69 Chance Induration
Detonation
Defense -20/256 (~8%)
Medium (14.9) cast range. Verification Needed
62 Body Slam 1.50 - - - 1 VIT_40 Blunt ≥69 Attack? Impaction TP: Attack modifier?
63 Spinal Cleave 3.00 - - - 1 STR_30 Slashing ≥69 Accuracy Scission
Detonation
63 Frenetic Rip 1.36
348/256
2.08
530/256
2.36
604/256
2.61
668/256
3 STR_20 DEX_20 H2H ≥69 D Induration High attack power? Verification Needed
63 Frypan 1.78
454/256
- - - 1 STR_20 MND_20 Blunt ≥69 Accuracy Impaction AoE Stun
63 Hydro Shot 1.25 - - - 1 AGI_30 H2H ≥69 Chance Reverberation Enmity down
69 Tail Slap 1.625 - - - 1 STR_20 VIT_50 H2H ≥69 Attack? Reverberation TP: Attack modifier?
69 Hysteric Barrage 1.25 1.625 1.75 1.875? 5 DEX_30 H2H ≥69 D Detonation
70 Cannonball 1.75 2.125 2.75 2.875 1 STR_50 VIT_50 H2H ≥69 D Fusion Attack is well-dependent on Defense
Long (22.4) cast range
70 Asuran Claws 0.625 - - - 1 DEX_??? H2H ≥69 Accuracy Liquefaction
Impaction
Low attack power?Verification Needed
No stat bonuses?Verification Needed
72 Disseverment 1.50 - - - 5 STR_20 DEX_20 Piercing ≥69 Accuracy Distortion Poison 
73 Ram Charge 1.00 1.375 1.75 1.875? 1 STR_30 MND_50 Blunt ≥69 D Fragmentation Knockback
75 Vertical Cleave 3.00 - - - 1 STR_50 Slashing ≥69 Attack? Gravitation TP: Attack modifier?


The D cap seems to be capped at 14~15 level after the skill can be used.
Since Jet Stream can be used at Lv38, the D is capped at Lv53 with Blue Magic skill 164~168.

Ranged Physical Attack Category

Ranged Attack defense ratio and ranged attack defense function relation is the same with that of PC
Ranged Physical attack considered as Throwing type, whose sweet spot is close to melee range. See Distance_Correction for sweet spot information.
Ranged Attack is Blue Magic Skill + 8 + (STR * 0.5).
Defense is the opponent's defense
Ranged Accuracy depends on Blue Magic Skill and possibly Agility

Final D Value = floor(floor(D + fSTR2 + WSC) * Multiplier)

  • D is calculated as: floor(Blue Magic Skill*0.11)*2+3. There's cap for each spell.
  • WSC is related to Stats. There is level correction factor α
  • fSTR2 is modified by your STR - opponent's VIT.
If dSTR=your STR - opponent's VIT is 28, fSTR2 is 16.
For the rest of the value, whenever dSTR +2 → fSTR2 +1.
Example: if dSTR=84 → fSTR2 is 22.
All ranged spells have an upper fSTR2 cap of 44 at 75. This is increased by 1 every 5 subsequent levels to 52 at 99.
  • Ranged Blue Magic does not stack with Sneak Attack, but can critically hit without outside effect.
Ranged Physical Attack Blue Magic
Lv Name Multiplier HIT Stat Mods Dmg Type D Cap TP SC Attribute(s)
8 Queasyshroom 1.75 1 INT_20 Piercing 15 Poison duration Compression
12 Feather Storm 2.00 1 AGI_30 Piercing 17 Poison proc chance Transfixion
36 Pinecone Bomb 2.25 1 STR_20 AGI_20 Piercing 37 Sleep duration Liquefaction

Magical Attack Category

  • Same with Magical WS?

INT Modified Magical Attack

Damage=[([D + ST]*Multiplier)*Convergence Bonus) + INT bonus]*Magic Attack etc (please refer to Calculating Magic Damage page)

  • D is calculated as Blue mage's level+2. There is cap to this
  • ST is Related to stats. There is level correction α
  • Convergence Bonus is 1.05 for Level 1 Convergence, 1.10 for Level 2, 1.15 for Level 3
  • INT bonus = (your INT - opponent INT)*Tier Multiplier (T Multiplier)
  • Half Threshold Value exist.
  • During Burst Affinity, Status Correction (ST) is doubled.
INT Modified Magical Blue Magic
Lv Name Element Stat Mods Multiplier T Multiplier Half Threshold Value D Upper Cap Notes
1 Sandspin Earth INT_20 1.00 1.0 16 13 Additional Effect: Accuracy Down
18 Blastbomb Fire INT_20 1.375 1.0 25 30 Additional Effect: Bind
18 Cursed Sphere Water INT_30 1.50 1.0 46 30
28 Bomb Toss Fire INT_20 1.625 1.0 ? 40
34 Death Ray Darkness INT_20 MND_10 1.625 1.0 ? 51 During Azure Lore: Multiplier+2.00
44 Blitzstrahl Lightning INT_30 MND_10 1.5625 1.0 ? 61 Additional Effect: Stun
50 Ice Break Ice INT_30 2.25 1.0 ? ? Additional Effect: Bind
61 Maelstrom Water INT_30 MND_10 2.375 1.5 ? ? Additional Effect: STR Down
66 Corrosive Ooze Water INT_20 2.125 2.0 ?? ?? Attack and Defense down by ~5%(-13/256)
68 Firespit Fire INT_20 MND_20 3.00 1.5 ? ?
69 Regurgitation Water MND_30 1.83
2.46 when hitting target from behind
2.0 ? ? Additional Effect: Bind
Long (22.4) casting range.

CHR Modified Magical Attack

Damage=[([D+ST]*Multiplier*Convergence Bonus) + CHR bonus]*Magic attack etc
CHR Bonus = (your CHR - opponent's CHR)*Tier Multiplier

CHR Modified Magical Blue Magic
Lv Name Element Stat Mods Multiplier T Multiplier Half Threshold Value D Upper Cap Notes
40 Mysterious Light Wind CHR_30 2.00 1.0 ? 56 Additional Effect: Weight
61 Eyes On Me Darkness CHR_40 2.625 1.5 ? ? During Azure Lore: Multiplier+2.00

MND Modified Magical Attack

Damage=[([D+ST]*Multiplier*Convergence Bonus) + MND bonus]*Magic attack etc
MND Bonus = (your MND - opponent's MND)*Tier Multiplier

MND Modified Magical Blue Magic
Lv Name Element Stat Mods Multiplier T Multiplier Half Threshold Value D Upper Cap Notes
73 Mind Blast Thunder MND_30 2.08
531/256
1.5 ? ? Additional Effect: Paralysis During Azure Lore: Multiplier+0.50
74 Magic Hammer Light MND_30 1.00 1.0 60 35 MP Absorbed is dependent on damage dealt.
During Azure Lore: Multiplier+0.50

Special Magical Attack

Special Category Magical Blue Magic
Lv Name Element Notes
50 Self-Destruct Fire Damage dependent on HP. Not constant
62 1000 Needles Light

Drain Category

Drain Category Blue Magic
Lv Name Attribute Amount Drained
20 Blood Drain Darkness floor(Blue Magic Skill*0.11)*3
36 Digest Darkness floor(Blue Magic Skill*0.11)*5
48 Blood Saber Darkness floor(floor(Blue Magic Skill*0.11)*3.5)
42 MP Drainkiss Darkness Not constant

Breath Category

Damage= D value + HP percentage

  • D value is related to Level.
  • Magic Attack/Magic defense function doesn't affect the calculation.
  • Resist is possible.
  • Though it can be Magic Bursted, the damage doesn't increase, but accuracy does.
  • When dealing with multiple enemy, there seems to be a correction factor of 1/(2^n) depending on angle.
Drain Category Blue Magic
Lv Name Attribute HP Percentage D Value
22 Poison Breath Element: Water 0.100*HP (1/10) Level/1.25
46 Magnetite Cloud Element: Earth 0.167*HP (1/6) Level/1.875
54 Hecatomb Wave Element: Wind 0.250*HP (1/4) Level/1.5
54 Radiant Breath Element: Light 0.200*HP (1/5) Level/0.75
58 Flying Hip Press Element: Wind 0.333*HP (1/3) 0
61 Bad Breath Element: Earth 0.125*HP (1/8) Level/3
66 Frost Breath Element: Ice 0.333*HP (1/3) Level/0.625
71 Heat Breath Element: Fire 0.500*HP (1/2) 0
96 Vapor Spray Element: Water 0.5 (1.2) 0
97 Thunder Breath Element: Thunder 0.675 (27/40) 0
99 Wind Breath Element: Wind 0.25*HP (1/4) 0

Enhancing Magic Category

Enhancing Category Blue Magic
Lv Name Effect(s) Duration Notes
8 Metallic Body Stoneskin (Status) 5 min 0 sec Damage absorbed = Level/3 + Blue Magic Skill/3. Capped at 125.
8 Cocoon Defense+50% 1 min 30 secs
48 Refueling Haste+10% 5 min 0 sec Overwritten by Haste (White Magic)
56 Feather Barrier Evasion+?? 0 min 30 secs
62 Memento Mori Magic Attack Bonus+20 0 min 30 secs
64 Voracious Trunk Drain 1 beneficial status from opponent -
67 Diamondhide Stoneskin (Status) 5 min 0 sec Damage absorbed = Blue Magic Skill*2/3. Capped at 200.
68 Warm-Up Accuracy+10
Evasion+10?
3 min 0 sec
67 Amplification Magic Attack Bonus+10
Magic Defense Bonus+10?
1 min 30 secs
72 Saline Coat Magic Defense Bonus+50 1 min 0 sec Effect decays over time to MDB+10 before wearing off.
74 Reactor Cool Ice Spikes (Status)
Defense+12.5% (32/256)
2 min 0 sec Overwrites and can be overwritten by Cocoon
75 Plasma Charge Shock Spikes (Status) 1 min 0 sec

Healing Magic Category

Healing Magic Category Blue Magic
Lv Name White Magic Equivalent Notes
1 Pollen Cure
16 Healing Breeze Curaga Range: 10' Radius
30 Wild Carrot Cure III Range: 20'
PT member exclusive
58 Magic Fruit Cure IV Range: 20'
PT member exclusive

Enfeebling Magic Category

Enfeebling Magic Category Blue Magic
Lv Name Duration Notes
16 Sheep Song 1 min 0 sec Light based Sleep, equivalent to Song Lullaby.
24 Soporific 1 min 30 secs Dark based Sleep, equivalent to Black Magic Sleepga II.
32 Sound Blast ??? seconds INT -9 with Blue Magic Skill 307.
32 Chaotic Eye ??? seconds Gaze Silence (effect)
38 Blank Gaze - Light based Gaze Dispel
42 Venom Shell ??? seconds 6 HP/3 seconds Poison with Blue Magic Skill 307.
44 Stinking Gas ??? seconds VIT -10 with with Blue Magic Skill 307.
46 Geist Wall - AoE Dispel
46 Awful Eye ??? seconds STR -33 with with Blue Magic Skill 307.
48 Jettatura ??? seconds Conal Terror (effect)
50 Frightful Roar ??? seconds Defense -26/256 (about 10%).
52 Cold Wave 0 min 30 secs 18 HP/3 seconds Frost (effect) and AGI -39 with Blue Magic Skill 307.
52 Filamented Hold 2 min 0 sec Slow+25%.
58 Light of Penance ??? seconds Decreases enemy's TP
Blind and Bind
64 Yawn ??? seconds AoE Gaze Sleep
52 Feather Tickle - Decreases enemy's TP
65 Infrasonics 1 min 0 sec Evasion-20
66 Sandspray ??? seconds Conal Blind
67 Enervation 30 seconds Defense-26/256
Magic Defense Bonus-8
71 Lowing ??? seconds AoE Disease
73 Temporal Shift ??? seconds AoE Stun
74 Actinic Burst 15 seconds AoE Flash

Reference