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CatsEyeXI Content/HNMs
| This article is related to the CatsEyeXI Private Server and not the official version of Final Fantasy XI. Private Servers are not sanctioned by Square Enix Holdings Co., Ltd. Please see the Private Server page for further information on this subject. |
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Spawn Condition
- Now players need only camp it for 30 minutes every 21 hours. Where it can spawn once every 5 minutes in that time until force spawning at 30.
- For changes to NM respawns see the CatsEyeXI Content/Monsters page.
- Four HNMs are force spawned on the server:
- King Behemoth, Nidhogg, and Aspidochelone are force spawned with their corresponding retail pop item.
- King Vinegarroon is force spawned by trading a Venomous Claw to ??? in the spawn area for it.
- Any other HNMs are timed spawned see below.
- Note: Players are not allowed to use shorthand to claim NMs as it allows you to target and act on things without selecting the target first. Any players found doing this or attempting to circumvent claim shield will be banned.
Certain HNMs also have custom drops associated with them.
| HNM Timers | |
|---|---|
| HNM | Respawn and Window |
| Argus Behemoth Fafnir Adamantoise King Arthro Shikigami Weapon Serket Simurgh Roc Lord of Onzozo |
21-21.5 hours 5 minute windows |
| Khimaira Cerberus Hydra |
57-58 hours 10 minute windows |
| Medusa Gurfurlur the Menacing Gulool Ja Ja |
81-82 hours 10 minute windows |
Claim Shield
CatsEyeXI is outfitted with a Claim Shield that protects players from unfair advantages in claiming certain mobs. These advantages can include but are not limited to:
- Differing connection speeds
- Using approves addons in ways against our rules/ToS
- Illegal use of third party programs
How it works: For 4 seconds after the mob is spawned by the server, it will be:
- Unclaimable
- Unkillable
- Unable to move
- Unable to attack or use abilities
- Unable to be Call for Help'd on
- Shielded to Physical, Magic, and Ranged damage (not immune)
During this time, players have to place their claim on the mob. You may do this by any means of enmity gain. Examples of which include, but are not limited to:
- Attacking the mob
- Having your pet or trust attack the mob
- Using an ability on the mob
- Casting a spell on the mob
Upon gaining enmity with the mob, your name will be placed on a list. That list will NOT EVER include the names of your pets or trusts. There is no priority or weight attached to any player's name on the list.
After the 7 seconds have passed, a randomly generated winner will be chosen from the list. If any player is not part of the winning player's party or alliance, they, as well as their pets and/or trusts, will be forcibly disengaged from the mob.
A system message will be sent out to every player that had a claim to the mob. This message will include whether or not you, or your party/alliance, won the claim to the mob.
At this time, the mob will shed all of it's Claim Shield buffs, any enfeebles will be removed and it will be healed back to full HP. It will then engage the winning player and imbue 1000 enmity onto the winning player to ensure they do not immediately lose claim due to any technicality.
Disclaimer: Any time your name appears on a Claim Shield list, it will be logged. That log will include whether or not you, or your party/alliance, won the claim to the mob.
Claim Shielded Mobs:
- Adamantoise
- Argus
- Behemoth
- Bune
- Capricious Cassie
- Cerberus
- Charybdis
- Citipati
- Fafnir
- Guivre
- Gulool Ja Ja
- Gurfurlur the Menacing
- Hundredfaced Hapool Ja
- Hydra
- Jormungand
- Khimaira
- King Arthro
- King Vinegarroon
- Leech King
- Lord of Onzozo
- Medusa
- Novv the Whitehearted
- Ocean Sahagin
- Roc
- Serket
- Shikigami Weapon
- Simurgh
- Tiamat
- Vrtra
- Xolotl
- Zuug the Shoreleaper
Custom Drops
| Land Kings | |
|---|---|
| Aspidochelone |
|
| Behemoth |
|
| King Behemoth |
|
| Nidhogg |
|
| Wyrms | |
|---|---|
| Jormungand |
|
| Tiamat |
|
| Vrtra |
|
Notorious Monster Placeholder Disfavour System
- In the interest of respecting our players' time, an upper limit has been added to the number of placeholder rounds that must be defeated before a lottery-spawn NM will appear. This means that as you kill placeholders, the chance to spawn the NM gradually increases, and if you kill enough of them, the chance will eventually reach 100%. The upper limit depends on the base spawn chance of the NM.
- 5%: Max placeholder rounds = 40
- 10%: Max placeholder rounds = 20
- 15%: Max placeholder rounds = 14
- 20%: Max placeholder rounds = 10
- This change does not significantly change the average number of placeholders that must be defeated before an NM spawns, but it does add a safety net to protect against bad luck.
- Progress is tied to the zone, not a specific player, therefore zoning and coming back does not reset progress.
The formula is:
phRounds = phKills / phCount
chance = 100 / math.max((100/baseChance) - (phRounds*(1-(baseChance/100))/2), 1)
...where phKills is the number of placeholders you have defeated; phCount is the total number of placeholders the NM has, and "baseChance" is the starting chance that the NM will appear instead of the placeholder. This formula is NOT linear, but does gradually increase the NM spawn chance each time a PH is defeated, eventually increasing very rapidly and reaching 100%.
The below tables show example NM spawn rates under this system. The "PH" column represents placeholder rounds, defined above as phKills / phCount. "PH 0" represents a time when the NM is in window but no PH's have been killed, such as after maintenance etc.
| 5% Placeholder Disfavour Rates | |||
|---|---|---|---|
| PH | NM Chance | ||
| 0 | 5% | ||
| 1 | 5.12% | ||
| 2 | 5.25% | ||
| 3 | 5.38% | ||
| 4 | 5.52% | ||
| 5 | 5.67% | ||
| 6 | 5.83% | ||
| 7 | 6% | ||
| 8 | 6.17% | ||
| 9 | 6.36% | ||
| 10 | 6.56% | ||
| 11 | 6.77% | ||
| 12 | 6.99% | ||
| 13 | 7.23% | ||
| 14 | 7.49% | ||
| 15 | 7.77% | ||
| 16 | 8.06% | ||
| 17 | 8.39% | ||
| 18 | 8.73% | ||
| 19 | 9.11% | ||
| 20 | 9.52% | ||
| 21 | 9.98% | ||
| 22 | 10.47% | ||
| 23 | 11.02% | ||
| 24 | 11.63% | ||
| 25 | 12.31% | ||
| 26 | 13.07% | ||
| 27 | 13.94% | ||
| 28 | 14.93% | ||
| 29 | 16.06% | ||
| 30 | 17.39% | ||
| 31 | 18.96% | ||
| 32 | 20.83% | ||
| 33 | 23.12% | ||
| 34 | 25.97% | ||
| 35 | 29.63% | ||
| 36 | 34.48% | ||
| 37 | 41.24% | ||
| 38 | 51.28% | ||
| 39 | 67.80% | ||
| 40 | 100% | ||
| 10% Placeholder Disfavour Rates | |||
|---|---|---|---|
| PH | NM Chance | ||
| 0 | 10% | ||
| 1 | 10.47% | ||
| 2 | 10.99% | ||
| 3 | 11.56% | ||
| 4 | 12.20% | ||
| 5 | 12.90% | ||
| 6 | 13.70% | ||
| 7 | 14.60% | ||
| 8 | 15.63% | ||
| 9 | 16.81% | ||
| 10 | 18.18% | ||
| 11 | 19.80% | ||
| 12 | 21.74% | ||
| 13 | 24.10% | ||
| 14 | 27.03% | ||
| 15 | 30.77% | ||
| 16 | 35.71% | ||
| 17 | 42.55% | ||
| 18 | 52.63% | ||
| 19 | 68.97% | ||
| 20 | 100% | ||
| 15% Placeholder Disfavour Rates | |||
|---|---|---|---|
| PH | NM Chance | ||
| 0 | 15% | ||
| 1 | 16.02% | ||
| 2 | 17.19% | ||
| 3 | 18.55% | ||
| 4 | 20.13% | ||
| 5 | 22.02% | ||
| 6 | 24.29% | ||
| 7 | 27.09% | ||
| 8 | 30.61% | ||
| 9 | 35.19% | ||
| 10 | 41.38% | ||
| 11 | 50.21% | ||
| 12 | 63.83% | ||
| 13 | 87.59% | ||
| 14 | 100% | ||
| 20% Placeholder Disfavour Rates | |||
|---|---|---|---|
| PH | NM Chance | ||
| 0 | 20% | ||
| 1 | 21.74% | ||
| 2 | 23.81% | ||
| 3 | 26.32% | ||
| 4 | 29.41% | ||
| 5 | 33.33% | ||
| 6 | 38.46% | ||
| 7 | 45.45% | ||
| 8 | 55.56% | ||
| 9 | 71.43% | ||
| 10 | 100% | ||
























































































